feat(server): port the UO models, utils and schema fragment
The data half of the extraction: 8 model directories, 13 utils, the shard
stream catalog and the 27-table schema fragment with its purge.
server/core.js is what makes the port a one-line import change per file rather
than a signature change per function. Ported code requires its dependencies at
file scope -- `const { query } = require('../../core')` -- which runs before
register() has been called and before any ctx exists. So every member is a
stable function that resolves ctx when CALLED, and nothing may be destructured
off ctx at init either, because core is free to hand over a getter.
Two helpers are vendored rather than taken from ctx, and the line between them
is the point. utils/excerpt.js is core's deriveExcerpt -- nine lines of pure
text handling. Core's sanitiser next to it was NOT copied: a second copy of a
security control diverges silently the moment either is fixed. announceLinks.js
vendors legError and articleUrl the same way, but baseUrl could not be: core's
reads APP_BASE_URL, and §2.7 forbids a module reading core's environment, so it
comes off ctx.site.baseUrl.
The schema fragment is core's 27 shard_*/uo_link_* statements, verbs CREATE,
ALTER and UPDATE only, every CREATE TABLE guarded. Two of its tables carry a
foreign key INTO users, which is allowed and is why the replay order matters --
core's schema is in place before this runs. The reverse never occurs and must
not: it would make core unable to boot without a module installed.
One real port bug caught by the integration run, not by tests: the atlas art
map resolved `../../../db/data`, which pointed at core's tree when this file
lived there and points outside server/ now. A path that happens to resolve is
exactly what survives a green suite, because the absent-file branch returns {}
and looks like the normal case.
Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
638
server/model/shardState/shardState.model.js
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638
server/model/shardState/shardState.model.js
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@@ -0,0 +1,638 @@
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// Live shard state derived from the WS feed: who is online, the gold-supply
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// series, and per-house decay stage. The ingest dispatcher calls the write
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// methods; the public read endpoints call the list/count methods. Writes take
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// camelCase semantic objects and map to the snake_case columns; only the keys
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// present are written (so a char.vitals refresh doesn't clobber login fields).
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const db = require('./shardState.db')
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const MAX_ECONOMY = 1000
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// Small coercion helpers, kept out of the upsert builders below so those stay
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// flat (each inline `?? null` / ternary otherwise adds to cognitive complexity).
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const orNull = (v) => v ?? null
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const toDate = (v) => (v ? new Date(v) : null)
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// Owner is an actor object (or null for an abandoned house); flatten to columns.
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const ownerFields = (owner) => ({
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owner_serial: orNull(owner?.serial),
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owner_acct: orNull(owner?.acct),
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owner_name: orNull(owner?.name),
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})
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// Map a camelCase online descriptor to DB columns, dropping undefined keys so a
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// partial refresh only touches the fields it carries.
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function onlineFields(data) {
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const map = {
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name: data.name,
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acct: data.acct,
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web_id: data.webId,
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map: data.map,
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x: data.x,
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y: data.y,
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z: data.z,
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hits: data.hits,
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hits_max: data.hitsMax,
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mana: data.mana,
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mana_max: data.manaMax,
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stam: data.stam,
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stam_max: data.stamMax,
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str: data.str,
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dex: data.dex,
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int: data.int,
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}
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const fields = {}
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for (const [k, v] of Object.entries(map)) if (v !== undefined) fields[k] = v
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return fields
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}
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// Upsert an online player (mob.login) or refresh their vitals (char.vitals).
