PLAN_REDESIGNS section 1. - Every sync reads the store (perm.inventory), reconciles it against the site's record and its ledger, and pushes. A change made in the game is settled by the server's policy (D161): auto-adopt (default), adopt, or revoke. The first read of a server imports everything (D198). - Groups belong to one server unless an admin shares them (D189), in new id-keyed tables; the old ones are copied once at boot and left unread. Holders may be a Steam account nobody linked (D188). - An in-game change affects that server only (D190): a grant that reaches further gains an exception, a shared group is split. - Never judged: a permission the server does not register right now (an unloaded plugin is not a revocation), and a pair an event lease holds. - A new admin API (server view, grant/revoke with everywhere-or-here, groups by id, share/split, members, drift answers) and a screen on PermissionsManager's flow with a state on every toggle (D162, D163, U-1). - The announcement voice names a group by id; old name settings still read. Walked on both rigs against the walk core: import on an existing install, auto-adopt of a grant and a revoke, a fleet grant's exception, Kits unloaded without loss, a shared group split, adopt and revoke policies. Server 420/420, client 58/58, swagger, imports and route manifest current. Refs #21 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
211 lines
8.1 KiB
JavaScript
211 lines
8.1 KiB
JavaScript
// ── Carrying out what the reconciler decided ──────────────────────────────
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//
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// `reconcile.plan` says WHAT a change made in the game becomes; this file writes
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// it into the site's own record. Every write here is about ONE server (D190): a
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// change in one game affects that server and nothing else, even when the site's
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// row reaches further.
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//
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// • A grant that reaches only this server is deleted or written outright.
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// • A grant that reaches more (a fleet grant, or a user's grant scoped `*`)
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// gains an EXCEPTION for this server, and keeps reaching every other one.
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// • A group shared with other servers is SPLIT: this server gets its own copy,
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// the change is made to the copy, and the shared group stops covering it. A
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// notice says so, in case the change was meant for every server.
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//
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// Ops are applied one at a time and each re-reads what it needs, because an
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// earlier op in the same plan may have split the group a later one writes to.
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// `permSync` runs a plan under one lock for the whole fleet, so two servers'
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// plans never split the same shared group at once.
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const db = require('./permissions.db')
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const model = require('./permissions.model')
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/** The site's group of this name on this server, or null (D189). */
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async function groupOn(name, serverId) {
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const [groups, groupServers] = await Promise.all([db.listGroups(), db.listGroupServers()])
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return model.groupsOn(serverId, { groups, groupServers }).find((group) => group.name === name) || null
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}
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/**
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* The group of this name that belongs to THIS server alone, splitting a shared
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* one if that is what covers it (D190). Null when the site has no such group.
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*/
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async function ownGroup(name, serverId) {
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const group = await groupOn(name, serverId)
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if (!group) return null
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const groupServers = await db.listGroupServers()
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if (!model.isShared(group, model.serversByGroup(groupServers))) return group
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const copy = await db.copyGroup(group.id, 'split')
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await db.setGroupServers(copy, { allServers: false, servers: [serverId] })
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await db.removeGroupFromServer(group.id, serverId)
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await db.noteSplit(serverId, {
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group: name,
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detail: `changed in the game on ${serverId}; that server now has its own copy of "${name}"`,
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})
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return db.getGroup(copy)
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}
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/** The Steam ids and user linked to one Steam id, for finding a user's grant. */
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async function userOf(steamId) {
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const links = await db.listLinks()
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const link = links.find((row) => row.steamId === steamId)
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return link ? link.userId : null
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}
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/**
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* A grant the game holds and the site does not. If a grant that reaches this
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* server was only kept off it by an EXCEPTION, the exception is what the game
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* just undid, so the exception goes. Otherwise a Steam-account grant for this
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* server alone is written (D188, D190).
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*/
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async function adoptGrant(serverId, { steamId, permission, source }) {
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const exceptions = (await db.listExceptions()).filter((e) => e.serverId === serverId)
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if (exceptions.length) {
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const userId = await userOf(steamId)
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const [userGrants, steamGrants] = await Promise.all([
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userId === null ? [] : db.listGrants({ userId }),
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db.listSteamGrants({ steamId }),
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])
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const candidates = [
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...userGrants.map((g) => ({ holder: 'user', id: g.id, permission: g.permission, scope: g.scope })),
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...steamGrants.map((g) => ({ holder: 'steam', id: g.id, permission: g.permission, scope: g.scope })),
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].filter((g) => model.normaliseName(g.permission) === permission && model.inScope(g.scope, serverId))
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for (const grant of candidates) {
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const exception = exceptions.find((e) => e.holder === grant.holder && Number(e.grantId) === Number(grant.id))
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if (exception) {
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await db.deleteException(exception.id)
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return
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}
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}
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}
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await db.insertSteamGrant({ steamId, permission, scope: serverId, source })
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}
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/**
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* A grant the site holds and the game no longer does. Each source that put it
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* on this server stops doing so: one scoped to this server alone is deleted; one
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* that reaches further gains an exception here. An event's grant is left to the
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* event (the reconciler never sends one here).
