5c9cefdbc2621b2ec451853a4b2a3bec07261fdd
17 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 55a9ea4649 |
fix(feed): print weapons by name, not "ak47u entity"
The bridge names a kill's weapon by the held entity's short prefab name (ak47u.entity), and the feed printed it with the dots turned to spaces: "with ak47u entity". Every event read now gives the frame a weaponName (server/model/titles/weaponNames.js): the game's own English name for the 53 ranged weapons (guns, bows, crossbows, launchers, flamethrowers), read off the Oxide rig's item list on Rust 26139947, and for anything else the prefab name as words with its .entity/.weapon ending dropped. The site prints weaponName and falls back to the same stripping for an older server. The prefab name stays in the frame: the title lists count by it. Added at read, so stored rows are renamed too. No protocol change; the events route's Swagger description names the new field. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 8aff9b33a6 |
fix(rust): send reward notices, and keep a downed line's credit rule (W21, W4)
W21: the permission push named its fields one by one and left out `notices`, so no kit reward, lend or give ever told its player anything (D333). The body is now built by `pushBody`, which carries every field the payload has; a test fails if a payload field is dropped again. W4: a downed patrol helicopter, Chinook or Bradley is stored with the credit rule in force when it arrived, and the feed reads that stamp. Before, the line re-credited past rows with the server's current rule while the Rotorbane/Tankbreaker counts kept the old one. Rows stored before this change keep today's reading. PLAN_LAST_FIXES.md stage 1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 481837e937 |
feat(rust): RaidableBases — feed, raids map layer, Warlord, Spawn a raid base, profiles (PLAN_REDESIGNS §11.4)
PLAN_REDESIGNS §11.4 (D202-D208, D386-D391), protocol 14. Spec: docs rust-link/PROTOCOL.md §20.12. - raid.started, raid.completed, raid.purchased and raid.locked public, raid.ended staff's; raidableBases.js reads each row per viewer (raiders' and a buyer's names only for the presence audience, D376/D390; Steam ids, position and a run's key only for staff). Feed lines in the World filter. - The step rust.raidbase.spawn, "Spawn a raid base" (ledgered, budget rust.raids): difficulty, profile and base from option sources listing each server's own names (D386), a spot as a world call's location with a height adjustment or an exact height, and PvP/NPCs/lock as on/off/blank. A base the raids helper made is a world resource, so eventWorld's revert and reconcile serve it and world.expired marks it expired; one it did not make records nothing and the run log says it despawns on its own timer. Refused at verify for a server that said it cannot; a dry run with a spot returns the spot check as detail.warnings (MODULE_API 1.16.0, D391). rb-not-ready retries in ten minutes. - Warlord: raids_completed, title category raidscompleted, the leaderboard's Raid bases column (sort=raidsCompleted). - The map's raids layer (D114), public by default with its own audience; the run's key is dropped before any viewer gets it. - Server settings' line for RaidableBases; its profiles in Mod configuration under a virtual path (D205). - Swagger fragment, bundle and README. Tests: server 684/684 (raidableBases.test.js new, every name in it invented); client 99/99, build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| da1d74bdff |
feat(rust): Guarded Crate — feed, map, Warden, Place a guarded crate (PLAN_REDESIGNS §14.3.5)
Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs rust-link/PROTOCOL.md §20.9. - gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads each row per viewer (the clearer's name for the presence audience, Steam id, position and key for staff, `won` for everyone). - Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only). - The step rust.gc.place: an event from rust.options.gc_events and a world call's location; refused at verify for Guarded Crate absent, NpcSpawn missing (D364), console unavailable, or an unknown event. Kept (D373); the run log's success line says so (D380). Budget rust.gc.crates. - Warden (D375): guarded_won, title category guardedwon, Crates cleared column. - Map marker, server settings line, swagger, engagement manifest, bundle, README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| bfe9b5b18d |
feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
