3453bc18677bbd38522d8c4136419a37d7b5424b
22 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 3aa142bf06 |
fix(rust): the last fixes' small ones (W3 W6 W7/W11 W8 W10 W13-W18)
Stage 2 of PLAN_LAST_FIXES (docs#366). - W7/W11: an "is it loaded" refusal is confirmed live before it is given. New liveStatus.js asks the sidecar once (boot.refreshOne, as a poll tick would), at most once per server per 5 s and waiting at most 3 s, then reads the stored status again. Used by Economics (step and staff page), Backpacks, Dangerous Treasures, Guarded Crate, RaidableBases, ZoneDomes, TruePVE and RunicNPC. - W3: a world call answered `already-out` (the bridge half comes in stage 3) succeeds as called 0, saying a Travelling Vendor is already out. - W6: "A locked crate dropped by a Chinook is being hacked." - W8: a RaidableBases profile's audit row names RaidableBases, not "@data". - W10: the backpack sizes picker lists each size once, naming its servers. - W13: a RaidableBases name both servers describe differently shows each server's own description. - W14: each RaidableBases note after the first starts its own sentence. - W15: a staff deposit refused at Economics' limit answers 409. - W16: a payment's failedNote explains only the reasons that happened. - W17: the sync state counts player grants that did not land (waitingToLand), and the Permissions page says "in sync · 1 waits for their player to join" instead of plain "in sync". - W18: Guarded Crate's kept note drops the "30 minutes" it could not know. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 481837e937 |
feat(rust): RaidableBases — feed, raids map layer, Warlord, Spawn a raid base, profiles (PLAN_REDESIGNS §11.4)
PLAN_REDESIGNS §11.4 (D202-D208, D386-D391), protocol 14. Spec: docs rust-link/PROTOCOL.md §20.12. - raid.started, raid.completed, raid.purchased and raid.locked public, raid.ended staff's; raidableBases.js reads each row per viewer (raiders' and a buyer's names only for the presence audience, D376/D390; Steam ids, position and a run's key only for staff). Feed lines in the World filter. - The step rust.raidbase.spawn, "Spawn a raid base" (ledgered, budget rust.raids): difficulty, profile and base from option sources listing each server's own names (D386), a spot as a world call's location with a height adjustment or an exact height, and PvP/NPCs/lock as on/off/blank. A base the raids helper made is a world resource, so eventWorld's revert and reconcile serve it and world.expired marks it expired; one it did not make records nothing and the run log says it despawns on its own timer. Refused at verify for a server that said it cannot; a dry run with a spot returns the spot check as detail.warnings (MODULE_API 1.16.0, D391). rb-not-ready retries in ten minutes. - Warlord: raids_completed, title category raidscompleted, the leaderboard's Raid bases column (sort=raidsCompleted). - The map's raids layer (D114), public by default with its own audience; the run's key is dropped before any viewer gets it. - Server settings' line for RaidableBases; its profiles in Mod configuration under a virtual path (D205). - Swagger fragment, bundle and README. Tests: server 684/684 (raidableBases.test.js new, every name in it invented); client 99/99, build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 5686d9fd17 |
feat(rust): Run console commands and Reward by console command (PLAN_REDESIGNS §16)
Two event steps in server/eventCommands.js, on one new budget,
`rust.commands` (D382-D385):
- rust.command.run: up to 10 typed commands once on one server, with
optional teardown commands. irreversible / ledger: the ledger row keeps
the teardown as it was, and core reverts it when the run ends or is
cancelled. Priced one unit per command, teardown included.
- rust.command.reward: the kit reward's recipient picker (tally modes and
linked), by Steam id, so no website account is needed. The bridge fills
{steamid} and {name}; offline recipients are skipped and named (D383).
irreversible / none. Priced commands x people, the bound for a mode that
is not a count.
Both take core's `multiple` string field as a free text box (no
allowlist, D384) and a required "I am sure" toggle. {steamid}/{name} in a
run step are refused. unknown-command, malformed, events-disabled,
interrupted are permanent; the error says how many ran before it.
