The profile form's boss box (D273-D277): the bar's distance, where its lines are said, the spawn and death lines, and phases at health percentages, each with optional damage, aim, speed, ranges, a kit swap, adds of another profile and a line. The passive role (D278, D279, D288): press E answers with a chat line or a window, it moves as its profile says (now including `stand`), and it starts unhurtable. The site checks both as RunicNPC does, in its words; a phase's kit is checked on each server like the profile's own, and its adds must name a site profile that is not a boss. Public triggers rust.boss.spawned, rust.boss.phase and rust.boss.killed (D277) from the bridge's new frames. In the feed, a boss appearing is public; its death names the killer, so it sits behind the presence setting; its phases are staff's, as the game tells them only to players near it (D286). engagement-triggers.json regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E14m6SuuY6i1vASFeGDBeY
158 lines
7.7 KiB
JavaScript
158 lines
7.7 KiB
JavaScript
// ── The feed's sentences ──────────────────────────────────────────────────
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//
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// `lib/feed.js` is the one part of the client half with real branching in it, and
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// it is pure on purpose so that a DOM-less runner can ask all of it. Everything
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// here is a claim about what a reader sees for a given frame — which is exactly
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// the kind of thing that rots silently, because a wrong killfeed line is still a
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// killfeed line.
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//
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// The fixtures are the frames the bridge plugin actually emits (its
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// `DescribeAttacker`, and PROTOCOL.md §8.4), not invented shapes.
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import test from 'node:test'
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import assert from 'node:assert/strict'
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import { createRequire } from 'node:module'
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import { describe, FEED_KINDS, FILTERS, kindsFor } from '../src/lib/feed.js'
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const row = (kind, frame = {}) => ({ id: 1, kind, t: Date.now(), wipeId: 'w1', steamId: '7656', frame })
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test('a player kill names the killer and the victim, in that order', () => {
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const line = describe(row('player.death', {
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name: 'Bob',
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attackerType: 'player',
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attackerName: 'Alice',
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weapon: 'rifle.ak',
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distance: 42.4,
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grid: 'H7',
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}))
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assert.equal(line.tone, 'kill')
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assert.equal(line.actor, 'Alice')
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assert.equal(line.verb, 'killed')
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assert.equal(line.subject, 'Bob')
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assert.match(line.detail, /rifle ak/)
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assert.match(line.detail, /42m/)
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assert.match(line.detail, /H7/)
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})
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test('the four attacker types are four different sentences', () => {
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// The plugin distinguishes them precisely so a reader does not have to guess
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// from an absent field, and collapsing any two loses something: a fall reported
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// as a kill by nobody is the failure this prevents.
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const victim = { name: 'Bob' }
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const npc = describe(row('player.death', { ...victim, attackerType: 'npc', attackerName: 'scientistnpc_full_any' }))
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// A family is named, not spelled out as a prefab (PLAN_FIXES F2, D185).
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assert.equal(npc.actor, 'Scientist')
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assert.equal(npc.subject, 'Bob')
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const self = describe(row('player.death', { ...victim, attackerType: 'self' }))
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assert.equal(self.actor, 'Bob')
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assert.equal(self.subject, null)
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assert.match(self.verb, /own hand/)
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const environment = describe(row('player.death', { ...victim, attackerType: 'environment' }))
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assert.equal(environment.actor, 'Bob')
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assert.equal(environment.verb, 'died')
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assert.equal(environment.subject, null)
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// `HitInfo` is legitimately null on the environment path, so a death frame with
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// NO attacker type at all is that case — not a missing field to render around.
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const bare = describe(row('player.death', victim))
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assert.equal(bare.verb, 'died')
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assert.equal(bare.subject, null)
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})
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test('a sleeping victim is said to have been sleeping', () => {
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const line = describe(row('player.death', { name: 'Bob', attackerType: 'player', attackerName: 'Alice', sleeping: true }))
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assert.match(line.detail, /while sleeping/)
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})
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test('a disconnect with no session length says nothing about one', () => {
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// The plugin OMITS `sessionSec` for a player who was already on when it loaded:
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// an unknown session is not a session of no length. A line reading "after 0s"
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// would be a lie this module invented.
