Files
Module-Rust/server/db/schema.sql
wtclaude baffaa46c9 feat(rust): identity — a link code from the game, and the Steam id inside core's user page
R1's identity link, site-side, and R13's first extension slot. A player types
/link in game, the plugin hands them a six-character code privately, and they
enter it here; the site records who owns which Steam account, and an operator
sees that on core's own `/admin/users/:id` page.

**The site is the author of record and the game holds nothing.** There is no
per-account store in Rust that survives a wipe, and phase 7 needs the site
authoritative anyway — it pushes permissions INTO the game keyed by Steam id. A
copy in the game would be a second thing to reconcile every wipe, for no question
it could answer better.

## D24 — a code is minted by ONE server, so every server is asked

Nothing in six characters says where it came from. The fleet is asked in turn and
the first `link.ok` wins; the others answer `unknown` and nothing happens there,
because a code is only spent at the server that actually holds it. Asking the
player to pick was rejected: a wrong pick would come back indistinguishable from
a wrong code, and that is the one refusal which must not be ambiguous.

**"Every reachable server refused" is not the same answer as "a server was
unreachable."** Collapsing them tells a player whose server is down that their
code is wrong — so they run /link again on that same server and are told the same
thing for as long as it stays down. `unsure` is that case, and it says to try
again rather than to fetch a new code.

## D23 — a Steam id another account holds is refused, never moved

The primary key is `steam_id`, and it is load-bearing rather than tidy: phase 7
grants permissions against a link and phase 13 hangs entitlements off it, so a
silent move is an account takeover performed by typing six characters. The
refusal names the holder, because the advice is unusable without it. The INSERT
is a plain INSERT for the same reason — `ON DUPLICATE KEY UPDATE` here would BE
that move — and the duplicate-key error is the refusal for the race the check
above cannot close.

The way out is `/unlink` in game, which reaches the site off the ingest feed
rather than through a route (the plugin has no link to delete). D25 adds the
other way out: staff can sever a link from the admin panel, for a player who
cannot reach that Steam account in game.

## The slot, and the hole it found in this repo's own generator

`admin.users.detail` is declared in `module.json` AND registered in `index.js`
AND filled by the chunk — three places, because the server half and the client
half are different registrations that share one name.

`swaggerFragment.js` knew only about tier routers, so the two routes under
`/admin/users/:id` were generated by nothing: a fragment that was internally
consistent and described two routes fewer than the module serves. A slot's mount
is core's and cannot be derived here, so it is a fourth constant beside
`TIER_BASE` — held to account by the frozen-manifest job, which was verified to
catch exactly this by removing the two paths and watching it fail.

## Smaller things worth knowing

- **Core's `useAsync` has no `refresh`.** A counter in the deps is how a page
  re-reads after its own write; it blanks while it re-reads, which is right here
  and is exactly what made it wrong for a poll.
- **Every player-portal nav row needs an `icon`** — core draws one on every row,
  and the client suite says so. This module had no icons file until now, because
  the public header is text buttons.
- The two new frame kinds are STAFF-only. Neither carries a code, but both name a
  Steam id beside a website account's activity, and that join is not a public
  fact about what happened on a server.
- The link code route carries its own rate limiter rather than core's
  `accountChangeLimiter`: this is guessing somebody else's secret, not changing
  your own password, and a shared counter would let one policy set the other.

Protocol 3 on all three declaration sites; 17 new tests, 136 green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
2026-09-21 08:18:48 -05:00

