R1's identity link, site-side, and R13's first extension slot. A player types /link in game, the plugin hands them a six-character code privately, and they enter it here; the site records who owns which Steam account, and an operator sees that on core's own `/admin/users/:id` page. **The site is the author of record and the game holds nothing.** There is no per-account store in Rust that survives a wipe, and phase 7 needs the site authoritative anyway — it pushes permissions INTO the game keyed by Steam id. A copy in the game would be a second thing to reconcile every wipe, for no question it could answer better. ## D24 — a code is minted by ONE server, so every server is asked Nothing in six characters says where it came from. The fleet is asked in turn and the first `link.ok` wins; the others answer `unknown` and nothing happens there, because a code is only spent at the server that actually holds it. Asking the player to pick was rejected: a wrong pick would come back indistinguishable from a wrong code, and that is the one refusal which must not be ambiguous. **"Every reachable server refused" is not the same answer as "a server was unreachable."** Collapsing them tells a player whose server is down that their code is wrong — so they run /link again on that same server and are told the same thing for as long as it stays down. `unsure` is that case, and it says to try again rather than to fetch a new code. ## D23 — a Steam id another account holds is refused, never moved The primary key is `steam_id`, and it is load-bearing rather than tidy: phase 7 grants permissions against a link and phase 13 hangs entitlements off it, so a silent move is an account takeover performed by typing six characters. The refusal names the holder, because the advice is unusable without it. The INSERT is a plain INSERT for the same reason — `ON DUPLICATE KEY UPDATE` here would BE that move — and the duplicate-key error is the refusal for the race the check above cannot close. The way out is `/unlink` in game, which reaches the site off the ingest feed rather than through a route (the plugin has no link to delete). D25 adds the other way out: staff can sever a link from the admin panel, for a player who cannot reach that Steam account in game. ## The slot, and the hole it found in this repo's own generator `admin.users.detail` is declared in `module.json` AND registered in `index.js` AND filled by the chunk — three places, because the server half and the client half are different registrations that share one name. `swaggerFragment.js` knew only about tier routers, so the two routes under `/admin/users/:id` were generated by nothing: a fragment that was internally consistent and described two routes fewer than the module serves. A slot's mount is core's and cannot be derived here, so it is a fourth constant beside `TIER_BASE` — held to account by the frozen-manifest job, which was verified to catch exactly this by removing the two paths and watching it fail. ## Smaller things worth knowing - **Core's `useAsync` has no `refresh`.** A counter in the deps is how a page re-reads after its own write; it blanks while it re-reads, which is right here and is exactly what made it wrong for a poll. - **Every player-portal nav row needs an `icon`** — core draws one on every row, and the client suite says so. This module had no icons file until now, because the public header is text buttons. - The two new frame kinds are STAFF-only. Neither carries a code, but both name a Steam id beside a website account's activity, and that join is not a public fact about what happened on a server. - The link code route carries its own rate limiter rather than core's `accountChangeLimiter`: this is guessing somebody else's secret, not changing your own password, and a shared counter would let one policy set the other. Protocol 3 on all three declaration sites; 17 new tests, 136 green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
356 lines
19 KiB
SQL
356 lines
19 KiB
SQL
-- ── The schema fragment ───────────────────────────────────────────────────
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--
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-- Core replays this file on EVERY boot, statement by statement, immediately
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-- after its own schema.sql and before it seeds defaults (MODULE_API.md §2.6).
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--
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-- There is no migration runner anywhere in this project. A module's schema is
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-- not a sequence of changes to apply once — it is a statement of what the tables
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-- should look like, written so that running it against a database that already
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-- matches does nothing. Every CREATE carries IF NOT EXISTS; **changing a table
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-- is an ALTER below the CREATE, never an edit to the CREATE**, because
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-- `CREATE TABLE IF NOT EXISTS` does nothing at all when the table is already
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-- there and an edited column would reach fresh installs only.
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--
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-- Every table here is prefixed `rust_`, which is this module's id and the only
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-- prefix it may create under.
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--
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-- ── Four kinds of table, and the split between them is the whole design ───
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--
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-- CONFIGURATION `rust_servers` — rows an operator writes, from Admin → Rust.