D385: the run also hands its teardown to the bridge, which keeps it with
the key. A revert with only the key (the step failed, or its answer was
lost, so core recorded nothing) asks every enabled server to run what it
kept; a server the step never reached runs nothing.
sidecarClient.commandsRun -> POST /commands/run; ci/bundle.json lists the
new file; entry.test.js pins the new ids; 21 tests in
test/commandSteps.test.js.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| da1d74bdff |
feat(rust): Guarded Crate — feed, map, Warden, Place a guarded crate (PLAN_REDESIGNS §14.3.5)
Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs rust-link/PROTOCOL.md §20.9. - gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads each row per viewer (the clearer's name for the presence audience, Steam id, position and key for staff, `won` for everyone). - Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only). - The step rust.gc.place: an event from rust.options.gc_events and a world call's location; refused at verify for Guarded Crate absent, NpcSpawn missing (D364), console unavailable, or an unknown event. Kept (D373); the run log's success line says so (D380). Budget rust.gc.crates. - Warden (D375): guarded_won, title category guardedwon, Crates cleared column. - Map marker, server settings line, swagger, engagement manifest, bundle, README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| bfe9b5b18d |
feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
Stage 5 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.8). - dt.started and dt.won are public kinds, dt.ended a staff kind. The new dangerousTreasures.js reads each row per viewer: grid and invaderCount for everyone, the winner's name for the presence audience (D376), the position, the step's key, the winner's Steam id and the invaders for staff. - Feed lines in the World events filter: "A Dangerous Treasures event has started · K12", "Alice won the treasure · K12 · 3 players fought for it". - Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown subject the server, names only. - eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures event" (risk change, reversible none, budget rust.dt.events), server and difficulty. Refused at verify where the server said DT is not loaded or console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous Treasures is not ready yet" with retryAfterMs 600000 (D365, D371); dt-no-spot retries on core's delay; DT's own refusals are permanent. - Treasure Hunter (D375): treasuresWon -> treasures_won, the title category treasureswon, and a sortable Treasures column shown where the server reports DT or a row counts one. - The map draws a running chest on the world layer; the server settings' plugin line names DT and whether a step can start one, from the integrations read's new `console`. - coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge. ci/bundle.json ships the two new files; swagger fragment and engagement manifest regenerated; README lists DT. Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check; client 92/92, build and externals. Booted against the pinned core: 45 triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 549b3a5ffd |
feat(rust): Dynamic PVP's zones on the feed and the map (PLAN_REDESIGNS §14.3.3)
Stage 4 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.7). - pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row is read per viewer by the new dynamicPvp.js: grid for everyone, the event's name only for Dynamic PVP's own vanilla events, position and zone id for staff only. - The feed's world filter carries the opening: "A PvP zone opened around the downed patrol helicopter · G7 · for 10 min". It names nobody. - The map gains a fifth layer, `pvp` (PvP zones), public by default with its own audience in Admin → Rust visibility, drawn as a red ring with its event's name. - Server settings' plugin line names Dynamic PVP; the swagger schemas and route descriptions carry the layer and the integration (fragment regenerated); ci/bundle.json ships dynamicPvp.js; README lists it. Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended) and every check; client 89/89 (feed and map tooltip), build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| e7d5c8ed1a |
feat(rust): Rust's own world events — feed, credit rule, triggers, Call a world event (PLAN_REDESIGNS §14.3.1)
