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bfe9b5b18d feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
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Stage 5 of the §14.3 integration plan, on protocol 14 (docs
rust-link/PROTOCOL.md §20.8).

- dt.started and dt.won are public kinds, dt.ended a staff kind. The new
  dangerousTreasures.js reads each row per viewer: grid and invaderCount for
  everyone, the winner's name for the presence audience (D376), the position,
  the step's key, the winner's Steam id and the invaders for staff.
- Feed lines in the World events filter: "A Dangerous Treasures event has
  started · K12", "Alice won the treasure · K12 · 3 players fought for it".
- Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown
  subject the server, names only.
- eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures
  event" (risk change, reversible none, budget rust.dt.events), server and
  difficulty. Refused at verify where the server said DT is not loaded or
  console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous
  Treasures is not ready yet" with retryAfterMs 600000 (D365, D371);
  dt-no-spot retries on core's delay; DT's own refusals are permanent.
- Treasure Hunter (D375): treasuresWon -> treasures_won, the title category
  treasureswon, and a sortable Treasures column shown where the server
  reports DT or a row counts one.
- The map draws a running chest on the world layer; the server settings'
  plugin line names DT and whether a step can start one, from the
  integrations read's new `console`.
- coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge.
  ci/bundle.json ships the two new files; swagger fragment and engagement
  manifest regenerated; README lists DT.

Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check;
client 92/92, build and externals. Booted against the pinned core: 45
triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 06:45:30 -05:00
549b3a5ffd feat(rust): Dynamic PVP's zones on the feed and the map (PLAN_REDESIGNS §14.3.3)
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Stage 4 of the §14.3 integration plan, on protocol 14 (docs
rust-link/PROTOCOL.md §20.7).

- pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row
  is read per viewer by the new dynamicPvp.js: grid for everyone, the event's
  name only for Dynamic PVP's own vanilla events, position and zone id for
  staff only.
- The feed's world filter carries the opening: "A PvP zone opened around the
  downed patrol helicopter · G7 · for 10 min". It names nobody.
- The map gains a fifth layer, `pvp` (PvP zones), public by default with its
  own audience in Admin → Rust visibility, drawn as a red ring with its
  event's name.
- Server settings' plugin line names Dynamic PVP; the swagger schemas and
  route descriptions carry the layer and the integration (fragment
  regenerated); ci/bundle.json ships dynamicPvp.js; README lists it.

Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended)
and every check; client 89/89 (feed and map tooltip), build and externals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 06:12:07 -05:00
e7d5c8ed1a feat(rust): Rust's own world events — feed, credit rule, triggers, Call a world event (PLAN_REDESIGNS §14.3.1)
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The site half of stage 1, on protocol 14:

- server/worldEvents.js: the 24 types, D372's four credit rules, the grid
  from the map's geometry (none off the map), and the per-viewer reading.
- The feed serves `world.event` (a public kind): an unknown type is staff's;
  the event and its grid are public; names only for the presence audience
  (D376); Steam ids and positions only for staff (D353). A downed one carries
  `credited`/`creditedCount` by the server's rule. Client lines for all 24
  types and a World events filter.
- rust_servers.credit_rule (blow, last, most, all; default blow), set on the
  server's settings. Ingest counts heli_kills (patrol helicopters and
  Chinooks, D379) and apc_kills from `world.event` by that rule, so the line
  and Rotorbane / Tankbreaker agree. A protocol-13 tally's heliKills/apcKills
  still add as before.
- The tally's cratesHacked / dropsLooted → crates_hacked / drops_looted;
  title categories Safecracker and Scavenger (D356); leaderboard columns
  Crates hacked and Drops looted, sortable (D377).
- 24 engagement triggers rust.world.<event> (D355): ceiling everyone,
  cooldown subject the server and event (crates add where), names only.
- server/eventWorldCall.js: rust.world.call, "Call a world event"
  (risk change, reversible none, budget rust.world.calls). A position for an
  airdrop or a patrol helicopter only; the Chinook takes none (D378).

