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99d1ca25a7 feat(teams): ingest guild rank, and report every leader rather than one
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The module half of the Protocol 4 rank amendment (servuo-plugins, same wire
version -- Protocol 4 is unreleased on `edge`, so it is amended rather than
bumped).

`shard_guild_members` gains `rank`, `rank_cliloc` and `rank_name`. The provider
then answers the question it previously could not: `getTeamLeaders()` returns
EVERY member at rank 4, not just the board's single `leader_serial`. That
limitation was the whole reason the wire grew a per-member rank -- TEAMS.md §2.5
treats multiple leaders as the normal case and core has always supported them.

The board's `leader_serial` is folded in as a floor rather than replaced. It
comes from a different frame, so on a shard whose roster has not been re-emitted
since the amendment it is the only leadership signal there is, and moving to
ranks must not lose it.

## NULL rank is a real state, and it is load-bearing

The shard withholds the rank for a staff account, because ServUO's
`PlayerMobile.GuildRank` reports Leader for anyone at GameMaster or above
whatever their actual rank. Every layer here preserves that:

  - the ingest stores NULL rather than defaulting to 0, which would be a
    demotion this code invented;
  - `leader` requires an integer rank >= 4, so absence is never leadership;
  - the leaders query compares on `rank`, and NULL is excluded by the comparison.

Reading a missing rank as either 0 or "leader" would republish the exact lie the
shard went out of its way not to send.

## Rank labels

Three sources, in order: a custom rank's literal string, then the operator's
cliloc table, then the five standard names. The last exists because the cliloc
table is populated only if someone ran the client-file extraction, and a roster
on a shard that has not should still read "Warlord" rather than nothing. A
failing lookup falls back rather than failing the roster -- a label is decoration,
and losing it must not lose the data.

`rank` is backticked everywhere it is written, like `int` on shard_online: it is
reserved in MySQL 8 and merely a keyword in MariaDB, so it parses bare here and
must not be relied on to.

The schema fragment carries ALTERs as well as the CREATE. No production install
has this table -- it is new in an unreleased protocol -- but `edge` deployments do,
from the roster work that landed before the amendment, and CREATE TABLE IF NOT
EXISTS adds a table and never a column. Same gap the sidecar's own store hit when
`guilds.members` was added.

## Verification

The unit tests stub the db layer, so the round trip was proved separately: the
VERBATIM roster frame captured from the live ServUO run was fed through the real
ingest into MariaDB and then read back through the provider.

  stored:   0x1F5 rank=4  0x1F6 rank=3  0x1F7 rank=2  0x1F8 rank=1
            0x1F9 rank=NULL (the GameMaster)  0x2E0 rank=4
  provider: leaders = [0x1F5, 0x2E0]   <- two, which the board alone cannot express
            labels  = Leader / Warlord / Emissary / Member, with no cliloc table
            0x1F9   = not a leader, no label

9/9 checks. Suite 413 -> 421 tests, all passing.

Refs docs/link/v4.md §2.3, docs/website/TEAMS.md §2.5

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-17 17:42:32 -05:00
268449f2a6 feat(teams): answer core's Team provider from the guild board
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A UO guild is a Team. This registers module-uo as the authoritative source of
them (MODULE_API 1.6.0, docs/website/TEAMS.md §2.3) and answers the three
questions core asks, from the board and the roster Protocol 4 put there.

`externalId` is the persistent ServUO `Guild.Id`, which survives a rename -- so
core sees "an id whose name changed" and applies its rename rule rather than an
unrelated new guild appearing beside the old one. That mapping is this module's
to make: only the game knows what identity survives what.

The most important code here is the refusal guard, and it is deliberately
conservative. Core's contract is that module unavailability becomes staleness and
never emptiness, and this module is the only thing that can honour it -- an empty
array from here reads as an authoritative "there are none", and core archives
Teams and departs members from an authoritative answer. Three states refuse: no
uo-link configured, the integration disabled, and the socket not connected.

**The third is the one worth arguing about.** The board is durable and survives an
outage, so serving it while disconnected looks harmless. It is not: core cannot
tell a board five minutes stale from one five days stale, and a complete answer
licenses destruction. There is a test named for that.

A fourth refusal has no equivalent anywhere else: a guild whose roster has not
arrived. Protocol 4's roster comes on its own frames, separately from the
`guild.update` that creates the board row, so there is a real window where a
155-member guild has zero roster rows. The board's own `members` count is the only
thing that distinguishes "the roster is late" from "this guild is empty", and it
is checked -- with the count in the refusal message, because it is the evidence.
The other side is tested too: when the board says zero, an empty roster is the
truth and withholding it would freeze a disbanding guild's membership forever.