The site half of stage 1, on protocol 14: - server/worldEvents.js: the 24 types, D372's four credit rules, the grid from the map's geometry (none off the map), and the per-viewer reading. - The feed serves `world.event` (a public kind): an unknown type is staff's; the event and its grid are public; names only for the presence audience (D376); Steam ids and positions only for staff (D353). A downed one carries `credited`/`creditedCount` by the server's rule. Client lines for all 24 types and a World events filter. - rust_servers.credit_rule (blow, last, most, all; default blow), set on the server's settings. Ingest counts heli_kills (patrol helicopters and Chinooks, D379) and apc_kills from `world.event` by that rule, so the line and Rotorbane / Tankbreaker agree. A protocol-13 tally's heliKills/apcKills still add as before. - The tally's cratesHacked / dropsLooted → crates_hacked / drops_looted; title categories Safecracker and Scavenger (D356); leaderboard columns Crates hacked and Drops looted, sortable (D377). - 24 engagement triggers rust.world.<event> (D355): ceiling everyone, cooldown subject the server and event (crates add where), names only. - server/eventWorldCall.js: rust.world.call, "Call a world event" (risk change, reversible none, budget rust.world.calls). A position for an airdrop or a patrol helicopter only; the Chinook takes none (D378). Server 585/585 (22 new in test/worldEvents.test.js), client 84/84, every check; booted against the pinned core (43 triggers, 12 actions, 10 budgets, 20 option sources), routes.manifest unchanged at 89. Engagement manifest and swagger fragment regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 63c82d5a2f |
feat(rust): permissions as event rewards — lend or give any registered permission (PLAN_REDESIGNS §12)
D342-D346 (docs#342). Two steps over the permission mirror's own tables, so no plugin, sidecar or protocol change: - rust.perm.lend, "Permissions until the event ends": a kit reward's lease, one rust_perm_run_grants row per recipient per permission, the message on one row each; change/ledger with rust.kit.entitle's revert and reconcile; budget rust.permissions. - rust.perm.give, "Permissions for good": a standing rust_perm_grants row per website user per permission, scoped to the step's server, source `event`, note "event run <run>, step <step>"; a grant already there is left alone, and a retry's own grants are counted as given; the message rides a notice-only run-grant row; irreversible/none; budget rust.permissions.kept. - Both: several permissions through core's `multiple` param (MODULE_API 1.14.0, at most 10); a required "I am sure" toggle refused unticked in the dry run and at run time, naming the permissions (D343); a permission the server's catalogue lacks refused by name; a blank message tells nobody. - rust.options.permissions: the enabled servers' catalogues, grouped by the registering plugin (by prefix when none), sorted plugin then permission without case, a row noted "Only on X" when not on every server. - Permission manager: an event-given grant shows "given by event run N, step M"; staff turn it off like any grant. - coreApi ^1.14.0; ci/core-ref.json pinned to website#213's head until it merges; engagement-triggers.json regenerated; routes.manifest.json unchanged (no new routes). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| d21a9e2c0d |
feat(rust): the kit weekend, linked rewards, reward messages and the kit warning (protocol 14)
PLAN_REDESIGNS §2, the Rust half (D164, D192, D332, D333):
- rust.template.kit_weekend (core registerEventTemplates, MODULE_API 1.13.0):
inputs kit/minutes/message/delivery; one phase advance after the weekend,
core.lease rust.group.permission default/<kit permission> + rust.kit.entitle
linked. Steps only where the kit can use them; validated by the real core.
- rust.kit.entitle: recipients 'linked' (every linked player who has played
on the server, no tally, refused past the bound), optional message ({kit})
and delivery, stored per row (rust_perm_run_grants.notice*).
- perm.sync notices: the untold set to the picked account, keyed
run:step:user, in the digest; the report's noticesTold marks them told.
- rust.options.grouppermissions notes a kit's permission rows via kits.uses
(cached a minute per server; a failure is no note).
- duration: 'minutes' on rust.zone.open and rust.participation.open; the
group-permission lease's value example is true.
- protocol 13 -> 14, coreApi ^1.13.0; ci/core-ref.json pinned to website#212's
head while it is open; engagement-triggers.json regenerated (coreApi line).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| 5162496d74 |
feat(rust): event NPCs named on the map, and a Place NPCs step's progress line (runicnpc stage 8)
- rust.npc.place's progress() (MODULE_API 1.12.0, D304). It reports the
step's NPCs still standing, by its key, of how many it placed, with
the profile's label: "Bandit: 2 of 3 left". A boss step is its
health, "Walk Juggernaut: 59%", and a boss's adds are not counted.
