PLAN.md §33, D134-D143. Protocol 12. - Chat titles (D135-D137): per-server rules (stat, top N, text, colour) that rank the current wipe, and a mode (first | all | up to N). Worked out once in model/titles and read three ways: pushed whole to the game by a new titleSync loop (on change, restart or wipe), and on every leaderboard row as `titles`. Admin: PUT /servers/:id/titles. - Group styles (D138, D139): a site group may carry all twelve BetterChat fields (rust_perm_group_chat). They ride perm.sync with `expect` from the pushed ledger, which gains a value column; a field changed in game is a `chat-field` drift row with the game's value, adopted into the style or put back. A withdrawn style is one `chat-group` retirement, never for `default`, cleared from the ledger only once BetterChat removed it. - The voice (D140): one fleet setting naming a styled group; news and rust.announce chat lines carry its format and the plugin says them with no sender. Admin: GET/PUT /voice. - Popups (D141, D142): rust.announce gains `delivery` (still version 1, from rust.options.delivery); each server gains news_delivery beside the news switch; `popup-unavailable` is not retried. - GET /servers/:id/integrations reads, live, which optional mods a server has loaded. README lists BetterChat and PopupNotifications as optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
509 lines
18 KiB
JavaScript
509 lines
18 KiB
JavaScript
// ── Admin · Rust · Permissions ────────────────────────────────────────────
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//
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// The authoring surface for R2. Everything here writes to the site's own tables
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// and marks the affected servers dirty; nothing here talks to a game. The push
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// is `permSync.js`'s loop, which is deliberate — a form that wrote to six game
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// hosts inside the request would fail differently for each of them and have no
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// honest status code to answer with.
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//
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// **The one exception is "sync now"**, which runs the loop's pass for one server
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// and waits for it. It exists because an operator who has just changed something
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// wants to see it land, and because waiting thirty seconds to find out that a
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// server is unreachable is a bad way to learn it.
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//
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// Every write logs an activity row. These rows decide who may do what inside
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// somebody's game server, which is the one thing on this module's admin tier
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// more consequential than the sidecar credential.
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const core = require('../../core')
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const chatStyle = require('../../model/permissions/chatStyle')
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const db = require('../../model/permissions/permissions.db')
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const model = require('../../model/permissions/permissions.model')
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const permSync = require('../../permSync')
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const servers = require('../../model/servers/servers.model')
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const log = core.logger('admin:permissions')
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/** Everything the screen renders: groups, grants, drift, the catalogue, per-server state. */
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async function overview(req, res) {
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try {
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// The twelve BetterChat fields travel with the model, so the form's editor
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// is built from the same list the server validates against (D138).
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res.json({ ...(await model.overview()), chatFields: chatStyle.FIELDS })
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} catch (err) {
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log.error('failed to read the permission model', { error: err.message })
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res.status(500).json({ message: 'Failed to read the permission model' })
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}
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}
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/**
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* Create or update a group.
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*
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* The permission list is part of the same write, because that is how the form
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* edits it: a group and what it carries are one idea on the screen, and two
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* requests would leave a group briefly carrying the wrong set.
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*/
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async function putGroup(req, res) {
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const name = model.normaliseName(req.params.name)
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const scope = String(req.body.scope || model.FLEET)
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try {
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if (scope !== model.FLEET && !(await knownServer(scope))) {
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return res.status(400).json({ message: 'That scope names no configured server' })
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}
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// Phase 17: `chat` is the group's BetterChat style — all twelve fields, or
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// null to take the style away. Absent leaves it as it is, so a client that
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// predates styles cannot erase one by saving a group.
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let style
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if (req.body.chat !== undefined && req.body.chat !== null) {
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const checked = chatStyle.validateStyle(req.body.chat)
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if (!checked.ok) return res.status(400).json({ message: checked.errors.join(' '), errors: checked.errors })
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style = checked.fields
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} else if (req.body.chat === null) {
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style = null
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}
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const previous = await db.getGroup(name)
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await db.upsertGroup({
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name,
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title: String(req.body.title || name),
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rank: Number(req.body.rank) || 0,
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scope,
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})
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const permissions = [...new Set((req.body.permissions || []).map(model.normaliseName))].filter(Boolean)
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await db.setGroupPermissions(name, permissions)
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if (style !== undefined) await db.setGroupChat(name, style)
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// Both scopes: a group that moved from one server to another has to be
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// retired from where it was as well as applied where it now is, and only the
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// old scope knows the first half.
