Stage 4 of the §14.3 integration plan, on protocol 14 (docs rust-link/PROTOCOL.md §20.7). - pvp.zone.created is a public kind, pvp.zone.deleted a staff kind. Each row is read per viewer by the new dynamicPvp.js: grid for everyone, the event's name only for Dynamic PVP's own vanilla events, position and zone id for staff only. - The feed's world filter carries the opening: "A PvP zone opened around the downed patrol helicopter · G7 · for 10 min". It names nobody. - The map gains a fifth layer, `pvp` (PvP zones), public by default with its own audience in Admin → Rust visibility, drawn as a red ring with its event's name. - Server settings' plugin line names Dynamic PVP; the swagger schemas and route descriptions carry the layer and the integration (fragment regenerated); ci/bundle.json ships dynamicPvp.js; README lists it. Tests: server 611/611 (dynamicPvp.test.js new, catalogue and map extended) and every check; client 89/89 (feed and map tooltip), build and externals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
68 lines
2.6 KiB
JavaScript
68 lines
2.6 KiB
JavaScript
// ── What an event marker says (runicnpc stage 8, D302, D303) ──────────────
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//
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// An NPC's marker says its name and its event; a boss is drawn bigger, and no
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// health is shown (D303 — the server does not even send it). A boss placed
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// outside any event is in the world layer as `kind: 'boss'` (D302).
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//
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// The event's title comes from core's public calendar, which publishes each
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// run's id for this: a map row holds a run id and nothing else. The calendar
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// lists announced events only, so an unannounced event is "an event" here and
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// nothing more.
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//
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// Pure, and free of React, so it is tested in Node.
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/** `{ [runId]: title }` from core's public calendar answer. */
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export function titlesFrom(calendar) {
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const out = {}
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for (const e of (calendar && calendar.entries) || []) {
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if (e && e.kind === 'run' && e.runId != null && e.title) out[String(e.runId)] = e.title
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}
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return out
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}
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/** The run ids an answer's events layer names that `titles` does not know yet. */
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export function unknownRuns(events, titles) {
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const out = new Set()
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for (const e of events || []) {
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if (e && e.runId != null && !Object.prototype.hasOwnProperty.call(titles || {}, String(e.runId))) out.add(String(e.runId))
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}
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return [...out]
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}
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/** The tooltip for one events-layer row that is not a zone. */
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export function eventTip(row, titles) {
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const event = (titles && row && row.runId != null && titles[String(row.runId)]) || 'an event'
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if (!row || row.kind !== 'npc') return `Event crate · ${event}`
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const who = row.name || 'Event NPC'
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const role = row.boss ? ' (boss)' : row.add ? " (a boss's add)" : ''
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return `${who}${role} · ${event}`
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}
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/** Whether a row is drawn as a boss: bigger (D303). */
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export function isBoss(row) {
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return Boolean(row && (row.boss || row.kind === 'boss'))
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}
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// ── Dynamic PVP's zones (protocol 14, PLAN_REDESIGNS §14.3.3) ──────────────
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/** Dynamic PVP's own events as the map names them; a monument's or an operator's is shown as written. */
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export const PVP_NAMES = Object.freeze({
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Helicopter: 'Patrol helicopter',
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Bradley: 'Bradley APC',
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Satellite: 'Satellite crash',
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TimedSupply: 'Airdrop',
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SupplySignal: 'Signalled airdrop',
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CargoShip: 'Cargo ship',
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HackableCrate: 'Locked crate',
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ExcavatorIgnition: 'Giant Excavator',
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GhostShip: 'Ghost ship',
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DeepSeaIsland: 'Deep Sea island',
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IslandCannon: 'Island cannon',
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})
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/** A Dynamic PVP ring's tooltip: "PvP zone · Patrol helicopter". */
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export function pvpTip(z) {
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const name = PVP_NAMES[z.event] || z.event
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return name ? `PvP zone · ${name}` : 'PvP zone'
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}
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