Phase 8's website half. Phase 7 made the site the author of in-game
privilege and gave an operator every view of it; this is the other side,
and it is the first time a player can see what they hold without asking
one.
`GET /player/rust/permissions` is self-scoped in SQL and read-only by
construction — a grant a player could change would not be a grant. Three
things make it a different shape from the admin read rather than a
filtered one:
* the scope arithmetic is answered on the server. A client handed `*`
would have to know what the fleet is to say anything, and then
`inScope` exists twice. Each entry carries the servers it reaches,
already resolved and already marked.
* `live` is the pushed ledger, never the authored row. A grant is not a
privilege in a game until a sync confirmed it, and phase 7 is careful
never to record a push that silently did nothing — so "waiting" is
honest, and the alternative is the site claiming to have given
something it has not.
* nothing says WHY it is waiting. An offline server, a permission no
loaded plugin registered and a store that has never seen the account
all look the same from here; telling them apart is an operator's
diagnosis and an inventory of what is installed.
An entitlement that reaches nobody still lists, and the page says so —
authored against the website account, it exists before a Steam id does,
and hiding it until one turns up is the defect the admin user page
shipped in phase 7 (PLAN.md §20.5).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PMH6bw1jXMgbyF3ZWGEzSM
502 lines
17 KiB
JavaScript
502 lines
17 KiB
JavaScript
// ── SQL for the permission mirror, and nothing else ───────────────────────
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//
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// The tables this file reads are described at length in `db/schema.sql`; what
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// matters here is which of them is authoritative for what, because four of the
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// eight look similar and answer completely different questions:
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//
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// AUTHORED `rust_perm_groups`, `..._group_permissions`, `..._group_members`,
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// `rust_perm_grants` — what an operator (and later an event) says
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// should be true. Keyed by WEBSITE USER (D28).
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// PUSHED `rust_perm_pushed` — what this site has confirmed into one game's
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// store. Keyed by STEAM ID, because it records what is in the game
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// and the game has never heard of a website account.
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// FOUND `rust_perm_drift` — what a sync found that the site did not
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// author. Replaced whole by each report: it is the current
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// difference, not a history of differences.
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// INSTRUCTED `rust_perm_revocations` — remove this, even though we never put
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// it there. The only way to act on drift, since a foreign grant
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// often names a Steam id no website account holds.
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//
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// Raw parameterised SQL through `core.query`, no ORM, like every other `.db.js`
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// here. Bulk writes are batched into one statement with a generated placeholder
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// list rather than looped, because a fleet-wide sync writes hundreds of rows and
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// a round trip each is how a boot tick becomes a second long.
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const core = require('../../core')
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const GROUPS = 'rust_perm_groups'
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const GROUP_PERMISSIONS = 'rust_perm_group_permissions'
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const GROUP_MEMBERS = 'rust_perm_group_members'
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const GRANTS = 'rust_perm_grants'
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const PUSHED = 'rust_perm_pushed'
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const DRIFT = 'rust_perm_drift'
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const REVOCATIONS = 'rust_perm_revocations'
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const SYNC = 'rust_perm_sync'
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const CATALOGUE = 'rust_perm_catalogue'
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const LINKS = 'rust_account_links'
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const SERVERS = 'rust_servers'
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/** `(?,?,?),(?,?,?)` for `rows.length` rows of `width` columns. */
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function placeholders(rows, width) {
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return rows.map(() => `(${new Array(width).fill('?').join(',')})`).join(',')
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}
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// ---- the authored set ----
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async function listGroups() {
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return core.query(
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`SELECT name, title, \`rank\`, scope, created_at AS createdAt, updated_at AS updatedAt
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FROM ${GROUPS}
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ORDER BY \`rank\` DESC, name ASC`,
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)
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}
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async function getGroup(name) {
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const rows = await core.query(
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`SELECT name, title, \`rank\`, scope FROM ${GROUPS} WHERE name = ?`,
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[name],
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)
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return rows[0] || null
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}
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/**
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* Create or update one group.