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async function upsertOnline(data) {
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if (!data || !data.serial) return
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await db.upsertOnline(data.serial, onlineFields(data))
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}
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const setOffline = (serial) => db.removeOnline(serial)
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const clearOnline = () => db.clearOnline()
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const onlineCount = () => db.countOnline()
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function shapeOnline(r) {
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return {
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serial: r.serial,
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name: r.name,
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acct: r.acct,
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webId: r.web_id,
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map: r.map,
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x: r.x,
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y: r.y,
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z: r.z,
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hits: r.hits,
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hitsMax: r.hits_max,
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mana: r.mana,
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manaMax: r.mana_max,
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stam: r.stam,
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stamMax: r.stam_max,
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str: r.str,
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dex: r.dex,
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int: r.int,
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updatedAt: r.updated_at,
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}
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}
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// Only players whose account is linked to a website user (opt-in visibility).
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async function listOnlineLinked() {
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const rows = await db.listOnlineLinked()
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return rows.map(shapeOnline)
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}
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async function listOnline() {
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const rows = await db.listOnline()
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return rows.map(shapeOnline)
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}
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// Append a gold-supply sample (economy.supply).
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async function addEconomySample({ accounts, gold, t }) {
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await db.insertEconomy({ accounts, gold, t })
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}
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async function listEconomy(limit = 100) {
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const n = Math.min(Math.max(Number(limit) || 100, 1), MAX_ECONOMY)
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const rows = await db.listEconomy(n)
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// Return oldest → newest for charting.
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return rows
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.map((r) => ({ accounts: r.accounts, gold: r.gold == null ? null : Number(r.gold), t: r.t }))
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.reverse()
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}
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async function latestEconomy() {
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const r = await db.latestEconomy()
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return r ? { accounts: r.accounts, gold: r.gold == null ? null : Number(r.gold), t: r.t } : null
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}
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// Upsert a house's decay stage (house.decay). is_idoc is derived from the stage.
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async function upsertHouse(data) {
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if (!data || !data.serial) return
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const fields = {
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stage: data.stage ?? null,
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map: data.map ?? null,
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x: data.x ?? null,
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y: data.y ?? null,
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z: data.z ?? null,
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region: data.region ?? null,
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name: data.name ?? null,
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owner_serial: data.ownerSerial ?? null,
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owner_acct: data.ownerAcct ?? null,
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built_on: data.builtOn ? new Date(data.builtOn) : null,
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last_refreshed: data.lastRefreshed ? new Date(data.lastRefreshed) : null,
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is_idoc: String(data.stage).toUpperCase() === 'IDOC' ? 1 : 0,
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}
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await db.upsertHouse(data.serial, fields)
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}
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function shapeHouse(r) {
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return {
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serial: r.serial,
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stage: r.stage,
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map: r.map,
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x: r.x,
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y: r.y,
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z: r.z,
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region: r.region,
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name: r.name,
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ownerSerial: r.owner_serial,
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ownerAcct: r.owner_acct,
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// Registry fields (Protocol 2.0 house.update); undefined on decay-only rows.
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ownerName: r.owner_name,
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coOwners: r.co_owners,
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friends: r.friends,
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price: r.price == null ? null : Number(r.price),
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decay: r.decay,
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inRegistry: r.in_registry == null ? undefined : Boolean(r.in_registry),
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builtOn: r.built_on,
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lastRefreshed: r.last_refreshed,
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isIdoc: Boolean(r.is_idoc),
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updatedAt: r.updated_at,
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}
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}
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async function listIdoc() {
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const rows = await db.listIdocHouses()
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return rows.map(shapeHouse)
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}
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// Houses owned by the given game accounts (admin: a user's linked accounts).
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async function listHousesForAccounts(accounts) {
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const rows = await db.listHousesByAccounts(accounts)
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return rows.map(shapeHouse)
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}
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// ── House registry (Protocol 2.0 house.update / house.remove) ──────────────
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// Richer per-house snapshot than the decay-transition feed. Writes only the
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// registry columns (+ shared location/owner fields); is_idoc/stage stay owned by
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// the house.decay path, so the two feeds never clobber each other. owner is an
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// actor object (or null for an abandoned house).
