feat(assets): the panel that operates the client-file imports (Phase 8)
Admin -> Client Files: one page over the three things that come out of the
operator's UO client -- creature portraits, item and land pictures, and the
cliloc table. One page rather than three because they are one job: same client
install, same bridge, and all of them change at the same moment, when the
operator patches that client. Boot never asks the shard for any of it, so these
buttons are the only thing that imports.
The cliloc pair had had no UI at all since phase 2. On a bridged install, where
boot deliberately stopped calling the shard, that meant `curl` was the only way
to load 67,496 names.
Update and Re-import everything are section 6's two stages as two buttons rather
than one button and a checkbox, because they cost wildly different things. A
vanished key is reviewed in the page and not in a table -- an asset import only
happens because someone pressed a button here, so the review is already in front
of the person who caused it -- and it shows each key's PICTURE, since
`body/820/a23` names nothing a human recognises. `shard_asset_meta` gained a
`last` block (what the import did, who ran it) so the panel can answer "did last
week's import do anything" without scrolling core's whole activity log.
The live walk against a real shard imported 1,095 portraits in 3.5 s, warmed 313
item pictures in 0.6 s and reloaded 67,496 cliloc rows in 1.7 s -- and found two
DELETIONS that predate this phase and that no test could see, because only a
screen showing the numbers together makes them visible:
* The body import diffed its manifest against every family's rows. Phase 5 put
item and land art in the same table, and a body manifest never mentions
them, so all 313 item pictures were staged for deletion with a sentence
saying the shard had stopped offering them.
* An approved vanish unlinked the sprite and kept the row. The catalogue went
on counting a picture that was gone, the atlas could point a creature page at
a missing file, and the next forced import offered the same key for review
again -- reporting "nothing was changed" about a file it had deleted.
Both fixed here, with the removals now inside `saveAssets`'s own transaction.
The same whole-table read made the panel announce a 1,408-row creature catalogue
on an install holding 1,095 portraits and 313 item pictures.
Protocol stays 8 and EXTRACTOR_VERSION stays 3: nothing on the wire changed.
Refs: docs/link/v8.md sections 12.2, 14, 16 (phase 8)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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@@ -120,7 +120,7 @@ const it = (name, fn) => test(name, { skip: skip && 'no dist/entry.js — run np
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it('registers routes in all three areas, namespaced under the module id', () => {
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const { routes } = registered
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assert.equal(routes.public.length, 13)
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assert.equal(routes.admin.length, 7)
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assert.equal(routes.admin.length, 8)
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assert.equal(routes.player.length, 2)
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for (const area of ['public', 'admin', 'player']) {
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for (const r of routes[area]) {
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