PLAN.md §30 as approved, plus D119/D120 from the build. Server: - rust_map_images (one row per server: picture as MEDIUMBLOB, geometry, monuments, DERIVATION_VERSION) and rust_map_overrides; purge.sql pair. - mapImages.js: D110. The board poll notices a new boot/wipe/seed/size and asks map.info; a new key or hash from the free Rust+ cache (or a render kept on disk) is fetched in slices, checked against its SHA-256 and stored in one statement. One fetch per server, a backoff on failure, `stale` abandons a fetch that straddles a map change. Render now (D109) is admin-only and watched to completion. - mapLive.js: D111. One map.live per server per 5 s whoever asks; positions are held in memory only. - model/map: four layers (world, events public; players, bases staff), a fleet default plus per-server override (D114), the players layer capped by presence (D113), own dot and online first-party clan mates for a linked viewer (D115, D117, D118). A layer the viewer may not see is absent from the answer, never sent and hidden. - Routes: public /servers/:id/map, /map/image (immutable under its hash), /map/live; admin /servers/:id/map/fetch and /render; the Map card on the visibility PUT. Swagger fragment and frozen manifest regenerated. Client: - A Map tab: Leaflet over the picture in CRS.Simple, the game's own grid (labels only when a cell is wide enough to hold one), a legend that lists hidden layers with who can see them, polled every 10 s while visible. - D120: Leaflet is a lazy split chunk beside entry.js, not in it. release.yml copies every dist/*.js; checkExternals and build.test.js hold both ends. - The Map card on Admin -> Rust visibility, with Fetch again and Render now. Capability `map` declared for the Android app (phase 15). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
57 lines
2.4 KiB
SQL
57 lines
2.4 KiB
SQL
-- ── The teardown ──────────────────────────────────────────────────────────
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--
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-- Destructive, and run ONLY by an explicit admin purge (MODULE_API.md §2.6).
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-- Nothing on the boot path executes this file, and uninstalling the module does
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-- not either: removing an operator's data is a second decision they make on
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-- purpose, offered inside the uninstall flow and confirmed separately.
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--
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-- It exists because `schema.sql` does. A module that can create tables and
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-- cannot drop them leaves an operator with orphaned data and no supported way to
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-- remove it, so core refuses to load a module that declares one without the
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-- other.
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--
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-- **Drop in the reverse of creation order**, which this file depends on:
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-- `rust_server_state` carries a foreign key into `rust_servers`, so dropping the
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-- parent first fails on the constraint — and a purge that fails halfway leaves
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-- exactly the orphaned data it exists to remove.
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--
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-- What does NOT belong here: rows written into core's tables. Core prunes what
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-- it knows this module registered, because it is the side that knows which
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-- registrant owned what.
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-- Phase 14.
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DROP TABLE IF EXISTS rust_map_overrides;
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DROP TABLE IF EXISTS rust_map_images;
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-- Phase 13b.
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DROP TABLE IF EXISTS rust_perm_run_grants;
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-- Phase 7b.
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DROP TABLE IF EXISTS rust_clan_boards;
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DROP TABLE IF EXISTS rust_clan_members;
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DROP TABLE IF EXISTS rust_clans;
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DROP TABLE IF EXISTS rust_settings;
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DROP TABLE IF EXISTS rust_config_writes;
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-- Phase 7. Children before parents: every one of these carries a foreign key
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-- into `rust_servers`, `users` or `rust_perm_groups`.
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DROP TABLE IF EXISTS rust_perm_catalogue;
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DROP TABLE IF EXISTS rust_perm_sync;
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DROP TABLE IF EXISTS rust_perm_revocations;
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DROP TABLE IF EXISTS rust_perm_drift;
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DROP TABLE IF EXISTS rust_perm_pushed;
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DROP TABLE IF EXISTS rust_perm_grants;
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DROP TABLE IF EXISTS rust_perm_group_members;
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DROP TABLE IF EXISTS rust_perm_group_permissions;
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DROP TABLE IF EXISTS rust_perm_groups;
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DROP TABLE IF EXISTS rust_account_links;
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DROP TABLE IF EXISTS rust_ingest_cursor;
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DROP TABLE IF EXISTS rust_presence;
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DROP TABLE IF EXISTS rust_events;
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DROP TABLE IF EXISTS rust_gather_totals;
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DROP TABLE IF EXISTS rust_player_wipe_stats;
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DROP TABLE IF EXISTS rust_players;
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DROP TABLE IF EXISTS rust_wipes;
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DROP TABLE IF EXISTS rust_server_state;
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DROP TABLE IF EXISTS rust_servers;
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