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async function upsertHouseRegistry(data) {
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if (!data || !data.serial) return
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const fields = {
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name: orNull(data.name),
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...ownerFields(data.owner || null),
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co_owners: orNull(data.coOwners),
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friends: orNull(data.friends),
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price: orNull(data.price),
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decay: orNull(data.decay),
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region: orNull(data.region),
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map: orNull(data.map),
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x: orNull(data.x),
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y: orNull(data.y),
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z: orNull(data.z),
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built_on: toDate(data.builtOn),
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last_refreshed: toDate(data.lastRefreshed),
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in_registry: 1,
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}
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await db.upsertHouse(data.serial, fields)
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}
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const removeHouse = (serial) => (serial ? db.removeHouse(serial) : Promise.resolve())
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async function listHouses() {
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const rows = await db.listRegistryHouses()
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return rows.map(shapeHouse)
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}
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// Online players on the given game accounts (admin: a user's linked accounts).
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async function listOnlineForAccounts(accounts) {
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const rows = await db.listOnlineByAccounts(accounts)
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return rows.map(shapeOnline)
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}
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// ── Champion spawns ────────────────────────────────────────────────────────
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// Upsert a champ spawn's state (champ.update). The full event is stored in
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// `payload` for the category-specific fields; a few columns are hoisted out for
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// querying/ordering. is-boss-up is derived from bossUp (sea bosses are always up).
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async function upsertChamp(ev) {
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if (!ev || !ev.serial) return
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await db.upsertChamp(ev.serial, {
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category: orNull(ev.category),
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type: orNull(ev.type),
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name: orNull(ev.name),
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status: orNull(ev.status),
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active: ev.active ? 1 : 0,
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map: orNull(ev.map),
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x: orNull(ev.x),
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y: orNull(ev.y),
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z: orNull(ev.z),
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boss_up: ev.bossUp ? 1 : 0,
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payload: JSON.stringify(ev),
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t: Number.isFinite(ev.t) ? ev.t : null,
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})
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}
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const removeChamp = (serial) => (serial ? db.removeChamp(serial) : Promise.resolve())
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const clearChamps = () => db.clearChamps()
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// Return the stored champ.update payload (the shape the sidecar/UI expect),
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// falling back to the hoisted columns if an older row lacks a payload.
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function shapeChamp(r) {
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const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
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return payload || {
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kind: 'champ.update',
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serial: r.serial,
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category: r.category,
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type: r.type,
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name: r.name,
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status: r.status,
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active: Boolean(r.active),
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map: r.map,
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x: r.x,
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y: r.y,
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z: r.z,
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bossUp: Boolean(r.boss_up),
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t: r.t,
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}
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}
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async function listChamps() {
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const rows = await db.listChamps()
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return rows.map(shapeChamp)
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}
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// Replace the whole board with a fresh snapshot (sidecar GET /champs on connect).
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async function replaceChamps(spawns) {
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await db.clearChamps()
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for (const ev of spawns || []) await upsertChamp(ev)
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}
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// ── Help-page (support) queue ──────────────────────────────────────────────
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// Upsert a page (page.new / page.updated). The `sender` actor object carries the
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// name/acct/webId; the rest are top-level fields.
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async function upsertPage(ev) {
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const pageId = ev && (ev.pageId || (ev.sender && ev.sender.serial))
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if (!pageId) return
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const sender = ev.sender || {}
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await db.upsertPage(pageId, {
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type: orNull(ev.type),
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sender_name: orNull(sender.name),
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sender_acct: orNull(sender.acct),
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web_id: orNull(sender.webId),
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message: orNull(ev.message),
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map: orNull(ev.map),
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x: orNull(ev.x),
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y: orNull(ev.y),
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z: orNull(ev.z),
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sent_ms: Number.isFinite(ev.sentMs) ? ev.sentMs : null,
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handled: ev.handled ? 1 : 0,
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handler: orNull(ev.handler),
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payload: JSON.stringify(ev),
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})
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}
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const removePage = (pageId) => (pageId ? db.removePage(pageId) : Promise.resolve())
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const clearPages = () => db.clearPages()
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function shapePage(r) {
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const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
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return {
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pageId: r.page_id,
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type: r.type,
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sender: { serial: r.page_id, name: r.sender_name, acct: r.sender_acct, webId: r.web_id },
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||||
message: r.message,
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map: r.map,
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x: r.x,
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y: r.y,
|
||||
z: r.z,
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||||
sentMs: r.sent_ms == null ? null : Number(r.sent_ms),
|
||||
handled: Boolean(r.handled),
|
||||
handler: r.handler,
|
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updatedAt: r.updated_at,
|
||||
// Keep the raw payload available for any field not hoisted above.
