f3355315382c28be505f5cefc4ddd83656dccc18
4 Commits
| Author | SHA1 | Message | Date | |
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| f335531538 |
feat(assets): item pictures on the marketplace and the character sheet (Phase 5)
Both places this site already knew an item's (ItemID, hue) and could only print it as text now show the picture, hued the way the client would draw it. The shard does the hueing: whether a hue repaints every pixel or only the grey ones is a flag in `tiledata.mul`, which a browser has no way to read. **Ingest warms; the route only serves** (org lead, 2026-09-11). A page never waits on the shard and never causes a fetch -- it renders what is stored and leaves out what is not, which is the state every install was in before this phase. Fetching happens behind that, on a timer, from the keys the site's own rows name. The alternative, fetching on first request, was rejected on one number: the shard's asset plane serves ONE request at a time, so a URL that fetched would let any visitor walk 49,152 ids times 3,000 hues through that slot and park an operator's own import behind it. The wanted set is DERIVED (`SELECT DISTINCT item_id, hue`) rather than queued, so it is self-healing: a restart loses nothing, and a key stops being wanted the moment the vendor row naming it is deleted. The in-memory hint set on top is only for the character sheet, which is fetched live from the shard and stored nowhere -- nothing on disk would ever name those keys. Staleness without a manifest (§7): every row records the shard's `catalog` id, a hash of the files that decide its bytes. A client patch changes it and a restart does not, so "is this out of date?" is a per-row question -- and pictures nobody looks at any more are simply never re-fetched, which is why this is lazy rather than a sweep. `shard_asset_meta` is deliberately NOT written here: it is the body catalogue's singleton, and a warm pass touching it would tell the body import that a client it never looked at is unchanged. A key the shard has no art for writes no row at all. An empty row would make the key held and it would never be asked again -- including after the operator patches in the graphic that was missing. `assets.sources` now reports which families an overlay serves, so an overlay older than phase 5 is one reported state with a sentence naming the fix, instead of a refusal per pass forever with no picture ever appearing. 688 server tests pass (14 new); client builds; the frozen manifest regenerates with one added route, all documented, no core URL moved. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4 |
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| a194ec68e0 |
feat(assets): creature artwork from the shard's own client (Phase 3)
Until now the only way a creature got a picture on this site was for an
operator to open UOFiddler on a desktop, export sprites by hand, copy them to
the web host and write a spawnAtlas.art.json naming each one. Almost nobody
did, so shard_spawn_creatures.art was NULL on every install.
The shard has had those files the whole time. Admin -> Shard -> Import now
walks its asset manifest, fetches only the sprites whose hash changed, writes
them under uploads/atlas/, asks the shard for a body id per atlas creature
(§8: it CONSTRUCTS the creature and reads Body.BodyID, which is the only thing
that is right for a shard's own custom creatures) and points each creature at
its picture. On a stock client that is 787 portraits, about a megabyte.
**The one thing v8.md §12 got wrong, and it is not cosmetic.** It says
`shard_spawn_creatures.art` "starts being filled by the import". That table is
emptied and refilled by replaceAtlas on EVERY atlas refresh, and a refresh runs
on every boot -- so a filename stored there would be destroyed by an ordinary
re-parse of the ServUO tree, with the next Update finding the client files
unchanged, reporting "nothing to do", and never restoring it. Nothing would
report a fault; the pictures would just be gone.
So the assets and the body map live in their own tables outside that blast
radius, and applyAtlas re-derives `art` on the way past as
`{ ...derived, ...operatorMap }` -- which is also the one place "the operator's
own artwork wins" is enforced, on every rebuild rather than only at import.
Smaller decisions worth not rediscovering:
- The derivation joins on the catalogue KEY, not on the body id. The simpler
join is correct today and stops being correct the moment phase 6 adds
body/400/a2/f0, at which point one slug matches dozens of rows.
- Filenames are content-addressed. A stable name overwritten in place leaves
every browser and CDN serving the previous client's sprite, with the database
row perfectly correct.
- An unchanged key whose FILE is missing is fetched again. The row and the disk
can disagree (a wiped uploads volume, a restore from a dump), and a broken
image on a creature page is worse than one re-fetched sprite.
- A key the shard cannot render is not a failure. Two thirds of the playable
ghost and gargoyle bodies have no art on a stock client, and an import that
reported eight failures every time would teach an operator to ignore the panel.
- A key that VANISHED from the manifest needs review before anything changes:
an unmounted client volume and a deliberate downgrade look identical here.
