feat(rust): RunicNPC required, protocol 13, edge → main (runicnpc 9e step 3, merge 3 of 3) #37
@@ -142,6 +142,17 @@ function formFrom(p, defaults) {
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spawnLine: str(b.boss && b.boss.spawnLine),
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deathLine: str(b.boss && b.boss.deathLine),
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phases: ((b.boss && b.boss.phases) || []).map(phaseForm),
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// Stage 7 (D290–D301).
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lootOn: Boolean(b.loot),
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lootStart: (b.loot && b.loot.start) || 'rust',
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lootAlways: ((b.loot && b.loot.always) || []).map((r) => ({ item: str(r.item), min: str(r.min), max: str(r.max), chance: str(r.chance === undefined ? '' : Math.round(r.chance * 100)) })),
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lootPick: str(b.loot && b.loot.pool ? b.loot.pool.pick : 0),
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lootNothing: str(b.loot && b.loot.pool ? b.loot.pool.nothing : 0),
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lootPool: ((b.loot && b.loot.pool && b.loot.pool.rows) || []).map((r) => ({ item: str(r.item), min: str(r.min), max: str(r.max), weight: str(r.weight) })),
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lootCrate: (b.loot && b.loot.crate) || '',
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lootHackMinutes: str(b.loot ? Math.round((b.loot.hackSeconds || 900) / 6) / 10 : 15),
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lootCorpse: !b.loot || b.loot.corpseSeconds === null || b.loot.corpseSeconds === undefined ? 'rust' : b.loot.corpseSeconds === 0 ? 'none' : 'seconds',
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lootCorpseSeconds: str(b.loot && b.loot.corpseSeconds ? b.loot.corpseSeconds : 120),
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useMode: (b.use && b.use.mode) || 'chat',
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useLines: ((b.use && b.use.lines) || []).join('\n'),
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useTitle: str(b.use && b.use.title),
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@@ -182,6 +193,16 @@ function bodyFrom(f) {
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? { barDistance: f.barDistance, announce: f.announce, spawnLine: f.spawnLine, deathLine: f.deathLine, phases: f.phases.map(phaseBody) }
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: null,
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use: f.role === 'passive' ? { mode: f.useMode, lines: lines(f.useLines), title: f.useTitle, text: f.useText } : null,
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loot: f.lootOn
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? {
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start: f.lootStart,
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always: f.lootAlways.filter((r) => r.item.trim()).map((r) => ({ item: r.item.trim(), min: r.min, max: r.max || r.min, chance: r.chance === '' ? 1 : Number(r.chance) / 100 })),
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pool: { pick: f.lootPick, nothing: f.lootNothing, rows: f.lootPool.filter((r) => r.item.trim()).map((r) => ({ item: r.item.trim(), min: r.min, max: r.max || r.min, weight: r.weight })) },
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crate: f.lootCrate || null,
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hackSeconds: Math.round(Number(f.lootHackMinutes) * 60),
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corpseSeconds: f.lootCorpse === 'rust' ? null : f.lootCorpse === 'none' ? 0 : f.lootCorpseSeconds,
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}
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: null,
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},
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}
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}
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@@ -379,6 +400,107 @@ function Num({ value, onChange, width = 110 }) {
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return <input value={value} onChange={(e) => onChange(e.target.value)} inputMode="decimal" style={{ ...inputStyle, maxWidth: width }} />
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}
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const CRATE_WORDS = {
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wooden: 'A wooden box (6 slots)',
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military: 'A military crate (6 slots)',
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elite: 'An elite crate (12 slots)',
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locked: 'A locked crate players hack (24 slots)',
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}
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/**
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* Loot (D290–D301): what the corpse starts with, a table of rows that always
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* roll and a pool capped at "pick", where the table goes, and how long the
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* corpse stays. A server with no site edits the same block in RunicNPC's file.
