Files
Module-Rust/server/model/events/events.db.js
wtclaude aea94b5d7a feat(rust): chat titles rank twenty-three conditions, and admins name the categories (PLAN_REDESIGNS §5, D172-D175, D209)
- Schema: fourteen title columns on rust_player_wipe_stats (the two
  best_* distances move by GREATEST, the rest are sums), rust_weapon_kills
  (kills by weapon prefab name) and rust_title_categories (the admin's
  title per category). purge.sql drops the two tables.
- Ingest: player.tally's new fields, in one statement per frame, none
  for an older plugin's frame.
- Titles: 23 categories plus playtime, each naming where it is read
  from (a sum, a MAX, npc_kills - animal_kills in signed arithmetic, or
  a named list). The bow/melee/blade/revolver/wood/ore/plants lists are
  one file, applied when a title is read. "NPC kills" ranks human NPCs
  only (D209).
- A rule's text may be empty, meaning the category's title: the rule's
  own, then the admin's, then the default. Typed-only-markup is still
  refused. A rename forgets every server's cached answer.
- Admin API: GET /admin/rust/title-categories and
  PUT /admin/rust/title-categories/:stat (empty text resets); the server
  list returns them too. Swagger fragment and routes.manifest.json
  regenerated (63 routes, against the pinned core).
- Screen: every category in the rule form, the category's title as a
  placeholder, and a Category titles section with Save and Reset.

The weapon lists are unverified until the rig probe runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-28 23:32:59 -05:00

398 lines
14 KiB
JavaScript

// ── SQL for the read path ─────────────────────────────────────────────────
//
// Writes come from one caller (`server/ingest.js`) and reads from the routers.
// They live together because they are the same tables and the invariants are
// easier to keep true when the UPDATE and the SELECT are on the same screen.
//
// Raw parameterised SQL through `core.query`, no ORM. Placeholders always —
// except for one place where a list of kinds is expanded into placeholders, and
// that expansion is checked in `events.model.js` before it ever reaches here.
const core = require('../../core')
const EVENTS = 'rust_events'
const STATS = 'rust_player_wipe_stats'
const GATHER = 'rust_gather_totals'
const WEAPONS = 'rust_weapon_kills'
const PLAYERS = 'rust_players'
const WIPES = 'rust_wipes'
const PRESENCE = 'rust_presence'
const CURSOR = 'rust_ingest_cursor'
// ── The cursor ────────────────────────────────────────────────────────────
async function getCursor(serverId) {
const rows = await core.query(
`SELECT server_id AS serverId, last_event_id AS lastEventId, events_seen AS eventsSeen
FROM ${CURSOR} WHERE server_id = ?`,
[serverId],
)
return rows[0] || null
}
/**
* Moves a server's cursor forward, counting what it passed.
*
* **Called only after the batch it describes has been written.** The whole
* correctness of the ingest is in that ordering: if this ran first, a crash
* between the two would skip events for ever, silently, with no way to notice.
* Running it last means a crash re-reads events it has already counted at worst
* — see `ingest.js` for what makes that survivable.
*/
async function setCursor(serverId, lastEventId, seen = 0) {
await core.query(
`INSERT INTO ${CURSOR} (server_id, last_event_id, events_seen, updated_at)
VALUES (?, ?, ?, CURRENT_TIMESTAMP)
ON DUPLICATE KEY UPDATE
last_event_id = VALUES(last_event_id),
events_seen = events_seen + VALUES(events_seen),
updated_at = CURRENT_TIMESTAMP`,
[serverId, lastEventId, seen],
)
}
// ── Writes ────────────────────────────────────────────────────────────────
async function insertEvent({ serverId, wipeId, kind, t, steamId, raw }) {
await core.query(
`INSERT INTO ${EVENTS} (server_id, wipe_id, kind, t, steam_id, raw)
VALUES (?, ?, ?, ?, ?, ?)`,
[serverId, wipeId || null, kind, t, steamId || null, JSON.stringify(raw)],
)
}
/**
* Notes that a wipe exists, from any frame that mentions it.
*
* There is no "a wipe started" call, because the website is not there when one
* does — a wipe happens to a game server that was restarted while nobody was
* watching. A wipe is therefore created by being mentioned, and `last_seen`
* moves every time it is mentioned again.
