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Module-Rust/server/db/schema.sql
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feat: the first pages, and what a browser walk found behind them
Phase 4. `/rust` is the server list and the module's landing page (D12);
`/rust/servers/:id` is one server with four tabs — feed, leaderboard, who is
on, wipes (D13). Everything selectable lives in the URL, so any view of the
page is a link. The feed and the presence list poll every twenty seconds while
the tab is visible and not at all when it is not (D14); the leaderboard and the
wipe list load once. `site.footer.status` is filled with a live server and
player count (D15).

Nothing on these pages calls a game server. Every field comes from this
module's own tables, which is what the phase criterion is about: the site
renders the last thing each server said while every server is off.

Walking that criterion in a browser against a live rig found four defects, two
of them already shipped in phase 3:

  * An unreachable refresh called `putState` — the whole-row write — with two
    fields, so a host that rebooted lost its hostname, map, size, seed and wipe
    id. The list then read "Offline" with nothing beside it, which is not "here
    is what we know" but "we have never heard of it". `markUnreachable` now
    moves three columns and mentions no others.
  * "Last reported" read `updated_at`, which a FAILED poll writes too — so an
    offline server claimed it had reported just now, every thirty seconds, for
    as long as it stayed down. `last_seen_at` is the new column, moved only by a
    frame that arrived.
  * Feed rows showed a bare time of day, so three events from six weeks ago all
    read as this afternoon once the feed was filtered to a past wipe.
  * `/rust/servers/typo` rendered core's ErrorState under its own heading and
    read "No such server / Something went wrong", sending a reader who mistyped
    a URL looking for an outage.

Also: a detail route (`GET …/servers/:id`), because it is the only route under
that path that can say a server does not exist — the other four answer an empty
list for an id nobody configured, and each of those is a good answer to its own
question.

`useAsync` cannot poll: it blanks its data on every dependency change, so a
twenty-second refresh built on it would clear the killfeed and re-fill it four
times a minute. `hooks/usePolled.js` is the module's own, invisible when it
succeeds and keeping the rows when it fails.

The client test fake was *nearly* core — it prefixed routes without stripping
the trailing separator, so the first module to register an index route failed
the nav check for a link that works in a browser. It now copies core's line
character for character.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-16 21:40:28 -05:00