Two limitations, both honest and both in the code as comments:

  - **`rankLabel` is null.** The wire's roster member is the standard actor object
    (`serial`, `name`, `player`, `acct?`, `webId?`) and carries no guild rank.
    Inventing a label from the leader flag would be core displaying something this
    module made up.

  - **One leader, not several.** TEAMS.md §2.5 expects multiple leaders from
    `GuildRank.Rank >= 4` and core supports them, but Protocol 4 does not put rank
    on the wire, so the only leadership visible here is the board's single
    `leader_serial`. Raising it to the full set is a protocol change, not
    something this module can fix.

`online` comes from `shard_online` rather than the roster, which carries no
per-member presence and only a board-level count -- the same source the public
"who's online" surface already uses. `userId` prefers the roster's own `web_id`
(what the shard asserted at roster time) and falls back to the `shard_account_links`
join for a member whose row predates their link; resolving it here rather than in
core is the contract, since core reading `shard_account_links` would be core
naming a module's table.

`coreApi` stays `^1.3.0` -- 1.6.0 satisfies it, which is what makes the bump minor.

18 provider tests plus two on the entry point: that all three methods are
registered, and that registration performs no query. The second matters because
register() runs while core's app.js is still being required with the pool pointed
at a dead port, which both routeManifest.js and swagger.js depend on.

`fakeApi` gained `registerTeamProvider` with the same `once` rule core applies --
one provider per deployment, so a second registration has to fail here too rather
than passing a shape core rejects at load.

411 -> 413 tests, all passing.

Refs docs/website/TEAMS.md §2.3, Part 12 phase 2

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-17 15:31:58 -05:00
2fa4d87a40 feat(shard): ingest guild rosters and departures (protocol 4)
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Protocol 2 gave the guild board a member *count* and nothing else, so the Guilds
page could say a guild had 155 members but never who they were, and
findGuildForActor deliberately answered only for leaders because membership for
rank-and-file was not in the feed at all. Protocol 4 puts it there.

`shard_guild_members` holds one row per member per guild, keyed on
(guild_id, serial). `guild.roster` replaces a guild's rows; `guild.leave` removes
one. A guild.remove now clears the membership too, so a disbanded guild does not
leave orphaned rows behind.

The chunking needs explaining. A roster over the shard's per-frame cap arrives as
several frames carrying seq/more/total. The sidecar reassembles them for its own
GET /guilds board, but the live WebSocket feed and the /history backfill both
carry the individual frames — so this ingest sees them unreassembled.

It copes without buffering, because a table expresses what the sidecar's single
JSON column could not: the frame carrying seq 0 clears the guild first, and every
frame then upserts its own rows. Upsert rather than insert because the /history
backfill replays stored frames on every reconnect, and a redelivery has to be a
no-op rather than a duplicate-key error. The cost is a sub-second window during a
multi-frame update where the table holds part of a roster; buffering to close it
would duplicate the sidecar's reassembly for a projection that is already only as
fresh as a 60s sweep.

On visibility: both kinds are mapped to the existing `guilds` feature. Without
that mapping rule 2 fails an unmapped kind closed to admin-only, which would have
quietly kept rosters off the public page forever. Mapping them is safe because a
roster is the first frame carrying locked fields inside an ARRAY of actors rather
than one nested actor, and the projection walker already recurses into arrays and
matches acct/webId by suffix — so a member's account name is stripped below admin
by exactly the rule that already strips guild.leader.acct. There is a test for
that specifically, because the difference is a public page listing character names
versus one publishing 150 account names.

`acct`/`web_id` are still stored, since that is what lets a linked member be
matched to a site user; they are just never projected below admin.

guild.leave is appended to the event log, as the departure counterpart to
guild.join and for the same reason — it is what a "so-and-so left" feed reads.
guild.roster stays out: it is board state like guild.update, and it is the one fat
frame on the wire, so logging it would put a full membership snapshot into
shard_events on every membership change.

The PUBLIC_KINDS guard test caught the addition, which is what it is for; its
expected set now carries a v4 group alongside the v3 one.

Refs: docs/website/TEAMS.md Part 12 Phase 1

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-17 12:57:26 -05:00
5cdcf0fbb6 feat(release): ship an OpenAPI fragment, a frozen manifest and a bundle (phase 3, slice 5)
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The three artifacts that make this module installable and checkable, closing
phase 3's extraction. Nothing about what the module serves changes: the same 72
URLs, the same behaviour.

**The OpenAPI fragment (MODULE_API.md §2.8, §6.1a) was never built, on either
side.** The 417 `#swagger` annotations came across in slice 1 and went nowhere,
and core's /api/docs.json merged nothing — so every route this module serves was
in no spec at all, which is core's standing rule ("never ship a route that isn't
in the spec") being broken by the extraction rather than by a route.