Stage 5 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.8). - dt.started and dt.won are public kinds, dt.ended a staff kind. The new dangerousTreasures.js reads each row per viewer: grid and invaderCount for everyone, the winner's name for the presence audience (D376), the position, the step's key, the winner's Steam id and the invaders for staff. - Feed lines in the World events filter: "A Dangerous Treasures event has started · K12", "Alice won the treasure · K12 · 3 players fought for it". - Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown subject the server, names only. - eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures event" (risk change, reversible none, budget rust.dt.events), server and difficulty. Refused at verify where the server said DT is not loaded or console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous Treasures is not ready yet" with retryAfterMs 600000 (D365, D371); dt-no-spot retries on core's delay; DT's own refusals are permanent. - Treasure Hunter (D375): treasuresWon -> treasures_won, the title category treasureswon, and a sortable Treasures column shown where the server reports DT or a row counts one. - The map draws a running chest on the world layer; the server settings' plugin line names DT and whether a step can start one, from the integrations read's new `console`. - coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge. ci/bundle.json ships the two new files; swagger fragment and engagement manifest regenerated; README lists DT. Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check; client 92/92, build and externals. Booted against the pinned core: 45 triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 549b3a5ffd |
feat(rust): Dynamic PVP's zones on the feed and the map (PLAN_REDESIGNS §14.3.3)
Stage 4 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.7). - pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row is read per viewer by the new dynamicPvp.js: grid for everyone, the event's name only for Dynamic PVP's own vanilla events, position and zone id for staff only. - The feed's world filter carries the opening: "A PvP zone opened around the downed patrol helicopter · G7 · for 10 min". It names nobody. - The map gains a fifth layer, `pvp` (PvP zones), public by default with its own audience in Admin → Rust visibility, drawn as a red ring with its event's name. - Server settings' plugin line names Dynamic PVP; the swagger schemas and route descriptions carry the layer and the integration (fragment regenerated); ci/bundle.json ships dynamicPvp.js; README lists it. Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended) and every check; client 89/89 (feed and map tooltip), build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| e7d5c8ed1a |
feat(rust): Rust's own world events — feed, credit rule, triggers, Call a world event (PLAN_REDESIGNS §14.3.1)
The site half of stage 1, on protocol 14: - server/worldEvents.js: the 24 types, D372's four credit rules, the grid from the map's geometry (none off the map), and the per-viewer reading. - The feed serves `world.event` (a public kind): an unknown type is staff's; the event and its grid are public; names only for the presence audience (D376); Steam ids and positions only for staff (D353). A downed one carries `credited`/`creditedCount` by the server's rule. Client lines for all 24 types and a World events filter. - rust_servers.credit_rule (blow, last, most, all; default blow), set on the server's settings. Ingest counts heli_kills (patrol helicopters and Chinooks, D379) and apc_kills from `world.event` by that rule, so the line and Rotorbane / Tankbreaker agree. A protocol-13 tally's heliKills/apcKills still add as before. - The tally's cratesHacked / dropsLooted → crates_hacked / drops_looted; title categories Safecracker and Scavenger (D356); leaderboard columns Crates hacked and Drops looted, sortable (D377). - 24 engagement triggers rust.world.<event> (D355): ceiling everyone, cooldown subject the server and event (crates add where), names only. - server/eventWorldCall.js: rust.world.call, "Call a world event" (risk change, reversible none, budget rust.world.calls). A position for an airdrop or a patrol helicopter only; the Chinook takes none (D378). Server 585/585 (22 new in test/worldEvents.test.js), client 84/84, every check; booted against the pinned core (43 triggers, 12 actions, 10 budgets, 20 option sources), routes.manifest unchanged at 89. Engagement manifest and swagger fragment regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 845caef817 |
feat(rust): Economics — pay coins, balances, staff adjust, the richest (PLAN_REDESIGNS §11.2)
The site half of §11.2.2, on protocol 14:
- `rust.coins.pay` ("Pay coins"): irreversible, reversible none (D335). The
recipient modes of rust.kit.entitle including `linked`, one payment per
website user (D103's rule), an optional message with {amount}, a new
`rust.coins` budget. Refused with "Economics is not installed on this
server" in the dry run too (D199). Core's key goes to the plugin, so a
retried step answers `repeat` and pays nobody twice.
- `rust_player_wipe_stats.balance`: the tally's balance, written as a value.
A nameless balance frame (an offline player) moves nobody's last-seen.
`economics.wiped` clears the wipe's balances, except at a new save.
- The richest: a Coins leaderboard column on one wipe of a server that
reports Economics, `sort=balance`, and a `richest` title category
(Magnate); both rank only above the starting balance (D336).
- GET /player/rust/economics (live, falling back to the last known), and
GET/POST /admin/users/:id/rust/economics for staff — scoped to the user's
own links, keyed per submission, an activity row with before and after.
- Client: the account page's Coins, the admin user page's Coins panel with
its form, the leaderboard column, and Economics in the server's mod line
(saying when its config could not be read).
Server 535/535 (14 new in test/economics.test.js), client 74/74,
routes.manifest regenerated against the pinned core (87 routes), swagger
fragment regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| fa16f0ad2e |
feat(rust): NPC profile and placement routes, the event picker, triggers and titles (runicnpc stage 4)
Admin: /admin/rust/npcs for profiles (create, change, delete, restore a replaced one, push now) and each server's placements (list, add from a map point, change, remove, rename, respawn). Public: the profiles a leaderboard ranks by, one profile's ranking counted as the profile says (D247, D250), and one player's kills by profile (D252). Player: your own kills by profile. The Place NPCs step offers the site's profiles first, then Rust's own (D243). rust.npc.died and rust.npc.health are triggers a phase can wait on. A title rule can rank a profile's kills. Swagger fragment, engagement and route manifests regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 0da8f44b55 |
feat(rust): the live map draws monuments by label, minor labels hidden (PLAN_REDESIGNS §4, D196)
A switch per monument label, a fleet default and a per-server override, on Admin -> Rust visibility's live map card. Substations, caves, train tunnels, wells and the other minor labels start hidden; every other label is drawn, so a monument a game update adds appears. GET /map leaves hidden labels out of the answer, so the website and the app both lose them. No schema change: rows are map.marker.<label key> in rust_settings and rust_map_overrides. No wire change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 1b70cef5be |
feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12. - Chat titles (D135-D137): per-server rules (stat, top N, text, colour) that rank the current wipe, and a mode (first | all | up to N). Worked out once in model/titles and read three ways: pushed whole to the game by a new titleSync loop (on change, restart or wipe), and on every leaderboard row as `titles`. Admin: PUT /servers/:id/titles. - Group styles (D138, D139): a site group may carry all twelve BetterChat fields (rust_perm_group_chat). They ride perm.sync with `expect` from the pushed ledger, which gains a value column; a field changed in game is a `chat-field` drift row with the game's value, adopted into the style or put back. A withdrawn style is one `chat-group` retirement, never for `default`, cleared from the ledger only once BetterChat removed it. - The voice (D140): one fleet setting naming a styled group; news and rust.announce chat lines carry its format and the plugin says them with no sender. Admin: GET/PUT /voice. - Popups (D141, D142): rust.announce gains `delivery` (still version 1, from rust.options.delivery); each server gains news_delivery beside the news switch; `popup-unavailable` is not retried. - GET /servers/:id/integrations reads, live, which optional mods a server has loaded. README lists BetterChat and PopupNotifications as optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| 0cb9bdd1f0 |
feat(rust): the live map (phase 14, protocol 11)
