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Module-Rust/server
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fix(rust): hold the reconcile until the world is loaded, and never read a refusal as a revert
Two defects the phase 13a walk found by restarting the rig mid-run:

- The watch asked core to reconcile the moment a new boot id appeared, which
  is before the game has loaded its save — every crate looked gone and was
  orphaned. It now waits for the plugin's hello to say `worldReady`; an older
  plugin that never says is taken as ready.
- revert() read any 200 as success. On this bridge a refusal is a 200
  carrying world.error (`not-ready` while loading), so every row would have
  been marked reverted with the game still holding every crate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-24 02:16:03 -05:00
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