fix(assets): a busy shard is not a broken one, and a column that reached no existing install (Phase 9a) #42
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Two defects the Phase 9 acceptance walk found on the real rig — one ours, one released (
docs/link/v8.md§17.14, docs#244).1. "The shard is not answering for client files" — about a shard that was answering fine
The status call exhausts its 425 backoff whenever something else holds the shard's single asset slot: an import the operator started, or the item-art warm pass refilling itself after a client patch. Phase 8's panel rendered that with the same banner as a shard that is down or has the plane switched off, and left it standing, because the page only re-reads after an action.
On the rig the banner was up for about fifteen minutes while the warm pass refilled 313 item pictures — and every direct call to the same route in that window returned a full, healthy status (40/40 in one sample).
BUSYnow says what it is, and one automatic re-read four seconds later clears the ordinary case. One per mount, guarded by a ref: a page that retried forever would be holding the slot it is waiting for.DOWN,DISABLEDandNO_IMAGINGread exactly as they did.2. Every spawn-atlas import on an upgraded install has failed since v1.2.0
shard_spawn_points.unique_id(Events Phase 12b,10fde87, 2026-09-07) was added to theCREATE TABLEand nowhere else.CREATE TABLE IF NOT EXISTSdoes not add a column to a table that already exists — which is what the twenty-oddADD COLUMN IF NOT EXISTSlines in that same file are for — so it reached fresh installs and no existing one, whilereplaceAtlasinserts the column unconditionally.Blast radius on an upgraded install: no bestiary refresh, no spawn map, no champion altars, no landmarks. In released v1.2.0, v1.2.1, v1.2.2.
A fresh install cannot reproduce it, and neither can a test whose schema is this file applied to an empty database. It took a rig whose tables predate 12b. That is the same blind spot the protocol-pin block above it records — two phases running.
Org lead, weighing that it is already released: it ships here on
edgerather than as a hotfix tomain.Verified by dropping the column, rebooting, watching the fragment replay put it back (
schema ensured for module "uo" {"statements":75}), then importing 6,455 spawners / 387 regions / 558 landmarks / 25 champion altars in 1.29 s over the bridge.Related, and a 9b blocker
This branch does not fix it:
edgeis missingmain's #35 ("keep the UniqueId"), so the walk measured 0 of 6,455 spawners carrying one even after the column existed.mainmust be synced intoedgebefore the cutover or it ships a regression — recorded inv8.md§16 row 9b.Checks
npm test --prefix server720 passing,npm test --prefix client45 passing, client chunk rebuilt and the new branches confirmed present in it.AI disclosure
Written with Claude Code (Claude Opus 5); commits carry the
Co-Authored-Bytrailer.🤖 Generated with Claude Code
https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4
Two defects the Phase 9 acceptance walk found on a real rig, one of them ours and one of them released (docs/link/v8.md §17.14). ## "The shard is not answering for client files" about a shard that was fine The status call exhausts its 425 backoff whenever something else holds the shard's single asset slot -- an import the operator started, or the item-art warm pass refilling itself after a client patch. Phase 8's panel rendered that with the same banner as a shard that is down or has the plane switched off, and left it standing, because the page only re-reads after an action. On the rig it was up for a quarter of an hour while the warm pass refilled 313 pictures and every direct call to the same route answered normally. BUSY now says what it is, and one automatic re-read four seconds later clears the ordinary case. One per mount, guarded by a ref: a page that retried forever would be holding the slot it is waiting for. DOWN, DISABLED and NO_IMAGING read exactly as they did. ## Every spawn-atlas import on an upgraded install has failed since v1.2.0 `shard_spawn_points.unique_id` (Events Phase 12b) was added to the CREATE TABLE and nowhere else. `CREATE TABLE IF NOT EXISTS` does not add a column to a table that already exists -- which is what the twenty-odd `ADD COLUMN IF NOT EXISTS` lines in this same file are for -- so it reached fresh installs and no existing one, and `replaceAtlas` inserts the column unconditionally: Unknown column 'unique_id' in 'INSERT INTO' No bestiary refresh, no spawn map, no champion altars, on every install whose tables predate 12b. A fresh install cannot reproduce it and neither can a test whose schema is this file applied to an empty database; it took a rig with old tables. Org lead, weighing that it is already released: it ships here on edge rather than as a hotfix to main. Verified by dropping the column, rebooting, watching the replay put it back, and importing 6,455 spawners over the bridge. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016wDDVXWMDz82WqE1i969r4