PLAN.md §30 as approved, plus D119/D120 from the build. Server: - rust_map_images (one row per server: picture as MEDIUMBLOB, geometry, monuments, DERIVATION_VERSION) and rust_map_overrides; purge.sql pair. - mapImages.js: D110. The board poll notices a new boot/wipe/seed/size and asks map.info; a new key or hash from the free Rust+ cache (or a render kept on disk) is fetched in slices, checked against its SHA-256 and stored in one statement. One fetch per server, a backoff on failure, `stale` abandons a fetch that straddles a map change. Render now (D109) is admin-only and watched to completion. - mapLive.js: D111. One map.live per server per 5 s whoever asks; positions are held in memory only. - model/map: four layers (world, events public; players, bases staff), a fleet default plus per-server override (D114), the players layer capped by presence (D113), own dot and online first-party clan mates for a linked viewer (D115, D117, D118). A layer the viewer may not see is absent from the answer, never sent and hidden. - Routes: public /servers/:id/map, /map/image (immutable under its hash), /map/live; admin /servers/:id/map/fetch and /render; the Map card on the visibility PUT. Swagger fragment and frozen manifest regenerated. Client: - A Map tab: Leaflet over the picture in CRS.Simple, the game's own grid (labels only when a cell is wide enough to hold one), a legend that lists hidden layers with who can see them, polled every 10 s while visible. - D120: Leaflet is a lazy split chunk beside entry.js, not in it. release.yml copies every dist/*.js; checkExternals and build.test.js hold both ends. - The Map card on Admin -> Rust visibility, with Fetch again and Render now. Capability `map` declared for the Android app (phase 15). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| c94271104f |
feat(rust): Teams from first-party clans (phase 9, protocol 6)
A first-party Rust clan is a Team (R5). This module becomes the site's Team provider and answers core from the plugin's `clans` board. Design of record: docs/modules/rust/PLAN.md §24, D47-D58. - The store: rust_clans, rust_clan_members and rust_clan_boards. A clan's identity is <serverId>:<clanId>:<createdMs> (D52), because the game restarts clan ids whenever its clan database version changes. - The provider (D53): getTeams is complete only when every server's board is fresh, supported and untruncated. It is partial when some are, and refuses when none are. Freshness is judged by the website's clock, from when the board's `t` last advanced. - Only a complete board may mark a clan gone. A board at the game's 100-clan ceiling (D55), or one with an unreadable row, proves nothing about what it leaves out. - Leadership is diffed board to board and published (D54). The five clan events are published as team.* kinds, and written to the Team feed as members-only lines (D49). - Core only writes feed items for a Team it already holds. So the last 10 minutes of clan events are re-offered on each board refresh, deduped by a sha1 key: core clamps a dedupeKey to 40 characters, and a readable key would be truncated into collisions. - projectRoster and the clan page share one audience rule (D48): the clan's linked members and staff by default, re-read from the users row. The setting lives on Admin > Rust visibility, which also warns about uMod Clans (D47) and the ceiling. - Public: GET servers/:id/clans (the list is public, D58) and GET clans/:externalId. The client adds a Clans tab and /rust/clans/:externalId, with three module slots for core's notify, activity and forum contributions (D56). - Linking and unlinking an account ask core to reconcile Teams (D57). - The clan kinds are staff-class in the public feed allowlist. - PROTOCOL_VERSION is now 6. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY |
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| be44839896 |
fix(rust): nothing names who is online by default
The org lead's rule, settled 2026-09-22: who is online is always the
narrowest audience - staff - unless an operator deliberately widens it,
and a count is fine where a list of names is not.
The public site broke that in three places since phase 4. The Online
tab named every player, the feed carried joins, respawns, deaths, chat
and tallies, and the leaderboard's lastSeen - refreshed every minute by
a gather tally - said who was on as plainly as either. All three now
sit behind one setting:
* PRESENCE_KINDS, a subset of the public allowlist, gated per request.
Below the audience the feed keeps the server's own story (wipe, start,
shutdown) and says presenceHidden rather than looking quiet.
* the Online route answers { players: [], hidden, count, audience } -
same shape, so an older client renders empty rather than breaking.
* rungs staff / signed_in / public, fleet-wide default in a new
rust_settings table with an optional per-server override on
rust_servers; an unknown stored word narrows to staff.
