feat(events): the five world verbs an author sees (Phase 12a)
`uo.creature.spawn`, `uo.boss.spawn`, `uo.npc.place`, `uo.gate.open` and `uo.decor.place`, over protocol 7's one command family. Five actions because five is what an author has; one `perform`/`revert`/`reconcile` because on the wire they are one thing. Five new budget dimensions -- `uo.creatures`, `uo.bosses`, `uo.npcs`, `uo.decor`, `uo.gate.minutes` -- all declared by THIS MODULE (org lead, 2026-09-07). Core meters whatever dimensions a module declares and holds no UO knowledge, which is the whole of what MODULE_API means by game-agnostic. A gate is priced in minutes rather than in gates: one standing all day and twelve standing five minutes each are not the same imposition on a world. `reconcile()` ASKS the shard, and is the one place in this file that must not use `reconcileByBootId`. A crier line lives in shard memory, so a changed `bootId` IS proof it is gone; a spawned creature is in the world SAVE and survives the restart the stamp would report it lost by. Anything `world.owned` does not list is gone -- safe only because the shard's registry and the objects it describes are written by the same save. Teardown reports `gone` as success and `refused` as failed. A creature a player killed is the point of having spawned it, and a run that ended `incomplete` because its event worked would be a report nobody could read. `refused` means the shard denies this run ever owned the serial, so nothing will delete it through this path and the row must land unresolved with a reason. The atlas gains a decoration index, parsed from the shard's own `Data/Decoration/**/*.cfg` -- 120 files, read RECURSIVELY because the real tree nests two deep and a flat read would index a fraction of it while looking like it worked. 313 distinct types. The decor verb resolves through it rather than passing a type name through, which keeps the verb to this shard's own decoration vocabulary AND fetches the item id: `Static` alone accounts for 5031 placements under 1992 different graphics, so a bare type name places the wrong thing. `PARSER_VERSION` -> 3, so an already-imported tree is re-read. Two things the build found in code that had already shipped: `uo.options.creatures` answered with the atlas SLUG -- unique, stable, and not something the shard can build, because a creature is constructed from a ServUO class name and `orc-brute` is not one. The atlas's `name` is the raw type token from the spawn files, so the fix was to stop discarding the half that works. Safe to change because Phase 12a is the source's first consumer; the file said so when it shipped. `uo.npc.place` could not be performed from its own required params. Both ends refuse an oracle with neither a greeting nor a line, but both fields were optional -- so a cross-field rule sat where no authoring form could render it. The greeting is now `required`, which says the same thing in the contract itself. Caught by the existing dry-run sweep, which is a better argument for that test than anything written about it when it shipped. 605 tests pass. `swagger-fragment.json` is stale on `edge` already and this phase adds no route, so it is left alone. Refs: docs/link/v7.md, docs/website/EVENTS_PLAN.md Phase 12a Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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@@ -548,6 +548,48 @@ function walkLocations(node, facet, path, out) {
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* A spawn with no `type` is randomised on every activation, which the site must
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* render as "random" rather than as an empty type.
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*/
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/**
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* Item types a shard uses as decoration, from one `Data/Decoration/*.cfg`.
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*
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* The format is a header line naming a type and an item id, optionally followed
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* by a parenthesised property list, and then one `x y z` line per placement:
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*
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* ```
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* # switch
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* Static 0x108F
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* 5552 1864 11
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* ```
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*
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* Only the header matters here. The properties are decoration-authoring details
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* (`Hue=`, `Facing=`, `Name=`) and the coordinates are where the SHARD put its
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* own scenery, neither of which an event author is choosing — they pick a type
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* and a place of their own.
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*
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* Returns one entry per header line, not per distinct type: the same type
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* appears under many item ids (a `BarredMetalDoor` for each facing), and how
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* often a shard reaches for something is worth keeping. `spawnAtlasSource`
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* aggregates.
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*/
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function parseDecoration(source) {
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const out = []
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if (!source) return out
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for (const raw of String(source).split(/\r?\n/)) {
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const line = raw.trim()
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// A coordinate line starts with a digit or a minus (z is often negative),
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// so the type test is not merely "not a comment".
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if (line === '' || line.startsWith('#')) continue
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const match = /^([A-Za-z_][A-Za-z0-9_]*)\s+0x([0-9A-Fa-f]+)/.exec(line)
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if (!match) continue
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out.push({ type: match[1], itemId: parseInt(match[2], 16) })
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}
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return out
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}
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function parseChampions(source) {
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const root = parseXml(source)
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const champions = []
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@@ -675,6 +717,7 @@ module.exports = {
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parseRegions,
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parseLocations,
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parseChampions,
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parseDecoration,
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buildPlacementIndex,
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resolveRegion,
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facetKey,
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