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19 KiB
SQL

-- ── The schema fragment ───────────────────────────────────────────────────
--
-- Core replays this file on EVERY boot, statement by statement, immediately
-- after its own schema.sql and before it seeds defaults (MODULE_API.md §2.6).
--
-- There is no migration runner anywhere in this project. A module's schema is
-- not a sequence of changes to apply once — it is a statement of what the tables
-- should look like, written so that running it against a database that already
-- matches does nothing. Every CREATE carries IF NOT EXISTS; **changing a table
-- is an ALTER below the CREATE, never an edit to the CREATE**, because
-- `CREATE TABLE IF NOT EXISTS` does nothing at all when the table is already
-- there and an edited column would reach fresh installs only.
--
-- Every table here is prefixed `rust_`, which is this module's id and the only
-- prefix it may create under.
--
-- ── Four kinds of table, and the split between them is the whole design ───
--
-- CONFIGURATION `rust_servers` — rows an operator writes, from Admin → Rust.
-- OBSERVED STATE `rust_server_state`, `rust_presence` — what a sidecar last
-- reported, replaced rather than appended.
-- THE RECORD `rust_wipes`, `rust_players`, `rust_player_wipe_stats`,
-- `rust_gather_totals` — permanent, and the reason a wipe does
-- not erase a player's history.
-- THE WINDOW `rust_events` — recent detail, bounded by a sweep.
--
-- They are separate tables rather than columns on one because they have
-- different writers, different lifetimes and different audiences — and because
-- a purge of observed state while keeping the configuration is a thing an
-- operator will eventually want.
--
-- Teardown is `purge.sql`, which no boot ever runs.
-- ── The configured servers ────────────────────────────────────────────────
--
-- One row per Rust game server, and therefore one row per sidecar: the bridge is
-- one server to one sidecar, on that server's own host (R8). A community running
-- six servers has six rows here, each with its own base URL and its own token.
--
-- `id` is the operator's own slug and is what every URL under `/rust/servers/`
-- carries. It is deliberately NOT auto-increment: it appears in links people
-- share, and a row rebuilt after a mistake should be able to keep its address.
--
-- `sidecar_token_enc` holds the sidecar's shared secret **encrypted at rest**
-- through `ctx.secretBox` (MODULE_API.md §2.3), like every other secret this
-- platform stores. It is write-only in the API: the admin surface accepts a new
-- value and never returns the stored one, so a compromised admin session cannot
-- read back the credential that reaches the game host.
--
-- `protocol` records the wire version this row was configured against. It is
-- stored rather than assumed because a fleet is upgraded one host at a time, and
-- an operator needs to see WHICH server disagrees rather than that one does.
CREATE TABLE IF NOT EXISTS rust_servers (
id VARCHAR(64) NOT NULL PRIMARY KEY,
name VARCHAR(120) NOT NULL,
sidecar_base_url VARCHAR(255) NOT NULL,
sidecar_token_enc TEXT NULL,
protocol INT UNSIGNED NOT NULL DEFAULT 1,
enabled TINYINT(1) NOT NULL DEFAULT 1,
sort_order INT NOT NULL DEFAULT 0,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
);
-- ── What each server last said about itself ───────────────────────────────
--
-- One row per configured server, replaced whole each time this module reads a
-- sidecar. It is the table that lets the site render while every game server is
-- off, which is the point of the sidecar holding a store at all.
--
-- `updated_at` carries no `ON UPDATE CURRENT_TIMESTAMP`, deliberately. That
-- clause fires only when an UPDATE actually CHANGES a value, so a writer sending
-- the same numbers back — which is exactly what a quiet server looks like —
-- would leave the timestamp frozen at the first write and the row would look
-- stale while nothing was wrong. The writer sets the column explicitly instead.
--
-- `boot_id` is the game process's own identity, not the sidecar's and not the
-- plugin's. It changes when the world started over and at no other time, which
-- is what makes it the thing to watch: a reconnect of either bridge component
