R18's two tiers: a form generated from a config file's own values, and raw JSON for what a form cannot express. Admin → Rust mod config, one live round trip per action, nothing cached between a browser and a game host's disk. `configEdit.js` is the part that could not be done naively. JavaScript cannot tell `1` from `1.0`, and both mod frameworks deserialize a config into typed C# classes — so a read-modify-write silently rewrites every whole-numbered float as an integer on fields nobody touched, and a plugin that then throws at load does not come back. It never parses, mutates and re-serialises: it records the SOURCE SPAN of every value and splices literals into them, so an untouched `1.0` is still `1.0` and a number an admin types travels as text the whole way (D35/D36). The bridge's own config is editable with `Host`, `Port` and `ServerId` locked, in the form and in the raw tier, because either would cut the link carrying the edit or strand every row this site holds (D38). Credentials render masked with a reveal; the raw tier shows them (D37) and the audit trail never does. `rust_config_writes` records every save including the refused and the rolled back — an operator asking why a setting is not what they set needs to see that somebody tried. Three defects a browser walk found that 179 green tests did not: * every save of the bridge's own config was refused while the page said the opposite — a `<select>` whose value matches no `<option>` shows the first one, so the reload guess `RunicGateway` was on the wire and "nothing" was on the screen; * `btn ghost` is not a class this platform defines (`.btn-ghost` is), so every secondary button in this module has rendered as a primary one since phase 7 — here it made the open file and the active tier indistinguishable; * a save's refusal rendered at the top of a long form, far from the button. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
46 lines
2.1 KiB
SQL
46 lines
2.1 KiB
SQL
-- ── The teardown ──────────────────────────────────────────────────────────
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--
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-- Destructive, and run ONLY by an explicit admin purge (MODULE_API.md §2.6).
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-- Nothing on the boot path executes this file, and uninstalling the module does
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-- not either: removing an operator's data is a second decision they make on
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-- purpose, offered inside the uninstall flow and confirmed separately.
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--
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-- It exists because `schema.sql` does. A module that can create tables and
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-- cannot drop them leaves an operator with orphaned data and no supported way to
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-- remove it, so core refuses to load a module that declares one without the
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-- other.
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--
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-- **Drop in the reverse of creation order**, which this file depends on:
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-- `rust_server_state` carries a foreign key into `rust_servers`, so dropping the
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-- parent first fails on the constraint — and a purge that fails halfway leaves
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-- exactly the orphaned data it exists to remove.
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--
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-- What does NOT belong here: rows written into core's tables. Core prunes what
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-- it knows this module registered, because it is the side that knows which
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-- registrant owned what.
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-- Phase 7b.
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DROP TABLE IF EXISTS rust_config_writes;
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-- Phase 7. Children before parents: every one of these carries a foreign key
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-- into `rust_servers`, `users` or `rust_perm_groups`.
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DROP TABLE IF EXISTS rust_perm_catalogue;
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DROP TABLE IF EXISTS rust_perm_sync;
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DROP TABLE IF EXISTS rust_perm_revocations;
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DROP TABLE IF EXISTS rust_perm_drift;
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DROP TABLE IF EXISTS rust_perm_pushed;
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DROP TABLE IF EXISTS rust_perm_grants;
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DROP TABLE IF EXISTS rust_perm_group_members;
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DROP TABLE IF EXISTS rust_perm_group_permissions;
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DROP TABLE IF EXISTS rust_perm_groups;
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DROP TABLE IF EXISTS rust_account_links;
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DROP TABLE IF EXISTS rust_ingest_cursor;
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DROP TABLE IF EXISTS rust_presence;
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DROP TABLE IF EXISTS rust_events;
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DROP TABLE IF EXISTS rust_gather_totals;
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DROP TABLE IF EXISTS rust_player_wipe_stats;
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DROP TABLE IF EXISTS rust_players;
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DROP TABLE IF EXISTS rust_wipes;
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DROP TABLE IF EXISTS rust_server_state;
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DROP TABLE IF EXISTS rust_servers;
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