312 lines
17 KiB
SQL

-- ── The schema fragment ───────────────────────────────────────────────────
--
-- Core replays this file on EVERY boot, statement by statement, immediately
-- after its own schema.sql and before it seeds defaults (MODULE_API.md §2.6).
--
-- There is no migration runner anywhere in this project. A module's schema is
-- not a sequence of changes to apply once — it is a statement of what the tables
-- should look like, written so that running it against a database that already
-- matches does nothing. Every CREATE carries IF NOT EXISTS; **changing a table
-- is an ALTER below the CREATE, never an edit to the CREATE**, because
-- `CREATE TABLE IF NOT EXISTS` does nothing at all when the table is already
-- there and an edited column would reach fresh installs only.
--
-- Every table here is prefixed `rust_`, which is this module's id and the only
-- prefix it may create under.
--
-- ── Four kinds of table, and the split between them is the whole design ───
--
-- CONFIGURATION `rust_servers` — rows an operator writes, from Admin → Rust.
-- OBSERVED STATE `rust_server_state`, `rust_presence` — what a sidecar last
-- reported, replaced rather than appended.
-- THE RECORD `rust_wipes`, `rust_players`, `rust_player_wipe_stats`,
-- `rust_gather_totals` — permanent, and the reason a wipe does
-- not erase a player's history.
-- THE WINDOW `rust_events` — recent detail, bounded by a sweep.
--
-- They are separate tables rather than columns on one because they have
-- different writers, different lifetimes and different audiences — and because
-- a purge of observed state while keeping the configuration is a thing an
-- operator will eventually want.
--
-- Teardown is `purge.sql`, which no boot ever runs.
-- ── The configured servers ────────────────────────────────────────────────
--
-- One row per Rust game server, and therefore one row per sidecar: the bridge is
-- one server to one sidecar, on that server's own host (R8). A community running
-- six servers has six rows here, each with its own base URL and its own token.
--
-- `id` is the operator's own slug and is what every URL under `/rust/servers/`
-- carries. It is deliberately NOT auto-increment: it appears in links people
-- share, and a row rebuilt after a mistake should be able to keep its address.
--
-- `sidecar_token_enc` holds the sidecar's shared secret **encrypted at rest**
-- through `ctx.secretBox` (MODULE_API.md §2.3), like every other secret this
-- platform stores. It is write-only in the API: the admin surface accepts a new
-- value and never returns the stored one, so a compromised admin session cannot
-- read back the credential that reaches the game host.
--
-- `protocol` records the wire version this row was configured against. It is
-- stored rather than assumed because a fleet is upgraded one host at a time, and
-- an operator needs to see WHICH server disagrees rather than that one does.
CREATE TABLE IF NOT EXISTS rust_servers (
id VARCHAR(64) NOT NULL PRIMARY KEY,
name VARCHAR(120) NOT NULL,
sidecar_base_url VARCHAR(255) NOT NULL,
sidecar_token_enc TEXT NULL,
protocol INT UNSIGNED NOT NULL DEFAULT 1,
enabled TINYINT(1) NOT NULL DEFAULT 1,
sort_order INT NOT NULL DEFAULT 0,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
);
-- ── What each server last said about itself ───────────────────────────────
--
-- One row per configured server, replaced whole each time this module reads a
-- sidecar. It is the table that lets the site render while every game server is
-- off, which is the point of the sidecar holding a store at all.
--
-- `updated_at` carries no `ON UPDATE CURRENT_TIMESTAMP`, deliberately. That
-- clause fires only when an UPDATE actually CHANGES a value, so a writer sending
-- the same numbers back — which is exactly what a quiet server looks like —
-- would leave the timestamp frozen at the first write and the row would look
-- stale while nothing was wrong. The writer sets the column explicitly instead.
--
-- `boot_id` is the game process's own identity, not the sidecar's and not the
-- plugin's. It changes when the world started over and at no other time, which
-- is what makes it the thing to watch: a reconnect of either bridge component
-- loses nothing, and a game restart loses everything an event put in the world.
--
-- `raw` keeps the whole frame. This module indexes the columns it serves and
-- stores the rest verbatim, so a protocol version that adds a field needs no
-- migration here — the same dumb-forwarder property the sidecar has, one hop
-- further along.
CREATE TABLE IF NOT EXISTS rust_server_state (
server_id VARCHAR(64) NOT NULL PRIMARY KEY,
reachable TINYINT(1) NOT NULL DEFAULT 0,
online TINYINT(1) NOT NULL DEFAULT 0,
players INT UNSIGNED NOT NULL DEFAULT 0,
max_players INT UNSIGNED NOT NULL DEFAULT 0,
hostname VARCHAR(191) NULL,
level VARCHAR(120) NULL,
seed BIGINT NULL,
world_size INT UNSIGNED NULL,
