// ── The named lists behind seven title categories (PLAN_REDESIGNS §5.3, D174) ── // // "In one place, so a Rust update adds a weapon by editing a list." The plugin // sends every credited kill by weapon SHORT PREFAB NAME — the name the killfeed // already shows (`bow_hunting.entity`) — and every gathered resource by item // shortname (`sulfur.ore`). These lists are applied when a title is READ, so // editing one corrects the whole wipe and no plugin release is needed. // // Read off a live server's own item list on 2026-09-29 (a read-only probe that // walked `ItemManager.itemList` and named each held entity's prefab and class), // not written from memory. To refresh after a Rust update, do the same. // // bow every `BowWeapon`, `CrossbowWeapon` and `MiniCrossbow` — except the // speargun, which is a crossbow underneath and not a bow to a player // melee every `BaseMelee`, except the pies (`Food` is a `BaseMelee` too, // because eating is a swing) // blade the machete, the swords, the knives and the cleaver, as §4.6 names // them; every blade is in melee as well // revolver the revolver, the python and the high-caliber revolver const BLADES = [ 'machete.weapon', 'salvaged_sword.entity', 'longsword.entity', 'krieg_chainsword.entity', 'salvaged_cleaver.entity', 'knife_bone.entity', 'bone.knife.obsidian.entity', 'knife.combat.entity', 'sunken.knife.combat.entity', 'butcherknife.entity', 'skinningknife.entity', ] const lists = { bow: [ 'bow_hunting.entity', 'compound_bow.entity', 'legacybow.entity', 'crossbow.entity', 'crossbow_bowless.entity', 'mini_crossbow.entity', ], blade: BLADES, melee: [ ...BLADES, 'axe_salvaged.entity', 'bone_club.entity', 'boomerang.entity', 'cake.entity', 'candy_cane.entity', 'chainsaw.entity', 'cny_spear.entity', 'concrete_hatchet.entity', 'concrete_pickaxe.entity', 'diver_hatchet.entity', 'diver_pickaxe.entity', 'diver_torch.entity', 'flashlight.entity', 'frontier_hatchet.entity', 'hammer.entity', 'hammer_salvaged.entity', 'handcuffs.entity', 'hatchet.entity', 'icepick_salvaged.entity', 'industrial_torch.entity', 'jackhammer.entity', 'lumberjack_axe.entity', 'lumberjack_pick.entity', 'mace.baseballbat', 'mace.entity', 'paddle.entity', 'pickaxe.entity', 'pitchfork.entity', 'rock.a.jungle.entity', 'rock.entity', 'shovel.entity', 'sickle.entity', 'skull.entity', 'skulltorch.entity', 'snowball.entity', 'spear_stone.entity', 'spear_wooden.entity', 'stone_pickaxe.entity', 'stonehatchet.entity', 'toolgun.entity', 'torch.entity', 'vampirestake.entity', ], revolver: ['pistol_revolver.entity', 'python.entity', 'hc_revolver.entity'], // Gathering (D159: all three sources, already in `rust_gather_totals`). wood: ['wood'], ore: ['metal.ore', 'sulfur.ore', 'hq.metal.ore'], // Hemp picks up as cloth. A seed or a clone that comes with a plant is not // the plant, and neither is anything cooked from one. plants: [ 'cloth', 'corn', 'wheat', 'pumpkin', 'potato', 'mushroom', 'red.berry', 'blue.berry', 'green.berry', 'yellow.berry', 'white.berry', 'black.berry', 'blueberries', 'black.raspberries', 'rose', 'orchid', 'sunflower', ], } module.exports = lists