Server 585/585 (22 new in test/worldEvents.test.js), client 84/84, every
check; booted against the pinned core (43 triggers, 12 actions, 10 budgets,
20 option sources), routes.manifest unchanged at 89. Engagement manifest and
swagger fragment regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 00:39:00 -05:00
845caef817 feat(rust): Economics — pay coins, balances, staff adjust, the richest (PLAN_REDESIGNS §11.2)
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The site half of §11.2.2, on protocol 14:

- `rust.coins.pay` ("Pay coins"): irreversible, reversible none (D335). The
  recipient modes of rust.kit.entitle including `linked`, one payment per
  website user (D103's rule), an optional message with {amount}, a new
  `rust.coins` budget. Refused with "Economics is not installed on this
  server" in the dry run too (D199). Core's key goes to the plugin, so a
  retried step answers `repeat` and pays nobody twice.
- `rust_player_wipe_stats.balance`: the tally's balance, written as a value.
  A nameless balance frame (an offline player) moves nobody's last-seen.
  `economics.wiped` clears the wipe's balances, except at a new save.
- The richest: a Coins leaderboard column on one wipe of a server that
  reports Economics, `sort=balance`, and a `richest` title category
  (Magnate); both rank only above the starting balance (D336).
- GET /player/rust/economics (live, falling back to the last known), and
  GET/POST /admin/users/:id/rust/economics for staff — scoped to the user's
  own links, keyed per submission, an activity row with before and after.
- Client: the account page's Coins, the admin user page's Coins panel with
  its form, the leaderboard column, and Economics in the server's mod line
  (saying when its config could not be read).

Server 535/535 (14 new in test/economics.test.js), client 74/74,
routes.manifest regenerated against the pinned core (87 routes), swagger
fragment regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-12 07:07:05 -05:00
fa16f0ad2e feat(rust): NPC profile and placement routes, the event picker, triggers and titles (runicnpc stage 4)
Admin: /admin/rust/npcs for profiles (create, change, delete, restore a
replaced one, push now) and each server's placements (list, add from a map
point, change, remove, rename, respawn). Public: the profiles a leaderboard
ranks by, one profile's ranking counted as the profile says (D247, D250), and
one player's kills by profile (D252). Player: your own kills by profile.

The Place NPCs step offers the site's profiles first, then Rust's own
(D243). rust.npc.died and rust.npc.health are triggers a phase can wait on.
A title rule can rank a profile's kills. Swagger fragment, engagement and
route manifests regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-30 04:34:43 -05:00
0da8f44b55 feat(rust): the live map draws monuments by label, minor labels hidden (PLAN_REDESIGNS §4, D196)
A switch per monument label, a fleet default and a per-server override, on
Admin -> Rust visibility's live map card. Substations, caves, train tunnels,
wells and the other minor labels start hidden; every other label is drawn,
so a monument a game update adds appears. GET /map leaves hidden labels out
of the answer, so the website and the app both lose them.

No schema change: rows are map.marker.<label key> in rust_settings and
rust_map_overrides. No wire change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-29 12:10:47 -05:00
1b70cef5be feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12.

- Chat titles (D135-D137): per-server rules (stat, top N, text, colour)
  that rank the current wipe, and a mode (first | all | up to N). Worked
  out once in model/titles and read three ways: pushed whole to the game by
  a new titleSync loop (on change, restart or wipe), and on every
  leaderboard row as `titles`. Admin: PUT /servers/:id/titles.
- Group styles (D138, D139): a site group may carry all twelve BetterChat
  fields (rust_perm_group_chat). They ride perm.sync with `expect` from the
  pushed ledger, which gains a value column; a field changed in game is a
  `chat-field` drift row with the game's value, adopted into the style or
  put back. A withdrawn style is one `chat-group` retirement, never for
  `default`, cleared from the ledger only once BetterChat removed it.
- The voice (D140): one fleet setting naming a styled group; news and
  rust.announce chat lines carry its format and the plugin says them with
  no sender. Admin: GET/PUT /voice.
- Popups (D141, D142): rust.announce gains `delivery` (still version 1,
  from rust.options.delivery); each server gains news_delivery beside the
  news switch; `popup-unavailable` is not retried.
- GET /servers/:id/integrations reads, live, which optional mods a server
  has loaded. README lists BetterChat and PopupNotifications as optional.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 17:48:22 -05:00
0cb9bdd1f0 feat(rust): the live map (phase 14, protocol 11)
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PLAN.md §30 as approved, plus D119/D120 from the build.