*/
async function touchWipe(serverId, wipeId, saveCreatedAt = null) {
if (!wipeId) return
await core.query(
`INSERT INTO ${WIPES} (server_id, wipe_id, save_created_at, first_seen, last_seen)
VALUES (?, ?, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP)
ON DUPLICATE KEY UPDATE
last_seen = CURRENT_TIMESTAMP,
save_created_at = COALESCE(VALUES(save_created_at), save_created_at)`,
[serverId, wipeId, saveCreatedAt],
)
}
/**
* Notes that a player exists and what they were last called.
*
* `name` is COALESCEd rather than overwritten so that a frame which carries no
* name — a ban by id, a tally — cannot blank out the name every other frame
* supplied.
*/
async function touchPlayer(steamId, name = null) {
if (!steamId) return
await core.query(
`INSERT INTO ${PLAYERS} (steam_id, name, first_seen, last_seen)
VALUES (?, ?, CURRENT_TIMESTAMP, CURRENT_TIMESTAMP)
ON DUPLICATE KEY UPDATE
name = COALESCE(VALUES(name), name),
last_seen = CURRENT_TIMESTAMP`,
[steamId, name],
)
}
/**
* Adds to one player's counters for one wipe.
*
* Every column is a running total that only rises within a wipe, so this is an
* upsert that ADDS rather than sets. `deltas` names only what moved; a `+ 0` on
* everything else is what keeps the caller from having to read the row first.
*/
async function addStats({ serverId, wipeId, steamId }, deltas = {}) {
if (!serverId || !steamId) return
const cols = ['kills', 'deaths', 'suicides', 'npc_kills', 'structures', 'sessions', 'playtime_sec']
const values = {
kills: deltas.kills || 0,
deaths: deltas.deaths || 0,
suicides: deltas.suicides || 0,
npc_kills: deltas.npcKills || 0,
structures: deltas.structures || 0,
sessions: deltas.sessions || 0,
playtime_sec: deltas.playtimeSec || 0,
}
await core.query(
`INSERT INTO ${STATS} (server_id, wipe_id, steam_id, ${cols.join(', ')}, last_seen)
VALUES (?, ?, ?, ${cols.map(() => '?').join(', ')}, CURRENT_TIMESTAMP)
ON DUPLICATE KEY UPDATE
${cols.map((c) => `${c} = ${c} + VALUES(${c})`).join(',\n ')},
last_seen = CURRENT_TIMESTAMP`,
[serverId, wipeId || '', steamId, ...cols.map((c) => values[c])],
)
}
/**
* The tally's counts for the chat-title conditions (PLAN_REDESIGNS §5.1): the
* wire field each is, and the column it adds to. All sums.
*/
const TITLE_SUMS = {
animalKills: 'animal_kills',
headshots: 'headshots',
apcKills: 'apc_kills',
heliKills: 'heli_kills',
built: 'built',
repaired: 'repaired',
healed: 'healed',
rockets: 'rockets',
explosives: 'explosives',
missions: 'missions',
}
/** The two *best* fields and their columns: the longest single kill, never a sum. */
const TITLE_BESTS = { bestPvpM: 'best_pvp_m', bestPveM: 'best_pve_m' }
/** Item categories the plugin sends under `crafted`, and the column each counts in. */
const CRAFTED = { attire: 'crafted_attire', weapon: 'crafted_weapons' }
/**
* Adds one tally's title counts to the player's row for the wipe. A sum adds;
* a best is GREATEST of the stored and the sent, because a tally carries its
* interval's maximum and two maxima added are not a distance. Nothing is
* written when the tally carried none of them, so an older plugin's frame
* costs no statement.