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*/
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function LootSection({ form, setForm, data, fieldset, legend, row }) {
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const set = (key) => (value) => setForm((f) => ({ ...f, [key]: value }))
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const setRow = (list, i, key, value) => setForm((f) => ({ ...f, [list]: f[list].map((r, j) => (j === i ? { ...r, [key]: value } : r)) }))
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const addRow = (list, blank) => setForm((f) => ({ ...f, [list]: [...f[list], blank] }))
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const dropRow = (list, i) => setForm((f) => ({ ...f, [list]: f[list].filter((_, j) => j !== i) }))
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const cell = (list, i, key, width = 90) => (
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<input value={form[list][i][key]} onChange={(e) => setRow(list, i, key, e.target.value)} style={{ ...inputStyle, width, maxWidth: '100%' }} />
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)
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const head = { color: 'var(--head)', fontSize: '0.78rem' }
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return (
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<fieldset style={fieldset}>
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<legend className="sans" style={legend}>Loot</legend>
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<label className="sans" style={{ display: 'flex', gap: 8, fontSize: '0.84rem' }}>
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<input type="checkbox" checked={form.lootOn} onChange={(e) => set('lootOn')(e.target.checked)} />
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Its own loot <span className="dim">(off: Rust’s scientist loot, as any scientist drops)</span>
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</label>
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{form.lootOn && (
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<>
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<div style={row}>
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<Field label="The corpse starts with">
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<select value={form.lootStart} onChange={(e) => set('lootStart')(e.target.value)} style={inputStyle}>
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<option value="rust">Rust’s scientist loot, and the clothes it wore</option>
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<option value="kit">What it carried: its kit, and the clothes it wore</option>
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<option value="none">Nothing at all, not even its clothes</option>
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</select>
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</Field>
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<Field label="The corpse stays">
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<select value={form.lootCorpse} onChange={(e) => set('lootCorpse')(e.target.value)} style={inputStyle}>
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<option value="rust">As long as Rust’s own (10 minutes)</option>
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<option value="seconds">For a number of seconds</option>
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<option value="none">Not at all: no corpse</option>
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</select>
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</Field>
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{form.lootCorpse === 'seconds' && <Field label="Seconds"><Num value={form.lootCorpseSeconds} onChange={set('lootCorpseSeconds')} /></Field>}
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</div>
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<span className="sans" style={{ color: 'var(--head)', fontSize: '0.84rem' }}>Always rolled</span>
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<p className="sans dim" style={{ fontSize: '0.76rem', margin: 0 }}>Each row rolls on its own, with its chance. Item names are Rust’s short names: scrap, rifle.ak, explosive.timed.</p>
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{form.lootAlways.map((r, i) => (
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<div key={i} style={{ ...row, alignItems: 'end' }}>
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<Field label={i === 0 ? 'Item' : ''}>{cell('lootAlways', i, 'item', 200)}</Field>
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<Field label={i === 0 ? 'From' : ''}>{cell('lootAlways', i, 'min', 70)}</Field>
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<Field label={i === 0 ? 'To' : ''}>{cell('lootAlways', i, 'max', 70)}</Field>
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<Field label={i === 0 ? 'Chance (%)' : ''}>{cell('lootAlways', i, 'chance', 80)}</Field>
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<button type="button" className="btn" onClick={() => dropRow('lootAlways', i)}>Remove</button>
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</div>
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))}
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<div><button type="button" className="btn" onClick={() => addRow('lootAlways', { item: '', min: '1', max: '1', chance: '100' })}>Add a row</button></div>
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<span className="sans" style={{ color: 'var(--head)', fontSize: '0.84rem' }}>The pool</span>
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<p className="sans dim" style={{ fontSize: '0.76rem', margin: 0 }}>
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At most “picks” rows are drawn, by weight, and never the same row twice. “Nothing” is the weight of drawing none,
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so a kill can never drop more than the picks however lucky: the fair cap on rare items.