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await db.markDirty(scope)
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if (previous && previous.scope !== scope) await db.markDirty(previous.scope)
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await core.activity.log({
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req,
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action: previous ? 'rust.perm.group.update' : 'rust.perm.group.create',
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detail: {
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group: name,
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scope,
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permissions: permissions.length,
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...(style !== undefined ? { chatStyle: style ? 'set' : 'removed' } : {}),
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},
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})
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return res.status(204).end()
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} catch (err) {
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log.error('failed to save a group', { group: name, error: err.message })
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return res.status(500).json({ message: 'Failed to save that group' })
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}
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}
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async function deleteGroup(req, res) {
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const name = model.normaliseName(req.params.name)
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try {
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const existing = await db.getGroup(name)
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if (!existing) return res.status(404).json({ message: 'No such group' })
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await db.deleteGroup(name)
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await db.markDirty(existing.scope)
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await core.activity.log({ req, action: 'rust.perm.group.delete', detail: { group: name } })
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return res.status(204).end()
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} catch (err) {
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log.error('failed to delete a group', { group: name, error: err.message })
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return res.status(500).json({ message: 'Failed to delete that group' })
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}
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}
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async function addMember(req, res) {
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const name = model.normaliseName(req.params.name)
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try {
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const group = await db.getGroup(name)
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if (!group) return res.status(404).json({ message: 'No such group' })
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const userId = await resolveUser(req.body)
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if (!userId) return res.status(404).json({ message: 'No account on this site has that name' })
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await db.addGroupMember(name, userId, req.user ? req.user.id : null)
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await db.markDirty(group.scope)
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await core.activity.log({
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req,
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action: 'rust.perm.member.add',
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detail: { group: name, userId },
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})
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return res.status(204).end()
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} catch (err) {
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// A user id that names nobody fails on the foreign key rather than on a
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// check of our own: the row is the constraint, and one round trip is
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// cheaper than two.
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log.error('failed to add a member', { group: name, userId, error: err.message })
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return res.status(400).json({ message: 'That account could not be added to the group' })
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}
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}
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async function removeMember(req, res) {
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const name = model.normaliseName(req.params.name)
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const userId = Number(req.params.userId)
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try {
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const group = await db.getGroup(name)
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if (!group) return res.status(404).json({ message: 'No such group' })
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const removed = await db.removeGroupMember(name, userId)
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if (!removed) return res.status(404).json({ message: 'That account is not in the group' })
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await db.markDirty(group.scope)
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await core.activity.log({
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req,
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action: 'rust.perm.member.remove',
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detail: { group: name, userId },
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})
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return res.status(204).end()
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} catch (err) {
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log.error('failed to remove a member', { group: name, userId, error: err.message })
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return res.status(500).json({ message: 'Failed to remove that account from the group' })
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}
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}
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/**
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* Grant one permission to one person.
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*
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* `source` is fixed at `admin` here and is not accepted from the body: the
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* column exists so phase 13's event actions can write their own rows through the
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* same table, and a route that let a caller choose would make "who gave this"
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* unanswerable the first time somebody passed the wrong string.
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*/
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async function addGrant(req, res) {
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const permission = model.normaliseName(req.body.permission)
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const scope = String(req.body.scope || model.FLEET)
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let userId = null
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try {
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if (scope !== model.FLEET && !(await knownServer(scope))) {
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return res.status(400).json({ message: 'That scope names no configured server' })
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}
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userId = await resolveUser(req.body)
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if (!userId) return res.status(404).json({ message: 'No account on this site has that name' })
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const { inserted } = await db.insertGrant({
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userId,
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permission,
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scope,
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source: 'admin',
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note: req.body.note ? String(req.body.note).slice(0, 255) : null,
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grantedBy: req.user ? req.user.id : null,
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})
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if (inserted) {
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await db.markDirty(scope)
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await core.activity.log({
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req,
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action: 'rust.perm.grant',
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detail: { userId, permission, scope },
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})
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}
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return res.status(inserted ? 201 : 200).json({ granted: inserted })
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} catch (err) {
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log.error('failed to grant', { userId, permission, error: err.message })
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return res.status(400).json({ message: 'That permission could not be granted' })
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}
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}
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async function removeGrant(req, res) {
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const id = Number(req.params.id)
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try {
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const grant = await db.getGrant(id)
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if (!grant) return res.status(404).json({ message: 'No such grant' })
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await db.deleteGrant(id)
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await db.markDirty(grant.scope)
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await core.activity.log({
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req,
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action: 'rust.perm.revoke',
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detail: { userId: grant.userId, permission: grant.permission, scope: grant.scope },
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})
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return res.status(204).end()
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} catch (err) {
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log.error('failed to revoke a grant', { grant: id, error: err.message })
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return res.status(500).json({ message: 'Failed to remove that grant' })
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}
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}
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/**
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* Adopt a hand edit: the site records it as its own.
