// ── Chat titles, as rules and as a set (phase 17, D135–D137) ─────────────── // // An operator writes rules per server — "#1 kills", "top 3 playtime" — and the // site works out who holds each title from the CURRENT wipe's standings. The // same answer goes to three places: BetterChat in the game (`titles.set`), the // web leaderboard and the app's. So it is worked out here, once, as pure // functions of the rules and the standings, and every consumer reads it. // // Four readings shape it (§33.4): // // 1. a rule counts only a stat above zero — a fresh wipe gives no titles, // rather than #1 kills to somebody with none // 2. ties follow the leaderboard's own order, so a rule's top N is the first // N rows the web shows for that stat // 3. a title's text is at most 24 characters, with markup characters taken // out, and its colour is `#rrggbb` // 4. the rule order is precedence: `first` shows the first rule a player meets const crypto = require('node:crypto') /** The stats a rule may rank, and the leaderboard sort and column each means. */ const STATS = { kills: { sort: 'kills', value: (row) => row.kills, label: 'kills' }, npckills: { sort: 'npcKills', value: (row) => row.npcKills, label: 'NPC kills' }, playtime: { sort: 'playtime', value: (row) => row.playtimeSec, label: 'playtime' }, } const MODES = ['first', 'all', 'upto'] const MAX_RULES = 10 const MAX_TOP_N = 10 const TEXT_MAX = 24 const MAX_UPTO = 5 /** * An operator's title text, made safe to put in a chat line: the characters * BetterChat's markup and its placeholders are built from are taken out, then * the whitespace is collapsed. `{` and `}` go too, beyond reading 3's four: a * title is substituted into `{Title}` before `{Message}` is, so a title reading * `{Message}` would print the player's words twice. */ function cleanText(raw) { return String(raw === undefined || raw === null ? '' : raw) .replace(/[[\]<>{}]/g, '') .replace(/\s+/g, ' ') .trim() } /** A mode word, or `first` — the fewest — for one this build does not know. */ function normaliseMode(mode) { return MODES.includes(mode) ? mode : 'first' } /** * A server's title settings as the admin form sends them, checked whole. * * Resolves `{ ok: true, value: { mode, max, rules } }` with every rule cleaned, * or `{ ok: false, errors }`, one sentence per problem. A text that is empty * AFTER cleaning is refused rather than saved blank, so a title made entirely of * brackets is a sentence on the form and not an empty chip in the game. */ function validateSettings(body) { const errors = [] const input = body || {} const mode = input.mode === undefined ? 'first' : input.mode if (!MODES.includes(mode)) errors.push(`mode must be one of ${MODES.join(', ')}`) const max = input.max === undefined || input.max === null || input.max === '' ? 2 : Number(input.max) if (!Number.isInteger(max) || max < 1 || max > MAX_UPTO) errors.push(`max must be a whole number from 1 to ${MAX_UPTO}`) const rules = Array.isArray(input.rules) ? input.rules : null if (!rules) errors.push('rules must be a list') else if (rules.length > MAX_RULES) errors.push(`a server has at most ${MAX_RULES} title rules`) const clean = [] for (const [i, rule] of (rules || []).entries()) { const n = i + 1 const r = rule || {} if (!STATS[r.stat]) errors.push(`rule ${n}: stat must be one of ${Object.keys(STATS).join(', ')}`) const topN = Number(r.topN) if (!Number.isInteger(topN) || topN < 1 || topN > MAX_TOP_N) errors.push(`rule ${n}: top must be from 1 to ${MAX_TOP_N}`) const text = cleanText(r.text) if (!text) errors.push(`rule ${n}: the title needs some text`) else if (text.length > TEXT_MAX) errors.push(`rule ${n}: a title is at most ${TEXT_MAX} characters`) const color = String(r.color || '').trim().toLowerCase() if (!/^#[0-9a-f]{6}$/.test(color)) errors.push(`rule ${n}: colour must look like #ffaa55`) clean.push({ stat: r.stat, topN, text, color }) } return errors.length ? { ok: false, errors } : { ok: true, value: { mode, max, rules: clean } } } /** * Who holds which title. * * @param {Array} rules in precedence order: `{ stat, topN, text, color }` * @param {object} standings stat → leaderboard rows for the current wipe, * in the leaderboard's order, at least `topN` long * @param {object} options * @param {string} options.mode `first` · `all` · `upto` * @param {number} options.max how many `upto` shows * @returns {Map>} Steam id → titles, in rule order */ function evaluate(rules, standings, { mode = 'first', max = 2 } = {}) { const held = new Map() for (const rule of rules || []) { const stat = STATS[rule.stat] if (!stat) continue const rows = (standings[rule.stat] || []).filter((row) => Number(stat.value(row)) > 0).slice(0, rule.topN) for (const row of rows) { if (!held.has(row.steamId)) held.set(row.steamId, []) held.get(row.steamId).push({ text: rule.text, color: rule.color }) } } const keep = { first: 1, upto: max, all: Infinity }[normaliseMode(mode)] for (const [steamId, list] of held) held.set(steamId, list.slice(0, keep)) return held } /** One player's titles as BetterChat markup: `[#hex]text[/#]`, space-separated. */ function markup(list) { return list.map((t) => `[#${t.color.replace(/^#/, '')}]${t.text}[/#]`).join(' ') } /** The wire set, sorted so an unchanged set digests the same on every tick. */ function wireSet(held) { return [...held.entries()] .map(([steamId, list]) => ({ steamId, text: markup(list) })) .sort((a, b) => a.steamId.localeCompare(b.steamId)) } function digest(set) { return crypto .createHash('sha256') .update(set.map((t) => `${t.steamId} ${t.text}`).join('\n')) .digest('hex') } module.exports = { STATS, MODES, MAX_RULES, MAX_TOP_N, MAX_UPTO, TEXT_MAX, cleanText, normaliseMode, validateSettings, evaluate, markup, wireSet, digest, }