*/
async function addTitleStats({ serverId, wipeId, steamId }, frame = {}) {
if (!serverId || !steamId) return
const sums = {}
for (const [field, col] of Object.entries(TITLE_SUMS)) sums[col] = Math.max(0, Math.floor(Number(frame[field]) || 0))
const crafted = frame.crafted && typeof frame.crafted === 'object' ? frame.crafted : {}
for (const [category, col] of Object.entries(CRAFTED)) sums[col] = Math.max(0, Math.floor(Number(crafted[category]) || 0))
const bests = {}
for (const [field, col] of Object.entries(TITLE_BESTS)) {
const m = Number(frame[field])
bests[col] = Number.isFinite(m) && m > 0 ? Math.min(Math.round(m * 10) / 10, 999999.9) : 0
}
if (![...Object.values(sums), ...Object.values(bests)].some((v) => v > 0)) return
const cols = [...Object.keys(sums), ...Object.keys(bests)]
await core.query(
`INSERT INTO ${STATS} (server_id, wipe_id, steam_id, ${cols.join(', ')}, last_seen)
VALUES (?, ?, ?, ${cols.map(() => '?').join(', ')}, CURRENT_TIMESTAMP)
ON DUPLICATE KEY UPDATE
${Object.keys(sums).map((c) => `${c} = ${c} + VALUES(${c})`).join(',\n ')},
${Object.keys(bests).map((c) => `${c} = GREATEST(${c}, VALUES(${c}))`).join(',\n ')},
last_seen = CURRENT_TIMESTAMP`,
[serverId, wipeId || '', steamId, ...Object.values(sums), ...Object.values(bests)],
)
}
/** One weapon's credited kills (§5.3), added as a delta like a gathered resource. */
async function addWeaponKills({ serverId, wipeId, steamId }, weapon, kills) {
if (!serverId || !steamId || !weapon || !(kills > 0)) return
await core.query(
`INSERT INTO ${WEAPONS} (server_id, wipe_id, steam_id, weapon, kills)
VALUES (?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE kills = kills + VALUES(kills)`,
[serverId, wipeId || '', steamId, String(weapon).slice(0, 64), kills],
)
}
async function addGathered({ serverId, wipeId, steamId }, resource, amount) {
if (!serverId || !steamId || !resource || !(amount > 0)) return
await core.query(
`INSERT INTO ${GATHER} (server_id, wipe_id, steam_id, resource, amount)
VALUES (?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE amount = amount + VALUES(amount)`,
[serverId, wipeId || '', steamId, resource, amount],
)
}
/**
* Replaces a server's presence rows with exactly what the board said.
*
* Two statements, delete then insert, because a board is a REPLACEMENT: a player
* who left between two boards has to disappear, and an upsert alone would leave
* them online for ever. It is not wrapped in a transaction on purpose — the
* window between the two is a fraction of a second of a page possibly showing an
* empty player list, against holding a lock on a table two routes read.
*/
async function replacePresence(serverId, players = []) {
await core.query(`DELETE FROM ${PRESENCE} WHERE server_id = ?`, [serverId])
for (const p of players) {
if (!p || !p.steamId) continue
await core.query(
`INSERT INTO ${PRESENCE} (server_id, steam_id, name, sleeping, connected_at, updated_at)
VALUES (?, ?, ?, ?, ${p.connectedAt ? 'FROM_UNIXTIME(? / 1000)' : 'NULL'}, CURRENT_TIMESTAMP)
ON DUPLICATE KEY UPDATE
name = VALUES(name), sleeping = VALUES(sleeping), updated_at = CURRENT_TIMESTAMP`,
p.connectedAt
? [serverId, p.steamId, p.name || null, p.sleeping ? 1 : 0, p.connectedAt]
: [serverId, p.steamId, p.name || null, p.sleeping ? 1 : 0],
)
}
}
/** Deletes raw events older than `days`. Totals are never touched — that is the point of them. */
async function pruneEvents(days) {
if (!(days > 0)) return 0
const res = await core.query(
`DELETE FROM ${EVENTS} WHERE created_at < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL ? DAY)`,
[days],
)
return (res && res.affectedRows) || 0
}
// ── Reads ─────────────────────────────────────────────────────────────────
/**
* Recent events, newest first, restricted to `kinds`.
*
* **`kinds` is never optional.** A default of "all kinds" is one forgotten
* argument away from publishing an IP address, so the caller is made to say it
* every time; `events.model.js` builds the list from the catalogue's allowlist
* and an empty list answers with no rows rather than with everything.
