// ── The read path's logic ───────────────────────────────────────────────── // // Everything that decides WHAT a caller gets, separated from the SQL that // fetches it, so this file can be tested with no database and `events.db.js` has // no branching to test. // // The decision that matters here is not a business rule, it is a boundary: what // a signed-out visitor may see. Protocol 2 carries IP addresses and player // reports, and the only thing standing between them and a public page is // `catalogue.js`'s allowlist and the fact that **every read on this file takes an // explicit viewer**. There is no default, because a default is what a caller // gets when they forget — and the safe value is never the one that is easier to // type. const catalogue = require('../../catalogue') const db = require('./events.db') /** Hard ceiling on a page, whatever a caller asks for. */ const MAX_LIMIT = 200 function boundedLimit(requested, fallback = 50) { const n = Number(requested) if (!Number.isFinite(n) || n <= 0) return fallback return Math.min(Math.trunc(n), MAX_LIMIT) } /** * Parses a `kind` query parameter into a list. * * Accepts `?kind=player.death` and `?kind=player.death,player.chat`, and answers * `null` for anything empty — which means "whatever this viewer may see" rather * than "nothing", and is then narrowed by the catalogue. */ function parseKinds(raw) { if (!raw) return null const list = String(raw) .split(',') .map((k) => k.trim()) .filter(Boolean) return list.length > 0 ? list : null } /** * Recent events for one server, already narrowed to what this viewer may see. * * **`admin` is a parameter, not a default.** A route that forgets it gets the * public list, which is the direction it is safe to be wrong in. And a kind the * caller asked for that they may not see is dropped silently rather than * refused: naming it in an error would confirm the kind exists, which is a small * thing to leak and a free one to avoid. */ async function recent({ serverId, admin = false, kind = null, wipeId = null, limit }) { const kinds = catalogue.kindsFor({ admin, requested: parseKinds(kind) }) // Every requested kind was refused. Answering with an empty list is right — // the events they asked for are, as far as they are concerned, not there. if (kinds.length === 0) return [] const rows = await db.recentEvents({ serverId, kinds, wipeId, limit: boundedLimit(limit), }) return rows.map(shape) } /** * One stored row as an API object. * * `raw` comes back from the database as text and is parsed here rather than in * the db layer, because a row whose JSON will not parse is a reporting problem * and not a query problem: it answers with the envelope it does know and an * empty body, instead of failing a whole page over one bad row. */ function shape(row) { let frame = {} try { frame = typeof row.raw === 'string' ? JSON.parse(row.raw) : row.raw || {} } catch { frame = {} } return { id: Number(row.id), kind: row.kind, t: Number(row.t), wipeId: row.wipeId || null, steamId: row.steamId || null, frame, } } /** * The leaderboard for a server, per wipe or all-time. * * All-time is the same rows summed differently rather than a second set of * counters, so the two can never disagree — which is the whole reason R12's * "per-wipe detail plus all-time rollups" is one table and not two. */ async function leaderboard({ serverId, wipeId = null, sort = 'kills', limit }) { const rows = await db.leaderboard({ serverId, wipeId, sort, limit: boundedLimit(limit, 25), }) return rows.map((r) => ({ steamId: r.steamId, name: r.name || null, kills: Number(r.kills) || 0, deaths: Number(r.deaths) || 0, npcKills: Number(r.npcKills) || 0, structures: Number(r.structures) || 0, playtimeSec: Number(r.playtimeSec) || 0, lastSeen: r.lastSeen || null, })) } /** * Every wipe this server has had, newest first. * * The list is what makes the per-wipe view navigable, and it is also the proof * R12 asks for: a wipe that ended is still here, with its stats still attached. */ async function wipes(serverId) { const rows = await db.listWipes(serverId) return rows.map((r) => ({ wipeId: r.wipeId, saveCreatedAt: r.saveCreatedAt || null, firstSeen: r.firstSeen, lastSeen: r.lastSeen, })) } /** * Who is on the server right now. * * Read from the presence board rather than counted from connect and disconnect * events: the board is re-sent on every bridge connect and every minute, so it * is right even after this module has missed something. Counting transitions * instead would drift, and drift in exactly the direction people notice — * players who never left. */ async function online(serverId) { const rows = await db.presenceFor(serverId) return rows.map((r) => ({ steamId: r.steamId, name: r.name || null, sleeping: Boolean(r.sleeping), connectedAt: r.connectedAt || null, })) } module.exports = { recent, leaderboard, wipes, online, parseKinds, boundedLimit, MAX_LIMIT }