`server/scripts/swaggerFragment.js` generates it. The prefixes are DERIVED: the
script runs the module's own `register()` against a recording api and asks
`require.cache` which file each router came from, so a mount prefix exists in one
place — `server/index.js` — and not in a table beside it. The 31 schemas moved
here from core's swagger.js, namespaced `Uo…` because core wins every key
collision in the merge; `Error` and `ValidationError` stay referenced by core's
names, since they resolve in the merged document.

**The frozen route manifest (§5.3)** is derived too, and by subtraction: CI
clones core at the ref pinned in ci/core-ref.json, generates its manifest without
this module and then with it, and the difference is what this module serves. That
buys the half of §5.3 that matters most for free — a module that shadowed or
displaced one of core's routes shows up as a REMOVAL, not merely as an addition
elsewhere. The same job checks the fragment against ground truth: every route
must have an operation and every operation must be a route.

**The release workflow** publishes `module-uo-<version>.tar.gz` plus a manifest
carrying its sha256. The version is declared in module.json rather than computed
from commit subjects, and the workflow never writes to a branch — it tags and
publishes — so `main` needs no push exception. The bundle is assembled from an
include list, because an exclude list ships whatever it forgot.

Four annotation defects, inherited from core and never visible until something
generated a spec from these files: two `requestBody` literals a brace short (the
route documented with an empty body), and two descriptions whose inner quoting
swagger-autogen cannot survive — it re-quotes `"` and a backtick to `'` before
evaluating, so either inside a single-quoted description ends the string early
and the annotation is dropped. It reports each one and then prints Success in
green, so the generator now captures its diagnostics and makes them fatal.

Also fixed while writing it: passing one shared `doc` to swagger-autogen six
times. It renders components.schemas from an EXAMPLE object and writes the result
back into what it was handed, so each pass re-wrapped the last and the fragment
came out at 484 MB.

- 409 server tests (+21), 40 client tests unchanged
- swagger-fragment.json: 69 paths covering all 72 routes
- routes.manifest.json: 72 routes; core's own surface unchanged, 0 removals
- verified end to end by assembling the bundle exactly as CI will, unpacking it
  into a real core and regenerating the manifest

Refs: docs/website/MODULE_SYSTEM.md §2.7.1, MODULE_API.md §2.8, §5.3, §6.1a

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 22:40:21 -05:00
f7bb3d912e fix(db): own the two settings seeds, and repair the protocol-3 one-shot
Core seeded `game_account_signup` and `uo_link_protocol_3_migrated`, two keys
that name a game concept. That made core's schema declare a module's settings,
which is the structural half of what Phase 3 removes (MODULE_SYSTEM.md §2.7.1,
slice 4). Both INSERTs move here. The keys are deliberately unchanged: they are
live rows on every existing install and renaming one silently resets an
operator's choice to the default.

The marker is not just a tidy-up. It and the `UPDATE uo_link_config SET
protocol = 3` it makes one-shot were adjacent in core's schema.sql until slice 1
moved the UPDATE here and left the INSERT behind — and the two files do not run
together: core's schema is replayed in full before any module fragment. So the
marker existed before the UPDATE ever read it, the NOT EXISTS guard was false on
every boot of an upgraded install, and the migration could never fire. An
install carrying a protocol-2 row would have stayed pinned at 2 against a v3
sidecar, 409ing every REST call — the exact failure the migration prevents.
Latent rather than live: it bites only an install that first boots a
post-slice-1 build while already holding a uo_link_config row, and `edge` has
not cut over.

`schemaFragment.test.js` asserts the order, plus the fragment rules core
validates at load time (leading-verb allowlist, IF NOT EXISTS, grandfathered
table prefixes) — restated here for the same reason manifest.test.js restates
the manifest rules. Its statement splitter is a character walk, because a
comment in this file contains quotes.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 21:27:52 -05:00
493cf296ab fix(server): own game-account signup, and repair the gate slice 1 broke
`POST /player/shard/account` and its staff twin have answered 500 for every
caller since slice 1: the ported controller called
`settings.isGameAccountSignupEnabled()`, which is a member of core's settings
model and not of `ctx.settings` — three functions, deliberately. The call was
`undefined(...)`, the TypeError landed in the catch, and no test reached the
branch.

The gate now lives on the side that uses it (`utils/gameSignup.js`), which is
also where the policy belongs: the setting's own help text names Bridge.cfg and
says the shard's SignupMode must agree, and core cannot own a sentence about a
UO shard. The admin field moves to this module's Shard page and the derived
flag onto `/public/shard/features`, beside the visibility flags the same
callers already read.