-- loses nothing, and a game restart loses everything an event put in the world.
--
-- `raw` keeps the whole frame. This module indexes the columns it serves and
-- stores the rest verbatim, so a protocol version that adds a field needs no
-- migration here — the same dumb-forwarder property the sidecar has, one hop
-- further along.
CREATE TABLE IF NOT EXISTS rust_server_state (
server_id VARCHAR(64) NOT NULL PRIMARY KEY,
reachable TINYINT(1) NOT NULL DEFAULT 0,
online TINYINT(1) NOT NULL DEFAULT 0,
players INT UNSIGNED NOT NULL DEFAULT 0,
max_players INT UNSIGNED NOT NULL DEFAULT 0,
hostname VARCHAR(191) NULL,
level VARCHAR(120) NULL,
seed BIGINT NULL,
world_size INT UNSIGNED NULL,
boot_id VARCHAR(64) NULL,
save_created_at VARCHAR(32) NULL,
protocol INT UNSIGNED NULL,
raw LONGTEXT NULL,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_rust_server_state_server
FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
);
-- ── The read path ─────────────────────────────────────────────────────────
--
-- Protocol 2 turned the bridge from a greeting into a catalogue, and these are
-- the tables that hold it. They divide on one line, and it is the line R12 drew:
--
-- PERMANENT `rust_wipes`, `rust_players`, `rust_player_wipe_stats`,
-- `rust_gather_totals` — a player's record, kept for ever. All-time
-- is a SUM across wipes rather than a second set of counters, so
-- there is no second number that can disagree with the first.
--
-- BOUNDED `rust_events` — the recent raw window the killfeed reads, pruned
-- on a sweep. It is detail, not record: losing last month's
-- individual deaths costs a scroll-back, losing last month's
-- totals costs a player their history.
--
-- DERIVED `rust_presence` — who is on right now, replaced wholesale from
-- the `players.online` board. Never a history, never appended.
--
-- The sidecar keeps its own bounded copy of the same events (default 14 days),
-- so shortening either window loses recent detail and neither loses a total.
-- ── Wipes ─────────────────────────────────────────────────────────────────
--
-- One row per (server, wipe). The id is the plugin's, derived from the save's
-- creation time and stamped on every frame (PROTOCOL.md §8.2) — this module
-- never derives one, because two derivations of one fact eventually disagree
-- about a boundary.
--
-- Rows appear by being MENTIONED: the first frame carrying a wipe id this module
-- has not seen creates it. There is no "start a wipe" call and there must not be
-- one, because the website is not present when a wipe happens — a wipe is a fact
-- about a world that was restarted while nobody was watching.
CREATE TABLE IF NOT EXISTS rust_wipes (
server_id VARCHAR(64) NOT NULL,
wipe_id VARCHAR(48) NOT NULL,
save_created_at VARCHAR(32) NULL,
first_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
last_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (server_id, wipe_id),
CONSTRAINT fk_rust_wipes_server
FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
);
-- ── Players ───────────────────────────────────────────────────────────────
--
-- Identity, and deliberately nothing else. It is keyed on the Steam id alone
-- and carries no server: a player is the same person on all six of a community's
-- servers, and everything that is per-server lives in the stats table.
--
-- `user_id` is NOT here. Linking a Steam id to a website account is phase 6's
-- work (R1), and a column waiting for it would be a column every read has to
-- remember is always null.
CREATE TABLE IF NOT EXISTS rust_players (
steam_id VARCHAR(32) NOT NULL PRIMARY KEY,
name VARCHAR(191) NULL,
first_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
last_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
);
-- ── The permanent record ──────────────────────────────────────────────────
--
-- One row per player per wipe per server, and the only counters this module
-- keeps. R12's "per-wipe detail plus all-time rollups" is satisfied by SUMming
-- this rather than by maintaining a second all-time row, because two counters
-- for one fact drift the first time an ingest is replayed.
--
-- Every column is a COUNT that only ever goes up within a wipe, which is what
-- makes ingest idempotent-ish in the only way that matters: the cursor advances
-- only after the batch commits, so a crash re-reads a batch it has not counted.
