Files
Module-Rust/server/test/refresh.test.js
wtclaude 285db0baa7 feat(rust): notifications and engagement (phase 10, protocol 7)
Registers the engagement set R7 put in v1: thirteen triggers, four push
streams, three audiences, four bodies (two triggers, email and in-app)
and thirteen disabled rules in seven groups (PLAN.md §25, D59-D68).

The raid alert goes to everyone authorised on the tool cupboard, one
emit per linked person with ownerUserId, so the owner ceiling holds per
emit. It covers doors and walls (protocol 7), never names the raider,
alerts nobody when there is no cupboard, and carries ownerOnline so
"offline only" is the seeded rule's condition rather than code.

The fan-out runs off ingest before a frame is applied, since applying a
disband deletes the roster the notice is sent to. A replayed event is
told only while it is news: 15 minutes for broadcasts, 24 hours for
personal and staff events. Dedupe keys come from the event, not the
sidecar's row id. Server online/offline and a new kills leader are
in-memory transitions, never on first sight, and a tie is not a lead.
A login with no approval within a minute becomes a staff notice via a
query, so a restart loses nothing.

Also fixes a phase-4 gap (D68): the refresh now asks /health, so a game
that hung, or whose bridge was unloaded, while the sidecar stayed up no
longer reads as online. It stops naming players as online, and a stale
board no longer moves "last seen".

engagement-triggers.json is the committed freeze of all of it, checked
in CI with line endings normalised. The check was verified by breaking
it both ways.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-23 06:06:19 -05:00

