Phase 8's website half. Phase 7 made the site the author of in-game
privilege and gave an operator every view of it; this is the other side,
and it is the first time a player can see what they hold without asking
one.
`GET /player/rust/permissions` is self-scoped in SQL and read-only by
construction — a grant a player could change would not be a grant. Three
things make it a different shape from the admin read rather than a
filtered one:
* the scope arithmetic is answered on the server. A client handed `*`
would have to know what the fleet is to say anything, and then
`inScope` exists twice. Each entry carries the servers it reaches,
already resolved and already marked.
* `live` is the pushed ledger, never the authored row. A grant is not a
privilege in a game until a sync confirmed it, and phase 7 is careful
never to record a push that silently did nothing — so "waiting" is
honest, and the alternative is the site claiming to have given
something it has not.
* nothing says WHY it is waiting. An offline server, a permission no
loaded plugin registered and a store that has never seen the account
all look the same from here; telling them apart is an operator's
diagnosis and an inventory of what is installed.
An entitlement that reaches nobody still lists, and the page says so —
authored against the website account, it exists before a Steam id does,
and hiding it until one turns up is the defect the admin user page
shipped in phase 7 (PLAN.md §20.5).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
172 lines
6.3 KiB
JavaScript
172 lines
6.3 KiB
JavaScript
// ── What one player holds, as that player reads it ────────────────────────
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//
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// Phase 8's half of R2. The admin surface answers *who holds what* against the
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// authored tables; this answers *what do I hold*, and the two differ in three
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// ways that are each a test below:
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//
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// • the scope is RESOLVED here. A client handed `*` would have to know what
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// the fleet is to say anything, and then `inScope` exists twice.
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// • `live` is the PUSHED ledger, never the authored row. A grant is not a
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// privilege in a game until a sync confirmed it, and phase 7 is careful
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// never to record a push that silently did nothing — so "waiting" is an
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// honest answer and the alternative is the site claiming to have given
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// something it has not.
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// • an entitlement reaching NOBODY still lists. Authored against the website
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// account, it exists before a Steam id does, and hiding it until one turns
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// up is the defect the admin user page shipped in phase 7 (PLAN.md §20.5).
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const test = require('node:test')
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const assert = require('node:assert')
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const { fakeCtx } = require('./_fakes')
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/** The model, wired to a db module answering from one fixture. */
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function modelWith(fixture) {
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require('../core')._reset()
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require('../core').init(fakeCtx({ db: { query: () => Promise.resolve([]), pool: {} } }))
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const db = require('../model/permissions/permissions.db')
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const model = require('../model/permissions/permissions.model')
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const originals = {}
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for (const [name, value] of Object.entries(fixture)) {
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originals[name] = db[name]
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db[name] = () => Promise.resolve(value)
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}
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return { model, restore: () => Object.assign(db, originals) }
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}
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const SERVERS = [
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{ id: 'main', name: 'Main' },
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{ id: 'creative', name: 'Creative' },
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]
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/** One person: in a fleet group, holding one server-scoped grant. */
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function fixture({ pushed = [] } = {}) {
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return {
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listGroupsForUser: [{ name: 'vip', title: 'VIP', rank: 10, scope: '*', addedAt: '2026-09-01T00:00:00Z' }],
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listGroupPermissions: [
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{ groupName: 'vip', permission: 'Kits.VIP' },
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{ groupName: 'builder', permission: 'buildtools.use' },
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],
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listGrants: [
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{ id: 7, userId: 4, permission: 'zonemanager.admin', scope: 'creative', source: 'admin', note: null, grantedAt: '2026-09-02T00:00:00Z', steamId: '7656119', playerName: 'Wanderer' },
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],
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listPushedForSteamIds: pushed,
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}
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}
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test('a fleet scope resolves to every server; a server scope to one', async () => {
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const { model, restore } = modelWith(fixture())
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try {
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const held = await model.forPlayer(4, ['7656119'], SERVERS)
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assert.deepEqual(held.groups[0].reach.map((s) => s.id), ['main', 'creative'])
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assert.deepEqual(held.grants[0].reach.map((s) => s.id), ['creative'])
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} finally {
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restore()
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}
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})
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test('live is the pushed ledger, per server — not the authored row', async () => {
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const { model, restore } = modelWith(
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fixture({ pushed: [{ serverId: 'main', kind: 'member', subject: '7656119', object: 'vip' }] }),
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)
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try {
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const held = await model.forPlayer(4, ['7656119'], SERVERS)
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const byId = Object.fromEntries(held.groups[0].reach.map((s) => [s.id, s.live]))
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assert.equal(byId.main, true, 'the server that confirmed it has it')
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assert.equal(byId.creative, false, 'the one that has not is waiting, not live')
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// The grant was never pushed anywhere, and an authored row must not imply one.