boot_id VARCHAR(64) NULL,
save_created_at VARCHAR(32) NULL,
protocol INT UNSIGNED NULL,
raw LONGTEXT NULL,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_rust_server_state_server
FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
);
-- ── The read path ─────────────────────────────────────────────────────────
--
-- Protocol 2 turned the bridge from a greeting into a catalogue, and these are
-- the tables that hold it. They divide on one line, and it is the line R12 drew:
--
-- PERMANENT `rust_wipes`, `rust_players`, `rust_player_wipe_stats`,
-- `rust_gather_totals` — a player's record, kept for ever. All-time
-- is a SUM across wipes rather than a second set of counters, so
-- there is no second number that can disagree with the first.
--
-- BOUNDED `rust_events` — the recent raw window the killfeed reads, pruned
-- on a sweep. It is detail, not record: losing last month's
-- individual deaths costs a scroll-back, losing last month's
-- totals costs a player their history.
--
-- DERIVED `rust_presence` — who is on right now, replaced wholesale from
-- the `players.online` board. Never a history, never appended.
--
-- The sidecar keeps its own bounded copy of the same events (default 14 days),
-- so shortening either window loses recent detail and neither loses a total.
-- ── Wipes ─────────────────────────────────────────────────────────────────
--
-- One row per (server, wipe). The id is the plugin's, derived from the save's
-- creation time and stamped on every frame (PROTOCOL.md §8.2) — this module
-- never derives one, because two derivations of one fact eventually disagree
-- about a boundary.
--
-- Rows appear by being MENTIONED: the first frame carrying a wipe id this module
-- has not seen creates it. There is no "start a wipe" call and there must not be
-- one, because the website is not present when a wipe happens — a wipe is a fact
-- about a world that was restarted while nobody was watching.
CREATE TABLE IF NOT EXISTS rust_wipes (
server_id VARCHAR(64) NOT NULL,
wipe_id VARCHAR(48) NOT NULL,
save_created_at VARCHAR(32) NULL,
first_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
last_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (server_id, wipe_id),
CONSTRAINT fk_rust_wipes_server
FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
);
-- ── Players ───────────────────────────────────────────────────────────────
--
-- Identity, and deliberately nothing else. It is keyed on the Steam id alone
-- and carries no server: a player is the same person on all six of a community's
-- servers, and everything that is per-server lives in the stats table.
--
-- `user_id` is NOT here. Linking a Steam id to a website account is phase 6's
-- work (R1), and a column waiting for it would be a column every read has to
-- remember is always null.
CREATE TABLE IF NOT EXISTS rust_players (
steam_id VARCHAR(32) NOT NULL PRIMARY KEY,
name VARCHAR(191) NULL,
first_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
last_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
);
-- ── The permanent record ──────────────────────────────────────────────────
--
-- One row per player per wipe per server, and the only counters this module
-- keeps. R12's "per-wipe detail plus all-time rollups" is satisfied by SUMming
-- this rather than by maintaining a second all-time row, because two counters
-- for one fact drift the first time an ingest is replayed.
--
-- Every column is a COUNT that only ever goes up within a wipe, which is what
-- makes ingest idempotent-ish in the only way that matters: the cursor advances
-- only after the batch commits, so a crash re-reads a batch it has not counted.
--
-- `playtime_sec` comes from `sessionSec` on a disconnect, and a session whose
-- start this module never saw contributes NOTHING rather than zero — the plugin
-- omits the field, the ingest skips it, and the number stays honestly short
-- instead of quietly wrong.
CREATE TABLE IF NOT EXISTS rust_player_wipe_stats (
server_id VARCHAR(64) NOT NULL,
wipe_id VARCHAR(48) NOT NULL,
steam_id VARCHAR(32) NOT NULL,
kills INT UNSIGNED NOT NULL DEFAULT 0,
deaths INT UNSIGNED NOT NULL DEFAULT 0,
suicides INT UNSIGNED NOT NULL DEFAULT 0,
npc_kills INT UNSIGNED NOT NULL DEFAULT 0,
structures INT UNSIGNED NOT NULL DEFAULT 0,
sessions INT UNSIGNED NOT NULL DEFAULT 0,
playtime_sec BIGINT UNSIGNED NOT NULL DEFAULT 0,
last_seen DATETIME NULL,
PRIMARY KEY (server_id, wipe_id, steam_id),
KEY idx_rust_stats_kills (server_id, wipe_id, kills DESC),
KEY idx_rust_stats_player (steam_id)
);
-- ── What they gathered ────────────────────────────────────────────────────
--
-- A row per resource rather than a JSON blob on the stats row, for one reason:
-- the leaderboard question is "who gathered the most sulfur this wipe", and that
-- is an ORDER BY over a column in every SQL engine and a JSON function call in