198 lines
7.8 KiB
JavaScript

// ── What a refresh writes when nobody answers ─────────────────────────────
//
// The refresh loop has three outcomes (see `boot.js`), and the two unhappy ones
// are the interesting half of this module's promise: the site renders the last
// thing each server said **while every server is off**. A page can only do that
// if the row still holds what the server said.
//
// The defect this suite exists for shipped in phase 3 and was found by walking
// phase 4's own pages: an unreachable refresh called `putState` with two fields,
// and `putState` replaces the row — so the first time a game host rebooted, the
// hostname, the map, the size, the seed and the wipe id were all set to NULL.
// The list then read "Offline" with nothing beside it, which is not "here is
// what we know about a server that is down", it is "we have never heard of it".
//
// It is invisible to any test that stubs a sidecar which answers, which is why
// there was not one.
const test = require('node:test')
const assert = require('node:assert')
const { fakeCtx } = require('./_fakes')
function withCore(ctx = fakeCtx()) {
require('../core')._reset()
require('../core').init(ctx)
return ctx
}
/** The columns a description lives in — the ones an unreachable write must not touch. */
const DESCRIPTION = ['hostname', 'level', 'seed', 'world_size', 'boot_id', 'save_created_at', 'wipe_id']
test('an unreachable refresh does not write the description columns at all', async () => {
const queries = []
withCore(fakeCtx({
db: {
query: (sql, params) => {
queries.push({ sql, params })
return Promise.resolve([])
},
pool: {},
},
}))
const db = require('../model/servers/servers.db')
await db.markUnreachable('main', false)
assert.equal(queries.length, 1)
const { sql, params } = queries[0]
// Asserted against the SQL rather than against a round trip, because the whole
// failure is about which columns a statement mentions. A column named here is
// a column that can be nulled.
for (const column of DESCRIPTION) {
assert.ok(!sql.includes(column), `markUnreachable writes ${column}, which is the server's description`)
}
assert.ok(sql.includes('reachable'))
assert.ok(sql.includes('online'))
assert.ok(sql.includes('updated_at'))
assert.deepStrictEqual(params, ['main', 0])
})
test('a sidecar that is up with no game behind it is reachable and offline', async () => {
// The middle outcome, and the one that is easy to collapse into the other two:
// a fresh install whose plugin is not loaded yet. Reporting it as unreachable
// sends an operator to look at the network instead of at the game server.
const queries = []
withCore(fakeCtx({
db: {
query: (sql, params) => {
queries.push({ sql, params })
return Promise.resolve([])
},
pool: {},
},
}))
await require('../model/servers/servers.db').markUnreachable('main', true)
assert.deepStrictEqual(queries[0].params, ['main', 1])
})
test('neither unhappy path calls putState', async () => {
// The regression in one assertion: `putState` is the whole-row write, and
// calling it with two fields is what blanked the description.
withCore(fakeCtx({ db: { query: () => Promise.resolve([]), pool: {} } }))
const db = require('../model/servers/servers.db')
const sidecar = require('../sidecarClient')
const boot = require('../boot')
const originalPut = db.putState
const originalMark = db.markUnreachable
const originalBoards = sidecar.boards
const originalHealth = sidecar.health
const marked = []
let putCalls = 0
sidecar.health = async () => ({ ok: false, status: 0, data: null })
db.putState = async () => { putCalls += 1 }
db.markUnreachable = async (id, reachable) => { marked.push([id, reachable]) }
try {
// Nothing answered.
sidecar.boards = async () => ({ ok: false, status: 0, data: null })
await boot.refreshOne({ id: 'main', baseUrl: 'http://127.0.0.1:1', token: 't', protocol: 2 })
// The sidecar answered, and has never heard from a game.
sidecar.boards = async () => ({ ok: true, status: 200, data: { boards: {} } })
await boot.refreshOne({ id: 'main', baseUrl: 'http://127.0.0.1:1', token: 't', protocol: 2 })
assert.equal(putCalls, 0, 'an unhappy refresh replaced the whole state row')
assert.deepStrictEqual(marked, [['main', false], ['main', true]])
} finally {
db.putState = originalPut
db.markUnreachable = originalMark
sidecar.boards = originalBoards
sidecar.health = originalHealth
}
})
test('a board the game left behind is not a game that is up (D68)', async () => {
// The sidecar keeps its last `server.hello` after the plugin disconnects, so
// until phase 10 a hung game — or an unloaded bridge — with the sidecar still
// up read as ONLINE here, with the players it had when it stopped. Only
// `/health` knows whether the plugin is connected now.
withCore(fakeCtx({ db: { query: () => Promise.resolve([]), pool: {} } }))
const db = require('../model/servers/servers.db')
const sidecar = require('../sidecarClient')
const ingest = require('../ingest')
const boot = require('../boot')
const engagement = require('../engagement/emit')
const saved = { put: db.putState, boards: sidecar.boards, health: sidecar.health, apply: ingest.applyBoards }
const puts = []
const applied = []
engagement.reset()
db.putState = async (state) => { puts.push(state) }
ingest.applyBoards = async (id, boards) => { applied.push(boards) }
sidecar.boards = async () => ({
ok: true,
status: 200,
data: { boards: {
'server.hello': { players: 12, maxPlayers: 100, hostname: 'Main' },
'players.online': { players: [{ steamId: '1', name: 'Still here?' }] },
} },
})
const server = { id: 'main', name: 'Main', baseUrl: 'http://127.0.0.1:1', token: 't', protocol: 7 }
try {
sidecar.health = async () => ({ ok: true, status: 200, data: { plugin_connected: false } })
await boot.refreshOne(server)
assert.strictEqual(puts[0].online, false)
assert.strictEqual(puts[0].players, 0, 'the last count is not a count')
assert.strictEqual(puts[0].seen, false, 'a stale board must not move "last seen"')
assert.strictEqual(puts[0].hostname, 'Main', 'the description is still written')
assert.deepStrictEqual(applied[0]['players.online'].players, [], 'nobody is named as online')
sidecar.health = async () => ({ ok: true, status: 200, data: { plugin_connected: true } })
await boot.refreshOne(server)
assert.strictEqual(puts[1].online, true)
assert.strictEqual(puts[1].players, 12)
assert.notStrictEqual(puts[1].seen, false)
assert.strictEqual(applied[1]['players.online'].players.length, 1)
// An unanswered /health is unknown, and unknown is not up.
sidecar.health = async () => ({ ok: false, status: 0, data: null })
await boot.refreshOne(server)
assert.strictEqual(puts[2].online, false)
} finally {
db.putState = saved.put
sidecar.boards = saved.boards
sidecar.health = saved.health
ingest.applyBoards = saved.apply
engagement.reset()
}
})
test('putState moves last_seen_at only for a game that was seen', async () => {
const queries = []
withCore(fakeCtx({
db: { query: (sql, params) => { queries.push({ sql, params }); return Promise.resolve([]) }, pool: {} },
}))
const db = require('../model/servers/servers.db')
await db.putState({ serverId: 'main', reachable: true, online: false, seen: false })
await db.putState({ serverId: 'main', reachable: true, online: true })
// The two trailing parameters feed the two IF(?, CURRENT_TIMESTAMP, …)s.
assert.deepStrictEqual(queries[0].params.slice(-2), [0, 0])
assert.deepStrictEqual(queries[1].params.slice(-2), [1, 1])
assert.strictEqual((queries[0].sql.match(/\?/g) || []).length, queries[0].params.length, 'every placeholder has a value')
})