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</p>
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<div style={row}>
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<Field label="Picks"><Num value={form.lootPick} onChange={set('lootPick')} width={70} /></Field>
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<Field label="Nothing (weight)"><Num value={form.lootNothing} onChange={set('lootNothing')} width={90} /></Field>
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</div>
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{form.lootPool.map((r, i) => (
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<div key={i} style={{ ...row, alignItems: 'end' }}>
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<Field label={i === 0 ? 'Item' : ''}>{cell('lootPool', i, 'item', 200)}</Field>
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<Field label={i === 0 ? 'From' : ''}>{cell('lootPool', i, 'min', 70)}</Field>
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<Field label={i === 0 ? 'To' : ''}>{cell('lootPool', i, 'max', 70)}</Field>
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<Field label={i === 0 ? 'Weight' : ''}>{cell('lootPool', i, 'weight', 80)}</Field>
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<button type="button" className="btn" onClick={() => dropRow('lootPool', i)}>Remove</button>
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</div>
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))}
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<div><button type="button" className="btn" onClick={() => addRow('lootPool', { item: '', min: '1', max: '1', weight: '10' })}>Add a pool row</button></div>
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<div style={row}>
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<Field label="The table goes into" hint="A crate stays until it is emptied, as Rust’s own do.">
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<select value={form.lootCrate} onChange={(e) => set('lootCrate')(e.target.value)} style={inputStyle}>
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<option value="">The corpse</option>
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{(data.lootCrates || Object.keys(CRATE_WORDS)).map((c) => <option key={c} value={c}>{CRATE_WORDS[c] || c}</option>)}
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</select>
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</Field>
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{form.lootCrate === 'locked' && (
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<Field label="Hack time (minutes)" hint="Rust’s own is 15. It counts once a player starts the hack.">
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<Num value={form.lootHackMinutes} onChange={set('lootHackMinutes')} width={90} />
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</Field>
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)}
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</div>
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</>
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)}
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</fieldset>
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)
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}
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/**
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* A boss's phases (D275): each at a health percentage, each part optional. The
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* adds' profile is offered from the site's profiles that are not bosses.
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@@ -602,6 +724,8 @@ function ProfileForm({ form, setForm, data, busy, error, onSave, onCancel, onDel
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</fieldset>
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)}
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<LootSection form={form} setForm={setForm} data={data} fieldset={fieldset} legend={legend} row={row} />
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<fieldset style={fieldset}>
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<legend className="sans" style={legend}>Sides</legend>
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<p className="sans dim" style={{ fontSize: '0.76rem', margin: 0 }}>
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@@ -542,7 +542,7 @@ function placeVerb({ id, kind, budget, max, label, description, source, example
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const orders = kind === 'npc' ? npcOrders(params, found.server) : { ok: true, wire: {} }
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if (!orders.ok) return { ok: false, retry: false, error: orders.error }
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if (profile === null && Object.keys(orders.wire).length) {
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return { ok: false, retry: false, error: "escort, ally and tether are for one of the site's NPC profiles (RunicNPC), not Rust's own scientists" }
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return { ok: false, retry: false, error: "escort, ally, tether and drop loot are for one of the site's NPC profiles (RunicNPC), not Rust's own scientists" }
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}
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if (verify) return { ok: true }
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@@ -608,6 +608,15 @@ const NPC_ORDER_PARAMS = [
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description:
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'Keep the NPCs inside the zone this event made around the point (D272): a Make a zone step must come first. RunicNPC profiles only.',
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},
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{
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// Runicnpc stage 7 (D296): on by default; a step older than the switch drops loot as before.
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name: 'dropLoot',
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type: 'boolean',
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required: false,
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example: true,
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description:
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"Whether the NPCs drop their profile's loot table when killed (D296). On unless switched off; off, their corpse still holds what the profile starts it with. An event's own rewards are separate. RunicNPC profiles only.",
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},
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]
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/** The orders, checked, as the bridge reads them: `{ ok, wire }` or `{ ok: false, error }`. */
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@@ -632,6 +641,7 @@ function npcOrders(params, server) {
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wire.ally = { kind: 'player', id: teamOf }
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}
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if (params.tether === true || params.tether === 'true') wire.tether = true
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if (params.dropLoot === false || params.dropLoot === 'false') wire.dropLoot = false
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return { ok: true, wire }
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}
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@@ -84,6 +84,8 @@ function defaults() {
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// Stage 6 (D273, D278): neither, until the form turns one on.
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boss: null,
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use: null,
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// Stage 7 (D290): none keeps Rust's scientist loot, as before.
