Stage 6 of the §14.3 integration plan, on protocol 14. Spec: docs rust-link/PROTOCOL.md §20.9. - gc.started and gc.ended public, gc.failed staff's; guardedCrate.js reads each row per viewer (the clearer's name for the presence audience, Steam id, position and key for staff, `won` for everyone). - Triggers rust.gc.started and rust.gc.ended (a crate a player cleared only). - The step rust.gc.place: an event from rust.options.gc_events and a world call's location; refused at verify for Guarded Crate absent, NpcSpawn missing (D364), console unavailable, or an unknown event. Kept (D373); the run log's success line says so (D380). Budget rust.gc.crates. - Warden (D375): guarded_won, title category guardedwon, Crates cleared column. - Map marker, server settings line, swagger, engagement manifest, bundle, README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
242 lines
9.3 KiB
JavaScript
242 lines
9.3 KiB
JavaScript
// ── The read path's logic ─────────────────────────────────────────────────
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//
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// Everything that decides WHAT a caller gets, separated from the SQL that
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// fetches it, so this file can be tested with no database and `events.db.js` has
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// no branching to test.
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//
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// The decision that matters here is not a business rule, it is a boundary: what
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// a signed-out visitor may see. Protocol 2 carries IP addresses and player
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// reports, and the only thing standing between them and a public page is
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// `catalogue.js`'s allowlist and the fact that **every read on this file takes an
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// explicit viewer**. There is no default, because a default is what a caller
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// gets when they forget — and the safe value is never the one that is easier to
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// type.
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const catalogue = require('../../catalogue')
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const worldEvents = require('../../worldEvents')
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const dynamicPvp = require('../../dynamicPvp')
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const dangerousTreasures = require('../../dangerousTreasures')
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const guardedCrate = require('../../guardedCrate')
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const db = require('./events.db')
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const mapDb = require('../map/map.db')
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const serversDb = require('../servers/servers.db')
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/** Hard ceiling on a page, whatever a caller asks for. */
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const MAX_LIMIT = 200
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function boundedLimit(requested, fallback = 50) {
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const n = Number(requested)
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if (!Number.isFinite(n) || n <= 0) return fallback
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return Math.min(Math.trunc(n), MAX_LIMIT)
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}
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/**
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* Parses a `kind` query parameter into a list.
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*
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* Accepts `?kind=player.death` and `?kind=player.death,player.chat`, and answers
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* `null` for anything empty — which means "whatever this viewer may see" rather
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* than "nothing", and is then narrowed by the catalogue.
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*/
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function parseKinds(raw) {
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if (!raw) return null
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const list = String(raw)
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.split(',')
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.map((k) => k.trim())
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.filter(Boolean)
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return list.length > 0 ? list : null
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}
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/**
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* Recent events for one server, already narrowed to what this viewer may see.
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*
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* **`admin` is a parameter, not a default.** A route that forgets it gets the
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* public list, which is the direction it is safe to be wrong in. And a kind the
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* caller asked for that they may not see is dropped silently rather than
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* refused: naming it in an error would confirm the kind exists, which is a small
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* thing to leak and a free one to avoid.
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*/
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async function recent({ serverId, admin = false, staff = false, presence = false, kind = null, wipeId = null, limit }) {
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const kinds = catalogue.kindsFor({ admin, presence, requested: parseKinds(kind) })
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// Every requested kind was refused. Answering with an empty list is right —
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// the events they asked for are, as far as they are concerned, not there.
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if (kinds.length === 0) return []
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const rows = await db.recentEvents({
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serverId,
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kinds,
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wipeId,
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limit: boundedLimit(limit),
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})
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const shaped = rows.map(shape)
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if (!shaped.some((r) => r.kind === 'world.event' || dynamicPvp.KINDS.includes(r.kind) || dangerousTreasures.isKind(r.kind) || guardedCrate.isKind(r.kind))) return shaped
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// Protocol 14 (§14.3.1): each world event is read for THIS viewer — its type
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// allowed, its names to the presence audience, its Steam ids to staff, its
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// credit by the server's rule — and given a grid from the map's geometry.
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// Dynamic PVP's zone lines (§14.3.3) are read the same way for their grid and
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// position, and Dangerous Treasures' (§14.3.4) for their grid, the winner's
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// name and the Steam ids, and Guarded Crate's (§14.3.5) alike. Both reads only
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// when the page holds one of them at all.
