feat(rust): bosses and passive NPCs on the profile form, and public boss triggers (runicnpc stage 6)
The profile form's boss box (D273-D277): the bar's distance, where its lines are said, the spawn and death lines, and phases at health percentages, each with optional damage, aim, speed, ranges, a kit swap, adds of another profile and a line. The passive role (D278, D279, D288): press E answers with a chat line or a window, it moves as its profile says (now including `stand`), and it starts unhurtable. The site checks both as RunicNPC does, in its words; a phase's kit is checked on each server like the profile's own, and its adds must name a site profile that is not a boss. Public triggers rust.boss.spawned, rust.boss.phase and rust.boss.killed (D277) from the bridge's new frames. In the feed, a boss appearing is public; its death names the killer, so it sits behind the presence setting; its phases are staff's, as the game tells them only to players near it (D286). engagement-triggers.json regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
@@ -167,6 +167,19 @@ const HEADLINES = Object.freeze({
|
||||
title: `${d.npc || d.profile} is below ${d.percent}% on ${d.server}`,
|
||||
intro: `${d.npc || 'An NPC'} (${d.profile}) fell to ${d.percent}% of its health on ${d.server}.`,
|
||||
}),
|
||||
'rust.boss.spawned': (d) => ({
|
||||
title: `${d.boss} has appeared on ${d.server}`,
|
||||
intro: `${d.boss} is up on ${d.server}.`,
|
||||
}),
|
||||
'rust.boss.phase': (d) => ({
|
||||
title: `${d.boss} is down to ${d.percent}% on ${d.server}`,
|
||||
intro: `${d.boss} fell to ${d.percent}% of its health on ${d.server} and entered phase ${d.phase}.`,
|
||||
}),
|
||||
'rust.boss.killed': (d) => ({
|
||||
title: `${d.boss} was killed on ${d.server}`,
|
||||
intro: `${d.killer ? `${d.killer} landed the killing blow` : `${d.boss} fell`}`
|
||||
+ `${d.damagers > 1 ? `, with ${d.damagers} players fighting it` : ''}.`,
|
||||
}),
|
||||
'rust.login.denied': (d) => ({
|
||||
title: `A login to ${d.server} was not approved`,
|
||||
intro: `${d.player || 'Someone'} (${d.steamId}) tried to join ${d.server} and was not let in within a minute.`,
|
||||
@@ -417,7 +430,40 @@ async function onNpc(server, item, frame) {
|
||||
}) ? 1 : 0
|
||||
}
|
||||
|
||||
/**
|
||||
* A RunicNPC boss (runicnpc stage 6, D277): spawned, a phase, killed. Public
|
||||
* news, so a replay older than a broadcast's window tells nobody (D63). The
|
||||
* dedupe key is the boss's net id, with the phase for a phase.
|
||||
*/
|
||||
async function onBoss(server, item, frame) {
|
||||
const t = frameTime(item, frame)
|
||||
if (!stillNews(t, BROADCAST_MAX_AGE_MS) || !str(frame.profile)) return 0
|
||||
const base = { ...serverVars(server), profile: str(frame.profile), boss: str(frame.name) || str(frame.profile), byEvent: Boolean(frame.runId) }
|
||||
|
||||
if (frame.kind === 'npc.boss.spawned') {
|
||||
return fire(T['rust.boss.spawned'], { data: base, dedupeKey: dedupeKey('boss.spawned', server.id, frame.netId, t), occurredAt: t }) ? 1 : 0
|
||||
}
|
||||
|
||||
if (frame.kind === 'npc.boss.phase') {
|
||||
const phase = Number(frame.phase) || 0
|
||||
return fire(T['rust.boss.phase'], {
|
||||
data: { ...base, phaseKey: `${base.profile}:${phase}`, phase, percent: Math.round((Number(frame.at) || 0) * 100) },
|
||||
dedupeKey: dedupeKey('boss.phase', server.id, frame.netId, phase),
|
||||
occurredAt: t,
|
||||
}) ? 1 : 0
|
||||
}
|
||||
|
||||
return fire(T['rust.boss.killed'], {
|
||||
data: { ...base, killer: str(frame.killerName), damagers: Number(frame.damagers) || 0 },
|
||||
dedupeKey: dedupeKey('boss.killed', server.id, frame.netId, t),
|
||||
occurredAt: t,
|
||||
}) ? 1 : 0
|
||||
}
|
||||
|
||||
const HANDLERS = Object.freeze({
|
||||
'npc.boss.spawned': onBoss,
|
||||
'npc.boss.phase': onBoss,
|
||||
'npc.boss.died': onBoss,
|
||||
'npc.died': onNpc,
|
||||
'npc.health': onNpc,
|
||||
'entity.destroyed': onRaid,
|
||||
|
||||
Reference in New Issue
Block a user