The org lead's rule, settled 2026-09-22: who is online is always the
narrowest audience - staff - unless an operator deliberately widens it,
and a count is fine where a list of names is not.
The public site broke that in three places since phase 4. The Online
tab named every player, the feed carried joins, respawns, deaths, chat
and tallies, and the leaderboard's lastSeen - refreshed every minute by
a gather tally - said who was on as plainly as either. All three now
sit behind one setting:
* PRESENCE_KINDS, a subset of the public allowlist, gated per request.
Below the audience the feed keeps the server's own story (wipe, start,
shutdown) and says presenceHidden rather than looking quiet.
* the Online route answers { players: [], hidden, count, audience } -
same shape, so an older client renders empty rather than breaking.
* rungs staff / signed_in / public, fleet-wide default in a new
rust_settings table with an optional per-server override on
rust_servers; an unknown stored word narrows to staff.
* the viewer's standing is RE-READ from the users row (ctx.users.getById),
not taken from the token, so a demotion or a ban applies on the next
request. Walked: a moderator demoted mid-session lost the roll call on
the same cookie.
* per-viewer answers are Cache-Control: private, no-store.
* GET/PUT /admin/rust/visibility (requireRole admin) and an admin page,
Rust visibility; every save is one activity-log row.
The browser walk also found every empty state in this module rendering
as a blank box. Core's EmptyState renders children only; this module
passed title/message (the shape the Integration Kit template teaches)
and React dropped both without a word. Fixed module-side with a small
Empty wrapper - nothing core or module-uo renders changes - and a client
test that refuses a titled EmptyState or a PageHeader subtitle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
module-rust, id 'rust', built from the Integration Kit's template. Phase 1's job
is the kit's own argument: get every seam working at once with almost nothing in
them, so that afterwards you break exactly one at a time.
What is here:
* /rust on all three tiers, because the loader holds module.json's mounts against
what is registered in BOTH directions -- so the declaration and the
registration land together or not at all. The player tier is honestly thin: it
answers the server list on the authenticated tier, delegating to the same model
the public tier uses so the two cannot drift while they are meant to be the
same. It is the address the app will call, registered now rather than moved
later.
* Two tables. rust_servers is configuration an operator writes; rust_server_state
is what a sidecar reported. Separate tables because they have different
writers, lifetimes and audiences -- and because purging observed state while
keeping the configuration is a thing an operator will want.
* Per-server sidecar tokens through ctx.secretBox, write-only in the API. The
admin list reports hasToken and never the credential, and an empty token on a
save leaves the stored one alone -- a form that posts its own blank field would
otherwise erase a credential every time somebody renamed a server.
* A real sidecar client. It never throws: every call answers {ok, status, data},
and the status is what tells a wrong URL from a wrong token from a mismatched
protocol -- all three present as 'the site says my server is offline' and each
has a different fix.
* The five guards, green: check:imports, check:swagger, check:externals, and both
suites.
What is deliberately NOT registered: the Team provider, triggers, audiences,
engagement seeds, notification streams, the four event catalogues, and the two
extension slots. Each arrives with the phase that has something real to put in
it, and a test asserts their absence so that removing it is deliberate. A
declared trigger nothing emits and a declared slot nothing fills are both
surfaces an operator can configure and then wait on, which is worse than an
absent one because the absence is visible.
Two corrections to the kit's template, both feedback for a later phase:
* registration.test.js read one page BY NAME to check declared slots are
rendered, so a module declaring none dies on ENOENT before reaching the loop
that would have been empty. It now scans every file under src/routes.
* test/_fakes.js supplied validator: {}. An admin router that builds validation
chains at file scope cannot be required with that, so the fake holds the real
express-validator -- for the same reason it holds a real express Router.
The kit was right about noGameConnection.test.js: its header predicts that a
module adding a sidecar client will see the check go red, names sidecarClient.js
as the file to allow, and says narrow it rather than delete it. That is exactly
what happened on the first run, and the fix was the one line the header names.
Installed into a real core and verified: the module reaches 'started', publishes
its capability, serves its chunk, and renders a server whose server.hello
originated in a live Rust server.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4