Stage 7 of the §14.3 integration plan (D374): Server settings' plugin
line says whether ZLevels is loaded and that an event may lend its XP
boosts as permissions. The integrations schema gains zLevels; the
swagger fragment is regenerated. No leaderboard change, nothing stored.
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Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs
rust-link/PROTOCOL.md §20.9.
- gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads
each row per viewer (the clearer's name for the presence audience, Steam id,
position and key for staff, `won` for everyone).
- Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only).
- The step rust.gc.place: an event from rust.options.gc_events and a world
call's location; refused at verify for Guarded Crate absent, NpcSpawn missing
(D364), console unavailable, or an unknown event. Kept (D373); the run log's
success line says so (D380). Budget rust.gc.crates.
- Warden (D375): guarded_won, title category guardedwon, Crates cleared column.
- Map marker, server settings line, swagger, engagement manifest, bundle, README.
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Stage 5 of the §14.3 integration plan, on protocol 14 (docs
rust-link/PROTOCOL.md §20.8).
- dt.started and dt.won are public kinds, dt.ended a staff kind. The new
dangerousTreasures.js reads each row per viewer: grid and invaderCount for
everyone, the winner's name for the presence audience (D376), the position,
the step's key, the winner's Steam id and the invaders for staff.
- Feed lines in the World events filter: "A Dangerous Treasures event has
started · K12", "Alice won the treasure · K12 · 3 players fought for it".
- Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown
subject the server, names only.
- eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures
event" (risk change, reversible none, budget rust.dt.events), server and
difficulty. Refused at verify where the server said DT is not loaded or
console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous
Treasures is not ready yet" with retryAfterMs 600000 (D365, D371);
dt-no-spot retries on core's delay; DT's own refusals are permanent.
- Treasure Hunter (D375): treasuresWon -> treasures_won, the title category
treasureswon, and a sortable Treasures column shown where the server
reports DT or a row counts one.
- The map draws a running chest on the world layer; the server settings'
plugin line names DT and whether a step can start one, from the
integrations read's new `console`.
- coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge.
ci/bundle.json ships the two new files; swagger fragment and engagement
manifest regenerated; README lists DT.
Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check;
client 92/92, build and externals. Booted against the pinned core: 45
triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Stage 4 of the §14.3 integration plan, on protocol 14 (docs
rust-link/PROTOCOL.md §20.7).
- pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row
is read per viewer by the new dynamicPvp.js: grid for everyone, the event's
name only for Dynamic PVP's own vanilla events, position and zone id for
staff only.
- The feed's world filter carries the opening: "A PvP zone opened around the
downed patrol helicopter · G7 · for 10 min". It names nobody.
- The map gains a fifth layer, `pvp` (PvP zones), public by default with its
own audience in Admin → Rust visibility, drawn as a red ring with its
event's name.
- Server settings' plugin line names Dynamic PVP; the swagger schemas and
route descriptions carry the layer and the integration (fragment
regenerated); ci/bundle.json ships dynamicPvp.js; README lists it.
Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended)
and every check; client 89/89 (feed and map tooltip), build and externals.
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Stage 3 of the §14.3 integration plan (D362, D368): world.zone's optional
truePve ({exclude: true} or {ruleset}), all or nothing, unmapped on every
path that erases one of our zones, with truepve.json for erases while
TruePVE is away. Docs and PRs still to come.
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The site half of §11.3.2, on protocol 14:
- `rust.backpack.size` ("Bigger backpack"): a kit reward with a different
permission (D337) — one rust_perm_run_grants row per website user with
backpacks.size.N, no kit, no credit; the perm mirror pushes it and the run's
revert deletes it. risk change, reversible ledger, a new `rust.backpacks`
budget, rust.kit.entitle's recipient modes including `linked`. Refused with
"Backpacks is not installed on this server" in the dry run too (D199), and a
size the server does not offer is refused by name. Its message is never
silent: empty is the take-back warning (D338).
- `rust.options.backpacksizes`: each server's sizes above its smallest, from
the last hello, grouped by server.
- GET /player/rust/backpacks (own links only, 20 reads a minute) and
GET /admin/users/:id/rust/backpacks (that user's links only). Live, never
stored; a stranger's id is a 404 and never reaches the game.
- Client: a shared Backpack panel (pick server and account, open, read once)
on the account page and the admin user page; the grid draws pages of
pageSize, each slot named by the game (D340, no icons), blueprints by what
they make (D341), overflow marked. Backpacks joins the server's mod line.
Server 548/548 (13 new in test/backpacks.test.js), client 79/79 (5 new),
routes.manifest regenerated against the pinned core (89 routes), swagger
fragment regenerated.
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The site half of §11.2.2, on protocol 14:
- `rust.coins.pay` ("Pay coins"): irreversible, reversible none (D335). The
recipient modes of rust.kit.entitle including `linked`, one payment per
website user (D103's rule), an optional message with {amount}, a new
`rust.coins` budget. Refused with "Economics is not installed on this
server" in the dry run too (D199). Core's key goes to the plugin, so a
retried step answers `repeat` and pays nobody twice.
- `rust_player_wipe_stats.balance`: the tally's balance, written as a value.