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*/
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async function dropGrant(serverId, { sources = [] }) {
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for (const source of sources) {
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if (source.type !== 'userGrant' && source.type !== 'steamGrant') continue
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const holder = source.type === 'userGrant' ? 'user' : 'steam'
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if (source.scope === serverId) {
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if (holder === 'user') await db.deleteGrant(source.id)
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else await db.deleteSteamGrant(source.id)
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} else {
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await db.addException({ holder, grantId: source.id, serverId })
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}
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}
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}
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/** Run one op. Returns a short line for the log. */
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async function applyOp(serverId, op) {
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switch (op.op) {
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case 'adoptGroup': {
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// A group of this name may already exist on another server, or be shared
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// with every server but this one: either way this server gets its own.
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const existing = await groupOn(op.name, serverId)
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if (existing) return `group ${op.name}: already the site's`
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const id = await db.insertGroup({ name: op.name, title: op.title, rank: op.rank, parent: op.parent, source: op.source })
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await db.setGroupServers(id, { allServers: false, servers: [serverId] })
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return `group ${op.name}: adopted`
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}
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case 'setGroupAttrs': {
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const group = await ownGroup(op.group, serverId)
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if (!group) return `group ${op.group}: not the site's`
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await db.updateGroup(group.id, { title: op.title, rank: op.rank, parent: op.parent })
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return `group ${op.group}: title, rank and parent from the game`
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}
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case 'adoptGroupPermission': {
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const group = await ownGroup(op.group, serverId)
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if (!group) return `group ${op.group}: not the site's`
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await db.addGroupPermission(group.id, op.permission)
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return `group ${op.group} + ${op.permission}`
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}
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case 'dropGroupPermission': {
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const group = await ownGroup(op.group, serverId)
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if (!group) return `group ${op.group}: not the site's`
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await db.removeGroupPermission(group.id, op.permission)
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return `group ${op.group} − ${op.permission}`
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}
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case 'adoptMember': {
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const group = await ownGroup(op.group, serverId)
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if (!group) return `group ${op.group}: not the site's`
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await db.addGroupSteamMember(group.id, op.steamId, { source: op.source })
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return `${op.steamId} in ${op.group}`
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}
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case 'dropMember': {
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const group = await ownGroup(op.group, serverId)
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if (!group) return `group ${op.group}: not the site's`
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// Whichever way the site had them in it: as a Steam account, and as the
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// website account that account is linked to.
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await db.removeGroupSteamMember(group.id, op.steamId)
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const userId = await userOf(op.steamId)
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if (userId !== null) await db.removeGroupMember(group.id, userId)
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return `${op.steamId} out of ${op.group}`
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}
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case 'adoptGrant':
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await adoptGrant(serverId, op)
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return `${op.steamId} + ${op.permission}`
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case 'dropGrant':
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await dropGrant(serverId, op)
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return `${op.steamId} − ${op.permission}`
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case 'dropGroup': {
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const group = await groupOn(op.group, serverId)
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if (!group) return `group ${op.group}: not the site's`
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const groupServers = await db.listGroupServers()
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if (model.isShared(group, model.serversByGroup(groupServers))) {
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await db.removeGroupFromServer(group.id, serverId)
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return `group ${op.group}: no longer on ${serverId}`
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}
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await db.deleteGroup(group.id)
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return `group ${op.group}: deleted`
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}
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default:
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return `unknown op ${op.op}`
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}
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}
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/** Run a plan's ops in order. One op failing does not stop the rest. */
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async function applyOps(serverId, ops, log = null) {
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const done = []
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for (const op of ops) {
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try {
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// eslint-disable-next-line no-await-in-loop
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done.push(await applyOp(serverId, op))
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} catch (err) {
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done.push(`${op.op} failed: ${err.message}`)
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if (log) log.warn('permission op failed', { server: serverId, op: op.op, error: err.message })
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}
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}
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return done
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}
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module.exports = { groupOn, ownGroup, applyOp, applyOps }
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