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loot: null,
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}
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}
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@@ -255,6 +257,14 @@ function checkBody(input) {
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boss = checked.value
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}
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// ---- stage 7 (D290–D301) ----
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let loot = null
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if (b.loot !== undefined && b.loot !== null) {
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const checked = checkLoot(b.loot)
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if (!checked.ok) return checked
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loot = checked.value
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}
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return {
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ok: true,
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value: {
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@@ -280,6 +290,7 @@ function checkBody(input) {
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kitUse,
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boss,
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use,
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loot,
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},
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}
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}
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@@ -378,6 +389,88 @@ function checkBoss(input) {
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return { ok: true, value: { barDistance, announce, spawnLine, deathLine, phases } }
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}
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// ── Loot (runicnpc stage 7, D290–D301) ──────────────────────────────────
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const LOOT_STARTS = ['rust', 'kit', 'none']
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/** D292: the crates a table may go into, and their slots (stage 7 spike). */
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const LOOT_CRATES = { wooden: 6, military: 6, elite: 12, locked: 24 }
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/** An NPC corpse's main container. */
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const CORPSE_SLOTS = 24
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const LOOT_ROWS_MAX = 30
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/** A Rust item's short name. Whether this server's Rust has it is RunicNPC's to say on the push. */
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const ITEM_RULE = /^[a-z0-9_.-]{1,64}$/
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function lootRow(r, at, pool) {
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if (!r || typeof r !== 'object') return { ok: false, error: `${at}: it is empty` }
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const item = text(r.item).trim()
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if (!ITEM_RULE.test(item)) return { ok: false, error: `${at}.item: '${item}' is not an item's short name` }
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const min = r.min === undefined || r.min === null || r.min === '' ? 1 : num(r.min)
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const max = r.max === undefined || r.max === null || r.max === '' ? min : num(r.max)
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if (!(Number.isInteger(min) && min >= 1 && Number.isInteger(max) && max >= min)) return { ok: false, error: `${at}: min at least 1, and max at least min` }
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const row = { item, min, max }
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if (pool) {
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const weight = r.weight === undefined || r.weight === null || r.weight === '' ? 1 : num(r.weight)
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if (!(weight > 0)) return { ok: false, error: `${at}.weight: above 0` }
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row.weight = weight
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} else {
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const chance = r.chance === undefined || r.chance === null || r.chance === '' ? 1 : num(r.chance)
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if (!(chance > 0 && chance <= 1)) return { ok: false, error: `${at}.chance: above 0 and at most 1` }
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row.chance = chance
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}
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const skin = r.skin === undefined || r.skin === null || r.skin === '' ? 0 : num(r.skin)
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if (!(Number.isInteger(skin) && skin >= 0)) return { ok: false, error: `${at}.skin: a workshop skin id, or 0` }
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if (skin) row.skin = skin
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return { ok: true, value: row }
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}
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/** D290–D301: the loot block, checked as RunicNPC's `ValidateLoot` checks it, in its words. */
