PLAN.md §33, D134-D143. Protocol 12. - Chat titles (D135-D137): per-server rules (stat, top N, text, colour) that rank the current wipe, and a mode (first | all | up to N). Worked out once in model/titles and read three ways: pushed whole to the game by a new titleSync loop (on change, restart or wipe), and on every leaderboard row as `titles`. Admin: PUT /servers/:id/titles. - Group styles (D138, D139): a site group may carry all twelve BetterChat fields (rust_perm_group_chat). They ride perm.sync with `expect` from the pushed ledger, which gains a value column; a field changed in game is a `chat-field` drift row with the game's value, adopted into the style or put back. A withdrawn style is one `chat-group` retirement, never for `default`, cleared from the ledger only once BetterChat removed it. - The voice (D140): one fleet setting naming a styled group; news and rust.announce chat lines carry its format and the plugin says them with no sender. Admin: GET/PUT /voice. - Popups (D141, D142): rust.announce gains `delivery` (still version 1, from rust.options.delivery); each server gains news_delivery beside the news switch; `popup-unavailable` is not retried. - GET /servers/:id/integrations reads, live, which optional mods a server has loaded. README lists BetterChat and PopupNotifications as optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
107 lines
3.8 KiB
JavaScript
107 lines
3.8 KiB
JavaScript
// ── Chat titles, read against the live standings (phase 17) ────────────────
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//
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// `titles.js` decides; this file fetches what it decides from. One answer per
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// server serves three readers — the push to the game, the web leaderboard and
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// the app's — so it is remembered briefly: the leaderboard is polled by every
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// open page, and each rule is a leaderboard query of its own.
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const eventsDb = require('../events/events.db')
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const serversDb = require('../servers/servers.db')
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const db = require('./titles.db')
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const titles = require('./titles')
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/** How long one server's answer is reused. The same as the push loop's tick. */
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const MEMO_MS = 30 * 1000
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const memo = new Map()
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/** A server's settings as the admin form reads them. */
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async function settingsFor(serverId) {
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const [mode, rules] = await Promise.all([db.getMode(serverId), db.listRules(serverId)])
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return shapeSettings(mode, rules)
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}
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function shapeSettings(mode, rules) {
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return {
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mode: titles.normaliseMode(mode && mode.mode),
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max: mode && Number(mode.max) ? Number(mode.max) : 2,
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rules: rules.map((r) => ({ stat: r.stat, topN: Number(r.topN), text: r.text, color: r.color })),
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}
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}
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/** Every server's settings, keyed by id, for the admin server list. */
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async function settingsByServer() {
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const [modes, rules] = await Promise.all([db.listModes(), db.listAllRules()])
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const out = new Map(modes.map((m) => [m.serverId, shapeSettings(m, [])]))
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for (const r of rules) {
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const s = out.get(r.serverId)
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if (s) s.rules.push({ stat: r.stat, topN: Number(r.topN), text: r.text, color: r.color })
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}
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return out
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}
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async function saveSettings(serverId, value) {
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await db.saveSettings(serverId, value)
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forget(serverId)
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}
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function forget(serverId) {
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for (const key of memo.keys()) if (key.startsWith(`${serverId} `)) memo.delete(key)
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}
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/**
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* Who holds which title on one server right now: a Map of Steam id to
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* `[{ text, color }]`, after the server's mode. Empty with no rules, and empty
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* with no current wipe — a title ranks the current wipe (D135), and a server that
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* has never said which wipe it is on has none to rank.
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*/
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async function heldFor(serverId, { wipeId, now = Date.now() } = {}) {
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if (!wipeId) return new Map()
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const key = `${serverId} ${wipeId}`
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const hit = memo.get(key)
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if (hit && now - hit.at < MEMO_MS) return hit.held
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const settings = await settingsFor(serverId)
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const standings = {}
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// One query per STAT, at the deepest top N any rule on it asks for, rather
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// than one per rule: two rules on kills read the same rows.
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const depth = new Map()
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for (const r of settings.rules) depth.set(r.stat, Math.max(depth.get(r.stat) || 0, r.topN))
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await Promise.all(
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[...depth.entries()].map(async ([stat, limit]) => {
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standings[stat] = await eventsDb.leaderboard({ serverId, wipeId, sort: titles.STATS[stat].sort, limit })
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}),
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)
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const held = titles.evaluate(settings.rules, normalise(standings), settings)
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memo.set(key, { at: now, held })
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return held
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}
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/** The leaderboard's rows carry numbers as strings from SUM(); the rules compare numbers. */
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function normalise(standings) {
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const out = {}
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for (const [stat, rows] of Object.entries(standings)) {
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out[stat] = rows.map((r) => ({
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steamId: r.steamId,
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kills: Number(r.kills) || 0,
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npcKills: Number(r.npcKills) || 0,
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playtimeSec: Number(r.playtimeSec) || 0,
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}))
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}
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return out
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}
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/** The same, for a server by id, reading its current wipe from its last report. */
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async function currentFor(serverId) {
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const state = await serversDb.getState(serverId)
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return heldFor(serverId, { wipeId: state && state.wipeId ? state.wipeId : null })
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}
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module.exports = { MEMO_MS, settingsFor, settingsByServer, saveSettings, heldFor, currentFor, forget }
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