|
||||
payload: payload || undefined,
|
||||
}
|
||||
}
|
||||
|
||||
async function listPages() {
|
||||
const rows = await db.listPages()
|
||||
return rows.map(shapePage)
|
||||
}
|
||||
|
||||
// Replace the whole queue with a fresh snapshot (sidecar GET /pages on connect).
|
||||
async function replacePages(pages) {
|
||||
await db.clearPages()
|
||||
for (const ev of pages || []) await upsertPage(ev)
|
||||
}
|
||||
|
||||
// ── Guild board (Protocol 2.0) ─────────────────────────────────────────────
|
||||
// Upsert a guild's roster snapshot (guild.update). The leader is an actor object
|
||||
// flattened into leader_* columns; the full event lives in `payload`.
|
||||
async function upsertGuild(ev) {
|
||||
if (!ev || ev.id == null) return
|
||||
const leader = ev.leader || {}
|
||||
await db.upsertGuild(ev.id, {
|
||||
name: ev.name ?? null,
|
||||
abbr: ev.abbr ?? null,
|
||||
members: ev.members ?? null,
|
||||
online: ev.online ?? null,
|
||||
alliance: ev.alliance ?? null,
|
||||
leader_serial: leader.serial ?? null,
|
||||
leader_name: leader.name ?? null,
|
||||
leader_acct: leader.acct ?? null,
|
||||
leader_web_id: leader.webId ?? null,
|
||||
payload: JSON.stringify(ev),
|
||||
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||
})
|
||||
}
|
||||
|
||||
const removeGuild = (id) => (id == null ? Promise.resolve() : db.removeGuild(id))
|
||||
const clearGuilds = () => db.clearGuilds()
|
||||
|
||||
function shapeGuild(r) {
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
return payload || {
|
||||
kind: 'guild.update',
|
||||
id: r.id,
|
||||
name: r.name,
|
||||
abbr: r.abbr,
|
||||
members: r.members,
|
||||
online: r.online,
|
||||
alliance: r.alliance,
|
||||
leader: r.leader_serial
|
||||
? { serial: r.leader_serial, name: r.leader_name, acct: r.leader_acct, webId: r.leader_web_id }
|
||||
: null,
|
||||
t: r.t,
|
||||
}
|
||||
}
|
||||
|
||||
async function listGuilds() {
|
||||
const rows = await db.listGuilds()
|
||||
return rows.map(shapeGuild)
|
||||
}
|
||||
|
||||
// Replace the board with a fresh snapshot (sidecar GET /guilds on connect).
|
||||
async function replaceGuilds(guilds) {
|
||||
await db.clearGuilds()
|
||||
for (const ev of guilds || []) await upsertGuild(ev)
|
||||
}
|
||||
|
||||
// The guild an actor leads (cross-link on the character sheet). Leadership only —
|
||||
// see the db note; membership for rank-and-file isn't in the feed, so we return
|
||||
// null rather than show a possibly-stale guess.