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*
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* It is only possible for a `grant` whose Steam id belongs to a website account,
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* and the refusal says so — because the alternative is authoring privilege
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* against a game account no person on this site holds, which is precisely the
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* thing D28 decided not to do.
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*/
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async function adoptDrift(req, res) {
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const id = Number(req.params.id)
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try {
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const row = await db.getDrift(id)
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if (!row) return res.status(404).json({ message: 'No such drift' })
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if (row.kind === 'chat-field') return adoptStyleField(req, res, row)
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if (row.kind !== 'grant' && row.kind !== 'member') {
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return res.status(400).json({
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message: 'Only a grant or a membership can be adopted. A permission on a group is edited on the group itself.',
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})
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}
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const holder = await holderOf(row.subject)
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if (!holder) {
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return res.status(409).json({
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message:
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'That Steam account is not linked to any account on this site, so there is nobody to author this against. Revoke it instead, or ask the player to link.',
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})
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}
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if (row.kind === 'grant') {
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await db.insertGrant({
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userId: holder.userId,
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permission: row.object,
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scope: row.serverId,
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source: 'adopted',
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note: 'Adopted from a hand edit',
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grantedBy: req.user ? req.user.id : null,
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})
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} else {
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const group = await db.getGroup(row.object)
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if (!group) return res.status(409).json({ message: 'That group is not authored on this site' })
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await db.addGroupMember(row.object, holder.userId, req.user ? req.user.id : null)
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}
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// Already in the game, so it is already pushed — recorded as such rather
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// than left for the next sync to "apply". Without this the row would be
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// desired-but-not-pushed, which is a state the loop would happily write
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// again and the game would report as already correct: harmless, and a lie in
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// the one table that exists to say what this site put there.
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await db.addPushed(row.serverId, [{ kind: row.kind, subject: row.subject, object: row.object }])
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await db.deleteDrift(id)
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await db.markDirty(row.serverId)
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await core.activity.log({
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req,
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action: 'rust.perm.drift.adopt',
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detail: { server: row.serverId, kind: row.kind, subject: row.subject, object: row.object },
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})
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return res.status(204).end()
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} catch (err) {
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log.error('failed to adopt drift', { drift: id, error: err.message })
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return res.status(500).json({ message: 'Failed to adopt that change' })
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}
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}
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/**
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* Revoke a hand edit.
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*
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* Queued rather than sent: the server may be down, and an instruction that is
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* dropped because a game host was restarting is exactly the behaviour a site
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* claiming to be the author of record must not have. The next successful sync
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* carries it and the queue row goes.
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*/
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async function revokeDrift(req, res) {
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const id = Number(req.params.id)
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try {
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const row = await db.getDrift(id)
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if (!row) return res.status(404).json({ message: 'No such drift' })
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if (row.kind === 'chat-field') return revokeStyleField(req, res, row)
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await db.queueRevocation({
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serverId: row.serverId,
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kind: row.kind,
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subject: row.subject,
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object: row.object,
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requestedBy: req.user ? req.user.id : null,
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})
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await db.deleteDrift(id)
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await db.markDirty(row.serverId)
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await core.activity.log({
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req,
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action: 'rust.perm.drift.revoke',
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detail: { server: row.serverId, kind: row.kind, subject: row.subject, object: row.object },
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})
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return res.status(202).json({ queued: true })
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} catch (err) {
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log.error('failed to queue a revocation', { drift: id, error: err.message })
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return res.status(500).json({ message: 'Failed to queue that revocation' })
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}
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}
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/**
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* Adopt a hand edit to a style field: the game's value becomes the site's.
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*
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* The style belongs to the GROUP, and a group may reach every server — so the
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* value adopted from one server is the value every server in its scope is
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* pushed next. That is what adopting means for a fleet-wide group, and the
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* activity row names the server it came from.
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*/
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async function adoptStyleField(req, res, row) {
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const style = await db.getGroupChat(row.subject)
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if (!style || style[row.object] === undefined) {
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return res.status(409).json({ message: 'That group has no chat style on this site to adopt the change into' })
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}
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const field = chatStyle.FIELDS.find((f) => f.name === row.object)
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const checked = field ? chatStyle.checkField(field, row.detail === null ? '' : row.detail) : { error: 'unknown field' }
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if (checked.error) {
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return res.status(409).json({
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message: `The game's value cannot be adopted: ${checked.error}. Revoke it instead, or edit the style.`,
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})
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}
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await db.setGroupChatField(row.subject, row.object, checked.value)
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// Already in that game, so already pushed there — the same reasoning as a grant.
