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Module-Rust/server/dangerousTreasures.js
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feat(rust): Dangerous Treasures — feed, map, Treasure Hunter, Start a Dangerous Treasures event (PLAN_REDESIGNS §14.3.4)
Stage 5 of the §14.3 integration plan, on protocol 14 (docs
rust-link/PROTOCOL.md §20.8).

- dt.started and dt.won are public kinds, dt.ended a staff kind. The new
  dangerousTreasures.js reads each row per viewer: grid and invaderCount for
  everyone, the winner's name for the presence audience (D376), the position,
  the step's key, the winner's Steam id and the invaders for staff.
- Feed lines in the World events filter: "A Dangerous Treasures event has
  started · K12", "Alice won the treasure · K12 · 3 players fought for it".
- Triggers rust.dt.started (with byEvent) and rust.dt.won, public, cooldown
  subject the server, names only.
- eventDangerousTreasures.js: rust.dt.start, "Start a Dangerous Treasures
  event" (risk change, reversible none, budget rust.dt.events), server and
  difficulty. Refused at verify where the server said DT is not loaded or
  console.plugins is false (Rust-Plugins#34). dt-not-ready answers "Dangerous
  Treasures is not ready yet" with retryAfterMs 600000 (D365, D371);
  dt-no-spot retries on core's delay; DT's own refusals are permanent.
- Treasure Hunter (D375): treasuresWon -> treasures_won, the title category
  treasureswon, and a sortable Treasures column shown where the server
  reports DT or a row counts one.
- The map draws a running chest on the world layer; the server settings'
  plugin line names DT and whether a step can start one, from the
  integrations read's new `console`.
- coreApi ^1.15.0, ci/core-ref.json pinned to website main at #215's merge.
  ci/bundle.json ships the two new files; swagger fragment and engagement
  manifest regenerated; README lists DT.

Server 627/627 (16 new in test/dangerousTreasures.test.js) and every check;
client 92/92, build and externals. Booted against the pinned core: 45
triggers, 13 actions, 11 budgets, 21 option sources; 89 routes unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-10-15 06:45:30 -05:00

98 lines
3.8 KiB
JavaScript

// ── Dangerous Treasures (protocol 14, PLAN_REDESIGNS §14.3.4) ──────────────
//
// nivex's Dangerous Treasures opens a guarded, burning treasure chest somewhere
// on the map. Its events reach this module as three kinds: `dt.started`
// (public), `dt.won` (public) and `dt.ended` (staff's). The chest emptied is
// *Treasure Hunter*'s count, from the tally's `treasuresWon` (D375). A run's step
// opens one (`eventDangerousTreasures.js`).
//
// ── Who may read what ──────────────────────────────────────────────────────
//
// As a world event is read (`worldEvents.js`, D353, D376): the event and its
// grid are public; the winner's name shows only to the operator's presence
// audience, so with presence left at staff a signed-out visitor reads "The
// treasure was won at K12"; Steam ids, the invaders' among them, and the
// position are staff's. How many fought for it is a count, and names nobody.
// The step's key, when a step opened it, is staff's too.
const { gridOf } = require('./worldEvents')
const KINDS = Object.freeze(['dt.started', 'dt.won', 'dt.ended'])
/** DT's three shipped difficulties, as `dtevent <level>` takes them. */
const LEVELS = Object.freeze([
{ value: 0, label: 'Easy' },
{ value: 1, label: 'Medium' },
{ value: 2, label: 'Hard' },
])
const STEAM_ID = /^\d{17}$/
function isKind(kind) {
return KINDS.includes(kind)
}
/**
* One `dt.*` frame for one viewer: `{ staff, presence, geometry }`. Passes the
* envelope, adds `grid`; a win adds `invaderCount`, and `name` for the presence
* audience. Staff also get `x`, `z`, the step's `key`, the winner's `steamId` and
* the `invaders`. Any other frame is returned as is.
*/
function shapeFor(frame, { staff = false, presence = false, geometry = null } = {}) {
if (!frame || !isKind(frame.kind)) return frame
const out = {}
for (const key of ['kind', 'type', 't', 'serverId', 'wipeId']) {
if (frame[key] !== undefined) out[key] = frame[key]
}
const grid = gridOf(geometry, frame.x, frame.z)
if (grid) out.grid = grid
if (frame.kind === 'dt.won') {
const invaders = Array.isArray(frame.invaders) ? frame.invaders : []
const count = Number(frame.invaderCount)
out.invaderCount = Number.isInteger(count) && count >= 0 ? count : invaders.length
if ((presence || staff) && typeof frame.name === 'string' && frame.name) out.name = frame.name
if (staff) {
if (STEAM_ID.test(String(frame.steamId || ''))) out.steamId = String(frame.steamId)
out.invaders = invaders.map(String).filter((id) => STEAM_ID.test(id))
}
}
if (staff) {
for (const key of ['x', 'z', 'key']) {
if (frame[key] !== undefined) out[key] = frame[key]
}
}
return out
}
/**
* A server's last report about Dangerous Treasures and its console, from
* `servers.db.dtReportFor`: `{ dangerousTreasures, consolePlugins }`, each null
* where the plugin never said (no state yet, or a plugin before protocol 14).
* `dangerousTreasures` is `{ loaded, version }`.
*/
function reportOf(row) {
const parse = (value) => {
if (value === null || value === undefined) return null
if (typeof value !== 'string') return value
try {
return JSON.parse(value)
} catch {
return null
}
}
const dt = row ? parse(row.dangerousTreasures) : null
const probe = row ? parse(row.console) : null
return {
dangerousTreasures:
dt && typeof dt === 'object' ? { loaded: dt.loaded === true, version: typeof dt.version === 'string' ? dt.version : null } : null,
consolePlugins: probe && typeof probe === 'object' && typeof probe.plugins === 'boolean' ? probe.plugins : null,
}
}
module.exports = { KINDS, LEVELS, isKind, shapeFor, reportOf }