Files
Module-Rust/client/src/routes/admin/ChatTitles.jsx
wtclaude 1b70cef5be feat(rust): chat titles, BetterChat group styles, the voice and popups (phase 17)
PLAN.md §33, D134-D143. Protocol 12.

- Chat titles (D135-D137): per-server rules (stat, top N, text, colour)
  that rank the current wipe, and a mode (first | all | up to N). Worked
  out once in model/titles and read three ways: pushed whole to the game by
  a new titleSync loop (on change, restart or wipe), and on every
  leaderboard row as `titles`. Admin: PUT /servers/:id/titles.
- Group styles (D138, D139): a site group may carry all twelve BetterChat
  fields (rust_perm_group_chat). They ride perm.sync with `expect` from the
  pushed ledger, which gains a value column; a field changed in game is a
  `chat-field` drift row with the game's value, adopted into the style or
  put back. A withdrawn style is one `chat-group` retirement, never for
  `default`, cleared from the ledger only once BetterChat removed it.
- The voice (D140): one fleet setting naming a styled group; news and
  rust.announce chat lines carry its format and the plugin says them with
  no sender. Admin: GET/PUT /voice.
- Popups (D141, D142): rust.announce gains `delivery` (still version 1,
  from rust.options.delivery); each server gains news_delivery beside the
  news switch; `popup-unavailable` is not retried.
- GET /servers/:id/integrations reads, live, which optional mods a server
  has loaded. README lists BetterChat and PopupNotifications as optional.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 17:48:22 -05:00

225 lines
10 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// ── Admin · Rust · Servers — chat titles and the voice (phase 17) ─────────
//
// Two things the servers page gained with BetterChat and PopupNotifications
// becoming optional (PLAN.md §33):
//
// • **A server's chat titles** (D135, D136): rules that rank the current wipe,
// in the operator's order, and how many a player shows. Saved with their own
// PUT, because they are not part of the server row — an operator retitling
// "Top Killer" must not have to re-type a sidecar address.
// • **The voice** (D140): the one styled permission group news and event lines
// are said in. A fleet setting, so it sits once at the foot of the page.
//
// Neither needs BetterChat to save. Titles are held by the plugin until BetterChat
// arrives, and the voice is said by our own plugin whether BetterChat is there or
// not; the "What this server has" line says which is which.
import { useState } from 'react'
import { ErrorState, Loading, useAsync } from '../../core.js'
import api from '../../api.js'
import { contrastInk } from '../../lib/format.js'
const STATS = [
{ id: 'kills', label: 'Kills' },
{ id: 'npckills', label: 'NPC kills' },
{ id: 'playtime', label: 'Playtime' },
]
const MODES = [
{ id: 'first', label: 'The first title they earn', hint: 'The rule highest in the list wins.' },
{ id: 'all', label: 'Every title they earn' },
{ id: 'upto', label: 'Up to a number of titles', hint: 'In list order.' },
]
const statLabel = (id) => (STATS.find((s) => s.id === id) || { label: id }).label
/** One line summarising a server's titles, for its row on the list. */
export function titlesSummary(titles, push) {
const rules = (titles && titles.rules) || []
if (!rules.length) return 'No chat titles.'