* the viewer's standing is RE-READ from the users row (ctx.users.getById),
not taken from the token, so a demotion or a ban applies on the next
request. Walked: a moderator demoted mid-session lost the roll call on
the same cookie.
* per-viewer answers are Cache-Control: private, no-store.
* GET/PUT /admin/rust/visibility (requireRole admin) and an admin page,
Rust visibility; every save is one activity-log row.
The browser walk also found every empty state in this module rendering
as a blank box. Core's EmptyState renders children only; this module
passed title/message (the shape the Integration Kit template teaches)
and React dropped both without a word. Fixed module-side with a small
Empty wrapper - nothing core or module-uo renders changes - and a client
test that refuses a titled EmptyState or a PageHeader subtitle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
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| 22fd8c5da7 |
feat: the first pages, and what a browser walk found behind them
Phase 4. `/rust` is the server list and the module's landing page (D12);
`/rust/servers/:id` is one server with four tabs — feed, leaderboard, who is
on, wipes (D13). Everything selectable lives in the URL, so any view of the
page is a link. The feed and the presence list poll every twenty seconds while
the tab is visible and not at all when it is not (D14); the leaderboard and the
wipe list load once. `site.footer.status` is filled with a live server and
player count (D15).
Nothing on these pages calls a game server. Every field comes from this
module's own tables, which is what the phase criterion is about: the site
renders the last thing each server said while every server is off.
Walking that criterion in a browser against a live rig found four defects, two
of them already shipped in phase 3:
* An unreachable refresh called `putState` — the whole-row write — with two
fields, so a host that rebooted lost its hostname, map, size, seed and wipe
id. The list then read "Offline" with nothing beside it, which is not "here
is what we know" but "we have never heard of it". `markUnreachable` now
moves three columns and mentions no others.
* "Last reported" read `updated_at`, which a FAILED poll writes too — so an
offline server claimed it had reported just now, every thirty seconds, for
as long as it stayed down. `last_seen_at` is the new column, moved only by a
frame that arrived.
* Feed rows showed a bare time of day, so three events from six weeks ago all
read as this afternoon once the feed was filtered to a past wipe.
* `/rust/servers/typo` rendered core's ErrorState under its own heading and
read "No such server / Something went wrong", sending a reader who mistyped
a URL looking for an outage.
Also: a detail route (`GET …/servers/:id`), because it is the only route under
that path that can say a server does not exist — the other four answer an empty
list for an id nobody configured, and each of those is a good answer to its own
question.
`useAsync` cannot poll: it blanks its data on every dependency change, so a
twenty-second refresh built on it would clear the killfeed and re-fill it four
times a minute. `hooks/usePolled.js` is the module's own, invisible when it
succeeds and keeping the rows when it fails.
The client test fake was *nearly* core — it prefixed routes without stripping
the trailing separator, so the first module to register an index route failed
the nav check for a link that works in a browser. It now copies core's line
character for character.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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| f211969ee1 |
feat: ingest protocol 2, and keep the record a wipe cannot erase
The module half of the read path. Seven tables, an ingest cursor, four public routes, and one file whose only job is deciding who may see what. **The record and the window are different things.** `rust_player_wipe_stats` and `rust_gather_totals` are permanent and per-wipe, so all-time is those rows SUMmed rather than a second set of counters that can disagree with them — that is R12's "per-wipe detail plus all-time rollups" in one table instead of two. `rust_events` is a bounded 30-day window of raw frames for the killfeed, and `rust_presence` is a board: replaced wholesale, never appended. **The feed is a cursor, not a socket, and the header says why.** Core runs Node 20, where a global WebSocket is still behind a flag, so a socket means taking `ws` — against a release that asserts it has no runtime dependencies (D5). The deciding argument is the other one though: a socket needs a cursor anyway, for whatever it missed while the module was restarting, and the catch-up path is the one that has to be right. A cursor alone is one mechanism exercised every five seconds rather than two where the second only runs after an outage. **The cursor advances after the batch, never before.