-- exactly one. The resource name is the game's own shortname, unknown in advance
-- and not worth a lookup table.
CREATE TABLE IF NOT EXISTS rust_gather_totals (
server_id VARCHAR(64) NOT NULL,
wipe_id VARCHAR(48) NOT NULL,
steam_id VARCHAR(32) NOT NULL,
resource VARCHAR(64) NOT NULL,
amount BIGINT UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY (server_id, wipe_id, steam_id, resource),
KEY idx_rust_gather_top (server_id, wipe_id, resource, amount DESC)
);
-- ── The recent raw window ─────────────────────────────────────────────────
--
-- Every ingested event, whole, for as long as the retention sweep keeps it. The
-- killfeed reads this; so does an admin looking at what happened.
--
-- `raw` holds the entire frame and the columns beside it are only what a query
-- needs to reach — the same rule the sidecar's own store follows, one hop along:
-- a protocol version that adds a field needs no migration here.
--
-- **`kind` is a security boundary, not a label.** Some kinds carry IP addresses
-- and player reports (PROTOCOL.md §8.4), and what makes them safe is that the
-- public read is filtered by an allowlist this module holds, default-deny. The
-- rows are stored either way, because an operator chasing ban evasion needs them.
CREATE TABLE IF NOT EXISTS rust_events (
id BIGINT UNSIGNED NOT NULL AUTO_INCREMENT PRIMARY KEY,
server_id VARCHAR(64) NOT NULL,
wipe_id VARCHAR(48) NULL,
kind VARCHAR(64) NOT NULL,
t BIGINT NOT NULL,
steam_id VARCHAR(32) NULL,
raw LONGTEXT NOT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
KEY idx_rust_events_server (server_id, id DESC),
KEY idx_rust_events_kind (server_id, kind, id DESC),
KEY idx_rust_events_wipe (server_id, wipe_id, id DESC),
KEY idx_rust_events_created (created_at)
);
-- ── Who is on right now ───────────────────────────────────────────────────
--
-- Replaced wholesale every time the `players.online` board arrives, which is on
-- every bridge connect and every 60 seconds. It is a BOARD, and the reason it is
-- its own table rather than rows in `rust_events` is that a board answers "now"
-- and an event answers "then"; storing a board as history is the mistake the
-- wire's `type` field exists to prevent, and it would be a shame to make it here
-- after the sidecar went to the trouble of not making it there.
CREATE TABLE IF NOT EXISTS rust_presence (
server_id VARCHAR(64) NOT NULL,
steam_id VARCHAR(32) NOT NULL,
name VARCHAR(191) NULL,
sleeping TINYINT(1) NOT NULL DEFAULT 0,
connected_at DATETIME NULL,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (server_id, steam_id)
);
-- ── The ingest cursor ─────────────────────────────────────────────────────
--
-- Where this module has read up to in each sidecar's feed. One row per server.
--
-- It is persisted rather than held in memory because the alternative is a module
-- that re-reads everything on every boot or nothing at all, and both are wrong in
-- a way that only shows up in production. The cursor advances **after** the batch
-- is written, never before: a crash mid-batch re-reads rows it has not counted,
-- which is the safe direction to be wrong in.
--
-- A NEW server starts at the sidecar's current end rather than at zero (see
-- `GET /feed` with no `since`). A module installed today against a sidecar that
-- has been running a month wants what happens next — replaying a fortnight of
-- deaths into stats whose wipes it never saw is not a catch-up, it is a
-- fabrication of history it was not present for.
CREATE TABLE IF NOT EXISTS rust_ingest_cursor (
server_id VARCHAR(64) NOT NULL PRIMARY KEY,
last_event_id BIGINT UNSIGNED NOT NULL DEFAULT 0,
events_seen BIGINT UNSIGNED NOT NULL DEFAULT 0,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_rust_cursor_server
FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
);
-- ── Changes to tables that already shipped ────────────────────────────────
--
-- An ALTER below the CREATE, never an edit to it: `CREATE TABLE IF NOT EXISTS`
-- does nothing against a database that already has the table, so an edited column
-- would reach fresh installs only — which is the worst possible distribution for
-- a schema change, because it works everywhere it is tested.
ALTER TABLE rust_server_state ADD COLUMN IF NOT EXISTS wipe_id VARCHAR(48) NULL;
-- Phase 4. `updated_at` is when THIS module last wrote the row, which is not the
-- same fact as when the server last said something — and the pages were reading
-- the first as if it were the second, so a server that had been down for three
-- days rendered "last reported just now" on every failed poll.
--
-- They are genuinely two facts and both are wanted: `updated_at` decides whether
-- the row is stale (a module that stopped polling must not leave a page claiming
-- a server is up), and `last_seen_at` is when a `server.hello` last arrived. Only
-- a successful refresh moves it.
ALTER TABLE rust_server_state ADD COLUMN IF NOT EXISTS last_seen_at DATETIME NULL;