The setting KEY is unchanged. Renaming `game_account_signup` would silently
reset every configured instance to `disabled` on upgrade, with players
reporting broken signup as the only clue — the same grandfathering as
`spawn_atlas_servuo_path` and the seven stream ids.

Both regression tests were shown to fail against the bug before it was fixed.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 18:00:37 -05:00
6b99d7e220 test(server): port core's UO suite onto the ctx harness
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22 test files moved from core, plus the two that were split out of files core
keeps. 351 tests pass.

One change runs through every moved test, and it is the boundary rather than a
chore: core internals can no longer be stubbed by requiring them, because there
are none to require. `../utils/db` and `../model/settings` do not exist here.
What a test controls instead is the ctx core would have handed over, installed
once by test/_setup.js -- which is a better seam anyway, since it is exactly the
surface the contract promises and nothing wider.

The ctx _setup installs is deliberately unfrozen. Core freezes what it hands a
module and entry.test.js still asserts against a frozen one; but a test that
needs settings.get to return a path has to be able to say so.

Two tests changed SHAPE, and that is the boundary too. fromShardEvent used to
assert through publish() into pushDevices and a captured fetch -- which
endpoints were hit, how many requests went out. None of that is this module's
any more: publish is ctx.push.publish, and the device registry and the relay are
behind it. Reaching for them from here would be reaching past ctx. What remains
is what the module owns and is the part worth guarding: a game account resolves
to a website user, a personal target that resolves to nobody is dropped rather
than published, and a sensitive kind never reaches publish at all.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 12:07:15 -05:00
47809854ef fix(module): ask Node whether a specifier is a builtin
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The first CI run failed on `node:test`, in every test file, reported as the
module boundary being broken. It was not: `builtinModules` omits `test` on
Node 20 (CI) and includes it on Node 24 (local), so a list rebuilt from it
disagrees with itself across versions.

Use `isBuiltin`, which is Node's own answer, and treat the `node:` prefix as
sufficient on its own -- a prefixed specifier can never resolve to a package,
whatever the running version enumerates. Test covers both forms.

Also corrects this file's header: the client half's guard is no longer
`external` (it never worked), it is the Vite build's resolution-time check plus
checkExternals.js on the built chunk.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 01:36:57 -05:00
5d7668d5ea feat(module): the bundle skeleton (phase 3, slice 0)
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The first real module. It registers nothing, deliberately: what slice 0 proves
is the delivery path itself, end to end, before a single UO file moves into it.

Server half: module.json, an entry point that takes (ctx, api) and registers
nothing, a test suite built on a fake ctx, and scripts/checkImports.js -- the
MODULE_API.md §5.1 boundary check. Client half: the Vite library build, four
shims re-exporting react / react-dom/client / react-router-dom / jsx-runtime
from window.__rg, an entry that verifies each is identity-equal to core's copy,
and scripts/checkExternals.js. 29 server tests, 9 client tests, both new.

Verified against a real core: the module loads, mounts its zero routes, runs to
`started`, and is published by /api/v1/public/modules. Its chunk serves from
the entry's directory with `Cache-Control: no-cache` while the module's server
source, module.json and package.json all 404. In Chrome, under the enforced
`script-src 'self'`, the chunk evaluates and reports all four shared
dependencies OK, with zero CSP reports and no console errors.

Three findings, each of which had produced a green build that was wrong.

MODULE_API.md §3.6 shows `external` alongside the aliases and they do not
compose. Rollup asks `external` BEFORE Vite's alias resolver runs, so a
specifier in both is marked external and never aliased -- the chunk then ships
bare `import "react"`, which no browser can resolve without an import map, and
CSP forbids one. Built cleanly and emitted exactly that; checkExternals caught
it. So: alias only, `external` empty, and vite.config.js grows a resolution-time
guard that fails the build if a shared dependency resolves into node_modules.

That guard was wrong twice before it worked. Written against Rollup's `load`
hook it never ran -- `load` is first-wins and an earlier plugin had already
claimed the module -- so a deliberately-broken alias produced a 24 kB chunk with
react-router welded in, and a green build. And its forbidden-package list was
derived from the alias list "so the two cannot disagree", which meant deleting
an alias also deleted the guard against what that alias prevented. It states the
contract now, and a test asserts the aliases stay inside it.

checkImports failed on its own documentation the first time it ran: the comment
naming require("../../etc/passwd") as an example of what to catch, and index.js
explaining why the module must never require("express"). A boundary check that
cannot survive being described is one people stop writing comments around. It
strips comments and template literals with a character walk rather than a
regexp, because a URL in a string contains a comment opener and a comment
contains quotes -- and it has its own test suite, since a check never shown to
fail is a check nobody knows the state of.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-11 01:31:37 -05:00