|
||||
async function findGuildForActor({ serial, acct }) {
|
||||
const rows = await db.findGuildLedByActor(serial ?? null, acct ?? null)
|
||||
const g = rows[0]
|
||||
if (!g) return null
|
||||
return { id: g.id, name: g.name, abbr: g.abbr, alliance: g.alliance, role: 'leader' }
|
||||
}
|
||||
|
||||
// Guilds led by any of a user's linked accounts (admin user-detail cross-link).
|
||||
async function listGuildsLedForAccounts(accounts) {
|
||||
const rows = await db.listGuildsLedByAccounts(accounts)
|
||||
return rows.map((g) => ({ id: g.id, name: g.name, abbr: g.abbr, alliance: g.alliance, leaderName: g.leader_name }))
|
||||
}
|
||||
|
||||
// ── Town governors (Protocol 2.0) ──────────────────────────────────────────
|
||||
// Upsert a city's governance snapshot (city.update) AND capture term history.
|
||||
// Term capture runs first (it reads the CURRENT open term to decide whether the
|
||||
// governor changed) and is idempotent: a repeat/backfill of the same governor is a
|
||||
// no-op, so it's safe to call on the live feed and on reconnect snapshots alike.
|
||||
async function upsertGovernor(ev) {
|
||||
if (!ev || !ev.city) return
|
||||
await recordGovernorTransition(ev)
|
||||
const gov = ev.governor
|
||||
const elect = ev.governorElect
|
||||
await db.upsertGovernor(ev.city, {
|
||||
governor_serial: orNull(gov?.serial),
|
||||
governor_name: orNull(gov?.name),
|
||||
governor_acct: orNull(gov?.acct),
|
||||
governor_web_id: orNull(gov?.webId),
|
||||
elect_serial: orNull(elect?.serial),
|
||||
elect_name: orNull(elect?.name),
|
||||
elect_acct: orNull(elect?.acct),
|
||||
election_phase: orNull(ev.electionPhase),
|
||||
candidates: orNull(ev.candidates),
|
||||
auto_pick_at: toDate(ev.autoPickAt),
|
||||
payload: JSON.stringify(ev),
|
||||
t: Number.isFinite(ev.t) ? ev.t : null,
|
||||
})
|
||||
}
|
||||
|
||||
// Close the open term and open a new one when the governor CHANGES. Idempotent:
|
||||
// same governor as the open term ⇒ nothing happens (so backfill/duplicate
|
||||
// city.update events never spawn spurious terms).
|
||||
async function recordGovernorTransition(ev) {
|
||||
const gov = ev.governor || null
|
||||
const newSerial = gov ? gov.serial ?? null : null
|
||||
const t = Number.isFinite(ev.t) ? ev.t : Date.now()
|
||||
const open = await db.currentGovernorTerm(ev.city)
|
||||
const openSerial = open ? open.governor_serial : null
|
||||
if (open && openSerial === newSerial) return // unchanged — nothing to record
|
||||
if (open) await db.closeGovernorTerm(open.id, t) // governor changed or seat vacated
|
||||
if (newSerial) {
|
||||
await db.openGovernorTerm({
|
||||
city: ev.city,
|
||||
serial: newSerial,
|
||||
name: gov.name ?? null,
|
||||
acct: gov.acct ?? null,
|
||||
webId: gov.webId ?? null,
|
||||
startedAt: t,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
function shapeGovernor(r) {
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
return payload || {
|
||||
kind: 'city.update',
|
||||
city: r.city,
|
||||
governor: r.governor_serial
|
||||
? { serial: r.governor_serial, name: r.governor_name, acct: r.governor_acct, webId: r.governor_web_id }
|
||||
: null,
|
||||
governorElect: r.elect_serial
|
||||
? { serial: r.elect_serial, name: r.elect_name, acct: r.elect_acct }
|
||||
: null,
|
||||
electionPhase: r.election_phase,
|
||||
candidates: r.candidates,
|
||||
t: r.t,
|
||||
}
|
||||
}
|
||||
|
||||
async function listGovernors() {
|
||||
const rows = await db.listGovernors()
|
||||
return rows.map(shapeGovernor)
|
||||
}
|
||||
|
||||
// Cities the given game accounts currently govern (cross-link badge).
