PLAN_REDESIGNS section 1. - Every sync reads the store (perm.inventory), reconciles it against the site's record and its ledger, and pushes. A change made in the game is settled by the server's policy (D161): auto-adopt (default), adopt, or revoke. The first read of a server imports everything (D198). - Groups belong to one server unless an admin shares them (D189), in new id-keyed tables; the old ones are copied once at boot and left unread. Holders may be a Steam account nobody linked (D188). - An in-game change affects that server only (D190): a grant that reaches further gains an exception, a shared group is split. - Never judged: a permission the server does not register right now (an unloaded plugin is not a revocation), and a pair an event lease holds. - A new admin API (server view, grant/revoke with everywhere-or-here, groups by id, share/split, members, drift answers) and a screen on PermissionsManager's flow with a state on every toggle (D162, D163, U-1). - The announcement voice names a group by id; old name settings still read. Walked on both rigs against the walk core: import on an existing install, auto-adopt of a grant and a revoke, a fleet grant's exception, Kits unloaded without loss, a shared group split, adopt and revoke policies. Server 420/420, client 58/58, swagger, imports and route manifest current. Refs #21 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
107 lines
4.0 KiB
JavaScript
107 lines
4.0 KiB
JavaScript
// ── The voice the module's own lines are said in (phase 17, D140) ──────────
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//
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// One fleet setting (§33.4 reading 5): the name of a permission group that has
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// a BetterChat style, or nothing for plain chat. News lines and `rust.announce`
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// lines are then said in that group's title and colours — composed here, said by
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// our plugin with no player as the sender, so they look right whether or not
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// BetterChat is loaded.
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//
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// The style is read at the moment a line is said, never copied into the
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// setting: an operator who recolours the group changes the voice with it, and a
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// group whose style is taken away stops being a voice rather than leaving a
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// stale one behind.
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const settingsDb = require('../visibility/visibility.db')
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const chatStyle = require('./chatStyle')
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const db = require('./permissions.db')
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const model = require('./permissions.model')
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const VOICE_KEY = 'announce.voice'
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/**
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* The chosen group's id as a string, or '' for plain chat.
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*
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* Since groups became per server (D189) a name can belong to several groups, so
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* the setting holds a group's id. A setting written before that holds a NAME,
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* and is read as the first styled group of that name until somebody chooses again.
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*/
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async function chosen() {
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return (await settingsDb.getSetting(VOICE_KEY)) || ''
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}
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/** The chosen group's style fields, or null. */
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async function chosenFields() {
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const value = await chosen()
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if (!value) return { value, fields: null }
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if (/^\d+$/.test(value)) return { value, fields: await db.getGroupChat(Number(value)) }
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const groups = await db.listGroups()
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for (const group of groups.filter((g) => g.name === model.normaliseName(value))) {
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// eslint-disable-next-line no-await-in-loop
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const fields = await db.getGroupChat(group.id)
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if (fields) return { value: String(group.id), fields }
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}
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return { value, fields: null }
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}
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/**
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* The format a line is said in right now, or null for plain chat — which is
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* also the answer when the chosen group has since lost its style or gone.
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*/
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async function currentFormat() {
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const { fields } = await chosenFields()
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return fields ? chatStyle.voiceFormat(fields) : null
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}
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/** The setting, and every group that could be a voice, for the admin page. */
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async function describe() {
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const [{ value }, rows, groups, groupServers] = await Promise.all([
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chosenFields(),
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db.listGroupChat(),
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db.listGroups(),
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db.listGroupServers(),
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])
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const byId = new Map(groups.map((g) => [g.id, g]))
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const options = []
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// Which servers each group is on, so two groups of one name can be told apart.
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const where = (group) => {
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if (group.allServers) return 'all servers'
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const ids = groupServers.filter((r) => r.groupId === group.id && r.included).map((r) => r.serverId)
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return ids.length ? ids.join(', ') : 'no server'
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}
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for (const [groupId, fields] of model.chatByGroup(rows)) {
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const format = chatStyle.voiceFormat(fields)
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const group = byId.get(groupId)
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if (format && group) {
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options.push({ group: String(groupId), name: group.name, where: where(group), title: fields.Title || group.name, format })
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}
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}
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return { voice: value, options: options.sort((a, b) => a.name.localeCompare(b.name) || a.group.localeCompare(b.group)) }
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}
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/**
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* Choose the voice by group id. A group is accepted only when it has a style a
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* voice can be made from; '' goes back to plain chat. Resolves `{ ok }` or
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* `{ ok: false, message }`.
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*/
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async function choose(group, userId = null) {
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const value = String(group || '').trim()
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if (value) {
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const fields = /^\d+$/.test(value) ? await db.getGroupChat(Number(value)) : null
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if (!fields || !chatStyle.voiceFormat(fields)) {
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return { ok: false, message: 'That group has no chat style, so it cannot be a voice. Give it one under Permissions first.' }
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}
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}
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await settingsDb.setSetting(VOICE_KEY, value, userId)
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return { ok: true, voice: value }
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}
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module.exports = { VOICE_KEY, chosen, currentFormat, describe, choose }
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