The data comes from the map's live answer, so it costs the game no
extra ask. A reader who may not see the map's events layer gets no
line.
- The map (D302, D303):
- an NPC's tooltip is its name and its event's title, read from
core's public calendar, which lists only announced events;
- a boss is bigger and in its own colour, and an add says so;
- a boss outside any event is in the world layer;
- a boss's health is removed from what a viewer is sent.
- The world layer's visibility hint mentions those bosses.
coreApi stays ^1.11.0: an older core ignores the optional member, and
the action works without a progress line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| 564a234890 |
feat(rust): RunicNPC profiles, their push and adoption, per-profile kills (runicnpc stage 4, WIP)
Schema for site NPC profiles (per server, shared or fleet), the per-server push record, and kills by profile. The push adopts a server's own profiles before its first push (D244), keeping one whose name a site profile already has as replaced (D251). The tally's npcProfileKills are stored per profile and credited to the site profile pushed under that name (D247). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 1b70cef5be |
feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12. - Chat titles (D135-D137): per-server rules (stat, top N, text, colour) that rank the current wipe, and a mode (first | all | up to N). Worked out once in model/titles and read three ways: pushed whole to the game by a new titleSync loop (on change, restart or wipe), and on every leaderboard row as `titles`. Admin: PUT /servers/:id/titles. - Group styles (D138, D139): a site group may carry all twelve BetterChat fields (rust_perm_group_chat). They ride perm.sync with `expect` from the pushed ledger, which gains a value column; a field changed in game is a `chat-field` drift row with the game's value, adopted into the style or put back. A withdrawn style is one `chat-group` retirement, never for `default`, cleared from the ledger only once BetterChat removed it. - The voice (D140): one fleet setting naming a styled group; news and rust.announce chat lines carry its format and the plugin says them with no sender. Admin: GET/PUT /voice. - Popups (D141, D142): rust.announce gains `delivery` (still version 1, from rust.options.delivery); each server gains news_delivery beside the news switch; `popup-unavailable` is not retried. - GET /servers/:id/integrations reads, live, which optional mods a server has loaded. README lists BetterChat and PopupNotifications as optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 0670341198 |
feat(rust): slash commands and the next wipe, server half (phase 16)
Five read-only commands registered with api.registerSlashCommands: /status, /wipe, /top, /online and /clan (D126). Every refusal is private, and any answer narrower than public (online names, a clan roster) goes to the caller alone (D127). No command asks a sidecar. The next wipe (D128, D130): six nullable columns on rust_servers, a pure nextWipe(row, now) with the zone arithmetic through Intl, computed on every read. The public server shape gains nextWipe; the admin shape gains the stored schedule; PUT /admin/rust/servers/:id takes the six fields and writes them only when wipeRule is present. server/commands joins ci/bundle.json, which checkBundle caught. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 0cb9bdd1f0 |
feat(rust): the live map (phase 14, protocol 11)
PLAN.md §30 as approved, plus D119/D120 from the build. Server: - rust_map_images (one row per server: picture as MEDIUMBLOB, geometry, monuments, DERIVATION_VERSION) and rust_map_overrides; purge.sql pair. - mapImages.js: D110. The board poll notices a new boot/wipe/seed/size and asks map.info; a new key or hash from the free Rust+ cache (or a render kept on disk) is fetched in slices, checked against its SHA-256 and stored in one statement. One fetch per server, a backoff on failure, `stale` abandons a fetch that straddles a map change. Render now (D109) is admin-only and watched to completion. - mapLive.js: D111. One map.live per server per 5 s whoever asks; positions are held in memory only. - model/map: four layers (world, events public; players, bases staff), a fleet default plus per-server override (D114), the players layer capped by presence (D113), own dot and online first-party clan mates for a linked viewer (D115, D117, D118). A layer the viewer may not see is absent from the answer, never sent and hidden. - Routes: public /servers/:id/map, /map/image (immutable under its hash), /map/live; admin /servers/:id/map/fetch and /render; the Map card on the visibility PUT. Swagger fragment and frozen manifest regenerated. Client: - A Map tab: Leaflet over the picture in CRS.Simple, the game's own grid (labels only when a cell is wide enough to hold one), a legend that lists hidden layers with who can see them, polled every 10 s while visible. - D120: Leaflet is a lazy split chunk beside entry.js, not in it. release.yml copies every dist/*.js; checkExternals and build.test.js hold both ends. - The Map card on Admin -> Rust visibility, with Fetch again and Render now. Capability `map` declared for the Android app (phase 15). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| cc185db26b |