23 new tests; 674 server and 42 client tests pass. The SQL was also run against
a real MariaDB, which is what proved the CONCAT join and the singleton CHECK.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
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| dda0e32dd3 |
feat(guilds): a guild detail page, and the slot core puts the feed in
The module's half of the org lead's correction: Teams is the contract, guilds are the presentation, and the presentation is this module's. Adds `/uo/guilds/:id` — the detail view the board never had — with the roster from this module's OWN board, which is the same data it answers core's Team provider from. Reading core's projection of our own answer back would be a round trip through a staler copy of it. The page declares `uo.guild.detail` and core fills it with the Team activity feed. That is the one part of this page core cannot hand over: only core can resolve whether the viewer is inside the Team, and the public/members split on that feed is a security boundary. The guild is named in OUR terms — core maps its own Team from the module id and the external id — so this module never holds core's row id or slug. `TeamOverviewStrip` is deleted with the core Team page it filled. `team.member.row` is not declared here either: the useful thing to put in a roster row is a link to the character behind it, and nothing core could supply identifies one. `GET /public/shard/guilds/:id` backs the page, gated and projected through the same `guilds` feature as the board — so an operator who raises that audience raises this too, and the locked acct/webId fields never survive below admin. A roster is where those appear in bulk, which makes this the endpoint where getting the projection wrong would matter most. Co-Authored-By: Claude <noreply@anthropic.com> |
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| 5cdcf0fbb6 |
feat(release): ship an OpenAPI fragment, a frozen manifest and a bundle (phase 3, slice 5)
The three artifacts that make this module installable and checkable, closing
phase 3's extraction. Nothing about what the module serves changes: the same 72
URLs, the same behaviour.
**The OpenAPI fragment (MODULE_API.md §2.8, §6.1a) was never built, on either
side.** The 417 `#swagger` annotations came across in slice 1 and went nowhere,
and core's /api/docs.json merged nothing — so every route this module serves was
in no spec at all, which is core's standing rule ("never ship a route that isn't
in the spec") being broken by the extraction rather than by a route.
`server/scripts/swaggerFragment.js` generates it. The prefixes are DERIVED: the
script runs the module's own `register()` against a recording api and asks
`require.cache` which file each router came from, so a mount prefix exists in one
place — `server/index.js` — and not in a table beside it. The 31 schemas moved
here from core's swagger.js, namespaced `Uo…` because core wins every key
collision in the merge; `Error` and `ValidationError` stay referenced by core's
names, since they resolve in the merged document.
**The frozen route manifest (§5.3)** is derived too, and by subtraction: CI
clones core at the ref pinned in ci/core-ref.json, generates its manifest without
this module and then with it, and the difference is what this module serves. That
buys the half of §5.3 that matters most for free — a module that shadowed or
displaced one of core's routes shows up as a REMOVAL, not merely as an addition
elsewhere. The same job checks the fragment against ground truth: every route
must have an operation and every operation must be a route.
**The release workflow** publishes `module-uo-<version>.tar.gz` plus a manifest
carrying its sha256. The version is declared in module.json rather than computed
from commit subjects, and the workflow never writes to a branch — it tags and
publishes — so `main` needs no push exception. The bundle is assembled from an
include list, because an exclude list ships whatever it forgot.
Four annotation defects, inherited from core and never visible until something
generated a spec from these files: two `requestBody` literals a brace short (the
route documented with an empty body), and two descriptions whose inner quoting
swagger-autogen cannot survive — it re-quotes `"` and a backtick to `'` before
evaluating, so either inside a single-quoted description ends the string early
and the annotation is dropped. It reports each one and then prints Success in
green, so the generator now captures its diagnostics and makes them fatal.
Also fixed while writing it: passing one shared `doc` to swagger-autogen six
times. It renders components.schemas from an EXAMPLE object and writes the result
back into what it was handed, so each pass re-wrapped the last and the fragment
came out at 484 MB.
- 409 server tests (+21), 40 client tests unchanged
- swagger-fragment.json: 69 paths covering all 72 routes
- routes.manifest.json: 72 routes; core's own surface unchanged, 0 removals
- verified end to end by assembling the bundle exactly as CI will, unpacking it
into a real core and regenerating the manifest
Refs: docs/website/MODULE_SYSTEM.md §2.7.1, MODULE_API.md §2.8, §5.3, §6.1a
Co-Authored-By: Claude <noreply@anthropic.com>
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