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const view = await worldView(serverId, { staff: staff || admin, presence })
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return shaped
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.map((row) => {
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if (row.kind === 'world.event') return worldRow(row, view)
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if (dynamicPvp.KINDS.includes(row.kind)) return pvpRow(row, view)
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if (dangerousTreasures.isKind(row.kind)) return dtRow(row, view)
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if (guardedCrate.isKind(row.kind)) return gcRow(row, view)
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return row
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})
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.filter(Boolean)
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}
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/** What reading a world event for one viewer needs: the server's credit rule and map geometry. */
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async function worldView(serverId, { staff, presence }) {
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const [server, meta] = await Promise.all([
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serversDb.getServer(serverId).catch(() => null),
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mapDb.getMeta(serverId).catch(() => null),
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])
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return {
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staff,
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presence,
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rule: worldEvents.creditRuleOf(server && server.creditRule),
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geometry: meta
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? { worldSize: Number(meta.worldSize), gridCells: Number(meta.gridCells), gridCellSize: Number(meta.gridCellSize) }
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: null,
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}
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}
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/** One Dynamic PVP row for a viewer (§14.3.3): its grid for everyone, its position for staff. */
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function pvpRow(row, view) {
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return { ...row, frame: dynamicPvp.shapeFor(row.frame, view) }
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}
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/** One Dangerous Treasures row for a viewer (§14.3.4). The row's own Steam id, the winner's, is staff's. */
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function dtRow(row, view) {
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return { ...row, steamId: view.staff ? row.steamId : null, frame: dangerousTreasures.shapeFor(row.frame, view) }
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}
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/** One Guarded Crate row for a viewer (§14.3.5). The row's own Steam id, the clearer's, is staff's. */
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function gcRow(row, view) {
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return { ...row, steamId: view.staff ? row.steamId : null, frame: guardedCrate.shapeFor(row.frame, view) }
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}
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/** One world-event row for a viewer, or null when they may not see it. The row's own Steam id is staff's too. */
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function worldRow(row, view) {
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const frame = worldEvents.shapeFor(row.frame, view)
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if (!frame) return null
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return { ...row, steamId: view.staff ? row.steamId : null, frame }
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}
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/**
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* One stored row as an API object.
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*
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* `raw` comes back from the database as text and is parsed here rather than in
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* the db layer, because a row whose JSON will not parse is a reporting problem
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* and not a query problem: it answers with the envelope it does know and an
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* empty body, instead of failing a whole page over one bad row.
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*/
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function shape(row) {
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let frame = {}
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try {
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frame = typeof row.raw === 'string' ? JSON.parse(row.raw) : row.raw || {}
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} catch {
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frame = {}
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}
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return {
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id: Number(row.id),
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kind: row.kind,
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t: Number(row.t),
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wipeId: row.wipeId || null,
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steamId: row.steamId || null,
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frame,
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}
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}
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/**
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* The leaderboard for a server, per wipe or all-time.
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*
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* All-time is the same rows summed differently rather than a second set of
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* counters, so the two can never disagree — which is the whole reason R12's
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* "per-wipe detail plus all-time rollups" is one table and not two.
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*/
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async function leaderboard({ serverId, wipeId = null, sort = 'kills', limit, presence = false, economics = null }) {
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// The richest column (§11.2.2): only for one wipe — a balance is a value, and
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// there is no all-time one — and only where the server reports Economics.
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const withBalance = Boolean(economics && wipeId)
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const rows = await db.leaderboard({
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serverId,
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wipeId,
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sort: sort === 'balance' && !withBalance ? 'kills' : sort,
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limit: boundedLimit(limit, 25),
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balanceFloor: withBalance && sort === 'balance' ? economics.startingBalance : null,
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})
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return rows.map((r) => ({
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...(withBalance ? { balance: r.balance === null || r.balance === undefined ? null : Number(r.balance) } : {}),
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steamId: r.steamId,
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name: r.name || null,
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kills: Number(r.kills) || 0,
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deaths: Number(r.deaths) || 0,
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npcKills: Number(r.npcKills) || 0,
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structures: Number(r.structures) || 0,
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playtimeSec: Number(r.playtimeSec) || 0,
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// Protocol 14 (D356): Safecracker's and Scavenger's counts.
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cratesHacked: Number(r.cratesHacked) || 0,
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dropsLooted: Number(r.dropsLooted) || 0,
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// Protocol 14 (D375): Treasure Hunter's count.
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treasuresWon: Number(r.treasuresWon) || 0,
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// Protocol 14 (D375): Warden's count.
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guardedWon: Number(r.guardedWon) || 0,
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// Withheld below the presence audience. A tally refreshes it every minute a
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// player is on, so a `lastSeen` of forty seconds ago is the Online tab by
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// another name. The ORDER still uses it as a tie-break — that says who was
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// on more recently, never whether anybody is on now.
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...(presence ? { lastSeen: r.lastSeen || null } : {}),
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}))
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}
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/**
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* Every wipe this server has had, newest first.
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*
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* The list is what makes the per-wipe view navigable, and it is also the proof
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* R12 asks for: a wipe that ended is still here, with its stats still attached.
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*/
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async function wipes(serverId) {
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const rows = await db.listWipes(serverId)
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return rows.map((r) => ({
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wipeId: r.wipeId,
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saveCreatedAt: r.saveCreatedAt || null,
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firstSeen: r.firstSeen,
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lastSeen: r.lastSeen,
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}))
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}
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/**
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* Who is on the server right now.
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*
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* Read from the presence board rather than counted from connect and disconnect
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* events: the board is re-sent on every bridge connect and every minute, so it
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* is right even after this module has missed something. Counting transitions
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* instead would drift, and drift in exactly the direction people notice —
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* players who never left.
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*/
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async function online(serverId) {
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const rows = await db.presenceFor(serverId)
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return rows.map((r) => ({
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steamId: r.steamId,
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name: r.name || null,
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sleeping: Boolean(r.sleeping),
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connectedAt: r.connectedAt || null,
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}))
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}
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module.exports = { recent, leaderboard, wipes, online, parseKinds, boundedLimit, MAX_LIMIT }
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