Files
Module-Rust/server/test/noGameConnection.test.js
wtclaude 862c328176 feat: the module skeleton and every bundle seam
module-rust, id 'rust', built from the Integration Kit's template. Phase 1's job
is the kit's own argument: get every seam working at once with almost nothing in
them, so that afterwards you break exactly one at a time.

What is here:

* /rust on all three tiers, because the loader holds module.json's mounts against
  what is registered in BOTH directions -- so the declaration and the
  registration land together or not at all. The player tier is honestly thin: it
  answers the server list on the authenticated tier, delegating to the same model
  the public tier uses so the two cannot drift while they are meant to be the
  same. It is the address the app will call, registered now rather than moved
  later.
* Two tables. rust_servers is configuration an operator writes; rust_server_state
  is what a sidecar reported. Separate tables because they have different
  writers, lifetimes and audiences -- and because purging observed state while
  keeping the configuration is a thing an operator will want.
* Per-server sidecar tokens through ctx.secretBox, write-only in the API. The
  admin list reports hasToken and never the credential, and an empty token on a
  save leaves the stored one alone -- a form that posts its own blank field would
  otherwise erase a credential every time somebody renamed a server.
* A real sidecar client. It never throws: every call answers {ok, status, data},
  and the status is what tells a wrong URL from a wrong token from a mismatched
  protocol -- all three present as 'the site says my server is offline' and each
  has a different fix.
* The five guards, green: check:imports, check:swagger, check:externals, and both
  suites.

What is deliberately NOT registered: the Team provider, triggers, audiences,
engagement seeds, notification streams, the four event catalogues, and the two
extension slots. Each arrives with the phase that has something real to put in
it, and a test asserts their absence so that removing it is deliberate. A
declared trigger nothing emits and a declared slot nothing fills are both
surfaces an operator can configure and then wait on, which is worse than an
absent one because the absence is visible.

Two corrections to the kit's template, both feedback for a later phase:

* registration.test.js read one page BY NAME to check declared slots are
  rendered, so a module declaring none dies on ENOENT before reaching the loop
  that would have been empty. It now scans every file under src/routes.
* test/_fakes.js supplied validator: {}. An admin router that builds validation
  chains at file scope cannot be required with that, so the fake holds the real
  express-validator -- for the same reason it holds a real express Router.

The kit was right about noGameConnection.test.js: its header predicts that a
module adding a sidecar client will see the check go red, names sidecarClient.js
as the file to allow, and says narrow it rather than delete it. That is exactly
what happened on the first run, and the fix was the one line the header names.

Installed into a real core and verified: the module reaches 'started', publishes
its capability, serves its chunk, and renders a server whose server.hello
originated in a live Rust server.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
2026-09-15 19:54:08 -05:00