*/
async function recentEvents({ serverId, kinds, wipeId = null, limit = 50 }) {
if (!Array.isArray(kinds) || kinds.length === 0) return []
const holes = kinds.map(() => '?').join(', ')
const params = [serverId, ...kinds]
let sql = `SELECT id, server_id AS serverId, wipe_id AS wipeId, kind, t, steam_id AS steamId, raw
FROM ${EVENTS}
WHERE server_id = ? AND kind IN (${holes})`
if (wipeId) {
sql += ' AND wipe_id = ?'
params.push(wipeId)
}
sql += ' ORDER BY id DESC LIMIT ?'
params.push(limit)
return core.query(sql, params)
}
/**
* The leaderboard for one wipe, or across every wipe when `wipeId` is null.
*
* All-time is a SUM over the per-wipe rows rather than a separate set of
* counters, which is what makes it impossible for the two to disagree — there
* is only ever one number, added up differently.
*/
async function leaderboard({ serverId, wipeId = null, sort = 'kills', limit = 25 }) {
const column = { kills: 'kills', deaths: 'deaths', npcKills: 'npc_kills', playtime: 'playtime_sec' }[sort] || 'kills'
const params = [serverId]
let where = 's.server_id = ?'
if (wipeId) {
where += ' AND s.wipe_id = ?'
params.push(wipeId)
}
params.push(limit)
return core.query(
`SELECT s.steam_id AS steamId,
p.name AS name,
SUM(s.kills) AS kills,
SUM(s.deaths) AS deaths,
SUM(s.npc_kills) AS npcKills,
SUM(s.structures) AS structures,
SUM(s.playtime_sec) AS playtimeSec,
MAX(s.last_seen) AS lastSeen
FROM ${STATS} s
LEFT JOIN ${PLAYERS} p ON p.steam_id = s.steam_id
WHERE ${where}
GROUP BY s.steam_id, p.name
ORDER BY SUM(s.${column}) DESC, MAX(s.last_seen) DESC
LIMIT ?`,
params,
)
}
async function listWipes(serverId) {
return core.query(
`SELECT wipe_id AS wipeId, save_created_at AS saveCreatedAt,
first_seen AS firstSeen, last_seen AS lastSeen
FROM ${WIPES}
WHERE server_id = ?
ORDER BY wipe_id DESC`,
[serverId],
)
}
async function presenceFor(serverId) {
return core.query(
`SELECT steam_id AS steamId, name, sleeping, connected_at AS connectedAt
FROM ${PRESENCE}
WHERE server_id = ?
ORDER BY name ASC`,
[serverId],
)
}
/**
* Login attempts in `[from, to]` that no approval answered (D64).
*
* An attempt is answered by a `player.approved` for the same Steam id on the
* same server stamped from `slackMs` before it to `windowMs` after it. The
* slack is clock grain: both frames come off one game thread, and an approval
* stamped a millisecond "early" is still the answer.
*
* Grouped on (steam id, t) because a cursor replayed after a crash can store the
* same attempt twice, and one attempt is one denial however often it was
* written down.
*/
async function unapprovedLogins({ serverId, from, to, windowMs, slackMs }) {
return core.query(
`SELECT a.steam_id AS steamId, a.t AS t,
MAX(JSON_UNQUOTE(JSON_EXTRACT(a.raw, '$.name'))) AS name
FROM ${EVENTS} a
WHERE a.server_id = ? AND a.kind = 'player.login.attempt'
AND a.steam_id IS NOT NULL AND a.t BETWEEN ? AND ?
AND NOT EXISTS (
SELECT 1 FROM ${EVENTS} b
WHERE b.server_id = a.server_id AND b.kind = 'player.approved'
AND b.steam_id = a.steam_id
AND b.t BETWEEN a.t - ? AND a.t + ?
)
GROUP BY a.steam_id, a.t
ORDER BY a.t ASC
LIMIT 200`,
[serverId, from, to, slackMs, windowMs],
)
}
module.exports = {
getCursor,
setCursor,
insertEvent,
touchWipe,
touchPlayer,
addStats,
addGathered,
addTitleStats,
addWeaponKills,
replacePresence,
pruneEvents,
recentEvents,
leaderboard,
listWipes,
presenceFor,
unapprovedLogins,
}