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*
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* `ON DUPLICATE KEY UPDATE` rather than a check-then-write: two admins on the
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* same screen is not a race worth losing a title over, and the row's identity is
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* its name either way.
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*/
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async function upsertGroup({ name, title, rank, scope }) {
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await core.query(
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`INSERT INTO ${GROUPS} (name, title, \`rank\`, scope)
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VALUES (?, ?, ?, ?)
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ON DUPLICATE KEY UPDATE title = VALUES(title), \`rank\` = VALUES(\`rank\`),
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scope = VALUES(scope), updated_at = CURRENT_TIMESTAMP`,
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[name, title, rank, scope],
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)
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}
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async function deleteGroup(name) {
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const result = await core.query(`DELETE FROM ${GROUPS} WHERE name = ?`, [name])
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return Number(result.affectedRows || 0) > 0
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}
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async function listGroupPermissions() {
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return core.query(
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`SELECT group_name AS groupName, permission FROM ${GROUP_PERMISSIONS} ORDER BY permission ASC`,
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)
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}
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/** Replace a group's permission list whole. The form edits a list, so the write is a list. */
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async function setGroupPermissions(name, permissions) {
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await core.query(`DELETE FROM ${GROUP_PERMISSIONS} WHERE group_name = ?`, [name])
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if (!permissions.length) return
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await core.query(
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`INSERT INTO ${GROUP_PERMISSIONS} (group_name, permission)
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VALUES ${placeholders(permissions, 2)}`,
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permissions.flatMap((permission) => [name, permission]),
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)
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}
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/**
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* Every membership, with the member's Steam accounts joined on.
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*
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* One query rather than a membership read plus a link read per member: the admin
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* screen renders both together and the push needs both together, and a fleet's
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* worth of members is one round trip either way.
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*/
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async function listGroupMembers() {
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return core.query(
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`SELECT m.group_name AS groupName, m.user_id AS userId, m.added_at AS addedAt,
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u.username, l.steam_id AS steamId, p.name AS playerName
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FROM ${GROUP_MEMBERS} m
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JOIN users u ON u.id = m.user_id
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LEFT JOIN ${LINKS} l ON l.user_id = m.user_id
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LEFT JOIN rust_players p ON p.steam_id = l.steam_id
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ORDER BY m.group_name ASC, u.username ASC`,
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)
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}
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async function addGroupMember(groupName, userId, addedBy) {
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await core.query(
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`INSERT IGNORE INTO ${GROUP_MEMBERS} (group_name, user_id, added_by) VALUES (?, ?, ?)`,
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[groupName, userId, addedBy],
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)
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}
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async function removeGroupMember(groupName, userId) {
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const result = await core.query(
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`DELETE FROM ${GROUP_MEMBERS} WHERE group_name = ? AND user_id = ?`,
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[groupName, userId],
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)
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return Number(result.affectedRows || 0) > 0
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}
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/**
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* Every direct grant, with the holder's accounts joined on.
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*
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* `username` is on the row because a grant with no linked Steam account still
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* has to be listable and nameable — that state is the one the admin screen most
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* needs to show, since it looks exactly like a working grant from every other
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* angle and reaches nobody.
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*/
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async function listGrants({ userId = null } = {}) {
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return core.query(
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`SELECT g.id, g.user_id AS userId, g.permission, g.scope, g.source, g.note,
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g.granted_at AS grantedAt, u.username,
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l.steam_id AS steamId, p.name AS playerName
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FROM ${GRANTS} g
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JOIN users u ON u.id = g.user_id
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LEFT JOIN ${LINKS} l ON l.user_id = g.user_id
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LEFT JOIN rust_players p ON p.steam_id = l.steam_id
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${userId === null ? '' : 'WHERE g.user_id = ?'}
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ORDER BY u.username ASC, g.permission ASC`,
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userId === null ? [] : [userId],
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)
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}
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async function getGrant(id) {
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const rows = await core.query(
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`SELECT id, user_id AS userId, permission, scope, source FROM ${GRANTS} WHERE id = ?`,
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[id],
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)
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return rows[0] || null
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}
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/**
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* Add a grant, or leave the one that is already there alone.