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-- OBSERVED STATE `rust_server_state`, `rust_presence` — what a sidecar last
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-- reported, replaced rather than appended.
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-- THE RECORD `rust_wipes`, `rust_players`, `rust_player_wipe_stats`,
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-- `rust_gather_totals` — permanent, and the reason a wipe does
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-- not erase a player's history.
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-- THE WINDOW `rust_events` — recent detail, bounded by a sweep.
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--
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-- They are separate tables rather than columns on one because they have
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-- different writers, different lifetimes and different audiences — and because
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-- a purge of observed state while keeping the configuration is a thing an
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-- operator will eventually want.
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--
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-- Teardown is `purge.sql`, which no boot ever runs.
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-- ── The configured servers ────────────────────────────────────────────────
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--
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-- One row per Rust game server, and therefore one row per sidecar: the bridge is
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-- one server to one sidecar, on that server's own host (R8). A community running
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-- six servers has six rows here, each with its own base URL and its own token.
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--
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-- `id` is the operator's own slug and is what every URL under `/rust/servers/`
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-- carries. It is deliberately NOT auto-increment: it appears in links people
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-- share, and a row rebuilt after a mistake should be able to keep its address.
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--
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-- `sidecar_token_enc` holds the sidecar's shared secret **encrypted at rest**
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-- through `ctx.secretBox` (MODULE_API.md §2.3), like every other secret this
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-- platform stores. It is write-only in the API: the admin surface accepts a new
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-- value and never returns the stored one, so a compromised admin session cannot
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-- read back the credential that reaches the game host.
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--
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-- `protocol` records the wire version this row was configured against. It is
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-- stored rather than assumed because a fleet is upgraded one host at a time, and
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-- an operator needs to see WHICH server disagrees rather than that one does.
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CREATE TABLE IF NOT EXISTS rust_servers (
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id VARCHAR(64) NOT NULL PRIMARY KEY,
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name VARCHAR(120) NOT NULL,
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sidecar_base_url VARCHAR(255) NOT NULL,
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sidecar_token_enc TEXT NULL,
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protocol INT UNSIGNED NOT NULL DEFAULT 1,
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enabled TINYINT(1) NOT NULL DEFAULT 1,
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sort_order INT NOT NULL DEFAULT 0,
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created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
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);
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-- ── What each server last said about itself ───────────────────────────────
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--
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-- One row per configured server, replaced whole each time this module reads a
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-- sidecar. It is the table that lets the site render while every game server is
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-- off, which is the point of the sidecar holding a store at all.
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--
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-- `updated_at` carries no `ON UPDATE CURRENT_TIMESTAMP`, deliberately. That
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-- clause fires only when an UPDATE actually CHANGES a value, so a writer sending
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-- the same numbers back — which is exactly what a quiet server looks like —
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-- would leave the timestamp frozen at the first write and the row would look
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-- stale while nothing was wrong. The writer sets the column explicitly instead.
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--
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-- `boot_id` is the game process's own identity, not the sidecar's and not the
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-- plugin's. It changes when the world started over and at no other time, which
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-- is what makes it the thing to watch: a reconnect of either bridge component
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-- loses nothing, and a game restart loses everything an event put in the world.
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--
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-- `raw` keeps the whole frame. This module indexes the columns it serves and
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-- stores the rest verbatim, so a protocol version that adds a field needs no
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-- migration here — the same dumb-forwarder property the sidecar has, one hop
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-- further along.
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CREATE TABLE IF NOT EXISTS rust_server_state (
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server_id VARCHAR(64) NOT NULL PRIMARY KEY,
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reachable TINYINT(1) NOT NULL DEFAULT 0,
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online TINYINT(1) NOT NULL DEFAULT 0,
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players INT UNSIGNED NOT NULL DEFAULT 0,
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max_players INT UNSIGNED NOT NULL DEFAULT 0,
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hostname VARCHAR(191) NULL,
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level VARCHAR(120) NULL,
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seed BIGINT NULL,
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world_size INT UNSIGNED NULL,
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boot_id VARCHAR(64) NULL,
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save_created_at VARCHAR(32) NULL,
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protocol INT UNSIGNED NULL,
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raw LONGTEXT NULL,
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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CONSTRAINT fk_rust_server_state_server
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FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
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);
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-- ── The read path ─────────────────────────────────────────────────────────
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--
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-- Protocol 2 turned the bridge from a greeting into a catalogue, and these are
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-- the tables that hold it. They divide on one line, and it is the line R12 drew:
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--
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-- PERMANENT `rust_wipes`, `rust_players`, `rust_player_wipe_stats`,
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-- `rust_gather_totals` — a player's record, kept for ever. All-time
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-- is a SUM across wipes rather than a second set of counters, so
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-- there is no second number that can disagree with the first.
