The module's half of the org lead's correction: Teams is the contract, guilds
are the presentation, and the presentation is this module's.
Adds `/uo/guilds/:id` — the detail view the board never had — with the roster
from this module's OWN board, which is the same data it answers core's Team
provider from. Reading core's projection of our own answer back would be a round
trip through a staler copy of it.
The page declares `uo.guild.detail` and core fills it with the Team activity
feed. That is the one part of this page core cannot hand over: only core can
resolve whether the viewer is inside the Team, and the public/members split on
that feed is a security boundary. The guild is named in OUR terms — core maps
its own Team from the module id and the external id — so this module never holds
core's row id or slug.
`TeamOverviewStrip` is deleted with the core Team page it filled.
`team.member.row` is not declared here either: the useful thing to put in a
roster row is a link to the character behind it, and nothing core could supply
identifies one.
`GET /public/shard/guilds/:id` backs the page, gated and projected through the
same `guilds` feature as the board — so an operator who raises that audience
raises this too, and the locked acct/webId fields never survive below admin. A
roster is where those appear in bulk, which makes this the endpoint where
getting the projection wrong would matter most.
Co-Authored-By: Claude <noreply@anthropic.com>
`POST /player/shard/account` and its staff twin have answered 500 for every
caller since slice 1: the ported controller called
`settings.isGameAccountSignupEnabled()`, which is a member of core's settings
model and not of `ctx.settings` — three functions, deliberately. The call was
`undefined(...)`, the TypeError landed in the catch, and no test reached the
branch.
The gate now lives on the side that uses it (`utils/gameSignup.js`), which is
also where the policy belongs: the setting's own help text names Bridge.cfg and
says the shard's SignupMode must agree, and core cannot own a sentence about a
UO shard. The admin field moves to this module's Shard page and the derived
flag onto `/public/shard/features`, beside the visibility flags the same
callers already read.
The setting KEY is unchanged. Renaming `game_account_signup` would silently
reset every configured instance to `disabled` on upgrade, with players
reporting broken signup as the only clue — the same grandfathering as
`spawn_atlas_servuo_path` and the seven stream ids.
Both regression tests were shown to fail against the bug before it was fixed.
Co-Authored-By: Claude <noreply@anthropic.com>
The entry point becomes real: five mount prefixes, the admin.users.detail
extension slot, the shard push catalog, the town-crier announce leg and both
lifecycle hooks. module.json declares all of it and the loader checks the
declaration against what register() actually registers, in both directions.
The URLs are byte-identical to the ones core served before the extraction. That
is the whole point of moving the code and not the paths: the shipped Android app
calls POST /api/v1/admin/shard/kick and the Discord bot reads
/api/v1/public/shard/*, and neither knows a module answers now.
Require order is load-bearing and the requires are inside register() because of
it. Every ported file reaches core through ./core, whose members resolve ctx
when called -- but a router does `const express = core.express` at ITS file
scope, which runs the moment it is required. Hoisting these to the top of the
file breaks the module with an error about ctx being missing, from a file that
never mentions it.
boot.js takes the eight UO call sites out of core's server.js. One behavioural
change, deliberate: uoLinkSocket.start() and the sidecar health probe used to
run AFTER the listener bound and now run before it, because onBoot does. start()
returns as soon as the reconnecting client is armed, but the probe is a real
HTTP call, so it is fired and NOT awaited -- an unreachable sidecar must not
hold the site closed. Reporting that the bridge is down is diagnostics; being up
is not a precondition for serving a page.
router/rateLimits.js builds the market limiter through ctx.middleware.rateLimit,
core's factory. The policy is the module's -- only the module knows what its
endpoints cost -- and the plumbing is core's, so there is one express-rate-limit
in the process and one place a breach is logged.
Co-Authored-By: Claude <noreply@anthropic.com>