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Module-Rust/server/model/servers/servers.model.js
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feat(demo): the public demo's module-side locks and seed hook
website/DEMO_MODE.md §3.2, §3.4, §3.5, §7.3 and §7.5 (step 2 of §10).
Nothing changes off the demo; everything below sits behind ctx.demoMode.

- demoLocks in module.json: PUT and DELETE /admin/rust/servers/:id.
- The console-command deny list (DM11): quit, restart, oxide.unload,
  oxide.reload, rcon.*, fps.limit and server.tickrate, by first word,
  with global. stripped and o. read as oxide. Refused at save through
  core's demoRefuses (MODULE_API 1.19.0, DM18) and again at run, with
  retry: false, before the rig is asked. Teardown commands too.
- The config editor (DM14): the bridge's files are left out of the
  list and refused for reading, writing and in the write history, by
  name (canonicalised) and by the catalogue's self. Other plugins'
  credential fields are redacted in the text and the form and made
  read-only; raw-JSON saves are refused; a file that does not parse is
  withheld. The admin server list leaves out the sidecar URL.
- onDemoSeed (DM15): upserts the rig's server row with an encrypted
  token and demo-player's stand-in Steam link.
- The release's install manifest carries protocol, read from
  PROTOCOL_VERSION, for the wipe's bundle match (DM12).

coreApi is ^1.19.0; ci/core-ref.json pins website#224's head.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-26 03:40:30 -05:00