|
||||
async function listGovernorshipsForAccounts(accounts) {
|
||||
const rows = await db.listGovernorshipsByAccounts(accounts)
|
||||
return rows.map(shapeGovernor)
|
||||
}
|
||||
|
||||
// Term history for a city (look-back), newest first.
|
||||
async function listGovernorHistory(city, limit = 100) {
|
||||
const n = Math.min(Math.max(Number(limit) || 100, 1), 500)
|
||||
const rows = await db.listGovernorTerms(city, n)
|
||||
return rows.map((r) => ({
|
||||
city: r.city,
|
||||
governor: r.governor_serial
|
||||
? { serial: r.governor_serial, name: r.governor_name, acct: r.governor_acct, webId: r.governor_web_id }
|
||||
: null,
|
||||
startedAt: r.started_at == null ? null : Number(r.started_at),
|
||||
endedAt: r.ended_at == null ? null : Number(r.ended_at),
|
||||
votes: r.votes,
|
||||
}))
|
||||
}
|
||||
|
||||
// Upsert governors without clearing (cities are fixed, no remove event); term
|
||||
// capture inside upsertGovernor stays idempotent across reconnect snapshots.
|
||||
async function replaceGovernors(cities) {
|
||||
for (const ev of cities || []) await upsertGovernor(ev)
|
||||
}
|
||||
|
||||
// ── Online-population snapshot (Protocol 2.0 presence.online) ───────────────
|
||||
async function setPresence(ev) {
|
||||
if (!ev) return
|
||||
await db.setPresence({
|
||||
count: ev.count,
|
||||
byFacet: ev.byFacet || null,
|
||||
byRegion: ev.byRegion || null,
|
||||
t: ev.t,
|
||||
})
|
||||
}
|
||||
|
||||
async function latestPresence() {
|
||||
const r = await db.latestPresence()
|
||||
if (!r) return { count: 0, byFacet: {}, byRegion: {}, t: null }
|
||||
const parse = (v) => (typeof v === 'string' ? safeJson(v) || {} : v || {})
|
||||
return {
|
||||
count: Number(r.count) || 0,
|
||||
byFacet: parse(r.by_facet),
|
||||
byRegion: parse(r.by_region),
|
||||
t: r.t == null ? null : Number(r.t),
|
||||
}
|
||||
}
|
||||
|
||||
// ── Shard ruleset (Protocol 3.0 world.ruleset) ─────────────────────────────
|
||||
//
|
||||
// The whole frame is stored in `payload` and served back whole. Nothing is
|
||||
// normalized out of it: it is a flat description of config read as one page, and
|
||||
// splitting it into columns would mean a schema change every time the shard grows
|
||||
// a new block. `rev` and `expansion` are hoisted only because they are cheap to
|
||||
// index/display, following shard_champs' payload-plus-hoisted-columns pattern.
|
||||
async function setRuleset(ev) {
|
||||
if (!ev) return
|
||||
await db.setRuleset({
|
||||
rev: ev.rev ?? null,
|
||||
expansion: ev.expansion ?? null,
|
||||
payload: JSON.stringify(ev),
|
||||
t: ev.t,
|
||||
})
|
||||
}
|
||||
|
||||
// The stored ruleset, or null when the shard has never published one (an old
|
||||
// plugin, or Bridge.RulesetEnabled=false). Null is a real answer here — the page
|
||||
// says "not published yet" rather than rendering an empty ruleset as if the shard
|
||||
// had no rules — so it is deliberately not smoothed into {}.
