feat(rust): bosses and passive NPCs on the profile form, and public boss triggers (runicnpc stage 6)
The profile form's boss box (D273-D277): the bar's distance, where its lines are said, the spawn and death lines, and phases at health percentages, each with optional damage, aim, speed, ranges, a kit swap, adds of another profile and a line. The passive role (D278, D279, D288): press E answers with a chat line or a window, it moves as its profile says (now including `stand`), and it starts unhurtable. The site checks both as RunicNPC does, in its words; a phase's kit is checked on each server like the profile's own, and its adds must name a site profile that is not a boss. Public triggers rust.boss.spawned, rust.boss.phase and rust.boss.killed (D277) from the bridge's new frames. In the feed, a boss appearing is public; its death names the killer, so it sits behind the presence setting; its phases are staff's, as the game tells them only to players near it (D286). engagement-triggers.json regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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@@ -472,7 +472,83 @@ const NPCS = [
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},
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]
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const TRIGGERS = Object.freeze([RAID, ...BROADCASTS, ACCOUNT, REWARD, ...CLANS, ...MODERATION, ...NPCS])
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// ── A RunicNPC boss (docs/runicnpc/PLAN.md stage 6, D277) ───────────────────
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//
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// Public, unlike the two above: a boss rising, changing phase and falling is
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// server news, as a wipe is. `everyone` is the ceiling and `subscribers` the
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// default, as for the broadcasts. The game also says these lines in chat; these
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// are for the app, the in-app inbox and email. Discord hears a boss only through
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// an event's own announce step (D277), so core does not change.
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//
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// No Steam id is declared, the killer's included: a public notice names the
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// killer by their in-game name only.
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const BOSS_VARS = [
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{ name: 'profile', type: 'string', required: true, example: 'juggernaut',
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description: 'The RunicNPC profile the boss was made from.' },
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{ name: 'boss', type: 'string', required: true, example: 'Juggernaut',
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description: 'The boss\'s own name, as players see it.' },
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{ name: 'byEvent', type: 'boolean', required: true, example: true,
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description: 'Whether an event placed it.' },
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]
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const BOSSES = [
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{
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id: 'rust.boss.spawned',
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label: 'A boss appeared',
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description: 'A RunicNPC boss spawned on a server: an admin\'s placement, an event, or another plugin.',
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kind: 'event',
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// One per kind of boss per cooldown, however often it respawns.
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subjectKey: 'profile',
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audience: 'subscribers',
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ceiling: 'everyone',
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version: V1,
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variables: [...SERVER, ...HEADLINE, ...BOSS_VARS],
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},
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{
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id: 'rust.boss.phase',
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label: 'A boss changed phase',
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description: 'A RunicNPC boss fell to one of its phases\' health thresholds and changed: stronger, faster, or calling for help.',
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kind: 'event',
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// A profile's phase: phase 2 is not swallowed by phase 1's cooldown.
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subjectKey: 'phaseKey',
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audience: 'subscribers',
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ceiling: 'everyone',
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version: V1,
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variables: [
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...SERVER,
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...HEADLINE,
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...BOSS_VARS,
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{ name: 'phaseKey', type: 'string', required: true, example: 'juggernaut:2',
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description: 'The profile and the phase. The cooldown subject; not meant for display.' },
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{ name: 'phase', type: 'int', required: true, example: 2,
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description: 'Which phase it entered, counting from 1.' },
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{ name: 'percent', type: 'int', required: true, example: 25,
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description: 'The health it fell to, as a percentage.' },
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],
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},
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{
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id: 'rust.boss.killed',
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label: 'A boss was killed',
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description: 'Players killed a RunicNPC boss on a server.',
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kind: 'event',
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subjectKey: 'profile',
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audience: 'subscribers',
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ceiling: 'everyone',
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version: V1,
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variables: [
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...SERVER,
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...HEADLINE,
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...BOSS_VARS,
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{ name: 'killer', type: 'string', required: false, example: 'Marisol',
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description: 'The player who landed the killing blow, by in-game name. Absent when no player did.' },
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{ name: 'damagers', type: 'int', required: true, example: 5,
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description: 'How many players hurt it, the killer included.' },
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],
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},
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]
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const TRIGGERS = Object.freeze([RAID, ...BROADCASTS, ACCOUNT, REWARD, ...CLANS, ...MODERATION, ...NPCS, ...BOSSES])
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const TRIGGER_IDS = Object.freeze(Object.fromEntries(TRIGGERS.map((t) => [t.id, t.id])))
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