** A crash between the two re-reads events already counted, which inflates a total; the other order loses them silently and for ever. One is visible and bounded, the other is invisible and permanent, so the code fails in the visible direction. A server with no cursor starts at the sidecar's current END rather than at zero — replaying a fortnight of deaths into stats for wipes the site never saw is not a catch-up. **`catalogue.js` is a security boundary, default-deny.** Protocol 2 carries IP addresses (login attempts, approvals, bans), one player's report about another, and the grid reference of somebody's base. They are stored, because an operator chasing ban evasion needs them; they are not served below the admin tier. The allowlist lives here rather than as a field on the wire, because a boundary declared by the sender is one a compromised or merely out-of-date game host can widen — the same reason core's own shard fan-out filters on the serving side. A kind this build has never heard of is not public, and a test holds the list against PROTOCOL.md §8.4 so that adding a kind to the protocol without classifying it fails a build. `PROTOCOL_VERSION` goes to 2 here in the same change as the emitters, though this module consumes none of the new frames yet: the sidecar refuses a mismatched client with a 409, so a module left on 1 would stop being able to read the board it has been reading all along. A constant that lags the deployment is an outage with a version number on it. 95 server tests, 20 client tests, every guard green, and `routes.manifest.json` regenerated against a real core at the pinned ref: 10 routes, all documented, none of core's moved. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| 862c328176 |
feat: the module skeleton and every bundle seam
module-rust, id 'rust', built from the Integration Kit's template. Phase 1's job
is the kit's own argument: get every seam working at once with almost nothing in
them, so that afterwards you break exactly one at a time.
What is here:
* /rust on all three tiers, because the loader holds module.json's mounts against
what is registered in BOTH directions -- so the declaration and the
registration land together or not at all. The player tier is honestly thin: it
answers the server list on the authenticated tier, delegating to the same model
the public tier uses so the two cannot drift while they are meant to be the
same. It is the address the app will call, registered now rather than moved
later.
* Two tables. rust_servers is configuration an operator writes; rust_server_state
is what a sidecar reported. Separate tables because they have different
writers, lifetimes and audiences -- and because purging observed state while
keeping the configuration is a thing an operator will want.
* Per-server sidecar tokens through ctx.secretBox, write-only in the API. The
admin list reports hasToken and never the credential, and an empty token on a
save leaves the stored one alone -- a form that posts its own blank field would
otherwise erase a credential every time somebody renamed a server.
* A real sidecar client. It never throws: every call answers {ok, status, data},
and the status is what tells a wrong URL from a wrong token from a mismatched
protocol -- all three present as 'the site says my server is offline' and each
has a different fix.
* The five guards, green: check:imports, check:swagger, check:externals, and both
suites.
What is deliberately NOT registered: the Team provider, triggers, audiences,
engagement seeds, notification streams, the four event catalogues, and the two
extension slots. Each arrives with the phase that has something real to put in
it, and a test asserts their absence so that removing it is deliberate. A
declared trigger nothing emits and a declared slot nothing fills are both
surfaces an operator can configure and then wait on, which is worse than an
absent one because the absence is visible.
Two corrections to the kit's template, both feedback for a later phase:
* registration.test.js read one page BY NAME to check declared slots are
rendered, so a module declaring none dies on ENOENT before reaching the loop
that would have been empty. It now scans every file under src/routes.
* test/_fakes.js supplied validator: {}. An admin router that builds validation
chains at file scope cannot be required with that, so the fake holds the real
express-validator -- for the same reason it holds a real express Router.
The kit was right about noGameConnection.test.js: its header predicts that a
module adding a sidecar client will see the check go red, names sidecarClient.js
as the file to allow, and says narrow it rather than delete it. That is exactly
what happened on the first run, and the fix was the one line the header names.
Installed into a real core and verified: the module reaches 'started', publishes
its capability, serves its chunk, and renders a server whose server.hello
originated in a live Rust server.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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