--
-- `playtime_sec` comes from `sessionSec` on a disconnect, and a session whose
-- start this module never saw contributes NOTHING rather than zero — the plugin
-- omits the field, the ingest skips it, and the number stays honestly short
-- instead of quietly wrong.
CREATE TABLE IF NOT EXISTS rust_player_wipe_stats (
server_id VARCHAR(64) NOT NULL,
wipe_id VARCHAR(48) NOT NULL,
steam_id VARCHAR(32) NOT NULL,
kills INT UNSIGNED NOT NULL DEFAULT 0,
deaths INT UNSIGNED NOT NULL DEFAULT 0,
suicides INT UNSIGNED NOT NULL DEFAULT 0,
npc_kills INT UNSIGNED NOT NULL DEFAULT 0,
structures INT UNSIGNED NOT NULL DEFAULT 0,
sessions INT UNSIGNED NOT NULL DEFAULT 0,
playtime_sec BIGINT UNSIGNED NOT NULL DEFAULT 0,
last_seen DATETIME NULL,
PRIMARY KEY (server_id, wipe_id, steam_id),
KEY idx_rust_stats_kills (server_id, wipe_id, kills DESC),
KEY idx_rust_stats_player (steam_id)
);
-- ── What they gathered ────────────────────────────────────────────────────
--
-- A row per resource rather than a JSON blob on the stats row, for one reason:
-- the leaderboard question is "who gathered the most sulfur this wipe", and that
-- is an ORDER BY over a column in every SQL engine and a JSON function call in
-- exactly one. The resource name is the game's own shortname, unknown in advance
-- and not worth a lookup table.
CREATE TABLE IF NOT EXISTS rust_gather_totals (
server_id VARCHAR(64) NOT NULL,
wipe_id VARCHAR(48) NOT NULL,
steam_id VARCHAR(32) NOT NULL,
resource VARCHAR(64) NOT NULL,
amount BIGINT UNSIGNED NOT NULL DEFAULT 0,
PRIMARY KEY (server_id, wipe_id, steam_id, resource),
KEY idx_rust_gather_top (server_id, wipe_id, resource, amount DESC)
);
-- ── The recent raw window ─────────────────────────────────────────────────
--
-- Every ingested event, whole, for as long as the retention sweep keeps it. The
-- killfeed reads this; so does an admin looking at what happened.
--
-- `raw` holds the entire frame and the columns beside it are only what a query
-- needs to reach — the same rule the sidecar's own store follows, one hop along:
-- a protocol version that adds a field needs no migration here.
--
-- **`kind` is a security boundary, not a label.** Some kinds carry IP addresses
-- and player reports (PROTOCOL.md §8.4), and what makes them safe is that the
-- public read is filtered by an allowlist this module holds, default-deny. The
-- rows are stored either way, because an operator chasing ban evasion needs them.
CREATE TABLE IF NOT EXISTS rust_events (
id BIGINT UNSIGNED NOT NULL AUTO_INCREMENT PRIMARY KEY,
server_id VARCHAR(64) NOT NULL,
wipe_id VARCHAR(48) NULL,
kind VARCHAR(64) NOT NULL,
t BIGINT NOT NULL,
steam_id VARCHAR(32) NULL,
raw LONGTEXT NOT NULL,
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
KEY idx_rust_events_server (server_id, id DESC),
KEY idx_rust_events_kind (server_id, kind, id DESC),
KEY idx_rust_events_wipe (server_id, wipe_id, id DESC),
KEY idx_rust_events_created (created_at)
);
-- ── Who is on right now ───────────────────────────────────────────────────
--
-- Replaced wholesale every time the `players.online` board arrives, which is on
-- every bridge connect and every 60 seconds. It is a BOARD, and the reason it is
-- its own table rather than rows in `rust_events` is that a board answers "now"
-- and an event answers "then"; storing a board as history is the mistake the
-- wire's `type` field exists to prevent, and it would be a shame to make it here
-- after the sidecar went to the trouble of not making it there.
CREATE TABLE IF NOT EXISTS rust_presence (
server_id VARCHAR(64) NOT NULL,
steam_id VARCHAR(32) NOT NULL,
name VARCHAR(191) NULL,
sleeping TINYINT(1) NOT NULL DEFAULT 0,
connected_at DATETIME NULL,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (server_id, steam_id)
);
-- ── The ingest cursor ─────────────────────────────────────────────────────
--
-- Where this module has read up to in each sidecar's feed. One row per server.
--
-- It is persisted rather than held in memory because the alternative is a module
-- that re-reads everything on every boot or nothing at all, and both are wrong in
-- a way that only shows up in production. The cursor advances **after** the batch
-- is written, never before: a crash mid-batch re-reads rows it has not counted,