const list = rules.map((r) => `${r.text} (top ${r.topN} ${statLabel(r.stat).toLowerCase()})`).join(', ')
const shown = push ? ` Last pushed: ${push.count} player${push.count === 1 ? '' : 's'} hold one${push.betterChat ? '' : ' — BetterChat is not loaded, so they are not showing in game yet'}.` : ''
return `Chat titles: ${list}.${shown}`
}
/** A title as the leaderboard will show it. */
function Chip({ text, color }) {
return (
<span
className="sans"
style={{ padding: '1px 6px', borderRadius: 999, fontSize: '0.72rem', fontWeight: 600, background: color, color: contrastInk(color) }}
>
{text || '…'}
</span>
)
}
export function TitlesForm({ server, onSaved, onCancel }) {
const start = server.titles || { mode: 'first', max: 2, rules: [] }
const [mode, setMode] = useState(start.mode)
const [max, setMax] = useState(start.max)
const [rules, setRules] = useState(start.rules.map((r) => ({ ...r })))
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
const setRule = (i, key) => (e) => {
const value = e.target.value
setRules((list) => list.map((r, n) => (n === i ? { ...r, [key]: key === 'topN' ? Number(value) : value } : r)))
}
const move = (i, by) => setRules((list) => {
const next = [...list]
const [r] = next.splice(i, 1)
next.splice(i + by, 0, r)
return next
})
const save = async (e) => {
e.preventDefault()
setBusy(true)
setError('')
try {
await api.admin.saveTitles(server.id, { mode, max: Number(max), rules })
onSaved()
} catch (err) {
setError(err.message || 'That did not save.')
} finally {
setBusy(false)
}
}
return (
<form onSubmit={save} className="panel" style={{ padding: '16px 18px', display: 'grid', gap: 12, marginBottom: 18 }}>
<h2 className="display" style={{ fontSize: '1.05rem', margin: 0, color: 'var(--head)' }}>Chat titles on {server.name}</h2>
<p className="sans dim" style={{ fontSize: '0.78rem', margin: 0 }}>
Each rule gives a title to the top players on this wipe for one stat. A stat of zero earns nothing, so a fresh wipe
has no titles until somebody plays. Titles show in game chat when BetterChat is installed, and beside the name on
the leaderboard here and in the app. Up to ten rules; a title is at most 24 characters and cannot carry markup.
</p>
{rules.map((r, i) => (
<div key={i} className="sans" style={{ display: 'flex', flexWrap: 'wrap', gap: 8, alignItems: 'center', fontSize: '0.84rem' }}>
<span className="dim" style={{ width: 18 }}>{i + 1}</span>
<span>Top</span>
<input type="number" min={1} max={10} value={r.topN} onChange={setRule(i, 'topN')} style={{ ...inputStyle, width: 60 }} aria-label="How many players" />
<select value={r.stat} onChange={setRule(i, 'stat')} style={inputStyle} aria-label="Stat">
{STATS.map((s) => <option key={s.id} value={s.id}>{s.label}</option>)}
</select>
<span>earn</span>
<input value={r.text} onChange={setRule(i, 'text')} maxLength={24} required style={{ ...inputStyle, width: 160 }} aria-label="Title" />
<input type="color" value={r.color} onChange={setRule(i, 'color')} aria-label="Colour" style={{ width: 36, height: 28, padding: 0, border: 'none', background: 'none' }} />
<Chip text={r.text} color={r.color} />
<span style={{ marginLeft: 'auto', display: 'flex', gap: 4 }}>
<button type="button" className="btn" disabled={i === 0} onClick={() => move(i, -1)} aria-label="Move up">↑</button>
<button type="button" className="btn" disabled={i === rules.length - 1} onClick={() => move(i, 1)} aria-label="Move down">↓</button>
<button type="button" className="btn" onClick={() => setRules((list) => list.filter((_, n) => n !== i))}>Remove</button>
</span>
</div>
))}
{rules.length < 10 && (
<div>
<button type="button" className="btn" onClick={() => setRules((list) => [...list, { stat: 'kills', topN: 1, text: '', color: '#ffaa55' }])}>
Add a rule
</button>
</div>
)}
<div className="sans" style={{ display: 'flex', flexWrap: 'wrap', gap: 12, alignItems: 'center', fontSize: '0.84rem' }}>
<label style={{ display: 'flex', gap: 8, alignItems: 'center' }}>
A player shows
<select value={mode} onChange={(e) => setMode(e.target.value)} style={inputStyle}>
{MODES.map((m) => <option key={m.id} value={m.id}>{m.label}</option>)}
</select>
</label>
{mode === 'upto' && (
<label style={{ display: 'flex', gap: 8, alignItems: 'center' }}>
at most
<input type="number" min={1} max={5} value={max} onChange={(e) => setMax(e.target.value)} style={{ ...inputStyle, width: 60 }} />
</label>
)}
<span className="dim" style={{ fontSize: '0.74rem' }}>{(MODES.find((m) => m.id === mode) || {}).hint || ''}</span>
</div>
<div className="sans" style={{ display: 'flex', alignItems: 'center', gap: 12 }}>
<button type="submit" className="btn" disabled={busy}>{busy ? 'Saving…' : 'Save titles'}</button>
<button type="button" className="btn" onClick={onCancel} disabled={busy}>Cancel</button>
{error && <span style={{ color: '#d08a2a', fontSize: '0.8rem' }}>{error}</span>}
</div>
</form>
)
}
/** What a server says it has loaded, as one sentence (§33.2 `integrations`). */
export function integrationsLine(r) {
if (!r || !r.integrations) {
return r && r.ok === false
? `The game could not be asked (${r.status}).`
: 'This server’s plugin is older than protocol 12, so it cannot say which optional mods it has.'