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function checkLoot(input) {
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if (typeof input !== 'object' || Array.isArray(input)) return { ok: false, error: 'loot: an object' }
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const start = input.start === undefined || input.start === null || input.start === '' ? 'rust' : String(input.start)
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if (!LOOT_STARTS.includes(start)) return { ok: false, error: `loot.start: '${start}' is not rust, kit or none` }
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const always = input.always === undefined || input.always === null ? [] : input.always
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const pool = input.pool === undefined || input.pool === null ? {} : input.pool
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const rows = pool.rows === undefined || pool.rows === null ? [] : pool.rows
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if (!Array.isArray(always)) return { ok: false, error: 'loot.always: a list, even an empty one' }
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if (typeof pool !== 'object' || !Array.isArray(rows)) return { ok: false, error: 'loot.pool: an object with rows, even an empty list' }
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if (always.length > LOOT_ROWS_MAX || rows.length > LOOT_ROWS_MAX) return { ok: false, error: `loot: at most ${LOOT_ROWS_MAX} rows in always and in the pool` }
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const value = { start, always: [], pool: { pick: 0, nothing: 0, rows: [] } }
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for (let i = 0; i < always.length; i++) {
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const r = lootRow(always[i], `loot.always[${i}]`, false)
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if (!r.ok) return r
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value.always.push(r.value)
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}
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for (let i = 0; i < rows.length; i++) {
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const r = lootRow(rows[i], `loot.pool.rows[${i}]`, true)
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if (!r.ok) return r
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value.pool.rows.push(r.value)
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}
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const pick = pool.pick === undefined || pool.pick === null || pool.pick === '' ? 0 : num(pool.pick)
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if (!(Number.isInteger(pick) && pick >= 0 && pick <= rows.length)) return { ok: false, error: 'loot.pool.pick: 0 to the number of pool rows' }
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const nothing = pool.nothing === undefined || pool.nothing === null || pool.nothing === '' ? 0 : num(pool.nothing)
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if (!(nothing >= 0)) return { ok: false, error: 'loot.pool.nothing: 0 or more' }
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value.pool.pick = pick
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value.pool.nothing = nothing
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const crate = input.crate === undefined || input.crate === null || input.crate === '' ? null : String(input.crate)
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if (crate !== null && !(crate in LOOT_CRATES)) return { ok: false, error: `loot.crate: '${crate}' is not wooden, military, elite or locked` }
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const slots = crate === null ? CORPSE_SLOTS : LOOT_CRATES[crate]
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if (value.always.length + pick > slots) {
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return { ok: false, error: `loot: ${value.always.length} always-rows and ${pick} picked need ${value.always.length + pick} slots, and ${crate !== null ? `the ${crate} crate` : 'the corpse'} has ${slots}` }
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}
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value.crate = crate
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const hackSeconds = input.hackSeconds === undefined || input.hackSeconds === null || input.hackSeconds === '' ? 900 : num(input.hackSeconds)
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if (!(hackSeconds >= 1 && hackSeconds <= 86400)) return { ok: false, error: 'loot.hackSeconds: 1 to 86400' }
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value.hackSeconds = hackSeconds
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const corpseSeconds = input.corpseSeconds === undefined || input.corpseSeconds === null || input.corpseSeconds === '' ? null : num(input.corpseSeconds)
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if (corpseSeconds !== null && !(corpseSeconds >= 0)) return { ok: false, error: "loot.corpseSeconds: null (Rust's own time), 0 (none) or more" }
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value.corpseSeconds = corpseSeconds
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value.dropTable = input.dropTable !== false
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return { ok: true, value }
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}
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/** Every kit a profile names: its own, and each boss phase's. */