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--
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-- BOUNDED `rust_events` — the recent raw window the killfeed reads, pruned
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-- on a sweep. It is detail, not record: losing last month's
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-- individual deaths costs a scroll-back, losing last month's
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-- totals costs a player their history.
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--
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-- DERIVED `rust_presence` — who is on right now, replaced wholesale from
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-- the `players.online` board. Never a history, never appended.
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--
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-- The sidecar keeps its own bounded copy of the same events (default 14 days),
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-- so shortening either window loses recent detail and neither loses a total.
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-- ── Wipes ─────────────────────────────────────────────────────────────────
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--
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-- One row per (server, wipe). The id is the plugin's, derived from the save's
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-- creation time and stamped on every frame (PROTOCOL.md §8.2) — this module
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-- never derives one, because two derivations of one fact eventually disagree
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-- about a boundary.
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--
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-- Rows appear by being MENTIONED: the first frame carrying a wipe id this module
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-- has not seen creates it. There is no "start a wipe" call and there must not be
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-- one, because the website is not present when a wipe happens — a wipe is a fact
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-- about a world that was restarted while nobody was watching.
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CREATE TABLE IF NOT EXISTS rust_wipes (
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server_id VARCHAR(64) NOT NULL,
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wipe_id VARCHAR(48) NOT NULL,
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save_created_at VARCHAR(32) NULL,
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first_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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last_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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PRIMARY KEY (server_id, wipe_id),
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CONSTRAINT fk_rust_wipes_server
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FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
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);
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-- ── Players ───────────────────────────────────────────────────────────────
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--
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-- Identity, and deliberately nothing else. It is keyed on the Steam id alone
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-- and carries no server: a player is the same person on all six of a community's
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-- servers, and everything that is per-server lives in the stats table.
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--
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-- `user_id` is NOT here. Linking a Steam id to a website account is phase 6's
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-- work (R1), and a column waiting for it would be a column every read has to
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-- remember is always null.
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CREATE TABLE IF NOT EXISTS rust_players (
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steam_id VARCHAR(32) NOT NULL PRIMARY KEY,
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name VARCHAR(191) NULL,
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first_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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last_seen DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
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);
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-- ── The permanent record ──────────────────────────────────────────────────
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--
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-- One row per player per wipe per server, and the only counters this module
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-- keeps. R12's "per-wipe detail plus all-time rollups" is satisfied by SUMming
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-- this rather than by maintaining a second all-time row, because two counters
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-- for one fact drift the first time an ingest is replayed.
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--
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-- Every column is a COUNT that only ever goes up within a wipe, which is what
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-- makes ingest idempotent-ish in the only way that matters: the cursor advances
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-- only after the batch commits, so a crash re-reads a batch it has not counted.
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--
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-- `playtime_sec` comes from `sessionSec` on a disconnect, and a session whose
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-- start this module never saw contributes NOTHING rather than zero — the plugin
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-- omits the field, the ingest skips it, and the number stays honestly short
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-- instead of quietly wrong.
