The module half of the read path. Seven tables, an ingest cursor, four public routes, and one file whose only job is deciding who may see what. **The record and the window are different things.** `rust_player_wipe_stats` and `rust_gather_totals` are permanent and per-wipe, so all-time is those rows SUMmed rather than a second set of counters that can disagree with them — that is R12's "per-wipe detail plus all-time rollups" in one table instead of two. `rust_events` is a bounded 30-day window of raw frames for the killfeed, and `rust_presence` is a board: replaced wholesale, never appended. **The feed is a cursor, not a socket, and the header says why.** Core runs Node 20, where a global WebSocket is still behind a flag, so a socket means taking `ws` — against a release that asserts it has no runtime dependencies (D5). The deciding argument is the other one though: a socket needs a cursor anyway, for whatever it missed while the module was restarting, and the catch-up path is the one that has to be right. A cursor alone is one mechanism exercised every five seconds rather than two where the second only runs after an outage. **The cursor advances after the batch, never before.** A crash between the two re-reads events already counted, which inflates a total; the other order loses them silently and for ever. One is visible and bounded, the other is invisible and permanent, so the code fails in the visible direction. A server with no cursor starts at the sidecar's current END rather than at zero — replaying a fortnight of deaths into stats for wipes the site never saw is not a catch-up. **`catalogue.js` is a security boundary, default-deny.** Protocol 2 carries IP addresses (login attempts, approvals, bans), one player's report about another, and the grid reference of somebody's base. They are stored, because an operator chasing ban evasion needs them; they are not served below the admin tier. The allowlist lives here rather than as a field on the wire, because a boundary declared by the sender is one a compromised or merely out-of-date game host can widen — the same reason core's own shard fan-out filters on the serving side. A kind this build has never heard of is not public, and a test holds the list against PROTOCOL.md §8.4 so that adding a kind to the protocol without classifying it fails a build. `PROTOCOL_VERSION` goes to 2 here in the same change as the emitters, though this module consumes none of the new frames yet: the sidecar refuses a mismatched client with a 409, so a module left on 1 would stop being able to read the board it has been reading all along. A constant that lags the deployment is an outage with a version number on it. 95 server tests, 20 client tests, every guard green, and `routes.manifest.json` regenerated against a real core at the pinned ref: 10 routes, all documented, none of core's moved. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
141 lines
5.6 KiB
JavaScript
141 lines
5.6 KiB
JavaScript
// ── SQL, and nothing else ─────────────────────────────────────────────────
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//
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// Core's own backend is layered `router → controller → model → db`, with models
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// in pairs: a `.db.js` holding the SQL and a `.model.js` holding the logic that
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// calls it. The split earns its keep here for the same reason it does in core —
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// the file with the queries in it has no branching to test, and the file with the
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// branching in it has no database to stand up.
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//
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// Raw parameterised SQL through `core.query`, no ORM. Placeholders always.
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const core = require('../../core')
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const SERVERS = 'rust_servers'
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const STATE = 'rust_server_state'
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/**
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* Every configured server, in the operator's own order.
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*
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* **The encrypted token comes back on this read and is never returned to a
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* client.** Decryption happens in the model, one layer up; this file's job is to
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* fetch a column, not to decide who may see it.
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*/
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async function listServers({ enabledOnly = false } = {}) {
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return core.query(
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`SELECT id, name, sidecar_base_url AS sidecarBaseUrl, sidecar_token_enc AS sidecarTokenEnc,
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protocol, enabled, sort_order AS sortOrder, created_at AS createdAt, updated_at AS updatedAt
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FROM ${SERVERS}
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${enabledOnly ? 'WHERE enabled = 1' : ''}
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ORDER BY sort_order ASC, id ASC`,
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)
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}
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async function getServer(id) {
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const rows = await core.query(
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`SELECT id, name, sidecar_base_url AS sidecarBaseUrl, sidecar_token_enc AS sidecarTokenEnc,
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protocol, enabled, sort_order AS sortOrder, created_at AS createdAt, updated_at AS updatedAt
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FROM ${SERVERS}
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WHERE id = ?`,
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[id],
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)
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return rows[0] || null
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}
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/**
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* Create or replace a server row.
