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Module-Rust/client/src/routes/public/Servers.jsx
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feat(rust): Admin → Rust servers page and the next wipe on the web (phase 16)
The module had no page for its own server rows: they were written only
through PUT /admin/rust/servers/:id, and the README described an
"Admin → Rust" server form that did not exist. D133 (org lead) builds it:
add, edit, test and delete a server, with the D130 wipe schedule in the
same form. The token stays write-only and an edit sends the stored
protocol back rather than re-stamping the row.

The next wipe shows on the server list and in the server page's header,
in the reader's own clock, marked "rescheduled" for a one-off date.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
2026-09-25 13:29:59 -05:00

129 lines
6.2 KiB
JavaScript

// ── The server list, and the module's landing page ────────────────────────
//
// R8: the list is what `/rust` renders, and `/rust/servers/:id` hangs beneath
// it. The route is registered with an empty path in `entry.jsx` — core turns
// that into the module's own namespace root — so this page's address is the one
// an operator links to when they mean "our Rust servers".
//
// An ordinary React component. Nothing about being inside a module changes how
// you write one; the only differences are where React comes from (core, via the
// aliases in `vite.config.js`, so the import below looks completely normal and is
// not) and where the chrome comes from (`../../core.js`, the shared UI kit).
//
// **Render `PublicLayout` yourself, and pass a `shell`.** Core wraps public
// routes in its maintenance gate and nothing else, so a page that omits the
// layout renders bare; without a `shell` it renders full-bleed with the footer
// riding up underneath it. Name a width, never a class — the classes are core's
// (MODULE_API.md §3.3).
//
// **This page never calls a game server.** Every field it renders comes from
// this module's own tables, written by the ingest cursor, which is what lets it
// render "offline, last seen an hour ago" instead of an error page when a shard
// is down. The site's availability does not depend on the game's.
import { Link } from 'react-router-dom'
import { ErrorState, Loading, PageHeader, PublicLayout, useAsync } from '../../core.js'
import Empty from '../../components/Empty.jsx'
import { ago, count, day, nextWipe } from '../../lib/format.js'
import api from '../../api.js'
/** The "last reported" line, which has three cases and not one. */
function reported(server) {
if (!server.lastSeenAt) return 'This server has never reported.'
if (server.stale) return `Last reported ${ago(server.lastSeenAt)} — out of date, so it is shown as offline.`
return `Last reported ${ago(server.lastSeenAt)}.`
}
export default function Servers() {
// `useAsync` is core's fetch/loading/error hook, and the components below are
// its states. Using them rather than rolling your own is what makes a module
// page indistinguishable from a core one while it loads and while it fails.
//
// It loads once, deliberately. The DETAIL page polls, because that is where
// somebody watching a server sits; a list is a place people pass through.
const { data, loading, error } = useAsync(() => api.servers.list(), [])
const servers = data ? data.servers : []
return (
<PublicLayout shell="mid">
<PageHeader
// `lead`, not `subtitle`. PageHeader takes `eyebrow`, `title`, `lead` and
// `center`, and an unknown prop on a React component is silently dropped
// — so a page written with `subtitle` renders its title and nothing else,
// on a site where every core page has a line under its heading.
title="Servers"
lead="Every Rust server this community runs, as each one last reported itself"
/>
{loading && <Loading />}
{error && <ErrorState error={error} />}
{/* An operator who has configured no servers is not an error and not an
empty game — it is an install that is not finished. Saying so beats a
blank page that looks like a failure. */}
{data && servers.length === 0 && (
<Empty
title="No servers yet"
message="An administrator adds a Rust server, and its sidecar, from the admin panel."
/>
)}
{servers.length > 0 && (
<div style={{ display: 'grid', gap: 12 }}>
{servers.map((server) => (
// The whole row is the link. A server's name being the only clickable
// part is the thing people miss on a list of cards, and `a.card`
// already carries core's own hover treatment.
<Link
key={server.id}
to={`/rust/servers/${encodeURIComponent(server.id)}`}
className="card"
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'baseline',
gap: '1rem',
padding: '16px 20px',
}}
>
<span>
<strong style={{ color: 'var(--ink)' }}>{server.name}</strong>
<span className="sans" style={{ display: 'block', color: 'var(--dim)', fontSize: '0.78rem', marginTop: 4 }}>
{[
server.level || null,
server.worldSize ? `size ${count(server.worldSize)}` : null,
server.wipedAt ? `wiped ${day(server.wipedAt)}` : null,
// Phase 16 (D131): absent from an older module, and null for a
// server with no schedule — either way the part is left out.
nextWipe(server.nextWipe) ? `next wipe ${nextWipe(server.nextWipe)}` : null,
]
.filter(Boolean)
.join(' · ')}
</span>
<span className="sans" style={{ display: 'block', color: 'var(--dim)', fontSize: '0.74rem', marginTop: 2 }}>
{/* `lastSeenAt`, never `updatedAt`. The second is when THIS
site last wrote the row — which a failed poll does too — so
a page reading it told a reader that a server down for three
days had reported just now. And `stale` is a first-class
part of the answer rather than something inferred from a
timestamp: the server decides what counts as stale, because
the server knows how often a sidecar is supposed to check in. */}
{reported(server)}
</span>
</span>
<span
className="sans"
style={{ whiteSpace: 'nowrap', color: server.online ? 'var(--mode-live, #5fb98a)' : 'var(--dim)' }}
>
{server.online
? `${count(server.players)}${server.maxPlayers ? ` / ${count(server.maxPlayers)}` : ''} online`
: 'Offline'}
</span>
</Link>
))}
</div>
)}
</PublicLayout>
)
}