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CREATE TABLE IF NOT EXISTS rust_player_wipe_stats (
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server_id VARCHAR(64) NOT NULL,
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wipe_id VARCHAR(48) NOT NULL,
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steam_id VARCHAR(32) NOT NULL,
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kills INT UNSIGNED NOT NULL DEFAULT 0,
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deaths INT UNSIGNED NOT NULL DEFAULT 0,
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suicides INT UNSIGNED NOT NULL DEFAULT 0,
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npc_kills INT UNSIGNED NOT NULL DEFAULT 0,
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structures INT UNSIGNED NOT NULL DEFAULT 0,
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sessions INT UNSIGNED NOT NULL DEFAULT 0,
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playtime_sec BIGINT UNSIGNED NOT NULL DEFAULT 0,
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last_seen DATETIME NULL,
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PRIMARY KEY (server_id, wipe_id, steam_id),
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KEY idx_rust_stats_kills (server_id, wipe_id, kills DESC),
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KEY idx_rust_stats_player (steam_id)
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);
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-- ── What they gathered ────────────────────────────────────────────────────
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--
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-- A row per resource rather than a JSON blob on the stats row, for one reason:
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-- the leaderboard question is "who gathered the most sulfur this wipe", and that
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-- is an ORDER BY over a column in every SQL engine and a JSON function call in
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-- exactly one. The resource name is the game's own shortname, unknown in advance
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-- and not worth a lookup table.
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CREATE TABLE IF NOT EXISTS rust_gather_totals (
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server_id VARCHAR(64) NOT NULL,
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wipe_id VARCHAR(48) NOT NULL,
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steam_id VARCHAR(32) NOT NULL,
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resource VARCHAR(64) NOT NULL,
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amount BIGINT UNSIGNED NOT NULL DEFAULT 0,
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PRIMARY KEY (server_id, wipe_id, steam_id, resource),
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KEY idx_rust_gather_top (server_id, wipe_id, resource, amount DESC)
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);
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-- ── The recent raw window ─────────────────────────────────────────────────
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--
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-- Every ingested event, whole, for as long as the retention sweep keeps it. The
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-- killfeed reads this; so does an admin looking at what happened.
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--
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-- `raw` holds the entire frame and the columns beside it are only what a query
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-- needs to reach — the same rule the sidecar's own store follows, one hop along:
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-- a protocol version that adds a field needs no migration here.
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--
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-- **`kind` is a security boundary, not a label.** Some kinds carry IP addresses
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-- and player reports (PROTOCOL.md §8.4), and what makes them safe is that the
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-- public read is filtered by an allowlist this module holds, default-deny. The
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-- rows are stored either way, because an operator chasing ban evasion needs them.
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CREATE TABLE IF NOT EXISTS rust_events (
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id BIGINT UNSIGNED NOT NULL AUTO_INCREMENT PRIMARY KEY,
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server_id VARCHAR(64) NOT NULL,
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wipe_id VARCHAR(48) NULL,
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kind VARCHAR(64) NOT NULL,
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t BIGINT NOT NULL,
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steam_id VARCHAR(32) NULL,
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raw LONGTEXT NOT NULL,
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created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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KEY idx_rust_events_server (server_id, id DESC),
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KEY idx_rust_events_kind (server_id, kind, id DESC),
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KEY idx_rust_events_wipe (server_id, wipe_id, id DESC),
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KEY idx_rust_events_created (created_at)
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);
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-- ── Who is on right now ───────────────────────────────────────────────────
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--
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-- Replaced wholesale every time the `players.online` board arrives, which is on
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-- every bridge connect and every 60 seconds. It is a BOARD, and the reason it is
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-- its own table rather than rows in `rust_events` is that a board answers "now"
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-- and an event answers "then"; storing a board as history is the mistake the
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-- wire's `type` field exists to prevent, and it would be a shame to make it here
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-- after the sidecar went to the trouble of not making it there.
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CREATE TABLE IF NOT EXISTS rust_presence (
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server_id VARCHAR(64) NOT NULL,
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steam_id VARCHAR(32) NOT NULL,
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name VARCHAR(191) NULL,
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sleeping TINYINT(1) NOT NULL DEFAULT 0,
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connected_at DATETIME NULL,
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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PRIMARY KEY (server_id, steam_id)
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);
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-- ── The ingest cursor ─────────────────────────────────────────────────────
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--
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-- Where this module has read up to in each sidecar's feed. One row per server.
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--
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-- It is persisted rather than held in memory because the alternative is a module
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-- that re-reads everything on every boot or nothing at all, and both are wrong in
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-- a way that only shows up in production. The cursor advances **after** the batch
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-- is written, never before: a crash mid-batch re-reads rows it has not counted,
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-- which is the safe direction to be wrong in.
