The module's half of PLAN_FIXES §6 step 2 (decisions D181-D185, docs#288).
- F13/F14 (D170, D183): `world.expired`, recognisable from protocol 13 by its
`what`, is handed to core as the resource the zone step ledgered
(`world`, `<serverId>:<id>`) through ctx.events.expired, which records it
`expired`. coreApi moves to ^1.11.0 (website#209).
- F8 (D184): `plugin.loaded` / `plugin.unloaded` mark the permission sync dirty
when the plugin added or removed permissions, so an unresolved grant lands on
the next tick instead of the fifteen-minute audit.
- Catalogue: plugin.loaded/unloaded, world.expired and lease.expired are staff
kinds. The last two were never classified (default deny kept them off public
pages); the test now covers every event kind through protocol 13.
- F7: permission and title pushes hold while the stored hello says
`worldReady: false` (a human's "sync now" does not); a failed or refused
permission sync now logs at warn.
- F2 (D185): the killfeed names an NPC attacker — a family (Scientist, Bandit
guard, Bradley APC…) or the prefab without its variant digits (wolf2 → Wolf).
- F5/F6: a link code is asked of the servers that minted one in the last six
minutes first, then of the rest, each group in parallel; "unsure" only when
one of the minting servers is unreachable.
- D182: the admin server list carries the ZoneManager helper's state from the
hello, and the servers page says what a missing or failed helper costs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
PLAN.md §33, D134-D143. Protocol 12.
- Chat titles (D135-D137): per-server rules (stat, top N, text, colour)
that rank the current wipe, and a mode (first | all | up to N). Worked
out once in model/titles and read three ways: pushed whole to the game by
a new titleSync loop (on change, restart or wipe), and on every
leaderboard row as `titles`. Admin: PUT /servers/:id/titles.
- Group styles (D138, D139): a site group may carry all twelve BetterChat
fields (rust_perm_group_chat). They ride perm.sync with `expect` from the
pushed ledger, which gains a value column; a field changed in game is a
`chat-field` drift row with the game's value, adopted into the style or
put back. A withdrawn style is one `chat-group` retirement, never for
`default`, cleared from the ledger only once BetterChat removed it.
- The voice (D140): one fleet setting naming a styled group; news and
rust.announce chat lines carry its format and the plugin says them with
no sender. Admin: GET/PUT /voice.
- Popups (D141, D142): rust.announce gains `delivery` (still version 1,
from rust.options.delivery); each server gains news_delivery beside the
news switch; `popup-unavailable` is not retried.
- GET /servers/:id/integrations reads, live, which optional mods a server
has loaded. README lists BetterChat and PopupNotifications as optional.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
The module had no page for its own server rows: they were written only
through PUT /admin/rust/servers/:id, and the README described an
"Admin → Rust" server form that did not exist. D133 (org lead) builds it:
add, edit, test and delete a server, with the D130 wipe schedule in the
same form. The token stays write-only and an edit sends the stored
protocol back rather than re-stamping the row.
The next wipe shows on the server list and in the server page's header,
in the reader's own clock, marked "rescheduled" for a one-off date.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
Phase 4. `/rust` is the server list and the module's landing page (D12);
`/rust/servers/:id` is one server with four tabs — feed, leaderboard, who is
on, wipes (D13). Everything selectable lives in the URL, so any view of the
page is a link. The feed and the presence list poll every twenty seconds while
the tab is visible and not at all when it is not (D14); the leaderboard and the
wipe list load once. `site.footer.status` is filled with a live server and
player count (D15).
Nothing on these pages calls a game server. Every field comes from this
module's own tables, which is what the phase criterion is about: the site
renders the last thing each server said while every server is off.
Walking that criterion in a browser against a live rig found four defects, two
of them already shipped in phase 3:
* An unreachable refresh called `putState` — the whole-row write — with two
fields, so a host that rebooted lost its hostname, map, size, seed and wipe
id. The list then read "Offline" with nothing beside it, which is not "here
is what we know" but "we have never heard of it". `markUnreachable` now
moves three columns and mentions no others.
* "Last reported" read `updated_at`, which a FAILED poll writes too — so an
offline server claimed it had reported just now, every thirty seconds, for
as long as it stayed down. `last_seen_at` is the new column, moved only by a
frame that arrived.
* Feed rows showed a bare time of day, so three events from six weeks ago all
read as this afternoon once the feed was filtered to a past wipe.
* `/rust/servers/typo` rendered core's ErrorState under its own heading and
read "No such server / Something went wrong", sending a reader who mistyped
a URL looking for an outage.
Also: a detail route (`GET …/servers/:id`), because it is the only route under
that path that can say a server does not exist — the other four answer an empty
list for an id nobody configured, and each of those is a good answer to its own
question.
`useAsync` cannot poll: it blanks its data on every dependency change, so a
twenty-second refresh built on it would clear the killfeed and re-fill it four
times a minute. `hooks/usePolled.js` is the module's own, invisible when it
succeeds and keeping the rows when it fails.
The client test fake was *nearly* core — it prefixed routes without stripping
the trailing separator, so the first module to register an index route failed
the nav check for a link that works in a browser. It now copies core's line
character for character.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4