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*
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* `INSERT IGNORE` against the unique key, and the return says which happened —
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* the controller needs to tell "granted" from "they already had it" to write an
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* honest activity row.
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*/
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async function insertGrant({ userId, permission, scope, source, note, grantedBy }) {
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const result = await core.query(
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`INSERT IGNORE INTO ${GRANTS} (user_id, permission, scope, source, note, granted_by)
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VALUES (?, ?, ?, ?, ?, ?)`,
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[userId, permission, scope, source, note, grantedBy],
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)
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return { inserted: Number(result.affectedRows || 0) > 0, id: result.insertId }
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}
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async function deleteGrant(id) {
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const result = await core.query(`DELETE FROM ${GRANTS} WHERE id = ?`, [id])
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return Number(result.affectedRows || 0) > 0
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}
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/**
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* One website account by name, for the authoring form.
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*
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* A form that made an operator type a numeric user id would be a form nobody
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* could use, and the alternative — calling core's own admin user search from the
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* client — would bind this module to the shape of a response the contract does
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* not cover. Reading the `users` table is already what every join in this file
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* does.
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*
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* Case-insensitive because the column's collation is: core stores usernames in a
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* `_ci` collation and an exact-case lookup would refuse a name the site itself
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* considers the same one.
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*/
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async function findUserByUsername(username) {
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const rows = await core.query(`SELECT id, username FROM users WHERE username = ? LIMIT 1`, [username])
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return rows[0] || null
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}
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/** Which website user holds which Steam account. The join that turns an authored row into a push. */
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async function listLinks() {
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return core.query(`SELECT user_id AS userId, steam_id AS steamId FROM ${LINKS}`)
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}
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// ---- one person's own half of all of it (the player tier) ----
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//
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// Every read below is scoped inside the statement rather than filtered after it.
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// The admin reads above answer "who holds what"; these answer "what do I hold",
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// and the difference between the two is a `WHERE` that must not be somebody
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// else's job to remember.
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/** The groups one website user belongs to. Ordered the way the admin list is. */
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async function listGroupsForUser(userId) {
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return core.query(
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`SELECT g.name, g.title, g.\`rank\`, g.scope, m.added_at AS addedAt
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FROM ${GROUP_MEMBERS} m
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JOIN ${GROUPS} g ON g.name = m.group_name
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WHERE m.user_id = ?
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ORDER BY g.\`rank\` DESC, g.name ASC`,
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[userId],
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)
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}
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/**
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* Every pushed row naming one of these Steam ids, across every server.
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*
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* The pushed ledger is keyed by Steam id because it records what is in a GAME
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* (D28's other half), so this is the one read in the file that starts from an
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* account rather than from a user. `kind` is carried through: a direct grant and
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* a group membership are different rows about the same person and only the
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* caller can say which of them it was looking for.
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*/
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async function listPushedForSteamIds(steamIds) {
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if (!steamIds.length) return []
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return core.query(
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`SELECT server_id AS serverId, kind, subject, object
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FROM ${PUSHED}
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WHERE subject IN (${steamIds.map(() => '?').join(',')})
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AND kind IN ('grant', 'member')`,
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steamIds,
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)
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}
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// ---- what is actually out there ----
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async function listPushed(serverId) {
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return core.query(
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`SELECT kind, subject, object FROM ${PUSHED} WHERE server_id = ?`,
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[serverId],
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)
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}
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async function addPushed(serverId, rows) {
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if (!rows.length) return
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await core.query(
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`INSERT IGNORE INTO ${PUSHED} (server_id, kind, subject, object)
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VALUES ${placeholders(rows, 4)}`,
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rows.flatMap((row) => [serverId, row.kind, row.subject, row.object]),
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)
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}
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async function removePushed(serverId, rows) {
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for (const row of rows) {
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// eslint-disable-next-line no-await-in-loop
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await core.query(
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`DELETE FROM ${PUSHED} WHERE server_id = ? AND kind = ? AND subject = ? AND object = ?`,
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[serverId, row.kind, row.subject, row.object],
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)
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}
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}
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/**
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* Replace one server's drift list with what the latest report found.