152 lines
6.6 KiB
JavaScript

// ── §2.7's last rule, given the CI it does not have ───────────────────────
//
// `book/02-website-module.md` is explicit that "the website process never opens a
// connection to a game server" is the **one boundary rule with no CI behind it**:
// an outbound socket is not statically detectable the way an internal `require`
// is, so in general the rule is held up by review and by understanding it.
//
// True of the general case, and not a reason to check nothing. A module can state
// a narrower, completely decidable property about **itself**, and this one says:
// the shipped server half references no networking primitive at all. Everything
// it knows arrives from its own tables, which its sidecar writes.
//
// Adopted from the kit's acceptance run (`docs/modules/kit-acceptance.md`), where
// a reader building a Rust module wrote it unprompted after reading that the rule
// had no CI — and observed that for Rust in particular, which ships RCON over
// WebSocket, `new WebSocket(rconUrl)` in `boot.js` is about ten lines away.
//
// ── NARROWED, NOT DELETED ─────────────────────────────────────────────────
//
// This module has a real sidecar client, so the check is narrowed to allow that
// one file and keeps the rest of the tree under the ban. Talking to *the sidecar*
// over HTTP is the expected shape and is not what §2.7 forbids — the rule is
// about the **game server**.
//
// const MAY_OPEN_SOCKETS = new Set(['sidecarClient.js'])
//
// What that buys is a test naming the *one* file allowed to reach the network —
// exactly the file a reviewer should read closely, and exactly the place a
// game-server URL would appear if the rule were ever broken. The temptation on a
// red run here is to add a second name; the answer is almost always to move the
// call into `sidecarClient.js` instead.
//
// It is worth saying what this does NOT prove. `sidecarClient.js` is exempt, so
// nothing here stops it being pointed at a game server's own port — it would
// take a URL an operator typed. The decidable half is that no OTHER file can
// reach the network at all, which is what keeps the exempt file small enough to
// read.
//
// Scope: SHIPPED code only. `test/` and `scripts/` never run inside core's process.
const test = require('node:test')
const assert = require('node:assert')
const fs = require('node:fs')
const path = require('node:path')
const SERVER_ROOT = path.resolve(__dirname, '..')
const NOT_SHIPPED = new Set(['test', 'scripts', 'node_modules', 'swagger'])
/**
* The one shipped file allowed to reach the network. See the header.
*
* Kept as a set of BASENAMES rather than paths, so that moving the file does not
* silently re-ban it — a rename is meant to be a conversation.
*/
const MAY_OPEN_SOCKETS = new Set(['sidecarClient.js'])
/** Every shipped `.js` file under `server/`. */
function shippedFiles(dir = SERVER_ROOT, out = []) {
for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
if (entry.isDirectory()) {
if (dir === SERVER_ROOT && NOT_SHIPPED.has(entry.name)) continue
if (entry.name === 'node_modules') continue
shippedFiles(path.join(dir, entry.name), out)
} else if (entry.isFile() && entry.name.endsWith('.js')) {
out.push(path.join(dir, entry.name))
}
}
return out
}
/**
* Blank comments, so prose ABOUT the rule does not trip the rule.
*
* This file is itself the proof that it is needed: the paragraphs above say
* "WebSocket" several times. `scripts/checkImports.js` documents hitting exactly
* this on its own documentation, and it is the third time in this project's
* history that a boundary check has failed on the text explaining it.
*
* Blanked rather than deleted, so line numbers in a failure still point at the
* right line.
*/
function stripComments(src) {
return src
.replace(/\/\*[\s\S]*?\*\//g, (m) => m.replace(/[^\n]/g, ' '))
.replace(/^[ \t]*\/\/.*$/gm, '')
}
// Each is a way a Node process opens a socket. Matched as identifiers, so a
// column named `websocket_url` inside a SQL string would not fire.
const NETWORKING = [
/\brequire\(\s*['"](?:node:)?(?:net|tls|dgram|http|https|http2)['"]\s*\)/,
/\bfrom\s+['"](?:node:)?(?:net|tls|dgram|http|https|http2)['"]/,
/\brequire\(\s*['"](?:ws|socket\.io-client|undici|axios|node-fetch|got)['"]\s*\)/,
/\bnew\s+WebSocket\b/,
/\bfetch\s*\(/,
/\bXMLHttpRequest\b/,
/\bEventSource\b/,
]
test('no shipped file references a networking primitive (§2.7)', () => {
const offenders = []
for (const file of shippedFiles()) {
if (MAY_OPEN_SOCKETS.has(path.basename(file))) continue
const code = stripComments(fs.readFileSync(file, 'utf8'))
for (const pattern of NETWORKING) {
if (pattern.test(code)) {
offenders.push(`${path.relative(SERVER_ROOT, file)} matches ${pattern}`)
}
}
}
assert.deepStrictEqual(
offenders,
[],
'the website process must never open a connection to a game server. If this is ' +
'your sidecar client, allow that one file rather than removing the check — see ' +
`the header of this file.\n ${offenders.join('\n ')}`,
)
})
test('every name on the allowlist is a file that exists and is shipped', () => {
// A stale allowlist entry is a silent hole: the file it exempted was renamed,
// the ban no longer covers the new name either (because the old one is still
// listed and nothing matches it), and the check goes on passing. Holding the
// list against the tree is what stops an exemption outliving its reason.
const shipped = new Set(shippedFiles().map((f) => path.basename(f)))
for (const name of MAY_OPEN_SOCKETS) {
assert.ok(shipped.has(name), `${name} is allowed to open sockets but is not a shipped file`)
}
})
test('the check can actually fail — it is pointed at a real violation', () => {
// A check that has never been shown to fail is a check nobody knows the state
// of. This is the game-server dial the rule exists to stop.
const violation = "const socket = new WebSocket('ws://10.0.0.5:28016/' + rconPassword)"
assert.ok(
NETWORKING.some((p) => p.test(stripComments(violation))),
'the guard would not have caught a direct game-server dial',
)
})
test('prose describing the rule does not trip it', () => {
const prose = [
'// A game shipping RCON over WebSocket means a module COULD write',
"// const s = new WebSocket(url); require('net')",
'// in about ten lines. It must not.',
'const x = 1',
].join('\n')
for (const pattern of NETWORKING) {
assert.ok(!pattern.test(stripComments(prose)), `${pattern} fired on a comment`)
}
})