feat(rust): the rewards — tally, kit reward, chat and the news leg (phase 13b, protocol 10)
Four event verbs and the announce leg, per PLAN.md §29: - rust.participation.open / .collect: the plugin counts who takes part (seconds, kills or both, in a zone this run opened or the whole server) and collect files them as the run's participants, keyed by Steam id. - rust.kit.entitle: the five recipient modes (D101), rows in the new rust_perm_run_grants (D84) unioned into the permission push, one extra use of the kit per reward as site-held credits on perm.sync (D103), and the rust.kit.entitled notice deferred from phase 10 (D64). - rust.announce: one server or every server (D105). - rust.chat announce leg, speaking only on servers whose new news switch is on (D104) - a card on Admin -> Rust visibility (D106). Budgets rust.grants and rust.announcements; the kit source and four fixed-choice sources (core has no enum param type). rust_perm_run_grants carries core's idempotency key so a revert of a lost answer can find its rows. Protocol 10. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| a3bcec9cde |
feat(rust): the world verbs, their budgets and the reconcile watch (phase 13a, protocol 9)
- registerEventActions: rust.zone.open and rust.prefab.place, both reversible 'ledger' with revert() and reconcile(), budgetMs 15000 above the client's 12 s. A location is a monument (kind + instance, carrying its server) or raw coordinates, exactly one (D87, D93); bounds mirrored from the plugin so a bad step is refused on the form (D95); zone minutes required and held by the game (D96). - registerEventBudgets: rust.prefabs, rust.npcs and rust.zone.minutes, each beside the verb that spends it (D79, D89). - Option sources rust.options.monuments (live, searchable) and rust.options.prefabs (mirrored, answers with every server off), registered in the one batch core accepts alongside the lease sources. - Refs are <serverId>:<id>, since revert and reconcile get no params. The undo sends no idempotency key; a lost answer is reverted by key on every server. reconcile asks the plugin, and a server that cannot be asked keeps its rows. - The refresh's bootId/wipeId watch calls ctx.events.reconcile() on a restart or a wipe, never on a first sighting or a reconnect (§11.1). - The permission mirror keeps the plugin's new notLanded grants out of what it records as pushed, and the admin page says so (D85). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| d973db7a43 |
feat(rust): the leases and their option sources (phase 12, protocol 8)
Four leases on core.lease: rust.decay.scale, rust.population, rust.spawn.scalar and rust.group.permission. Every lease is targeted and the target names the server (D73). Also the three target option sources plus rust.options.servers, with no budgets (D79). Held for up to seven days (D77). A key that is already held reads as its baseline. Drift is an answer, not a failure. inForce reads the plugin's holds and never compares values. Lease calls get a 4.5s timeout so that two of them fit in core.lease's 10s budget, and a timed-out apply is followed by a release. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 285db0baa7 |
feat(rust): notifications and engagement (phase 10, protocol 7)
Registers the engagement set R7 put in v1: thirteen triggers, four push streams, three audiences, four bodies (two triggers, email and in-app) and thirteen disabled rules in seven groups (PLAN.md §25, D59-D68). The raid alert goes to everyone authorised on the tool cupboard, one emit per linked person with ownerUserId, so the owner ceiling holds per emit. It covers doors and walls (protocol 7), never names the raider, alerts nobody when there is no cupboard, and carries ownerOnline so "offline only" is the seeded rule's condition rather than code. The fan-out runs off ingest before a frame is applied, since applying a disband deletes the roster the notice is sent to. A replayed event is told only while it is news: 15 minutes for broadcasts, 24 hours for personal and staff events. Dedupe keys come from the event, not the sidecar's row id. Server online/offline and a new kills leader are in-memory transitions, never on first sight, and a tie is not a lead. A login with no approval within a minute becomes a staff notice via a query, so a restart loses nothing. Also fixes a phase-4 gap (D68): the refresh now asks /health, so a game that hung, or whose bridge was unloaded, while the sidecar stayed up no longer reads as online. It stops naming players as online, and a stale board no longer moves "last seen". engagement-triggers.json is the committed freeze of all of it, checked in CI with line endings normalised. The check was verified by breaking it both ways. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| e54ae3afb9 |