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*
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* Whole, rather than merged, and `first_seen` survives through the
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* `ON DUPLICATE KEY UPDATE` — so "this has been here since Tuesday" is still
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* answerable while "somebody has since undone it" removes the row.
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*/
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async function replaceDrift(serverId, rows) {
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if (!rows.length) {
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await core.query(`DELETE FROM ${DRIFT} WHERE server_id = ?`, [serverId])
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return
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}
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await core.query(
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`INSERT INTO ${DRIFT} (server_id, kind, subject, object)
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VALUES ${placeholders(rows, 4)}
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ON DUPLICATE KEY UPDATE last_seen = CURRENT_TIMESTAMP`,
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rows.flatMap((row) => [serverId, row.kind, row.subject, row.object]),
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)
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// Anything this report did NOT name is gone from the game, so it goes from
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// here. Named explicitly rather than swept by timestamp: two syncs a second
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// apart would make a timestamp window either delete live rows or keep dead
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// ones, depending on the clock.
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await core.query(
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`DELETE FROM ${DRIFT}
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WHERE server_id = ?
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AND (kind, subject, object) NOT IN (${placeholders(rows, 3)})`,
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[serverId, ...rows.flatMap((row) => [row.kind, row.subject, row.object])],
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)
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}
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async function listDrift() {
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return core.query(
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`SELECT d.id, d.server_id AS serverId, d.kind, d.subject, d.object,
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d.first_seen AS firstSeen, d.last_seen AS lastSeen,
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l.user_id AS userId, u.username, p.name AS playerName
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FROM ${DRIFT} d
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LEFT JOIN ${LINKS} l ON l.steam_id = d.subject
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LEFT JOIN users u ON u.id = l.user_id
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LEFT JOIN rust_players p ON p.steam_id = d.subject
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ORDER BY d.server_id ASC, d.kind ASC, d.subject ASC`,
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)
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}
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async function getDrift(id) {
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const rows = await core.query(
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`SELECT id, server_id AS serverId, kind, subject, object FROM ${DRIFT} WHERE id = ?`,
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[id],
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)
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return rows[0] || null
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}
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async function deleteDrift(id) {
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await core.query(`DELETE FROM ${DRIFT} WHERE id = ?`, [id])
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}
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async function queueRevocation({ serverId, kind, subject, object, requestedBy }) {
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await core.query(
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`INSERT IGNORE INTO ${REVOCATIONS} (server_id, kind, subject, object, requested_by)
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VALUES (?, ?, ?, ?, ?)`,
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[serverId, kind, subject, object, requestedBy],
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)
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}
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async function listRevocations(serverId) {
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return core.query(
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`SELECT id, kind, subject, object FROM ${REVOCATIONS} WHERE server_id = ?`,
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[serverId],
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)
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}
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async function deleteRevocations(ids) {
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if (!ids.length) return
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await core.query(
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`DELETE FROM ${REVOCATIONS} WHERE id IN (${ids.map(() => '?').join(',')})`,
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ids,
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)
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}
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// ---- the state of the mirror ----
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/**
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* One sync row per configured server, created on demand.
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*
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* A server added today has no row and must not therefore be skipped for ever, so
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* the read inserts what is missing rather than the writer remembering to.
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*/
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async function ensureSyncRows() {
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await core.query(
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`INSERT IGNORE INTO ${SYNC} (server_id) SELECT id FROM ${SERVERS}`,
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)
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}
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async function listSync() {
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return core.query(
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`SELECT s.server_id AS serverId, s.state, s.dirty, s.desired_hash AS desiredHash,
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s.synced_hash AS syncedHash, s.boot_id AS bootId, s.wipe_id AS wipeId,
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s.last_attempt_at AS lastAttemptAt, s.last_ok_at AS lastOkAt,
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s.report, s.error
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FROM ${SYNC} s
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ORDER BY s.server_id ASC`,
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)
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}
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/**
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* Mark servers as needing a sync.
