Files
Module-Rust/client/src/components/Leaderboard.jsx
wtclaude 1b70cef5be feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12.

- Chat titles (D135-D137): per-server rules (stat, top N, text, colour)
  that rank the current wipe, and a mode (first | all | up to N). Worked
  out once in model/titles and read three ways: pushed whole to the game by
  a new titleSync loop (on change, restart or wipe), and on every
  leaderboard row as `titles`. Admin: PUT /servers/:id/titles.
- Group styles (D138, D139): a site group may carry all twelve BetterChat
  fields (rust_perm_group_chat). They ride perm.sync with `expect` from the
  pushed ledger, which gains a value column; a field changed in game is a
  `chat-field` drift row with the game's value, adopted into the style or
  put back. A withdrawn style is one `chat-group` retirement, never for
  `default`, cleared from the ledger only once BetterChat removed it.
- The voice (D140): one fleet setting naming a styled group; news and
  rust.announce chat lines carry its format and the plugin says them with
  no sender. Admin: GET/PUT /voice.
- Popups (D141, D142): rust.announce gains `delivery` (still version 1,
  from rust.options.delivery); each server gains news_delivery beside the
  news switch; `popup-unavailable` is not retried.
- GET /servers/:id/integrations reads, live, which optional mods a server
  has loaded. README lists BetterChat and PopupNotifications as optional.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 17:48:22 -05:00

142 lines
6.1 KiB
JavaScript

// ── The leaderboard ───────────────────────────────────────────────────────
//
// Per wipe when a wipe is selected, all-time when it is not (R12). The two are
// the same rows summed differently rather than two sets of counters, so they can
// never disagree — which is worth knowing here because it means "All time" is
// not a slower or less accurate answer, it is the same table without a WHERE.
//
// It does NOT poll. A leaderboard moves on the scale of a session; a table that
// re-sorted itself under the reader's cursor every twenty seconds would be worse
// than one that is four minutes old, and the page has a `Refresh` on the tab
// strip for anybody who disagrees.
import { ErrorState, Loading, useAsync } from '../core.js'
import Empty from './Empty.jsx'
import { ago, contrastInk, count, duration, shortId } from '../lib/format.js'
import api from '../api.js'
// `sort` is the API's own vocabulary (`kills`, `deaths`, `npcKills`, `playtime`),
// and the column it maps to is this file's. Keeping them in one list is what
// stops a header that sorts by something other than what it says.
const COLUMNS = [
{ key: 'kills', label: 'Kills', sort: 'kills', value: (r) => count(r.kills) },
{ key: 'deaths', label: 'Deaths', sort: 'deaths', value: (r) => count(r.deaths) },
{ key: 'npcKills', label: 'NPC kills', sort: 'npcKills', value: (r) => count(r.npcKills) },
{ key: 'structures', label: 'Structures', sort: null, value: (r) => count(r.structures) },
{ key: 'playtimeSec', label: 'Played', sort: 'playtime', value: (r) => duration(r.playtimeSec) },
]
export default function Leaderboard({ serverId, wipeId, sort, onSort }) {
const { data, loading, error } = useAsync(
() => api.servers.leaderboard(serverId, { wipe: wipeId, sort, limit: 50 }),
[serverId, wipeId, sort],
)
const rows = data ? data.leaderboard : []
// Present on every row or on none — the server decides per request.
const showLastSeen = rows.some((row) => 'lastSeen' in row)
if (loading) return <Loading />
if (error) return <ErrorState error={error} />
if (rows.length === 0) {
return (
<Empty
title="No scores yet"
message={
wipeId
? 'Nobody has done anything countable on this wipe yet.'
: 'This server has not reported anything countable yet.'
}
/>
)
}
return (
<div style={{ overflowX: 'auto' }}>
<table className="sans" style={{ width: '100%', borderCollapse: 'collapse', fontSize: '0.86rem' }}>
<thead>
<tr style={{ textAlign: 'left', color: 'var(--dim)', fontSize: '0.72rem', letterSpacing: '0.08em' }}>
<th style={{ ...cell, textTransform: 'uppercase' }}>Player</th>
{COLUMNS.map((column) => (
<th key={column.key} style={{ ...cell, textAlign: 'right', textTransform: 'uppercase' }}>
{column.sort ? (
<button
type="button"
onClick={() => onSort(column.sort)}
aria-label={`Sort by ${column.label}`}
style={{
cursor: 'pointer',
background: 'none',
border: 'none',
padding: 0,
font: 'inherit',
letterSpacing: 'inherit',
textTransform: 'inherit',
color: column.sort === sort ? 'var(--accent-bright)' : 'var(--dim)',
}}
>
{column.label}
</button>
) : (
column.label
)}
</th>
))}
{/* The server withholds `lastSeen` below the operator's presence
audience — a gather tally refreshes it every minute somebody plays,
so it would name who is online. The column goes with it rather
than rendering a row of dashes that look like "never". */}
{showLastSeen && (
<th style={{ ...cell, textAlign: 'right', textTransform: 'uppercase' }}>Last seen</th>
)}
</tr>
</thead>
<tbody>
{rows.map((row, index) => (
<tr key={row.steamId} style={{ borderTop: '1px solid var(--line-soft, var(--line))' }}>
<td style={cell}>
<span style={{ color: 'var(--dim)', marginRight: 8 }}>{index + 1}</span>
{/* A player this module has never seen NAMED is shown by the tail
of their id rather than as a blank: the row is real, and a
nameless one reads as a rendering fault. */}
<strong style={{ color: 'var(--ink)' }}>{row.name || shortId(row.steamId)}</strong>
{/* The chat titles this player holds now (phase 17, D137) — the
same ones the game shows, ranked on the current wipe whichever
wipe this table is showing. Absent on an older module. */}
{(row.titles || []).map((title, i) => (
<span
key={`${title.text}-${i}`}
className="sans"
style={{
marginLeft: 6,
padding: '1px 6px',
borderRadius: 999,
fontSize: '0.7rem',
fontWeight: 600,
background: title.color,
color: contrastInk(title.color),
}}
>
{title.text}
</span>
))}
</td>
{COLUMNS.map((column) => (
<td key={column.key} style={{ ...cell, textAlign: 'right' }}>
{column.value(row)}
</td>
))}
{showLastSeen && (
<td style={{ ...cell, textAlign: 'right', color: 'var(--dim)' }}>{ago(row.lastSeen)}</td>
)}
</tr>
))}
</tbody>
</table>
</div>
)
}
const cell = { padding: '8px 10px', whiteSpace: 'nowrap' }