fix(server): own game-account signup, and repair the gate slice 1 broke
`POST /player/shard/account` and its staff twin have answered 500 for every caller since slice 1: the ported controller called `settings.isGameAccountSignupEnabled()`, which is a member of core's settings model and not of `ctx.settings` — three functions, deliberately. The call was `undefined(...)`, the TypeError landed in the catch, and no test reached the branch. The gate now lives on the side that uses it (`utils/gameSignup.js`), which is also where the policy belongs: the setting's own help text names Bridge.cfg and says the shard's SignupMode must agree, and core cannot own a sentence about a UO shard. The admin field moves to this module's Shard page and the derived flag onto `/public/shard/features`, beside the visibility flags the same callers already read. The setting KEY is unchanged. Renaming `game_account_signup` would silently reset every configured instance to `disabled` on upgrade, with players reporting broken signup as the only clue — the same grandfathering as `spawn_atlas_servuo_path` and the seven stream ids. Both regression tests were shown to fail against the bug before it was fixed. Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -10,6 +10,7 @@ const uoLinkConfig = require('../../model/uoLinkConfig/uoLinkConfig.model')
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const uoLinkClient = require('../../utils/uoLinkClient')
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const uoLinkSocket = require('../../utils/uoLinkSocket')
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const shardBroadcast = require('../../utils/shardBroadcast')
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const gameSignup = require('../../utils/gameSignup')
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const { activity } = require('../../core')
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const log = require('../../core').logger('admin-uolink')
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@@ -75,6 +76,34 @@ async function saveConfig(req, res) {
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}
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}
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// GET /admin/uo-link/signup-mode — whether this site creates game accounts.
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//
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// Core's Site Settings carried this field until slice 3, with help text naming
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// Bridge.cfg. It reads as UO policy because it is: the site's mode and the
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// shard's own SignupMode have to agree, and only one of those two is core's.
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async function getSignupMode(req, res) {
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try {
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return res.json({ mode: await gameSignup.getMode(), modes: gameSignup.MODES })
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} catch (err) {
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log.error('uoLink.getSignupMode', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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}
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}
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// PUT /admin/uo-link/signup-mode
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async function saveSignupMode(req, res) {
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const { mode } = req.body
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try {
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await gameSignup.setMode(mode, req.user.id)
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await activity.log({ req, action: 'uoLink.signupMode.update', detail: { mode } })
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log.info('game-signup mode updated', { by: req.user.username, mode })
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return res.json({ mode })
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} catch (err) {
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log.error('uoLink.saveSignupMode', err)
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return res.status(500).json({ message: 'Internal Server Error' })
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}
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}
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// POST /admin/uo-link/towncrier — publish/replace a town-crier message.
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async function postTownCrier(req, res) {
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const { id, lines, durationSec } = req.body
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@@ -120,4 +149,4 @@ function stream(req, res) {
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shardBroadcast.subscribe(req, res, 'admin')
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}
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module.exports = { getConfig, saveConfig, postTownCrier, deleteTownCrier, stream }
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module.exports = { getConfig, saveConfig, getSignupMode, saveSignupMode, postTownCrier, deleteTownCrier, stream }
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