A nameless balance frame (an offline player) moves nobody's last-seen.
`economics.wiped` clears the wipe's balances, except at a new save.
- The richest: a Coins leaderboard column on one wipe of a server that
reports Economics, `sort=balance`, and a `richest` title category
(Magnate); both rank only above the starting balance (D336).
- GET /player/rust/economics (live, falling back to the last known), and
GET/POST /admin/users/:id/rust/economics for staff — scoped to the user's
own links, keyed per submission, an activity row with before and after.
- Client: the account page's Coins, the admin user page's Coins panel with
its form, the leaderboard column, and Economics in the server's mod line
(saying when its config could not be read).
Server 535/535 (14 new in test/economics.test.js), client 74/74,
routes.manifest regenerated against the pinned core (87 routes), swagger
fragment regenerated.
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Admin: Rust NPC profiles (the form RunicNPC reads, per server, shared or
fleet, each server's push state and refusals, replaced profiles with
Restore) and Rust NPC placements (the live map: click to place, pins for
every placement; edit, rename, respawn, remove). The live map takes a pick
handler and pins, unchanged for the public page.
Public: the leaderboard ranks by a profile's kills (D250), and opening a
row shows that player's kills by profile (D252); the killfeed names a
RunicNPC NPC by its own name. Player: your own kills by profile. Titles: a
rule on a profile's kills picks the profile. npcs.test.js covers the
profile checks, adoption, the push, the picker and verb, the triggers, kill
crediting, titles and placements (481 server tests).
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- Schema: fourteen title columns on rust_player_wipe_stats (the two
best_* distances move by GREATEST, the rest are sums), rust_weapon_kills
(kills by weapon prefab name) and rust_title_categories (the admin's
title per category). purge.sql drops the two tables.
- Ingest: player.tally's new fields, in one statement per frame, none
for an older plugin's frame.
- Titles: 23 categories plus playtime, each naming where it is read
from (a sum, a MAX, npc_kills - animal_kills in signed arithmetic, or
a named list). The bow/melee/blade/revolver/wood/ore/plants lists are
one file, applied when a title is read. "NPC kills" ranks human NPCs
only (D209).
- A rule's text may be empty, meaning the category's title: the rule's
own, then the admin's, then the default. Typed-only-markup is still
refused. A rename forgets every server's cached answer.
- Admin API: GET /admin/rust/title-categories and
PUT /admin/rust/title-categories/:stat (empty text resets); the server
list returns them too. Swagger fragment and routes.manifest.json
regenerated (63 routes, against the pinned core).
- Screen: every category in the rule form, the category's title as a
placeholder, and a Category titles section with Save and Reset.
The weapon lists are unverified until the rig probe runs.
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PLAN_REDESIGNS section 1.
- Every sync reads the store (perm.inventory), reconciles it against the
site's record and its ledger, and pushes. A change made in the game is
settled by the server's policy (D161): auto-adopt (default), adopt, or
revoke. The first read of a server imports everything (D198).
- Groups belong to one server unless an admin shares them (D189), in new
id-keyed tables; the old ones are copied once at boot and left unread.
Holders may be a Steam account nobody linked (D188).
- An in-game change affects that server only (D190): a grant that reaches
further gains an exception, a shared group is split.
- Never judged: a permission the server does not register right now (an
unloaded plugin is not a revocation), and a pair an event lease holds.
- A new admin API (server view, grant/revoke with everywhere-or-here,
groups by id, share/split, members, drift answers) and a screen on
PermissionsManager's flow with a state on every toggle (D162, D163, U-1).
- The announcement voice names a group by id; old name settings still read.
Walked on both rigs against the walk core: import on an existing install,
auto-adopt of a grant and a revoke, a fleet grant's exception, Kits
unloaded without loss, a shared group split, adopt and revoke policies.
Server 420/420, client 58/58, swagger, imports and route manifest current.
Refs #21
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PLAN.md §33, D134-D143. Protocol 12.
- Chat titles (D135-D137): per-server rules (stat, top N, text, colour)
that rank the current wipe, and a mode (first | all | up to N). Worked
out once in model/titles and read three ways: pushed whole to the game by
a new titleSync loop (on change, restart or wipe), and on every
leaderboard row as `titles`. Admin: PUT /servers/:id/titles.
- Group styles (D138, D139): a site group may carry all twelve BetterChat
fields (rust_perm_group_chat). They ride perm.sync with `expect` from the
pushed ledger, which gains a value column; a field changed in game is a
`chat-field` drift row with the game's value, adopted into the style or
put back. A withdrawn style is one `chat-group` retirement, never for
`default`, cleared from the ledger only once BetterChat removed it.
- The voice (D140): one fleet setting naming a styled group; news and
rust.announce chat lines carry its format and the plugin says them with
no sender. Admin: GET/PUT /voice.
- Popups (D141, D142): rust.announce gains `delivery` (still version 1,
from rust.options.delivery); each server gains news_delivery beside the
news switch; `popup-unavailable` is not retried.
- GET /servers/:id/integrations reads, live, which optional mods a server
has loaded. README lists BetterChat and PopupNotifications as optional.
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Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY