fix(events): the atlas import, and a teardown that was a no-op (Phase 16a)
Two defects the acceptance walk found in shipped code, both invisible to the suites that were green on either side of them. **The spawn atlas cannot import on a stock ServUO tree.** `spawnAtlasSource.js` dedupes decoration types with a case-SENSITIVE `Map`, but `shard_decor_types.type` is a PRIMARY KEY under MariaDB's default `..._ai_ci` collation, which folds case. Stock 57.4's own `Data/Decoration/` names four types under two spellings each (CheckerBoard/Checkerboard, ChessBoard/Chessboard, MetalChest/Metalchest, SpinningWheelEastAddon/SpinningwheelEastAddon), and in every pair exactly one is a real class. The second row raised `1062 Duplicate entry` and took the WHOLE import transaction down. The blast radius is not decoration: with no atlas, EVERY option source answers empty and no Phase 12 world verb can be authored at all. The shard end already knew — `BridgeWorld.cs` resolves a decor type with `FindTypeByName(name, ignoreCase: true)` and its comment says the atlas and the decoration files disagree about casing. Folding here is the two ends agreeing. **Teardown of every world verb was a no-op that reported success.** `revertOwned` forwarded core's `idempotencyKey` as the despawn's OWN key — and core's key is the step's, the one `placeOwned` spawned under. `BridgeIdempotency` keys on the key alone, so the despawn was taken for a repeat and answered with the SPAWN's stored reply; `OnDespawn` never ran. Core read `ok` with no `refused` and marked every row `reverted` while the shard still held every object. Measured on the rig: ledger `world | reverted | 21`, shard `world.owned` 21 alive with `pruned: 0`, and the identical despawn re-sent with a fresh key removed all 21. It affected all five world verbs, so an invasion's creatures, boss, oracle, gate and decoration stayed in the world for ever while the console reported a clean teardown. `MODULE_API.md` says what that key is for and it is not this: it identifies a dispatch core never learned the outcome of, so the module can ask about it. No key is needed on a despawn — a repeat answers `gone`, which both ends already treat as success — and dropping it also makes the documented empty-`resources` case work, since no serials means "everything this run owns". The parameter is removed from `despawnWorld`'s signature rather than left optional. Both fixes are verified end to end against a real ServUO + sidecar + website rig: the import now yields 309 decor types (was failing at 313 with 4 collisions), 6,455 spawn points, 800 creatures, 558 landmarks; and a full four-phase run's teardown left the shard owning 0 objects. Each new test was confirmed to FAIL without its fix. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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@@ -481,12 +481,29 @@ async function placeOwned({ runId, idempotencyKey, what, body }) {
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* shard denies this run ever owned that serial — nothing will ever delete it
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* through this path, so the row must land unresolved with a reason rather than
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* be quietly marked reverted.
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*
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* **The despawn carries NO idempotency key, and that is the whole point.** This
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* function used to forward core's `idempotencyKey` as the despawn's own — which
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* is the step's key, the very key `placeOwned` spawned under. The shard's
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* at-most-once store is keyed on the key ALONE (`BridgeIdempotency.Intercept`
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* does `_byKey.TryGetValue(key, …)`, not a lookup by key AND command), so the
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* despawn was recognised as a repeat and answered with the SPAWN's stored reply.
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* `OnDespawn` never ran, core saw `ok` with no `refused`, and every row was
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* marked `reverted` while the shard still held every object. Teardown of all
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* five world verbs was a no-op that reported success.
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*
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* No key is needed here. A repeat despawn is already safe by the handler's own
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* three-answer design: the second pass finds the serial gone and answers `gone`,
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* which is a success on both ends. `MODULE_API.md` says what core's key is FOR,
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* and it is not this — it identifies a dispatch core never learned the outcome
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* of, so the module can ask about it. That case arrives here as an EMPTY
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* `resources` list, and it is answered correctly by the same call: no serials
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* means "everything this run owns", which is exactly the right sweep.
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*/
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async function revertOwned({ runId, resources, idempotencyKey }) {
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async function revertOwned({ runId, resources }) {
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const result = await uoLinkClient.despawnWorld({
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runId: String(runId),
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serials: resources.map((resource) => resource.ref),
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idempotencyKey,
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})
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if (!result.ok) return { ok: false, error: sidecarReason(result, 'despawn') }
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