-- which is the safe direction to be wrong in.
--
-- A NEW server starts at the sidecar's current end rather than at zero (see
-- `GET /feed` with no `since`). A module installed today against a sidecar that
-- has been running a month wants what happens next — replaying a fortnight of
-- deaths into stats whose wipes it never saw is not a catch-up, it is a
-- fabrication of history it was not present for.
CREATE TABLE IF NOT EXISTS rust_ingest_cursor (
server_id VARCHAR(64) NOT NULL PRIMARY KEY,
last_event_id BIGINT UNSIGNED NOT NULL DEFAULT 0,
events_seen BIGINT UNSIGNED NOT NULL DEFAULT 0,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_rust_cursor_server
FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
);
-- ── Who owns which Steam account ──────────────────────────────────────────
--
-- R1's identity link, and the reason it is a table rather than a column on
-- `rust_players`: a link is a fact about a WEBSITE USER that happens to be keyed
-- by a Steam id, and it outlives every row this module writes about play. A
-- column here would be null for the overwhelming majority of players and would
-- be deleted by any sweep that pruned inactive ones.
--
-- **Keyed on `steam_id` alone, fleet-wide.** `rust_players` already made that
-- call in protocol 2 and it is the truth of the thing: a Steam account is one
-- person across every server an operator runs, where stats are per server and
-- per wipe. Linking on one server links for the fleet, because there is nothing
-- else it could honestly mean.
--
-- **One Steam id, at most one user** — that is what the primary key buys, and it
-- is load-bearing rather than tidy. Phase 7 makes the site the author of who may
-- do what in game and phase 13 makes it the thing that hands out loot; both are
-- grants against a Steam id, and both assume the question "whose is this?" has
-- exactly one answer.
--
-- The reverse is deliberately NOT constrained: one website user may hold several
-- Steam accounts. People have a second account, or a family shares a site login,
-- and refusing that would be inventing a rule the game does not have.
--
-- `ON DELETE CASCADE` from `users`: a deleted account's links go with it. The
-- alternative is a row naming a user id that resolves to nobody, which every
-- read would then have to defend against.
CREATE TABLE IF NOT EXISTS rust_account_links (
steam_id VARCHAR(32) NOT NULL PRIMARY KEY,
user_id INT NOT NULL,
-- What the player was called in game when they linked. A display name, kept
-- so an operator reading the admin panel sees a person rather than a number;
-- never used to identify anybody, because a Rust name changes on a whim.
name VARCHAR(191) NULL,
-- Which server minted the code. Not part of the identity — the link is
-- fleet-wide — but an operator asking "where did this come from" has no other
-- way to find out, and a support conversation starts there.
server_id VARCHAR(64) NULL,
linked_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT fk_rust_links_user FOREIGN KEY (user_id) REFERENCES users (id) ON DELETE CASCADE,
KEY idx_rust_links_user (user_id)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
-- ── Changes to tables that already shipped ────────────────────────────────
--
-- An ALTER below the CREATE, never an edit to it: `CREATE TABLE IF NOT EXISTS`
-- does nothing against a database that already has the table, so an edited column
-- would reach fresh installs only — which is the worst possible distribution for
-- a schema change, because it works everywhere it is tested.
ALTER TABLE rust_server_state ADD COLUMN IF NOT EXISTS wipe_id VARCHAR(48) NULL;
-- Phase 4. `updated_at` is when THIS module last wrote the row, which is not the
-- same fact as when the server last said something — and the pages were reading
-- the first as if it were the second, so a server that had been down for three
-- days rendered "last reported just now" on every failed poll.
--
-- They are genuinely two facts and both are wanted: `updated_at` decides whether
-- the row is stale (a module that stopped polling must not leave a page claiming
-- a server is up), and `last_seen_at` is when a `server.hello` last arrived. Only
-- a successful refresh moves it.
ALTER TABLE rust_server_state ADD COLUMN IF NOT EXISTS last_seen_at DATETIME NULL;