|
||||
async function getRuleset() {
|
||||
const r = await db.getRuleset()
|
||||
if (!r) return null
|
||||
const payload = typeof r.payload === 'string' ? safeJson(r.payload) : r.payload
|
||||
if (!payload) return null
|
||||
return { ...payload, updatedAt: r.updated_at }
|
||||
}
|
||||
|
||||
// ── Points/loyalty boards (Protocol 3.0 points.board) ──────────────────────
|
||||
//
|
||||
// The whole frame is stored in `payload`; the columns beside it are hoisted for
|
||||
// listing and ordering only. The top-N list deliberately stays inside the payload
|
||||
// (see schema.sql) — it is a fixed-size list read whole, like the governor board's
|
||||
// candidates.
|
||||
async function upsertPointsBoard(ev) {
|
||||
if (!ev || !ev.system) return
|
||||
await db.upsertPointsBoard({
|
||||
system: String(ev.system).slice(0, 48),
|
||||
name: ev.nameString ?? null,
|
||||
nameCliloc: ev.nameNumber,
|
||||
maxPoints: ev.maxPoints,
|
||||
players: ev.players,
|
||||
showOnGump: ev.showOnGump !== false,
|
||||
payload: JSON.stringify(ev),
|
||||
t: ev.t,
|
||||
})
|
||||
}
|
||||
|
||||
// A stored frame plus the freshness stamp. `top` is normalized to an array so a
|
||||
// caller never has to guard it — a board with nobody on it is a real state (a
|
||||
// system nobody has scored in yet), distinct from a system that was never
|
||||
// published at all, which is absent from the table entirely.
|
||||
function shapePointsBoard(r) {
|
||||
const payload = (typeof r.payload === 'string' ? safeJson(r.payload) : r.payload) || {}
|
||||
return {
|
||||
...payload,
|
||||
system: r.system,
|
||||
top: Array.isArray(payload.top) ? payload.top : [],
|
||||
updatedAt: r.updated_at,
|
||||
}
|
||||
}
|
||||
|
||||
async function listPointsBoards() {
|
||||
const rows = await db.listPointsBoards()
|
||||
return rows.map(shapePointsBoard)
|
||||
}
|
||||
|
||||
async function getPointsBoard(system) {
|
||||
const r = await db.getPointsBoard(system)
|
||||
return r ? shapePointsBoard(r) : null
|
||||
}
|
||||
|
||||
function safeJson(s) {
|
||||
try {
|
||||
return JSON.parse(s)
|
||||
} catch {
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
upsertOnline,
|
||||
setOffline,
|
||||
clearOnline,
|
||||
onlineCount,
|
||||
listOnline,
|
||||
listOnlineLinked,
|
||||
listOnlineForAccounts,
|
||||
addEconomySample,
|
||||
listEconomy,
|
||||
latestEconomy,
|
||||
upsertHouse,
|
||||
listIdoc,
|
||||
listHousesForAccounts,
|
||||
upsertHouseRegistry,
|
||||
removeHouse,
|
||||
listHouses,
|
||||
upsertChamp,
|
||||
removeChamp,
|
||||
clearChamps,
|
||||
listChamps,
|
||||
replaceChamps,
|
||||
upsertPage,
|
||||
removePage,
|
||||
clearPages,
|
||||
listPages,
|
||||
replacePages,
|
||||
upsertGuild,
|
||||
removeGuild,
|
||||
clearGuilds,
|
||||
listGuilds,
|
||||
replaceGuilds,
|
||||
findGuildForActor,
|
||||
listGuildsLedForAccounts,
|
||||
upsertGovernor,
|
||||
listGovernors,
|
||||
listGovernorshipsForAccounts,
|
||||
listGovernorHistory,
|
||||
replaceGovernors,
|
||||
setPresence,
|
||||
latestPresence,
|
||||
setRuleset,
|
||||
getRuleset,
|
||||
upsertPointsBoard,
|
||||
listPointsBoards,
|
||||
getPointsBoard,
|
||||
}
|
||||
Reference in New Issue
Block a user