Stage 4 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.7). - pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row is read per viewer by the new dynamicPvp.js: grid for everyone, the event's name only for Dynamic PVP's own vanilla events, position and zone id for staff only. - The feed's world filter carries the opening: "A PvP zone opened around the downed patrol helicopter · G7 · for 10 min". It names nobody. - The map gains a fifth layer, `pvp` (PvP zones), public by default with its own audience in Admin → Rust visibility, drawn as a red ring with its event's name. - Server settings' plugin line names Dynamic PVP; the swagger schemas and route descriptions carry the layer and the integration (fragment regenerated); ci/bundle.json ships dynamicPvp.js; README lists it. Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended) and every check; client 89/89 (feed and map tooltip), build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
72 lines
2.6 KiB
JavaScript
72 lines
2.6 KiB
JavaScript
// ── Dynamic PVP's zones (protocol 14, PLAN_REDESIGNS §14.3.3) ──────────────
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//
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// HunterZ's Dynamic PVP opens its own temporary PvP zones around a downed
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// patrol helicopter, a Bradley, a locked crate, an airdrop, the cargo ship and
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// the rest. They are the plugin's own: there is no step and no trigger here,
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// only the feed's lines (`pvp.zone.created`, public; `pvp.zone.deleted`,
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// staff's) and the map's `pvp` layer.
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//
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// ── Who may read what ──────────────────────────────────────────────────────
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//
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// As a world event is read (`worldEvents.js`, D353): the zone and its grid are
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// public, and its position is staff's, because the map has its own audience for
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// where things are (D111). A zone names nobody.
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//
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// **Only Dynamic PVP's own vanilla events carry their name to the public.** Its
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// monument zones are named after the monument and an operator's own events by
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// whatever the operator typed into its config; those reach staff as written and
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// everyone else as "A PvP zone opened at G7".
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const { gridOf } = require('./worldEvents')
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/** Dynamic PVP 5.2.0's own events (its `GeneralEventType`), as its hooks name them. */
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const GENERAL_EVENTS = Object.freeze([
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'Bradley',
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'Helicopter',
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'Satellite',
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'TimedSupply',
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'SupplySignal',
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'CargoShip',
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'HackableCrate',
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'ExcavatorIgnition',
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'GhostShip',
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'DeepSeaIsland',
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'IslandCannon',
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])
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const KINDS = Object.freeze(['pvp.zone.created', 'pvp.zone.deleted'])
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function isGeneral(event) {
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return GENERAL_EVENTS.includes(event)
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}
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/**
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* One `pvp.zone.*` frame for one viewer: `{ staff, geometry }`. Passes
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* `kind`, `type`, `t`, `serverId`, `wipeId`, `radius`, `shape`, `durationSec`,
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* adds `grid`, and `event` when it is one of Dynamic PVP's own or the viewer is
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* staff. Staff also get `x`, `z` and `zoneId`. Any other frame is returned as is.
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*/
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function shapeFor(frame, { staff = false, geometry = null } = {}) {
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if (!frame || !KINDS.includes(frame.kind)) return frame
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const out = {}
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for (const key of ['kind', 'type', 't', 'serverId', 'wipeId', 'radius', 'shape', 'durationSec']) {
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if (frame[key] !== undefined) out[key] = frame[key]
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}
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const grid = gridOf(geometry, frame.x, frame.z)
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if (grid) out.grid = grid
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if (typeof frame.event === 'string' && frame.event && (staff || isGeneral(frame.event))) out.event = frame.event
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if (staff) {
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for (const key of ['x', 'z', 'zoneId']) {
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if (frame[key] !== undefined) out[key] = frame[key]
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}
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}
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return out
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}
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module.exports = { GENERAL_EVENTS, KINDS, isGeneral, shapeFor }
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