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const unknown = describe(row('player.disconnected', { name: 'Bob', reason: 'Quit' }))
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assert.equal(unknown.detail, 'Quit')
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const known = describe(row('player.disconnected', { name: 'Bob', reason: 'Quit', sessionSec: 3720 }))
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assert.equal(known.detail, 'Quit · after 1h 2m')
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})
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test('a chat line carries the message as text, never as markup', () => {
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// The message is the one field on this wire whose bytes a player chooses. It
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// comes back as a STRING and is rendered as a React child, which escapes it;
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// this test is here so that a later "render the message with formatting" idea
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// has to delete an explicit assertion rather than quietly change behaviour.
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const line = describe(row('player.chat', { name: 'Bob', message: '<img src=x onerror=alert(1)>', channel: 'Global' }))
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assert.equal(line.verb, '<img src=x onerror=alert(1)>')
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assert.equal(typeof line.verb, 'string')
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// Global is the default channel and saying so on every line is noise; Team is
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// information.
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assert.equal(line.detail, '')
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assert.equal(describe(row('player.chat', { name: 'B', message: 'hi', channel: 'Team' })).detail, 'Team')
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// A chat row is the one line where the actor is a speaker rather than a
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// subject, and "Brannock see you in september" is not a sentence anybody
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// writes. The colon is presentation, so it lives here and not inside the text
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// the player typed.
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assert.equal(line.join, ': ')
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assert.equal(describe(row('player.connected', { name: 'B' })).join, undefined)
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})
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test('an unknown kind renders as itself rather than vanishing', () => {
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// A later protocol adds kinds, and a module may be older than the game host it
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// is reading. The server's allowlist has already decided the row may be seen;
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// dropping it here would make the page quietly say less than the truth.
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const line = describe(row('player.teleported', { name: 'Bob' }))
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assert.equal(line.verb, 'player.teleported')
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assert.equal(line.tone, 'other')
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})
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test('the feed never asks for the aggregate kind', () => {
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// `player.tally` is public and is flushed once a minute per active player
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// (§8.6). A feed that included it would be mostly wood counts; it is the
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// leaderboard's input, and that is where it shows up.
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assert.ok(!FEED_KINDS.includes('player.tally'))
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for (const filter of FILTERS) {
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for (const kind of filter.kinds) {
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assert.ok(FEED_KINDS.includes(kind), `filter "${filter.id}" asks for ${kind}, which the feed does not carry`)
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}
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}
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})
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test('every kind the feed asks for is one the public route will serve', () => {
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// Held against the module's own allowlist rather than against a copy of it: a
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// kind this file asked for and `server/catalogue.js` refuses is a filter that
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// silently returns nothing, which reads as a quiet server.
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//
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// A CommonJS file from the server half, read by an ESM test through
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// `createRequire`. Crossing the two halves is fine HERE and nowhere else:
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// `test/` is not shipped, and `scripts/checkImports.js` governs what is.
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const catalogue = createRequire(import.meta.url)('../../server/catalogue.js')
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for (const kind of FEED_KINDS) {
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assert.ok(catalogue.PUBLIC_KINDS.includes(kind), `the feed asks for ${kind}, which is not public`)
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}
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})
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test('a boss appearing and falling read as sentences, with its name as typed (runicnpc stage 6)', () => {
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const up = describe(row('npc.boss.spawned', { profile: 'juggernaut', name: 'The Juggernaut' }))
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assert.deepEqual({ actor: up.actor, verb: up.verb, detail: up.detail }, { actor: 'The Juggernaut', verb: 'has appeared', detail: 'a boss' })
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const killed = describe(row('npc.boss.died', { profile: 'juggernaut', name: 'The Juggernaut', killerName: 'Marisol', damagers: 5 }))
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assert.deepEqual({ tone: killed.tone, actor: killed.actor, verb: killed.verb, subject: killed.subject, detail: killed.detail },
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{ tone: 'kill', actor: 'Marisol', verb: 'killed', subject: 'The Juggernaut', detail: '5 players fought it' })
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// No player landed the blow (a turret, or another NPC): it still fell.
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const fell = describe(row('npc.boss.died', { profile: 'juggernaut', name: 'The Juggernaut', damagers: 1 }))
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assert.deepEqual({ actor: fell.actor, verb: fell.verb, detail: fell.detail }, { actor: 'The Juggernaut', verb: 'was killed', detail: '' })
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assert.deepEqual(kindsFor('bosses'), ['npc.boss.spawned', 'npc.boss.died'])
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})
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test('an unknown filter falls back to everything rather than to nothing', () => {
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assert.deepEqual(kindsFor('nonsense'), FEED_KINDS)
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assert.deepEqual(kindsFor(undefined), FEED_KINDS)
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})
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