// ── The clans on one server ───────────────────────────────────────────────
//
// Rust's OWN clans (R5), best score first. Public at every setting (D58): a
// clan's name, colour, score and member count name nobody. Who is IN a clan is
// the roster, and that lives on the clan's own page behind the operator's
// roster audience (D48).
//
// **The list is only as good as the board it came from**, and the answer says
// how good that is. Three cases would all look like an empty list if rendered
// bare, and they are three different sentences:
//
// • the bridge cannot read this server's clans at all (an older plugin, or a
// Nexus server whose clans live elsewhere) — "unavailable";
// • the game's clan system is switched off — "this server has no clans";
// • it can, and there are none — "nobody has founded one yet".
//
// And a board at the game's 100-clan ceiling (D55) says there may be more.
import { Link } from 'react-router-dom'
import { ErrorState, Loading, useAsync } from '../core.js'
import Empty from './Empty.jsx'
import { count } from '../lib/format.js'
import api from '../api.js'
export default function Clans({ serverId }) {
const { data, loading, error } = useAsync(() => api.servers.clans(serverId), [serverId])
if (loading) return
The game lists at most 100 clans, by score, so there may be more on this server than are shown here.
)}