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*
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* **`sidecar_token_enc` is only written when a value is supplied.** An admin form
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* that shows a blank token field — which is the only thing it can show, since the
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* token is write-only — posts an empty string on every save that did not intend
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* to change it. Writing that through would erase the credential every time an
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* operator renamed a server, and the failure would present as the bridge going
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* down for no reason an hour after an unrelated edit.
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*/
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async function upsertServer({ id, name, sidecarBaseUrl, sidecarTokenEnc, protocol, enabled, sortOrder }) {
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const setToken = sidecarTokenEnc !== null && sidecarTokenEnc !== undefined
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await core.query(
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`INSERT INTO ${SERVERS}
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(id, name, sidecar_base_url, sidecar_token_enc, protocol, enabled, sort_order, updated_at)
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VALUES (?, ?, ?, ?, ?, ?, ?, CURRENT_TIMESTAMP)
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ON DUPLICATE KEY UPDATE
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name = VALUES(name),
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sidecar_base_url = VALUES(sidecar_base_url),
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${setToken ? 'sidecar_token_enc = VALUES(sidecar_token_enc),' : ''}
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protocol = VALUES(protocol),
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enabled = VALUES(enabled),
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sort_order = VALUES(sort_order),
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updated_at = CURRENT_TIMESTAMP`,
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[id, name, sidecarBaseUrl, setToken ? sidecarTokenEnc : null, protocol, enabled ? 1 : 0, sortOrder],
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)
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}
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async function deleteServer(id) {
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await core.query(`DELETE FROM ${SERVERS} WHERE id = ?`, [id])
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}
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/** The last thing each server said about itself, keyed by server id. */
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async function listState() {
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return core.query(
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`SELECT server_id AS serverId, reachable, online, players, max_players AS maxPlayers,
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hostname, level, seed, world_size AS worldSize, boot_id AS bootId,
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save_created_at AS saveCreatedAt, wipe_id AS wipeId, protocol,
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updated_at AS updatedAt
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FROM ${STATE}`,
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)
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}
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/**
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* Replace one server's observed state.
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*
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* **`updated_at` is set explicitly, and it has to be.** MariaDB's
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* `ON UPDATE CURRENT_TIMESTAMP` fires only when an UPDATE actually CHANGES a
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* value, so an update writing the same numbers back — exactly what a quiet
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* server looks like — leaves the timestamp where it was. The row would then
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* cross the freshness window and the page would report the server offline while
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* it was up and reporting normally. That is invisible to every test and shows up
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* as a page that was right when you looked at it and wrong an hour later.
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*/
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async function putState(state) {
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await core.query(
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`INSERT INTO ${STATE}
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(server_id, reachable, online, players, max_players, hostname, level, seed,
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world_size, boot_id, save_created_at, wipe_id, protocol, raw, updated_at)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, CURRENT_TIMESTAMP)
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ON DUPLICATE KEY UPDATE
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reachable = VALUES(reachable), online = VALUES(online), players = VALUES(players),
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max_players = VALUES(max_players), hostname = VALUES(hostname), level = VALUES(level),
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seed = VALUES(seed), world_size = VALUES(world_size), boot_id = VALUES(boot_id),
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save_created_at = VALUES(save_created_at), wipe_id = VALUES(wipe_id),
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protocol = VALUES(protocol),
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raw = VALUES(raw), updated_at = CURRENT_TIMESTAMP`,
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[
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state.serverId,
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state.reachable ? 1 : 0,
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state.online ? 1 : 0,
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state.players || 0,
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state.maxPlayers || 0,
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state.hostname || null,
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state.level || null,
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state.seed === undefined ? null : state.seed,
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state.worldSize === undefined ? null : state.worldSize,
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state.bootId || null,
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state.saveCreatedAt || null,
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state.wipeId || null,
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state.protocol === undefined ? null : state.protocol,
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state.raw ? JSON.stringify(state.raw) : null,
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],
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)
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}
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module.exports = {
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SERVERS,
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STATE,
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listServers,
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getServer,
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upsertServer,
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deleteServer,
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listState,
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putState,
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}
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