The two defects the phase 6 browser walk found and #6 described but did not carry. They were written, walked and left uncommitted; `edge` still has the shapes the walk condemned. **Every refusal sentence was invisible.** Core's request primitive reads one field — `(data && data.message) || res.statusText` — and this module has answered `{ error: … }` since phase 1. It got away with it because every failure until phase 6 landed in `ErrorState` on a page whose whole content was missing, where a generic sentence is honest. A form is different: the sentence IS the outcome, and the link page showed *Service Unavailable* for all four of the refusals phase 6 exists to write. All 23 bodies now answer in `message` — core's `Error` schema, which these routes' own `#swagger.responses` already referenced, so the annotations stop being a claim the handlers contradict. `test/errorShape.test.js` drives each outcome rather than grepping for the field, and asserts the half that is easy to leave behind: a body carrying BOTH fields renders correctly in a browser and keeps the wrong shape alive for the next route that copies it. **The player saw a stale name.** `/player/rust` showed the name recorded at link time while the admin panel showed the one the game last saw — the same person labelled two ways on one site, because a Rust name changes on a whim and only the admin read joined `rust_players`. A LEFT JOIN, because an account can be linked and never played on. 123 server tests, 39 client tests, `check:imports`, `check:bundle`, `check:swagger`, `check:externals` — all green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
72 lines
2.8 KiB
JavaScript
72 lines
2.8 KiB
JavaScript
// ── The `admin.users.detail` slot's handlers ──────────────────────────────
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//
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// What an operator can see and do about one website user's Rust identity. The
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// user id is the PARENT's — `req.params.id` off core's `/admin/users/:id` — and
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// every statement here is scoped by it, so a panel opened on one user cannot
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// read or write another's rows by editing a path segment.
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const core = require('../../core')
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const links = require('../../model/links/links.model')
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const log = core.logger('admin')
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/**
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* GET /admin/users/:id/rust/links
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*
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* The linked Steam accounts and, per server, what this module knows about the
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* player behind them — all-time rather than this wipe's, because an operator
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* looking at a user wants their history and the public leaderboard already
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* answers the other question.
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*
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* **An empty array is an answer.** Most users have no Rust link at all, and the
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* panel renders nothing rather than an error for them.
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*/
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async function listLinks(req, res) {
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try {
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res.json({ links: await links.forAdmin(req.params.id) })
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} catch (err) {
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log.error('failed to read a user’s Rust links', { error: err.message })
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res.status(500).json({ message: 'Failed to read this user’s Rust accounts' })
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}
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}
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/**
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* DELETE /admin/users/:id/rust/links/:steamId — staff sever a link (D25).
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*
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* **This is the counterweight to D23.** The site refuses to move a Steam id that
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* another website account already holds, and the player's own way out is
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* `/unlink` in game — which is no way out at all for somebody who has lost access
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* to that Steam account, or to the site account holding it. Staff are that route.
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*
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* Scoped by the parent user id in the statement rather than checked first: the
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* ownership test and the deletion are one operation, and a link that belongs to a
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* different user answers 404 from the page it was not on.
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*/
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async function removeLink(req, res) {
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const { steamId } = req.params
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const userId = req.params.id
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try {
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const removed = await links.unlinkOwned(steamId, userId)
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if (!removed) return res.status(404).json({ message: 'That account is not linked to this user' })
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// The one write this panel has, so it is the one thing here worth an audit
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// row: after phase 7 a link is what permissions are granted against, and
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// "who severed it" stops being a curiosity.
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await core.activity.log({
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req,
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action: 'rust.account.unlink.staff',
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detail: { steamId, userId: Number(userId) },
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})
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return res.json({ unlinked: true })
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} catch (err) {
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log.error('failed to unlink a Steam account', { error: err.message })
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return res.status(500).json({ message: 'Failed to unlink that account' })
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}
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}
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module.exports = { listLinks, removeLink }
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