}
const one = (name, x, without) => (x && x.loaded ? `${name} ${x.version || ''} is loaded`.trim() : `${name} is not loaded — ${without}`)
return `${one('BetterChat', r.integrations.betterChat, 'titles and group styles wait for it')}. ${one('PopupNotifications', r.integrations.popupNotifications, 'a popup is refused, and chat still works')}.`
}
export function VoiceCard() {
const [reloads, setReloads] = useState(0)
const { data, error: loadError } = useAsync(() => api.admin.voice(), [reloads])
const [busy, setBusy] = useState(false)
const [error, setError] = useState('')
if (loadError) return <ErrorState error={loadError} />
if (!data) return <Loading />
const choose = async (group) => {
setBusy(true)
setError('')
try {
await api.admin.saveVoice(group)
setReloads((n) => n + 1)
} catch (err) {
setError(err.message || 'That did not save.')
} finally {
setBusy(false)
}
}
const current = data.options.find((o) => o.group === data.voice)
return (
<section className="panel sans" style={{ padding: '16px 18px', marginBottom: 18, fontSize: '0.84rem' }}>
<h2 className="display" style={{ fontSize: '1.05rem', margin: '0 0 6px', color: 'var(--head)' }}>Announcement voice</h2>
<p className="dim" style={{ fontSize: '0.78rem', margin: '0 0 10px' }}>
News posts and event announcements said in game chat can wear the title and colours of one permission group that
has a chat style. The line has no sender, so no player’s name appears. It works whether or not BetterChat is
installed. Popups are plain text.
</p>
<label style={{ display: 'flex', gap: 8, alignItems: 'center' }}>
Say them as
<select value={data.voice} onChange={(e) => choose(e.target.value)} disabled={busy} style={inputStyle}>
<option value="">Plain chat</option>
{data.options.map((o) => <option key={o.group} value={o.group}>{o.group} — {o.title}</option>)}
</select>
</label>
{data.voice && !current && (
<p style={{ color: '#d08a2a', fontSize: '0.78rem', margin: '8px 0 0' }}>
The group “{data.voice}” no longer has a chat style, so lines are said in plain chat until it has one again or
another voice is chosen.
</p>
)}
{current && <p className="dim" style={{ fontSize: '0.74rem', margin: '8px 0 0' }}>The line: <code>{current.format}</code></p>}
{!data.options.length && (
<p className="dim" style={{ fontSize: '0.76rem', margin: '8px 0 0' }}>No group has a chat style yet. Give one a style under Permissions.</p>
)}
{error && <p style={{ color: '#d08a2a', fontSize: '0.8rem', margin: '8px 0 0' }}>{error}</p>}
</section>
)
}
const inputStyle = {
background: 'var(--panel-flat, transparent)',
color: 'var(--text)',
border: '1px solid var(--line)',
borderRadius: 'var(--radius-input, 6px)',
padding: '5px 8px',
fontSize: '0.84rem',
}