feat(rust): mod configuration from the site, and an editor that will not rewrite a float
R18's two tiers: a form generated from a config file's own values, and raw JSON for what a form cannot express. Admin → Rust mod config, one live round trip per action, nothing cached between a browser and a game host's disk. `configEdit.js` is the part that could not be done naively. JavaScript cannot tell `1` from `1.0`, and both mod frameworks deserialize a config into typed C# classes — so a read-modify-write silently rewrites every whole-numbered float as an integer on fields nobody touched, and a plugin that then throws at load does not come back. It never parses, mutates and re-serialises: it records the SOURCE SPAN of every value and splices literals into them, so an untouched `1.0` is still `1.0` and a number an admin types travels as text the whole way (D35/D36). The bridge's own config is editable with `Host`, `Port` and `ServerId` locked, in the form and in the raw tier, because either would cut the link carrying the edit or strand every row this site holds (D38). Credentials render masked with a reveal; the raw tier shows them (D37) and the audit trail never does. `rust_config_writes` records every save including the refused and the rolled back — an operator asking why a setting is not what they set needs to see that somebody tried. Three defects a browser walk found that 179 green tests did not: * every save of the bridge's own config was refused while the page said the opposite — a `<select>` whose value matches no `<option>` shows the first one, so the reload guess `RunicGateway` was on the wire and "nothing" was on the screen; * `btn ghost` is not a class this platform defines (`.btn-ghost` is), so every secondary button in this module has rendered as a primary one since phase 7 — here it made the open file and the active tier indistinguishable; * a save's refusal rendered at the top of a long form, far from the button. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM |
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| 43147b796a |
feat(rust): site-owned permissions — the site is the author, the game is the cache
R2, and the first phase where this module WRITES to a game. Groups and grants are authored on the website and pushed into each server's own permission store, so every plugin that already calls `UserHasPermission` honours them with no adapter, and a wipe stops being a data-loss event. **Seven org-lead decisions (D28-D34).** A grant is keyed to the website USER and resolved to every Steam id they have linked at push time (D28); every authored row carries a scope — a server or `*` (D29); groups are mirrored as real groups rather than flattened (D30); a holder the site did not author is REPORTED, never undone, with adopt and revoke offered (D31); one verb, with the plugin diffing locally (D32); a permission no server has registered is reported unresolved and never self-registered (D33); authoring is people and groups by hand, with rules deferred (D34). **Three sets, and every interesting question is a difference between two.** `desired − pushed` is what to apply; `pushed − desired` is what to RETIRE, because the site put it there and has since withdrawn it; `present − desired` is drift. The middle one is why `rust_perm_pushed` exists: a name in the store that is not in the desired set is either something the site retired or something a human granted, and those two have opposite correct answers. **What lands is not what was sent.** A grant naming a permission the server has not registered did not land — `GrantUserPermission` no-ops silently — and a member the store has never seen could not be placed. Neither is recorded as pushed, so the site never believes it gave a privilege it did not. The loop asks a cheap question every thirty seconds — does the digest of the desired set still equal what this server last confirmed — and syncs on a change, a restart, a wipe, a drift hook, a failed attempt past its backoff, or the fifteen-minute audit that finds drift on a server nobody has touched. **This module's first admin page**, because a permission model is the first thing here that has to be composed rather than configured. What is on it is decided by what an operator can get wrong: four states are invisible from the game and from a list of grants, and each is a sentence rather than a number. Walked end to end against a real core at the pinned ref, the real sidecar, and a stand-in speaking protocol 4 — including a restart that emptied the store and was fully re-pushed. Four defects the browser found that 133 green tests did not. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM |
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| f211969ee1 |
feat: ingest protocol 2, and keep the record a wipe cannot erase
The module half of the read path. Seven tables, an ingest cursor, four public routes, and one file whose only job is deciding who may see what. **The record and the window are different things.** `rust_player_wipe_stats` and `rust_gather_totals` are permanent and per-wipe, so all-time is those rows SUMmed rather than a second set of counters that can disagree with them — that is R12's "per-wipe detail plus all-time rollups" in one table instead of two. `rust_events` is a bounded 30-day window of raw frames for the killfeed, and `rust_presence` is a board: replaced wholesale, never appended. **The feed is a cursor, not a socket, and the header says why.** Core runs Node 20, where a global WebSocket is still behind a flag, so a socket means taking `ws` — against a release that asserts it has no runtime dependencies (D5). The deciding argument is the other one though: a socket needs a cursor anyway, for whatever it missed while the module was restarting, and the catch-up path is the one that has to be right. A cursor alone is one mechanism exercised every five seconds rather than two where the second only runs after an outage. **The cursor advances after the batch, never before.** A crash between the two re-reads events already counted, which inflates a total; the other order loses them silently and for ever. One is visible and bounded, the other is invisible and permanent, so the code fails in the visible direction. A server with no cursor starts at the sidecar's current END rather than at zero — replaying a fortnight of deaths into stats for wipes the site never saw is not a catch-up. **`catalogue.js` is a security boundary, default-deny.** Protocol 2 carries IP addresses (login attempts, approvals, bans), one player's report about another, and the grid reference of somebody's base. They are stored, because an operator chasing ban evasion needs them; they are not served below the admin tier. The allowlist lives here rather than as a field on the wire, because a boundary declared by the sender is one a compromised or merely out-of-date game host can widen — the same reason core's own shard fan-out filters on the serving side. A kind this build has never heard of is not public, and a test holds the list against PROTOCOL.md §8.4 so that adding a kind to the protocol without classifying it fails a build. `PROTOCOL_VERSION` goes to 2 here in the same change as the emitters, though this module consumes none of the new frames yet: the sidecar refuses a mismatched client with a 409, so a module left on 1 would stop being able to read the board it has been reading all along. A constant that lags the deployment is an outage with a version number on it. 95 server tests, 20 client tests, every guard green, and `routes.manifest.json` regenerated against a real core at the pinned ref: 10 routes, all documented, none of core's moved. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| b33d21d71b |
feat(ci): packaging, release and the frozen manifest
Phase 2 of docs/modules/rust/PLAN.md. Phase 1 built five guards and ran them by hand; this repo had no workflows at all, so nothing gated the branch that gets released and there was no way to release it. Three pieces: - **release.yml** — the derived-version engine link, installer and Module-uo already run (conventional-commit subjects since the newest tag; module.json's version survives as a floor; workflow_dispatch as the backdoor), assembling the bundle from an include list and publishing the tarball, the install manifest carrying its sha256, and SHA256SUMS. The tag is the number that ships and CI stamps it into the bundle's own module.json. - **pr-checks.yml** — server tests, check:imports, check:bundle, check:swagger, the client build, client tests and check:externals, plus frozen-manifest. - **frozen-manifest** — clones core at the sha pinned in ci/core-ref.json, generates its route table without this module and with it, and takes the difference. It ran locally against that exact ref: six routes, all documented, no core route moved. That is the first proof by a running core that /rust collides with nothing — phase 1 could only check it by reading, because core mounts /status and /version at a tier root where the loader's own collision probe cannot see them. The bundle carries no node_modules, because the shipped half declares no runtime dependencies (org lead, phase 2). checkBundle.js holds both halves of that: the include list still covers everything server/index.js reaches, and no dependency has appeared without the release learning to pack it. Verified by breaking it — dropping "model" from the list names the exact edit and exits 1. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |