feat(rust): NPC profile and placement routes, the event picker, triggers and titles (runicnpc stage 4)

Admin: /admin/rust/npcs for profiles (create, change, delete, restore a
replaced one, push now) and each server's placements (list, add from a map
point, change, remove, rename, respawn). Public: the profiles a leaderboard
ranks by, one profile's ranking counted as the profile says (D247, D250), and
one player's kills by profile (D252). Player: your own kills by profile.

The Place NPCs step offers the site's profiles first, then Rust's own
(D243). rust.npc.died and rust.npc.health are triggers a phase can wait on.
A title rule can rank a profile's kills. Swagger fragment, engagement and
route manifests regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
This commit is contained in:
2026-09-30 04:34:43 -05:00
parent 564a234890
commit fa16f0ad2e
20 changed files with 3224 additions and 24 deletions

View File

@@ -159,6 +159,14 @@ const HEADLINES = Object.freeze({
title: `${d.player || d.steamId} was unbanned on ${d.server}`,
intro: `The ban on ${d.player || d.steamId} (${d.steamId}) was lifted.`,
}),
'rust.npc.died': (d) => ({
title: `${d.npc || d.profile} was killed on ${d.server}`,
intro: `${d.killer ? `${d.killer} killed` : 'Something killed'} ${d.npc || 'an NPC'} (${d.profile}) on ${d.server}.`,
}),
'rust.npc.health': (d) => ({
title: `${d.npc || d.profile} is below ${d.percent}% on ${d.server}`,
intro: `${d.npc || 'An NPC'} (${d.profile}) fell to ${d.percent}% of its health on ${d.server}.`,
}),
'rust.login.denied': (d) => ({
title: `A login to ${d.server} was not approved`,
intro: `${d.player || 'Someone'} (${d.steamId}) tried to join ${d.server} and was not let in within a minute.`,
@@ -369,7 +377,49 @@ async function onBan(server, item, frame) {
}) ? 1 : 0
}
/**
* RunicNPC's NPCs (runicnpc stage 4): a death, and a health threshold. What a
* phase gate counts, so the window is short: a death an hour old is history, not
* a wave falling. The dedupe key is the NPC's net id, which the game never
* reuses within a boot.
*/
const NPC_MAX_AGE_MS = 15 * 60 * 1000
function npcVars(server, frame) {
return {
...serverVars(server),
profile: str(frame.profile),
npc: str(frame.name),
byEvent: Boolean(frame.runId),
runId: str(frame.runId),
placement: str(frame.placement),
}
}
async function onNpc(server, item, frame) {
const t = frameTime(item, frame)
if (!stillNews(t, NPC_MAX_AGE_MS) || !str(frame.profile)) return 0
if (frame.kind === 'npc.died') {
const contributors = Array.isArray(frame.contributors) ? frame.contributors : []
return fire(T['rust.npc.died'], {
data: { ...npcVars(server, frame), killer: str(frame.killerName), killerSteamId: str(frame.killerId), contributors: contributors.length },
dedupeKey: dedupeKey('npc.died', server.id, frame.netId, t),
occurredAt: t,
}) ? 1 : 0
}
const percent = Math.round((Number(frame.threshold) || 0) * 100)
return fire(T['rust.npc.health'], {
data: { ...npcVars(server, frame), percent },
dedupeKey: dedupeKey('npc.health', server.id, frame.netId, percent),
occurredAt: t,
}) ? 1 : 0
}
const HANDLERS = Object.freeze({
'npc.died': onNpc,
'npc.health': onNpc,
'entity.destroyed': onRaid,
'server.wipe': onWipe,
'clan.member.left': onClan,