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--
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-- A NEW server starts at the sidecar's current end rather than at zero (see
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-- `GET /feed` with no `since`). A module installed today against a sidecar that
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-- has been running a month wants what happens next — replaying a fortnight of
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-- deaths into stats whose wipes it never saw is not a catch-up, it is a
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-- fabrication of history it was not present for.
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CREATE TABLE IF NOT EXISTS rust_ingest_cursor (
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server_id VARCHAR(64) NOT NULL PRIMARY KEY,
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last_event_id BIGINT UNSIGNED NOT NULL DEFAULT 0,
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events_seen BIGINT UNSIGNED NOT NULL DEFAULT 0,
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updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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CONSTRAINT fk_rust_cursor_server
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FOREIGN KEY (server_id) REFERENCES rust_servers (id) ON DELETE CASCADE
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);
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-- ── Who owns which Steam account ──────────────────────────────────────────
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--
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-- R1's identity link, and the reason it is a table rather than a column on
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-- `rust_players`: a link is a fact about a WEBSITE USER that happens to be keyed
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-- by a Steam id, and it outlives every row this module writes about play. A
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-- column here would be null for the overwhelming majority of players and would
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-- be deleted by any sweep that pruned inactive ones.
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--
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-- **Keyed on `steam_id` alone, fleet-wide.** `rust_players` already made that
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-- call in protocol 2 and it is the truth of the thing: a Steam account is one
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-- person across every server an operator runs, where stats are per server and
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-- per wipe. Linking on one server links for the fleet, because there is nothing
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-- else it could honestly mean.
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--
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-- **One Steam id, at most one user** — that is what the primary key buys, and it
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-- is load-bearing rather than tidy. Phase 7 makes the site the author of who may
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-- do what in game and phase 13 makes it the thing that hands out loot; both are
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-- grants against a Steam id, and both assume the question "whose is this?" has
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-- exactly one answer.
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--
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-- The reverse is deliberately NOT constrained: one website user may hold several
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-- Steam accounts. People have a second account, or a family shares a site login,
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-- and refusing that would be inventing a rule the game does not have.
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--
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-- `ON DELETE CASCADE` from `users`: a deleted account's links go with it. The
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-- alternative is a row naming a user id that resolves to nobody, which every
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-- read would then have to defend against.
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CREATE TABLE IF NOT EXISTS rust_account_links (
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steam_id VARCHAR(32) NOT NULL PRIMARY KEY,
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user_id INT NOT NULL,
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-- What the player was called in game when they linked. A display name, kept
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-- so an operator reading the admin panel sees a person rather than a number;
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-- never used to identify anybody, because a Rust name changes on a whim.
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name VARCHAR(191) NULL,
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-- Which server minted the code. Not part of the identity — the link is
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-- fleet-wide — but an operator asking "where did this come from" has no other
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-- way to find out, and a support conversation starts there.
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server_id VARCHAR(64) NULL,
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linked_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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CONSTRAINT fk_rust_links_user FOREIGN KEY (user_id) REFERENCES users (id) ON DELETE CASCADE,
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KEY idx_rust_links_user (user_id)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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-- ── Changes to tables that already shipped ────────────────────────────────
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--
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-- An ALTER below the CREATE, never an edit to it: `CREATE TABLE IF NOT EXISTS`
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-- does nothing against a database that already has the table, so an edited column
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-- would reach fresh installs only — which is the worst possible distribution for
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-- a schema change, because it works everywhere it is tested.
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ALTER TABLE rust_server_state ADD COLUMN IF NOT EXISTS wipe_id VARCHAR(48) NULL;
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-- Phase 4. `updated_at` is when THIS module last wrote the row, which is not the
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-- same fact as when the server last said something — and the pages were reading
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-- the first as if it were the second, so a server that had been down for three
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-- days rendered "last reported just now" on every failed poll.
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--
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-- They are genuinely two facts and both are wanted: `updated_at` decides whether
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-- the row is stale (a module that stopped polling must not leave a page claiming
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-- a server is up), and `last_seen_at` is when a `server.hello` last arrived. Only
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-- a successful refresh moves it.
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ALTER TABLE rust_server_state ADD COLUMN IF NOT EXISTS last_seen_at DATETIME NULL;
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