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await db.setPushedValue(row.serverId, { kind: 'chat-field', subject: row.subject, object: row.object, value: row.detail })
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await db.deleteDrift(row.id)
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await db.markDirty(model.FLEET)
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await core.activity.log({
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req,
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action: 'rust.perm.drift.adopt',
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detail: { server: row.serverId, kind: row.kind, group: row.subject, field: row.object, value: checked.value },
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})
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return res.status(204).end()
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}
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/**
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* Revoke a hand edit to a style field: put the site's value back.
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*
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* Not a queued revocation — there is nothing to remove, only a value to
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* overwrite. The ledger is told the game's value is this site's own, so the
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* next sync expects to find it and writes over it. That is a person choosing to
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* overwrite, which R2 allows (§33.2).
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*/
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async function revokeStyleField(req, res, row) {
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await db.setPushedValue(row.serverId, { kind: 'chat-field', subject: row.subject, object: row.object, value: row.detail })
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await db.deleteDrift(row.id)
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await db.markDirty(row.serverId)
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await core.activity.log({
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req,
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action: 'rust.perm.drift.revoke',
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detail: { server: row.serverId, kind: row.kind, group: row.subject, field: row.object },
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})
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return res.status(202).json({ queued: true })
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}
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/** Run the loop's pass now, for one server or for all of them, and report what happened. */
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async function syncNow(req, res) {
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const serverId = req.body && req.body.serverId ? String(req.body.serverId) : null
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try {
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if (serverId && !(await knownServer(serverId))) {
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return res.status(404).json({ message: 'No such server' })
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}
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await db.markDirty(serverId || model.FLEET)
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await permSync.tick({ force: serverId })
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await core.activity.log({
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req,
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action: 'rust.perm.sync',
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detail: { server: serverId || 'all' },
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})
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const state = await model.overview()
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return res.json({ servers: state.servers, drift: state.drift })
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} catch (err) {
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log.error('a forced sync failed', { server: serverId, error: err.message })
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return res.status(500).json({ message: 'Failed to run the sync' })
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}
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}
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/** Every permission name any configured server has registered, with which ones know it. */
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async function catalogue(req, res) {
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try {
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const rows = await db.listCatalogue()
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res.json({ permissions: groupCatalogue(rows) })
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} catch (err) {
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log.error('failed to read the catalogue', { error: err.message })
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res.status(500).json({ message: 'Failed to read the permission catalogue' })
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}
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}
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function groupCatalogue(rows) {
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const byPermission = new Map()
|
|
|
|
for (const row of rows) {
|
|
if (!byPermission.has(row.permission)) byPermission.set(row.permission, [])
|
|
byPermission.get(row.permission).push(row.serverId)
|
|
}
|
|
|
|
return [...byPermission.entries()]
|
|
.map(([permission, serverIds]) => ({ permission, servers: serverIds }))
|
|
.sort((a, b) => a.permission.localeCompare(b.permission))
|
|
}
|
|
|
|
/**
|
|
* The user id a write is about, from either an id or a username.
|
|
*
|
|
* The form sends a name, because a form that made an operator type a numeric id
|
|
* would be a form nobody could use. The id form stays accepted because the
|
|
* client already holds one on the panel inside core's user page, and looking a
|
|
* name back up from it would be a round trip to answer a question it has
|
|
* already answered.
|
|
*/
|
|
async function resolveUser(body) {
|
|
if (body.userId) return Number(body.userId)
|
|
if (!body.username) return null
|
|
|
|
const user = await db.findUserByUsername(String(body.username).trim())
|
|
return user ? user.id : null
|
|
}
|
|
|
|
/** Whether a scope names a server row. A disabled server still counts — it exists. */
|
|
async function knownServer(id) {
|
|
const rows = await servers.listForAdmin()
|
|
return rows.some((row) => row.id === id)
|
|
}
|
|
|
|
/** The website account that holds a Steam id, or null. */
|
|
async function holderOf(steamId) {
|
|
const links = await db.listLinks()
|
|
return links.find((link) => link.steamId === steamId) || null
|
|
}
|
|
|
|
module.exports = {
|
|
overview,
|
|
putGroup,
|
|
deleteGroup,
|
|
addMember,
|
|
removeMember,
|
|
addGrant,
|
|
removeGrant,
|
|
adoptDrift,
|
|
revokeDrift,
|
|
syncNow,
|
|
catalogue,
|
|
}
|