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*
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* `scope` is a server id or `*`; a fleet-wide change dirties every row, which is
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* right: the set each server should hold has changed even if only one of them
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* will notice a difference.
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*/
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async function markDirty(scope) {
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if (!scope || scope === '*') {
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await core.query(`UPDATE ${SYNC} SET dirty = 1, updated_at = CURRENT_TIMESTAMP`)
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return
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}
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await core.query(
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`UPDATE ${SYNC} SET dirty = 1, updated_at = CURRENT_TIMESTAMP WHERE server_id = ?`,
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[scope],
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)
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}
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/**
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* Record the outcome of one attempt.
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*
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* **`dirty` is cleared unconditionally, and that is safe because it is an
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* optimisation rather than the truth.** Something may well have changed the
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* authored set while this sync was in flight, and clearing the flag would then
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* lose that change — except that the loop's real condition is
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* `desired_hash != synced_hash`, recomputed from the tables on every tick. The
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* flag only saves a hash comparison; the hash is what cannot be wrong.
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*
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* `last_ok_at` moves only on success, and it is passed rather than composed into
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* the SQL so the statement is the same string every time.
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*/
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async function putSyncResult(serverId, { state, syncedHash, desiredHash, bootId, wipeId, report, error }) {
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const okAt = state === 'ok' ? new Date() : null
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await core.query(
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`INSERT INTO ${SYNC} (server_id, state, dirty, desired_hash, synced_hash, boot_id, wipe_id,
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last_attempt_at, last_ok_at, report, error, updated_at)
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VALUES (?, ?, 0, ?, ?, ?, ?, NOW(), ?, ?, ?, NOW())
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ON DUPLICATE KEY UPDATE state = VALUES(state), dirty = 0,
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desired_hash = VALUES(desired_hash),
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synced_hash = VALUES(synced_hash),
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boot_id = VALUES(boot_id), wipe_id = VALUES(wipe_id),
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last_attempt_at = NOW(),
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last_ok_at = COALESCE(VALUES(last_ok_at), last_ok_at),
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report = VALUES(report), error = VALUES(error),
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updated_at = NOW()`,
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[serverId, state, desiredHash, syncedHash, bootId, wipeId, okAt, report, error],
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)
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}
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// ---- the option source ----
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async function putCatalogue(serverId, permissions) {
|
|
await core.query(`DELETE FROM ${CATALOGUE} WHERE server_id = ?`, [serverId])
|
|
|
|
if (!permissions.length) return
|
|
|
|
await core.query(
|
|
`INSERT IGNORE INTO ${CATALOGUE} (server_id, permission)
|
|
VALUES ${placeholders(permissions, 2)}`,
|
|
permissions.flatMap((permission) => [serverId, permission]),
|
|
)
|
|
}
|
|
|
|
async function listCatalogue() {
|
|
return core.query(
|
|
`SELECT server_id AS serverId, permission FROM ${CATALOGUE} ORDER BY permission ASC`,
|
|
)
|
|
}
|
|
|
|
module.exports = {
|
|
GROUPS,
|
|
GRANTS,
|
|
PUSHED,
|
|
DRIFT,
|
|
listGroups,
|
|
getGroup,
|
|
upsertGroup,
|
|
deleteGroup,
|
|
listGroupPermissions,
|
|
setGroupPermissions,
|
|
listGroupMembers,
|
|
addGroupMember,
|
|
removeGroupMember,
|
|
listGrants,
|
|
getGrant,
|
|
insertGrant,
|
|
deleteGrant,
|
|
findUserByUsername,
|
|
listLinks,
|
|
listGroupsForUser,
|
|
listPushedForSteamIds,
|
|
listPushed,
|
|
addPushed,
|
|
removePushed,
|
|
replaceDrift,
|
|
listDrift,
|
|
getDrift,
|
|
deleteDrift,
|
|
queueRevocation,
|
|
listRevocations,
|
|
deleteRevocations,
|
|
ensureSyncRows,
|
|
listSync,
|
|
markDirty,
|
|
putSyncResult,
|
|
putCatalogue,
|
|
listCatalogue,
|
|
}
|