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function kitsOf(body) {
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const kits = new Set(body && Array.isArray(body.kits) ? body.kits : [])
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@@ -417,6 +510,9 @@ module.exports = {
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USE_MODES,
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checkUse,
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checkBoss,
|
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checkLoot,
|
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LOOT_STARTS,
|
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LOOT_CRATES,
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kitsOf,
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defaults,
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parseMode,
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||||
@@ -165,6 +165,8 @@ async function describe() {
|
||||
kitUses: shape.KIT_USES,
|
||||
announces: shape.ANNOUNCES,
|
||||
useModes: shape.USE_MODES,
|
||||
lootStarts: shape.LOOT_STARTS,
|
||||
lootCrates: Object.keys(shape.LOOT_CRATES),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -570,6 +570,68 @@ test('the Place NPCs step sends escort, ally and tether for a profile, and refus
|
||||
assert.strictEqual(plain.ok, true, 'an untouched order is no order')
|
||||
})
|
||||
|
||||
// ── stage 7: loot (D290–D301) ─────────────────────────────────────────────
|
||||
|
||||
const LOOT = {
|
||||
loot: {
|
||||
start: 'kit',
|
||||
always: [{ item: 'scrap', min: 100, max: 300, chance: 1 }, { item: 'rope', chance: 0.5 }],
|
||||
pool: { pick: 1, nothing: 85, rows: [{ item: 'lmg.m249', weight: 10 }, { item: 'explosive.timed', weight: 5 }] },
|
||||
crate: 'military',
|
||||
corpseSeconds: 0,
|
||||
},
|
||||
}
|
||||
|
||||
test('stage 7: a loot table is refused for what RunicNPC would refuse, in its own words', () => {
|
||||
const cases = [
|
||||
[{ loot: { start: 'some' } }, "loot.start: 'some' is not rust, kit or none"],
|
||||
[{ loot: { always: [{ item: 'Not An Item' }] } }, "loot.always[0].item: 'Not An Item' is not an item's short name"],
|
||||
[{ loot: { always: [{ item: 'scrap', chance: 0 }] } }, 'loot.always[0].chance: above 0 and at most 1'],
|
||||
[{ loot: { always: [{ item: 'scrap', min: 5, max: 2 }] } }, 'loot.always[0]: min at least 1, and max at least min'],
|
||||
[{ loot: { pool: { pick: 2, rows: [{ item: 'scrap' }] } } }, 'loot.pool.pick: 0 to the number of pool rows'],
|
||||
[{ loot: { pool: { rows: [{ item: 'scrap', weight: 0 }] } } }, 'loot.pool.rows[0].weight: above 0'],
|
||||
[{ loot: { crate: 'barrel' } }, "loot.crate: 'barrel' is not wooden, military, elite or locked"],
|
||||
[{ loot: { crate: 'wooden', always: ['a', 'b', 'c', 'd', 'e', 'f', 'g'].map((x) => ({ item: x })) } }, 'need 7 slots, and the wooden crate has 6'],
|
||||
[{ loot: { hackSeconds: 0 } }, 'loot.hackSeconds: 1 to 86400'],
|
||||
[{ loot: { corpseSeconds: -1 } }, "loot.corpseSeconds: null (Rust's own time), 0 (none) or more"],
|
||||
]
|
||||
for (const [extra, words] of cases) {
|
||||
const out = shape.checkBody(body(extra))
|
||||
assert.strictEqual(out.ok, false, JSON.stringify(extra))
|
||||
assert.ok(out.error.includes(words), `${out.error} / ${words}`)
|
||||
}
|
||||
})
|
||||
|
||||
test('stage 7: a loot table reads back clean, with every default filled', () => {
|
||||
const out = shape.checkBody(body(LOOT))
|
||||
assert.strictEqual(out.ok, true, out.error)
|
||||
assert.deepStrictEqual(out.value.loot, {
|
||||
start: 'kit',
|
||||
always: [{ item: 'scrap', min: 100, max: 300, chance: 1 }, { item: 'rope', min: 1, max: 1, chance: 0.5 }],
|
||||
pool: { pick: 1, nothing: 85, rows: [{ item: 'lmg.m249', min: 1, max: 1, weight: 10 }, { item: 'explosive.timed', min: 1, max: 1, weight: 5 }] },
|
||||
crate: 'military',
|
||||
hackSeconds: 900,
|
||||
corpseSeconds: 0,
|
||||
dropTable: true,
|
||||
})
|
||||
assert.strictEqual(shape.checkBody(body()).value.loot, null, 'no loot block keeps Rust\'s scientist loot')
|
||||
})
|
||||
|
||||
test('stage 7: the Place NPCs step sends "drop loot" off only when switched off (D296)', async (t) => {
|
||||
stubStore(t, { profiles: [{ id: 1, name: 'warden', body: body(), servers: ['main'] }] })
|
||||
const calls = stubWire(t)
|
||||
const place = world.ACTIONS.find((a) => a.id === 'rust.npc.place')
|
||||
const base = { prefab: 'profile:warden', count: 1, server: 'main', x: 10, z: 20 }
|
||||
assert.ok(place.params.some((p) => p.name === 'dropLoot' && p.type === 'boolean'))
|
||||
|
||||
await place.perform({ runId: 9, idempotencyKey: 'l1', params: { ...base, dropLoot: false } })
|
||||
assert.strictEqual(calls.filter((c) => c.cmd === 'world.place').pop().body.dropLoot, false)
|
||||
await place.perform({ runId: 9, idempotencyKey: 'l2', params: { ...base } })
|
||||
assert.strictEqual('dropLoot' in calls.filter((c) => c.cmd === 'world.place').pop().body, false, 'on is the default and is not sent')
|
||||
const scientist = await place.perform({ runId: 9, idempotencyKey: 'l3', params: { ...base, prefab: 'npc.scientist', dropLoot: false }, verify: true })
|
||||
assert.match(scientist.error, /drop loot are for one of the site's NPC profiles/)
|
||||
})
|
||||
|
||||
test('a placement may be held inside a zone (D272), and a bad zone id is refused here', async (t) => {
|
||||
stubStore(t)
|
||||
const calls = stubWire(t)
|
||||
|
||||
Reference in New Issue
Block a user