feat(guilds): /guild, the module's own chat command
The first command through `api.registerSlashCommands` (MODULE_API 1.6.0, TEAMS.md §7.1). The definition and the handler both live here; the bot pulls the definition and runs no line of this module. `/guild` and not `/team`, deliberately. Core does not own the word for a Team — that is what deleted its Team pages in phase 3 — so it does not publish the noun in a channel either. Core ships the dispatcher and zero commands. The audience rungs are re-resolved in the handler rather than assumed: a shard that gates guilds to staff does not become public because the question arrived over Discord. The provider's own staleness guard is honoured too, so a stale board answers "not connected" instead of reporting what it still holds, and `resolveUserId` is exported rather than copied so "linked" means here what it means on the roster. Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -96,6 +96,7 @@ function fakeApi() {
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streams: null,
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legs: [],
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teamProvider: null,
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slashCommands: [],
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hooks: {},
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}
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const called = new Set()
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@@ -112,6 +113,10 @@ function fakeApi() {
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// deployment — a second registration is a collision there, so it has to be
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// one here too, or this suite would pass a shape core rejects at load.
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registerTeamProvider(provider) { once('registerTeamProvider'); record.teamProvider = provider },
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// MODULE_API 1.6.0, live since phase 7. `once` for the same reason core
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// takes it: a second call is a module changing its mind halfway through
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// register(), which core rejects.
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registerSlashCommands(commands) { once('registerSlashCommands'); record.slashCommands = commands },
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onBoot(fn) { once('onBoot'); record.hooks.onBoot = fn },
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onShutdown(fn) { once('onShutdown'); record.hooks.onShutdown = fn },
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}
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