Server:
- rust_map_images (one row per server: picture as MEDIUMBLOB, geometry,
  monuments, DERIVATION_VERSION) and rust_map_overrides; purge.sql pair.
- mapImages.js: D110. The board poll notices a new boot/wipe/seed/size and
  asks map.info; a new key or hash from the free Rust+ cache (or a render
  kept on disk) is fetched in slices, checked against its SHA-256 and stored
  in one statement. One fetch per server, a backoff on failure, `stale`
  abandons a fetch that straddles a map change. Render now (D109) is
  admin-only and watched to completion.
- mapLive.js: D111. One map.live per server per 5 s whoever asks; positions
  are held in memory only.
- model/map: four layers (world, events public; players, bases staff), a
  fleet default plus per-server override (D114), the players layer capped by
  presence (D113), own dot and online first-party clan mates for a linked
  viewer (D115, D117, D118). A layer the viewer may not see is absent from
  the answer, never sent and hidden.
- Routes: public /servers/:id/map, /map/image (immutable under its hash),
  /map/live; admin /servers/:id/map/fetch and /render; the Map card on the
  visibility PUT. Swagger fragment and frozen manifest regenerated.

Client:
- A Map tab: Leaflet over the picture in CRS.Simple, the game's own grid
  (labels only when a cell is wide enough to hold one), a legend that lists
  hidden layers with who can see them, polled every 10 s while visible.
- D120: Leaflet is a lazy split chunk beside entry.js, not in it. release.yml
  copies every dist/*.js; checkExternals and build.test.js hold both ends.
- The Map card on Admin -> Rust visibility, with Fetch again and Render now.

Capability `map` declared for the Android app (phase 15).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 01:06:10 -05:00
c94271104f feat(rust): Teams from first-party clans (phase 9, protocol 6)
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A first-party Rust clan is a Team (R5). This module becomes the site's
Team provider and answers core from the plugin's `clans` board. Design
of record: docs/modules/rust/PLAN.md §24, D47-D58.

- The store: rust_clans, rust_clan_members and rust_clan_boards. A clan's
  identity is <serverId>:<clanId>:<createdMs> (D52), because the game
  restarts clan ids whenever its clan database version changes.
- The provider (D53): getTeams is complete only when every server's
  board is fresh, supported and untruncated. It is partial when some
  are, and refuses when none are. Freshness is judged by the website's
  clock, from when the board's `t` last advanced.
- Only a complete board may mark a clan gone. A board at the game's
  100-clan ceiling (D55), or one with an unreadable row, proves nothing
  about what it leaves out.
- Leadership is diffed board to board and published (D54). The five clan
  events are published as team.* kinds, and written to the Team feed as
  members-only lines (D49).
- Core only writes feed items for a Team it already holds. So the last 10
  minutes of clan events are re-offered on each board refresh, deduped by
  a sha1 key: core clamps a dedupeKey to 40 characters, and a readable key
  would be truncated into collisions.
- projectRoster and the clan page share one audience rule (D48): the
  clan's linked members and staff by default, re-read from the users row.
  The setting lives on Admin > Rust visibility, which also warns about
  uMod Clans (D47) and the ceiling.
- Public: GET servers/:id/clans (the list is public, D58) and
  GET clans/:externalId. The client adds a Clans tab and
  /rust/clans/:externalId, with three module slots for core's notify,
  activity and forum contributions (D56).
- Linking and unlinking an account ask core to reconcile Teams (D57).
- The clan kinds are staff-class in the public feed allowlist.
- PROTOCOL_VERSION is now 6.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 05:14:18 -05:00
be44839896 fix(rust): nothing names who is online by default
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The org lead's rule, settled 2026-09-22: who is online is always the
narrowest audience - staff - unless an operator deliberately widens it,
and a count is fine where a list of names is not.