245 lines
9.9 KiB
JavaScript

// ── The logic half ────────────────────────────────────────────────────────
//
// Shapes what the database returned into what a client should see, and holds the
// one rule that matters most in this module: **what leaves this file is never the
// sidecar's credential.**
//
// It is a separate file from the SQL so that it is testable without a database,
// and the suite next door tests it that way.
//
// The other decision worth pointing at: **a module answers when the game is
// unreachable rather than failing.** The website is the internet-facing process
// and the game is not; a game being down, or a sidecar being mid-restart, is an
// ordinary Tuesday. A page that renders "offline, last seen 20 minutes ago" is
// right; a page that 500s because a socket is closed is a module that has made
// the site's availability depend on the game's.
const core = require('../../core')
const db = require('./servers.db')
const { nextWipe } = require('./nextWipe')
const worldEvents = require('../../worldEvents')
const log = core.logger('servers')
// Past this, the last thing a server said stops being news and starts being
// history. Presentation, so the number lives with the code that shapes the
// response rather than in the client.
const STALE_AFTER_MS = 5 * 60 * 1000
/**
* A configured server with its token decrypted, for this module's own use.
*
* **Never hand the result of this to a controller.** It is the input to
* `sidecarClient`, and the only shape in this module that holds a plaintext
* secret.
*
* A token that will not decrypt is returned as `null` rather than throwing: the
* usual cause is a `SECRET_ENC_KEY` that changed, and the right behaviour is a
* server that reports itself unconfigured with a line in the log — not a module
* that fails to boot and takes every other server down with it.
*/
function withToken(row) {
if (!row) return null
let token = null
if (row.sidecarTokenEnc) {
try {
token = core.secretBox().decrypt(row.sidecarTokenEnc)
} catch (err) {
log.error('could not decrypt a sidecar token', { server: row.id, error: err.message })
}
}
return {
id: row.id,
name: row.name,
baseUrl: row.sidecarBaseUrl,
token,
protocol: row.protocol,
// D104: whether a published news post is said in this server's chat.
announceNews: Boolean(Number(row.announceNews)),
// D142: where that post goes — chat, or a popup.
newsDelivery: row.newsDelivery === 'popup' ? 'popup' : 'chat',
// D372: who a downed helicopter, Chinook or Bradley credits, for ingest.
creditRule: worldEvents.creditRuleOf(row.creditRule),
}
}
/**
* How many servers were enabled when this process last looked. An action's
* `cost()` is synchronous and cannot ask the database, so `rust.announce` to
* every server is priced at this — refreshed by every poll, which runs
* continuously. One until the first poll, which is the least a fleet can be.
*/
let enabledCount = 1
function lastEnabledCount() {
return enabledCount
}
/** Every enabled server, with tokens, for the poller. */
async function listForPolling() {
const rows = await db.listServers({ enabledOnly: true })
enabledCount = rows.length
return rows.map(withToken)
}
/**
* One ENABLED server with its token, for a call to its sidecar made on a page's
* behalf (the map's live layers), or `null`. The same rule as `getPublic`: a
* disabled server is not there.
*/
async function getForCalling(id) {
if (!id) return null
const row = await db.getServer(id)
if (!row || !row.enabled) return null
return withToken(row)
}
/**
* The public view: every enabled server and what it last said.
*
* Nothing here is conditional on who is asking, which is the point of it being
* the public shape. What a *player* or an *admin* additionally sees is added by
* their own tier's controller, never removed by this one.
*/
async function listPublic(now = Date.now()) {
const [servers, states] = await Promise.all([db.listServers({ enabledOnly: true }), db.listState()])
const byId = new Map(states.map((s) => [s.serverId, s]))
return servers.map((row) => shapePublic(row, byId.get(row.id), now))
}
function shapePublic(row, state, now) {
const updatedAt = state && state.updatedAt ? new Date(state.updatedAt) : null
const lastSeenAt = state && state.lastSeenAt ? new Date(state.lastSeenAt) : null
const stale = !updatedAt || now - updatedAt.getTime() > STALE_AFTER_MS
return {
id: row.id,
name: row.name,
// A stale row cannot claim a server is up. The row says what was true when it
// was written, and nothing has written it since.
online: Boolean(state && state.online) && !stale,
players: stale ? 0 : Number(state && state.players) || 0,
maxPlayers: Number(state && state.maxPlayers) || 0,
hostname: (state && state.hostname) || null,
level: (state && state.level) || null,
worldSize: state && state.worldSize != null ? Number(state.worldSize) : null,
seed: state && state.seed != null ? Number(state.seed) : null,
// The CURRENT wipe, from the state row rather than from the newest row in
// `rust_wipes`. The two usually agree and the state row is the one that is
// right when they do not: a wipe list is derived from events that have been
// ingested, so a server that has just wiped and said nothing since has a new
// wipe id here and no row there at all.
wipeId: (state && state.wipeId) || null,
wipedAt: (state && state.saveCreatedAt) || null,
// Two timestamps, because they are two facts. `lastSeenAt` is when a frame
// last arrived and is what a page means by "last reported"; `updatedAt` is
// when this module last wrote the row, and is what `stale` is computed from.
// Reading the second as the first is what made an offline server claim it had
// reported just now, on every failed poll, for as long as it stayed down.
lastSeenAt: lastSeenAt ? lastSeenAt.toISOString() : null,
updatedAt: updatedAt ? updatedAt.toISOString() : null,
stale,
// Phase 16 (D130): `{ at, source }` or null, computed from the operator's
// schedule on every read — never stored, so it cannot go stale after a wipe.
// Public: a wipe date is announced to bring players back, not kept secret.
nextWipe: nextWipe(row, now),
}
}
/**
* The schedule as stored, for the admin form: what the operator typed, not what
* it computes to. A one-off date that has passed is still returned, and the form
* shows it as past (§32.4 reading 5) rather than silently dropping it.
*/
function scheduleOf(row) {
const once = row.wipeOnceAt ? new Date(row.wipeOnceAt) : null
return {
rule: row.wipeRule || 'none',
day: row.wipeDay == null ? null : Number(row.wipeDay),
time: row.wipeTime || null,
tz: row.wipeTz || null,
anchor: row.wipeAnchor || null,
onceAt: once && !Number.isNaN(once.getTime()) ? once.toISOString() : null,
}
}
/**
* One enabled server, or `null`.
*
* It exists because `/rust/servers/:id` is a page and a page needs to be able to
* 404. A detail view built by fetching the list and finding the row in it cannot
* tell "no such server" from "a server that has said nothing" — both are an
* absence — and renders an empty page under a heading for a server that does not
* exist. Filtering happens here, where `enabled = 0` and "never configured" are
* the same answer on purpose: a disabled server is not a 403, it is not there.
*/
async function getPublic(id, now = Date.now()) {
if (!id) return null
const row = await db.getServer(id)
if (!row || !row.enabled) return null
return shapePublic(row, await db.getState(row.id), now)
}
/**
* The admin view: configuration plus reachability, and **no token**.
*
* `hasToken` rather than the token, because the credential is write-only in the
* API: the admin form accepts a new value and never shows the stored one. An
* operator still needs to know whether one is set — a blank field means both
* "unset" and "set, and not being shown you" otherwise.
*/
async function listForAdmin(now = Date.now()) {
const [servers, states] = await Promise.all([db.listServers(), db.listState()])
const byId = new Map(states.map((s) => [s.serverId, s]))
return servers.map((row) => {
const state = byId.get(row.id)
return {
// The public shape first, so the admin-only fields below cannot be
// overwritten by a key the public shape happens to share.
...shapePublic(row, state, now),
// Left out on the public demo, so the screen gives nothing away that helps
// someone reach the sidecar (DEMO_MODE.md §3.5); editing the link is locked.
...(core.demoMode ? {} : { sidecarBaseUrl: row.sidecarBaseUrl }),
hasToken: Boolean(row.sidecarTokenEnc),
protocol: Number(row.protocol),
enabled: Boolean(row.enabled),
sortOrder: Number(row.sortOrder),
reachable: Boolean(state && state.reachable),
bootId: (state && state.bootId) || null,
sidecarProtocol: state && state.protocol != null ? Number(state.protocol) : null,
// D182: whether ZoneManager counts somebody already standing in a zone the
// bridge makes. Anything but `patched` is said on the servers page.
zoneHelper: (state && state.zoneHelper) || null,
schedule: scheduleOf(row),
// D372: who a downed helicopter, Chinook or Bradley credits on this server.
creditRule: worldEvents.creditRuleOf(row.creditRule),
}
})
}
/** Encrypt a token for storage. `null`/empty means "leave whatever is stored alone". */
function encryptToken(token) {
if (token === null || token === undefined || token === '') return null
return core.secretBox().encrypt(String(token))
}
module.exports = {
STALE_AFTER_MS,
withToken,
listForPolling,
getForCalling,
lastEnabledCount,
listPublic,
getPublic,
listForAdmin,
shapePublic,
scheduleOf,
encryptToken,
}