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assert.deepEqual(held.grants[0].reach.map((s) => s.live), [false])
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} finally {
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restore()
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}
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})
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test('an entitlement is live for the person when it landed on ANY account they hold', async () => {
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// Two accounts, one membership pushed against the second. The game sees one
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// player with the rank; so does this.
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const { model, restore } = modelWith(
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fixture({ pushed: [{ serverId: 'main', kind: 'member', subject: '7656120', object: 'vip' }] }),
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)
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try {
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const held = await model.forPlayer(4, ['7656119', '7656120'], SERVERS)
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assert.equal(held.groups[0].reach.find((s) => s.id === 'main').live, true)
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} finally {
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restore()
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}
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})
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test('a grant and a membership are different rows about the same person', async () => {
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// `kind` is why the pushed lookup carries it: a membership of `vip` and a
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// direct grant named `vip` would otherwise be one entry in the map, and the
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// wrong one would light up.
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const { model, restore } = modelWith({
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listGroupsForUser: [{ name: 'vip', title: 'VIP', rank: 0, scope: '*', addedAt: null }],
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listGroupPermissions: [],
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listGrants: [{ id: 1, userId: 4, permission: 'vip', scope: '*', source: 'admin', note: null, grantedAt: null, steamId: '7656119' }],
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listPushedForSteamIds: [{ serverId: 'main', kind: 'grant', subject: '7656119', object: 'vip' }],
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})
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try {
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const held = await model.forPlayer(4, ['7656119'], SERVERS)
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assert.equal(held.grants[0].reach.find((s) => s.id === 'main').live, true)
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assert.equal(held.groups[0].reach.find((s) => s.id === 'main').live, false)
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} finally {
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restore()
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}
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})
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test('a player with no linked account still sees what they were given', async () => {
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const { model, restore } = modelWith(fixture())
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try {
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const held = await model.forPlayer(4, [], SERVERS)
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assert.equal(held.groups.length, 1)
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assert.equal(held.grants.length, 1)
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assert.ok(
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[...held.groups[0].reach, ...held.grants[0].reach].every((s) => s.live === false),
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'authored, and reaching nobody — which is the state worth showing',
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)
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} finally {
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restore()
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}
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})
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test('only the caller’s own groups carry their permissions, lowered as the store lowers them', async () => {
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const { model, restore } = modelWith(fixture())
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try {
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const held = await model.forPlayer(4, ['7656119'], SERVERS)
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// `builder`'s permission is in the group-permission table and this caller is
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// not in that group; `Kits.VIP` is theirs, and arrives the way a game stores it.
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assert.deepEqual(held.groups[0].permissions, ['kits.vip'])
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} finally {
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restore()
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}
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})
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test('a fleet with no servers configured reaches nothing and does not throw', async () => {
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const { model, restore } = modelWith(fixture())
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try {
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const held = await model.forPlayer(4, ['7656119'], [])
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assert.deepEqual(held.groups[0].reach, [])
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assert.deepEqual(held.grants[0].reach, [])
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} finally {
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restore()
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}
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})
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