The public site broke that in three places since phase 4. The Online
tab named every player, the feed carried joins, respawns, deaths, chat
and tallies, and the leaderboard's lastSeen - refreshed every minute by
a gather tally - said who was on as plainly as either. All three now
sit behind one setting:

* PRESENCE_KINDS, a subset of the public allowlist, gated per request.
  Below the audience the feed keeps the server's own story (wipe, start,
  shutdown) and says presenceHidden rather than looking quiet.
* the Online route answers { players: [], hidden, count, audience } -
  same shape, so an older client renders empty rather than breaking.
* rungs staff / signed_in / public, fleet-wide default in a new
  rust_settings table with an optional per-server override on
  rust_servers; an unknown stored word narrows to staff.
* the viewer's standing is RE-READ from the users row (ctx.users.getById),
  not taken from the token, so a demotion or a ban applies on the next
  request. Walked: a moderator demoted mid-session lost the roll call on
  the same cookie.
* per-viewer answers are Cache-Control: private, no-store.
* GET/PUT /admin/rust/visibility (requireRole admin) and an admin page,
  Rust visibility; every save is one activity-log row.

The browser walk also found every empty state in this module rendering
as a blank box. Core's EmptyState renders children only; this module
passed title/message (the shape the Integration Kit template teaches)
and React dropped both without a word. Fixed module-side with a small
Empty wrapper - nothing core or module-uo renders changes - and a client
test that refuses a titled EmptyState or a PageHeader subtitle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 00:30:08 -05:00
22fd8c5da7 feat: the first pages, and what a browser walk found behind them
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Phase 4. `/rust` is the server list and the module's landing page (D12);
`/rust/servers/:id` is one server with four tabs — feed, leaderboard, who is
on, wipes (D13). Everything selectable lives in the URL, so any view of the
page is a link. The feed and the presence list poll every twenty seconds while
the tab is visible and not at all when it is not (D14); the leaderboard and the
wipe list load once. `site.footer.status` is filled with a live server and
player count (D15).

Nothing on these pages calls a game server. Every field comes from this
module's own tables, which is what the phase criterion is about: the site
renders the last thing each server said while every server is off.

Walking that criterion in a browser against a live rig found four defects, two
of them already shipped in phase 3:

  * An unreachable refresh called `putState` — the whole-row write — with two
    fields, so a host that rebooted lost its hostname, map, size, seed and wipe
    id. The list then read "Offline" with nothing beside it, which is not "here
    is what we know" but "we have never heard of it". `markUnreachable` now
    moves three columns and mentions no others.
  * "Last reported" read `updated_at`, which a FAILED poll writes too — so an
    offline server claimed it had reported just now, every thirty seconds, for
    as long as it stayed down. `last_seen_at` is the new column, moved only by a
    frame that arrived.
  * Feed rows showed a bare time of day, so three events from six weeks ago all
    read as this afternoon once the feed was filtered to a past wipe.
  * `/rust/servers/typo` rendered core's ErrorState under its own heading and
    read "No such server / Something went wrong", sending a reader who mistyped
    a URL looking for an outage.

Also: a detail route (`GET …/servers/:id`), because it is the only route under
that path that can say a server does not exist — the other four answer an empty
list for an id nobody configured, and each of those is a good answer to its own
question.

`useAsync` cannot poll: it blanks its data on every dependency change, so a
twenty-second refresh built on it would clear the killfeed and re-fill it four
times a minute. `hooks/usePolled.js` is the module's own, invisible when it
succeeds and keeping the rows when it fails.

The client test fake was *nearly* core — it prefixed routes without stripping
the trailing separator, so the first module to register an index route failed
the nav check for a link that works in a browser. It now copies core's line
character for character.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 21:40:28 -05:00
f211969ee1 feat: ingest protocol 2, and keep the record a wipe cannot erase
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The module half of the read path. Seven tables, an ingest cursor, four public
routes, and one file whose only job is deciding who may see what.

**The record and the window are different things.** `rust_player_wipe_stats` and
`rust_gather_totals` are permanent and per-wipe, so all-time is those rows SUMmed
rather than a second set of counters that can disagree with them — that is R12's
"per-wipe detail plus all-time rollups" in one table instead of two.
`rust_events` is a bounded 30-day window of raw frames for the killfeed, and
`rust_presence` is a board: replaced wholesale, never appended.

**The feed is a cursor, not a socket, and the header says why.** Core runs Node
20, where a global WebSocket is still behind a flag, so a socket means taking
`ws` — against a release that asserts it has no runtime dependencies (D5). The
deciding argument is the other one though: a socket needs a cursor anyway, for
whatever it missed while the module was restarting, and the catch-up path is the
one that has to be right. A cursor alone is one mechanism exercised every five
seconds rather than two where the second only runs after an outage.

**The cursor advances after the batch, never before.** A crash between the two
re-reads events already counted, which inflates a total; the other order loses
them silently and for ever. One is visible and bounded, the other is invisible
and permanent, so the code fails in the visible direction. A server with no
cursor starts at the sidecar's current END rather than at zero — replaying a
fortnight of deaths into stats for wipes the site never saw is not a catch-up.

**`catalogue.js` is a security boundary, default-deny.** Protocol 2 carries IP
addresses (login attempts, approvals, bans), one player's report about another,
and the grid reference of somebody's base. They are stored, because an operator
chasing ban evasion needs them; they are not served below the admin tier. The
allowlist lives here rather than as a field on the wire, because a boundary
declared by the sender is one a compromised or merely out-of-date game host can
widen — the same reason core's own shard fan-out filters on the serving side. A
kind this build has never heard of is not public, and a test holds the list
against PROTOCOL.md §8.4 so that adding a kind to the protocol without
classifying it fails a build.

`PROTOCOL_VERSION` goes to 2 here in the same change as the emitters, though this
module consumes none of the new frames yet: the sidecar refuses a mismatched
client with a 409, so a module left on 1 would stop being able to read the board
it has been reading all along. A constant that lags the deployment is an outage
with a version number on it.

95 server tests, 20 client tests, every guard green, and `routes.manifest.json`
regenerated against a real core at the pinned ref: 10 routes, all documented,
none of core's moved.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 08:37:16 -05:00
862c328176 feat: the module skeleton and every bundle seam
module-rust, id 'rust', built from the Integration Kit's template. Phase 1's job
is the kit's own argument: get every seam working at once with almost nothing in
them, so that afterwards you break exactly one at a time.

What is here:

* /rust on all three tiers, because the loader holds module.json's mounts against
  what is registered in BOTH directions -- so the declaration and the
  registration land together or not at all. The player tier is honestly thin: it
  answers the server list on the authenticated tier, delegating to the same model
  the public tier uses so the two cannot drift while they are meant to be the
  same. It is the address the app will call, registered now rather than moved
  later.
* Two tables. rust_servers is configuration an operator writes; rust_server_state
  is what a sidecar reported. Separate tables because they have different
  writers, lifetimes and audiences -- and because purging observed state while
  keeping the configuration is a thing an operator will want.
* Per-server sidecar tokens through ctx.secretBox, write-only in the API. The
  admin list reports hasToken and never the credential, and an empty token on a
  save leaves the stored one alone -- a form that posts its own blank field would
  otherwise erase a credential every time somebody renamed a server.
* A real sidecar client. It never throws: every call answers {ok, status, data},
  and the status is what tells a wrong URL from a wrong token from a mismatched
  protocol -- all three present as 'the site says my server is offline' and each
  has a different fix.
* The five guards, green: check:imports, check:swagger, check:externals, and both
  suites.

What is deliberately NOT registered: the Team provider, triggers, audiences,
engagement seeds, notification streams, the four event catalogues, and the two
extension slots. Each arrives with the phase that has something real to put in
it, and a test asserts their absence so that removing it is deliberate. A
declared trigger nothing emits and a declared slot nothing fills are both
surfaces an operator can configure and then wait on, which is worse than an
absent one because the absence is visible.

Two corrections to the kit's template, both feedback for a later phase:

* registration.test.js read one page BY NAME to check declared slots are
  rendered, so a module declaring none dies on ENOENT before reaching the loop
  that would have been empty. It now scans every file under src/routes.
* test/_fakes.js supplied validator: {}. An admin router that builds validation
  chains at file scope cannot be required with that, so the fake holds the real
  express-validator -- for the same reason it holds a real express Router.

The kit was right about noGameConnection.test.js: its header predicts that a
module adding a sidecar client will see the check go red, names sidecarClient.js
as the file to allow, and says narrow it rather than delete it. That is exactly
what happened on the first run, and the fix was the one line the header names.

Installed into a real core and verified: the module reaches 'started', publishes
its capability, serves its chunk, and renders a server whose server.hello
originated in a live Rust server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 19:54:08 -05:00